
;; Artefacts

;Артефакты, которые при активизации создают аномальные зоны
;формат: {секция_артефакта} = {секция_зоны},Radius,Power
[artefact_spawn_zones]

caps_mosquito_bald	= caps_mosquito_bald_average, 	  2.0, 	1.0
caps_gravi		= caps_gravi_zone_average,	  3.0, 	1.0
caps_mincer		= caps_mincer_average,		  2.0, 	1.0
caps_electra		= caps_witches_galantine_average, 3.0, 	1.0
caps_zharka		= caps_zharka_static_average,	  2.0, 	1.0
caps_ameba		= caps_buzz_average, 		  2.0, 	2.0
caps_ice		     = caps_ice_average, 		  2.0, 	1.0

;эмбрионы
mutant_dog_cocoon			= zone_dog,			2.0,	1.0
mutant_krovosos_cocoon		= zone_krovosos,	     2.0,	0.0
mutant_burer_cocoon			= zone_burer,		     2.0,	0.0
mutant_zombie_cocoon		= zone_zombie,		     2.0,	0.0
mutant_snork_cocoon			= zone_snork,		     2.0,	0.0
mutant_flesh_cocoon			= zone_flesh,		     2.0,	2.0
mutant_gigant_cocoon		= zone_gigant,		     2.0,	0.0
mutant_poltergeist_cocoon	= zone_poltergeist,   	2.0,	0.0
mutant_psevdodog_cocoon		= zone_psevdodog,	     2.0,	0.0
mutant_controller_cocoon	= zone_controller,	     2.0,	0.0
mutant_chimera_cocoon		= zone_chimera,		2.0,	0.0
mutant_boar_cocoon			= zone_boar,		     2.0,	0.0
mutant_tushkano_cocoon		= zone_tushkano,	     2.0,	0.0
mutant_psydog_cocoon		= zone_psydog,		     2.0,	0.0
mutant_cat_cocoon			= zone_cat,			2.0,	0.0

[embrion_activation]
;---------------------------------------------------------------------------
;format:					time(sec),	sound_name,	   	light_R,G,B,light_range,particle_name,	af_animation_name
;----------------------------------------------------------------------------------------------
starting					=	2.0, 		"", 	  	           0.0, 0.0, 0.0,  0.0, 		"",    "idle"
flying					=	0.0, 		"", 	  	           0.0, 0.0, 0.0,  0.0, 		"",    ""
idle_before_spawning		=	0.0, 		"", 	  	           0.0, 0.0, 0.0,  0.0, 		"",    ""
spawning					=	1.0, anomaly\anomaly_gravy_hit1, 	  0.0, 0.0, 0.0,  0.0, 	     "", 	   ""

[af_activation_gravi]
;-------------------------------------------------------------------------------------------------
;format:						time(sec),	sound_name,	         	light_R,G,B,  	light_range,    	particle_name,						af_animation_name
;--------------------------------------------------------------------------------------------------
starting					=	5.0,		anomaly\gravi_idle00,	0.5, 1.0, 1.5,  	5.0,			"anomaly2\artefact_gravi_blast_start",	"idle"
flying						=	2.0,		anomaly\gravi_idle01,	0.8, 1.0, 1.2,  	3.0,			"anomaly2\artefact\artefact_gravi",				"idle"
idle_before_spawning		=	5.0,		anomaly\gravi_blowout5,	1.0, 1.0, 1,    	0.0,			"anomaly2\artefact_gravi_blast_finished",	"idle"				
spawning					=	1,  		anomaly\gravity_entrance,	0.9, 1.1, 1.01,  	0.0,		"",		"idle"

[af_activation_bold]
;-----------------------------------------------------------------------------------------------------
;format:						time(sec),	sound_name,	         	light_R,G,B,  	light_range,    	particle_name,						af_animation_name
;-------------------------------------------------------------------------------------------------
starting					=	5.0,		anomaly\gravi_idle00,	0.8, 1.5, 0.9,  	5.0,			"anomaly2\artefact_bold_blast_start",	"idle"
flying						=	2.0,		anomaly\gravi_idle01,	0.8, 0.9, 0.8,  	2.0,			"anomaly2\artefact\artefact_zharka",				"idle"
idle_before_spawning		=	2.0,		anomaly\gravity_entrance,1.0, 1.1, 1.0,  	0.0,			"anomaly2\artefact_bold_blast_finished",	"idle"				
spawning					=	0.5,		anomaly\pux_blast,  	1.0, 1.0, 0.5,  	5.0,			"anomaly2\gravi_anomaly_00",		"idle"

[af_activation_mincer]
;-----------------------------------------------------------------------------------------------------------
;format:						time(sec),	sound_name,	         	light_R,G,B,  	light_range,    	particle_name,						af_animation_name
;-----------------------------------------------------------------------------------------------------------
starting					=	5.0,		anomaly\gravi_idle00,	0.5, 1.0, 1.5,  	5.0,			"anomaly2\artefact_gravi_blast_start",	"idle"
flying						=	2.0,		anomaly\gravi_idle01,	0.8, 1.0, 1.2,  	3.0,			"anomaly2\artefact\artefact_mincer",				"idle"
idle_before_spawning		=	5.0,		anomaly\gravi_blowout2,	1.0, 1.0, 1.0,  	0.0,			"anomaly2\artefact_gravi_blast_finished",	"idle"				
spawning					=	0.0,		"",						1.0, 1.0, 0.5,  	0.0,			"",		"idle"

[af_activation_electra]
;----------------------------------------------------------------------------------------------------
;format:		time(sec), sound_name, 		light_R, G, B, 	light_range, particle_name, 			af_animation_name
;---------------------------------------------------------------------------------------------------
starting		= 5.0, anomaly\bfuzz_blowout, 	  0.8, 1.0, 1.5,  5.0, "anomaly2\artefact_electra_blast_start",    "idle"
flying			= 2.0, anomaly\electra_idle1, 	  1.0, 1.0, 1.0,  5.0, "anomaly2\artefact\artefact_electra", 	   "idle"
idle_before_spawning	= 0.0, "", 			  1.0, 1.0, 2.5,  0,   "", 					   "idle"				
spawning		= 2,   "anomaly\pux_blast", 	  1.0, 1.0, 1.5,  5.0, "anomaly2\artefact_electra_blast_finished", "idle"

[af_activation_zharka]
;----------------------------------------------------------------------------------------------------
;format:		time(sec), sound_name, 		light_R, G, B, 	light_range, particle_name, 			af_animation_name
;------------------------------------------------------------------------------------------------------
starting		= 5.0, 	anomaly\gravi_idle00, 	  1.8, 0.5, 0.5,  5.0, "anomaly2\group_items\gravi_vivert_04", 	   "idle"
flying			= 2.0, 	anomaly\gravi_idle01, 	  0.8, 0.9, 0.8,  2.0, "monsters\polter_idle_00", 	   	   "idle"
idle_before_spawning	= 2.0, 	anomaly\gravity_entrance, 1.0, 1.1, 1.0,  0.0, "monsters\group\polter_spark_00",	   "idle"				
spawning		= 2.5, 	"", 	  		  1.0, 1.0, 0.5,  5.0, "monsters\polter_yadro", 		   "idle"

[af_activation_ameba]
;----------------------------------------------------------------------------------------------------
;format:		time(sec), sound_name, 		light_R, G, B, 	light_range, particle_name, 			af_animation_name
;-----------------------------------------------------------------------------------------------------
starting		= 5.0, 	anomaly\gravi_idle00, 	  0.8, 1.5, 0.9,  5.0, "anomaly2\artefact_bold_blast_start", 	   "idle"
flying			= 2.0, 	anomaly\gravi_idle01, 	  0.8, 0.9, 0.8,  2.0, "anomaly2\artefact\artefact_zharka", 	   "idle"
idle_before_spawning	= 2.0, 	anomaly\gravity_entrance, 1.0, 1.1, 1.0,  0.0, "anomaly2\artefact_bold_blast_finished",    "idle"				
spawning		= 0.5, 	anomaly\pux_blast, 	  1.0, 1.0, 0.5,  5.0, "anomaly2\gravi_anomaly_00", 		   "idle"


[af_activation_mine]
;--------------------------------------------------------------------------------------------------------
;format:		time(sec), sound_name, 		light_R, G, B, 	light_range, particle_name, 	af_animation_name
;-----------------------------------------------------------------------------------------------------------
starting		= 2.0, 		"", 	  	  0.0, 0.0, 0.0,  0.0, 		"",    		      "idle"
flying			= 0.0, 		"", 	  	  0.0, 0.0, 0.0,  0.0, 		"", 	   		""
idle_before_spawning	= 0.0, 		"", 		  0.0, 0.0, 0.0,  0.0, 		"", 			""				
spawning		= 1.0, 	"weapons\mine_ready", 	  0.0, 0.0, 0.0,  0.0, 		"", 			""


[af_base]:identity_immunities
hud							= artefact_hud
animation_slot				= 11
allow_inertion				= true
;slot						= 10
attach_angle_offset			= 0,0,0
attach_position_offset		= -0.1,-0.1,0
attach_bone_name			= bip01_root
inv_grid_width				= 1
inv_grid_height				= 1
belt						= true
af_actor_properties			= on
actor_properties			= on

[artefact_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\artefact\wpn_artefact_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate

[caps_base]:identity_immunities

hud			= caps_hud
animation_slot		= 11
allow_inertion		= true
slot			= 1
attach_angle_offset	= 0, 0, 0
attach_position_offset	= -0.1, -0.1, 0.0
attach_bone_name	= bip01_root
inv_grid_width		= 1
inv_grid_height		= 1
belt			= false ;true
af_actor_properties	= on
actor_properties	= on

[caps_hud]

orientation             = 0, 0, 0		
position                = 0, 0, 0
visual                  = weapons\artefact\wpn_artefact_hud.ogf
anim_idle		= idle
anim_idle_sprint	= idle_sprint
anim_hide		= holster
anim_show		= draw
anim_activate		= activate

;========================================
; Капсулы эмбрионов адпт. Shadowman
;========================================

[mutant_dog_cocoon]:caps_base
GroupControlSection   = spawn_group
$spawn                = "artifacts\mutant_dog_cocoon"
$prefetch            = 64
cform                 = skeleton
class				= ARTEFACT
visual                = physics\anomaly\cocoo8.ogf
description           = dog_cocoon_description
inv_name              = "Эмбрион Чернобыльского пса"
inv_name_short        = "Эмбрион Чернобыльского пса"
inv_weight            = 0.3
can_trade             = on
inv_grid_width        = 1
inv_grid_height       = 1
inv_grid_x            = 38
inv_grid_y            = 41
cost                  = 6300
jump_height		   = .6

particles		     = alwen\artefact_kaktus

lights_enabled 		= true
trail_light_color 	     = 0.9, 0.7, 0.5
trail_light_range 	     = 1.0

artefact_activation_seq	= embrion_activation
;скорости увеличения (уменьшения) 
health_restore_speed 	= 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed 	= 0.0
power_restore_speed 	= 0.0
bleeding_restore_speed 	= 0.0
hit_absorbation_sect 	= mutant_cocoon_absorbation

hud			          = mutant_dog_cocoon_hud

[mutant_dog_cocoon_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= aktiv_embrions\mutant_dog_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate


[mutant_krovosos_cocoon]:caps_base
GroupControlSection   = spawn_group
$spawn                = "artifacts\mutant_krovosos_cocoon"
$prefetch            = 64
class                 = ARTEFACT
cform                 = skeleton
visual                = physics\anomaly\cocoo6.ogf
inv_name              = "Эмбрион кровососа"
inv_name_short        = "Эмбрион кровососа"
description           = krovosos_cocoon_description
inv_weight            = 0.6
can_trade             = on
inv_grid_width        = 1
inv_grid_height       = 1
inv_grid_x            = 35
inv_grid_y            = 41
cost                  = 15000
jump_height		= .5

particles		     = alwen\artefact_kaktus

lights_enabled 		= true
trail_light_color 	= 0.9, 0.7, 0.5
trail_light_range 	= 1.0
artefact_activation_seq	= embrion_activation
;скорости увеличения (уменьшения) 
health_restore_speed 	= 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed 	= 0.0
power_restore_speed 	= 0.0
bleeding_restore_speed 	= 0.0
hit_absorbation_sect 	= mutant_cocoon_absorbation

hud			          = mutant_krovosos_cocoon_hud

[mutant_krovosos_cocoon_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= aktiv_embrions\mutant_krovosos_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate



[mutant_burer_cocoon]:caps_base
GroupControlSection   = spawn_group
$spawn                = "artifacts\mutant_burer_cocoon"
$prefetch            = 64
class                 = ARTEFACT
cform                 = skeleton
visual                = physics\anomaly\cocoo6.ogf
inv_name              = "Эмбрион бюрера"
inv_name_short        = "Эмбрион бюрера"
description           = burer_cocoon_description
inv_weight            = 0.6
can_trade             = on
inv_grid_width        = 1
inv_grid_height       = 1
inv_grid_x            = 42
inv_grid_y            = 41
cost                  = 15000
jump_height		= .5

particles		     = alwen\artefact_kaktus

lights_enabled 		= true
trail_light_color 	= 0.9, 0.7, 0.5
trail_light_range 	= 1.0
artefact_activation_seq	= embrion_activation
;скорости увеличения (уменьшения) 
health_restore_speed 	= 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed 	= 0.0
power_restore_speed 	= 0.0
bleeding_restore_speed 	= 0.0
hit_absorbation_sect 	= mutant_cocoon_absorbation

hud			          = mutant_burer_cocoon_hud

[mutant_burer_cocoon_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= aktiv_embrions\mutant_burer_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate



[mutant_zombie_cocoon]:caps_base
GroupControlSection   = spawn_group
$spawn                = "artifacts\mutant_zombie_cocoon"
$prefetch            = 64
class                 = ARTEFACT
cform                 = skeleton
visual                = physics\anomaly\cocoo6.ogf
inv_name              = "Эмбрион зомби"
inv_name_short        = "Эмбрион зомби"
description           = zombie_cocoon_description
inv_weight            = 0.6
can_trade             = on
inv_grid_width        = 1
inv_grid_height       = 1
inv_grid_x            = 32
inv_grid_y            = 41
cost                  = 10000
jump_height		= .5

particles		     = alwen\artefact_kaktus

lights_enabled 		= true
trail_light_color 	= 0.9, 0.7, 0.5
trail_light_range 	= 1.0
artefact_activation_seq	= embrion_activation
;скорости увеличения (уменьшения) 
health_restore_speed 	= 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed 	= 0.0
power_restore_speed 	= 0.0
bleeding_restore_speed 	= 0.0
hit_absorbation_sect 	= mutant_cocoon_absorbation

hud			          = mutant_zombie_cocoon_hud

[mutant_zombie_cocoon_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= aktiv_embrions\mutant_zombie_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate



[mutant_snork_cocoon]:caps_base
GroupControlSection    = spawn_group
$spawn                 = "artifacts\mutant_snork_cocoon"
$prefetch             = 64
class                  = ARTEFACT
cform                  = skeleton
visual                 = physics\anomaly\cocoo6.ogf
inv_name               = "Эмбрион снорка"
inv_name_short         = "Эмбрион снорка"
description            = snork_cocoon_description
inv_weight             = 0.6
can_trade              = on
inv_grid_width         = 1
inv_grid_height        = 1
inv_grid_x             = 36
inv_grid_y             = 41
cost                   = 8000
jump_height		= .5

particles		     = alwen\artefact_kaktus

lights_enabled 		= true
trail_light_color 	= 0.9, 0.7, 0.5
trail_light_range 	= 1.0
artefact_activation_seq	= embrion_activation
;скорости увеличения (уменьшения) 
health_restore_speed 	= 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed 	= 0.0
power_restore_speed 	= 0.0
bleeding_restore_speed 	= 0.0
hit_absorbation_sect 	= mutant_cocoon_absorbation

hud			          = mutant_snork_cocoon_hud

[mutant_snork_cocoon_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= aktiv_embrions\mutant_snork_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate



[mutant_flesh_cocoon]:caps_base
GroupControlSection     = spawn_group
$spawn                  = "artifacts\mutant_flesh_cocoon"
$prefetch              = 64
class                   = ARTEFACT
cform                   = skeleton
visual                  = physics\anomaly\cocoo5.ogf
inv_name                = "Эмбрион плоти"
inv_name_short          = "Эмбрион плоти"
description             = flesh_cocoon_description
inv_weight              = 1.0
can_trade               = on
inv_grid_width          = 1
inv_grid_height         = 1
inv_grid_x              = 42
inv_grid_y              = 41
cost                    = 10000
jump_height		= .5

particles		     = alwen\artefact_kaktus

lights_enabled 		= true
trail_light_color 	= 0.9, 0.7, 0.5
trail_light_range 	= 1.0
artefact_activation_seq	= embrion_activation
;скорости увеличения (уменьшения) 
health_restore_speed 	= 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed 	= 0.0
power_restore_speed 	= 0.0
bleeding_restore_speed 	= 0.0
hit_absorbation_sect 	= mutant_cocoon_absorbation

hud			          = mutant_flesh_cocoon_hud

[mutant_flesh_cocoon_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= aktiv_embrions\mutant_flesh_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate



[mutant_gigant_cocoon]:caps_base
GroupControlSection   = spawn_group
$spawn                = "artifacts\mutant_gigant_cocoon"
$prefetch            = 64
class                 = ARTEFACT
cform                 = skeleton
visual                = physics\anomaly\cocoo7.ogf
inv_name              = "Эмбрион псевдогиганта"
inv_name_short        = "Эмбрион псевдогиганта"
description           = gigant_cocoon_description
inv_weight            = 1.5
can_trade             = on
inv_grid_width        = 1
inv_grid_height       = 1
inv_grid_x            = 40
inv_grid_y            = 41
cost                  = 18000
jump_height		= .5

particles		     = alwen\artefact_kaktus

lights_enabled 		= true
trail_light_color 	= 0.9, 0.7, 0.5
trail_light_range 	= 1.0
artefact_activation_seq	= embrion_activation
;скорости увеличения (уменьшения) 
health_restore_speed 	= 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed 	= 0.0
power_restore_speed 	= 0.0
bleeding_restore_speed 	= 0.0
hit_absorbation_sect 	= mutant_cocoon_absorbation

hud			          = mutant_gigant_cocoon_hud

[mutant_gigant_cocoon_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= aktiv_embrions\mutant_gigant_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate



[mutant_poltergeist_cocoon]:caps_base
GroupControlSection   = spawn_group
$spawn                = "artifacts\mutant_poltergeist_cocoon"
$prefetch            = 64
class                 = ARTEFACT
cform                 = skeleton
visual                = physics\anomaly\cocoo7.ogf
inv_name              = "Эмбрион полтергейста"
inv_name_short        = "Эмбрион полтергейста"
description           = poltergeist_cocoon_description
inv_weight            = 0.8
can_trade             = on
inv_grid_width        = 1
inv_grid_height       = 1
inv_grid_x            = 44
inv_grid_y            = 41
cost                  = 9000
jump_height		= .5

particles		     = alwen\artefact_kaktus

lights_enabled 		= true
trail_light_color 	= 0.9, 0.7, 0.5
trail_light_range 	= 1.0
artefact_activation_seq	= embrion_activation
;скорости увеличения (уменьшения) 
health_restore_speed 	= 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed 	= 0.0
power_restore_speed 	= 0.0
bleeding_restore_speed 	= 0.0
hit_absorbation_sect 	= mutant_cocoon_absorbation

hud			          = mutant_poltergeist_cocoon_hud

[mutant_poltergeist_cocoon_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= aktiv_embrions\mutant_poltergeist_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate



[mutant_psevdodog_cocoon]:caps_base
GroupControlSection   = spawn_group
$spawn                = "artifacts\mutant_psevdodog_cocoon"
$prefetch            = 64
class                 = ARTEFACT
cform                 = skeleton
visual                = physics\anomaly\cocoo2.ogf
inv_name              = "Эмбрион Чернобыльского псевдопса"
inv_name_short        = "Эмбрион Чернобыльского псевдопса"
description           = psevdodog_cocoon_description
inv_weight            = 0.3
can_trade             = on
inv_grid_width        = 1
inv_grid_height       = 1
inv_grid_x            = 39
inv_grid_y            = 41
cost                  = 9000
jump_height		= .5

particles		     = alwen\artefact_kaktus

lights_enabled 		= true
trail_light_color 	= 0.9, 0.7, 0.5
trail_light_range 	= 1.0
artefact_activation_seq	= embrion_activation
;скорости увеличения (уменьшения) 
health_restore_speed 	= 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed 	= 0.0
power_restore_speed 	= 0.0
bleeding_restore_speed 	= 0.0
hit_absorbation_sect 	= mutant_cocoon_absorbation

hud			          = mutant_psevdodog_cocoon_hud

[mutant_psevdodog_cocoon_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= aktiv_embrions\mutant_psevdodog_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate



[mutant_controller_cocoon]:caps_base
GroupControlSection   = spawn_group
$spawn                = "artifacts\mutant_controller_cocoon"
$prefetch            = 64
class                 = ARTEFACT
cform                 = skeleton
visual                = physics\anomaly\cocoo6.ogf
inv_name              = "Эмбрион контролёра"
inv_name_short        = "Эмбрион контролёра"
description           = controller_cocoon_description
inv_weight            = 0.6
can_trade             = on
inv_grid_width        = 1
inv_grid_height       = 1
inv_grid_x            = 33
inv_grid_y            = 41
cost                  = 20000
jump_height		= .5

particles		     = alwen\artefact_kaktus

lights_enabled 		= true
trail_light_color 	= 0.9, 0.7, 0.5
trail_light_range 	= 1.0
artefact_activation_seq	= embrion_activation
;скорости увеличения (уменьшения) 
health_restore_speed 	= 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed 	= 0.0
power_restore_speed 	= 0.0
bleeding_restore_speed 	= 0.0
hit_absorbation_sect 	= mutant_cocoon_absorbation

hud			          = mutant_controller_cocoon_hud

[mutant_controller_cocoon_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= aktiv_embrions\mutant_controller_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate



[mutant_chimera_cocoon]:caps_base
GroupControlSection    = spawn_group
$spawn                 = "artifacts\mutant_chimera"
$prefetch             = 64
class                  = ARTEFACT
cform                  = skeleton
visual                 = physics\anomaly\cocoo3.ogf
inv_name               = "Эмбрион химеры"
inv_name_short         = "Эмбрион химеры"
description            = chimera_cocoon_description
inv_weight             = 1.1
can_trade              = on
inv_grid_width         = 1
inv_grid_height        = 1
inv_grid_x             = 41
inv_grid_y             = 41
cost                   = 18500
jump_height		= .5

particles		     = alwen\artefact_kaktus

lights_enabled 		= true
trail_light_color 	= 0.9, 0.7, 0.5
trail_light_range 	= 1.0
artefact_activation_seq	= embrion_activation
;скорости увеличения (уменьшения) 
health_restore_speed 	= 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed 	= 0.0
power_restore_speed 	= 0.0
bleeding_restore_speed 	= 0.0
hit_absorbation_sect 	= mutant_cocoon_absorbation

hud			          = mutant_chimera_cocoon_hud

[mutant_chimera_cocoon_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= aktiv_embrions\mutant_chimera_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate



[mutant_boar_cocoon]:caps_base
GroupControlSection   = spawn_group
$spawn                = "artifacts\mutant_boar_cocoon"
$prefetch            = 64
class                 = ARTEFACT
cform                 = skeleton
visual                = physics\anomaly\cocoo2.ogf
inv_name              = "Эмбрион кабана"
inv_name_short        = "Эмбрион кабана"
description           = boar_cocoon_description
inv_weight            = 1.2
can_trade             = on
inv_grid_width        = 1
inv_grid_height       = 1
inv_grid_x            = 31
inv_grid_y            = 41
cost                  = 7000
jump_height		= .5

particles		     = alwen\artefact_kaktus

lights_enabled 		= true
trail_light_color 	= 0.9, 0.7, 0.5
trail_light_range 	= 1.0
artefact_activation_seq	= embrion_activation
;скорости увеличения (уменьшения) 
health_restore_speed 	= 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed 	= 0.0
power_restore_speed 	= 0.0
bleeding_restore_speed 	= 0.0
hit_absorbation_sect 	= mutant_cocoon_absorbation

hud			          = mutant_boar_cocoon_hud

[mutant_boar_cocoon_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= aktiv_embrions\mutant_boar_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate


[mutant_tushkano_cocoon]:caps_base
GroupControlSection    = spawn_group
$spawn                 = "artifacts\mutant_tushkano"
$prefetch             = 64
class                  = ARTEFACT
cform                  = skeleton
visual                 = physics\anomaly\cocoo7.ogf
inv_name               = "Эмбрион тушкана"
inv_name_short         = "Эмбрион тушкана"
description            = tushkano_cocoon_description
inv_weight             = 0.1
can_trade              = on
inv_grid_width         = 1
inv_grid_height        = 1
inv_grid_x             = 37
inv_grid_y             = 41
cost                   = 7000
jump_height		= .5

particles		     = alwen\artefact_kaktus

lights_enabled 		= true
trail_light_color 	= 0.9, 0.7, 0.5
trail_light_range 	= 1.0
artefact_activation_seq	= embrion_activation
;скорости увеличения (уменьшения) 
health_restore_speed 	= 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed 	= 0.0
power_restore_speed 	= 0.0
bleeding_restore_speed 	= 0.0
hit_absorbation_sect 	= mutant_cocoon_absorbation

hud			          = mutant_tushkano_cocoon_hud

[mutant_tushkano_cocoon_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= aktiv_embrions\mutant_tushkano_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate



[mutant_psydog_cocoon]:caps_base
GroupControlSection   = spawn_group
discovery_dependency  = 
$spawn                = "artifacts\mutant_psevdodog_cocoon"
$prefetch            = 64
class                 = ARTEFACT
cform                 = skeleton
visual                = physics\anomaly\cocoo2.ogf
inv_name              = "Эмбрион пси-собаки"
inv_name_short        = "Эмбрион пси-собаки"
description           = psydog_cocoon_description
inv_weight            = 0.3
can_trade             = on
inv_grid_width        = 1
inv_grid_height       = 1
inv_grid_x            = 43
inv_grid_y            = 41
cost                  = 11000
jump_height		= .5

particles		     = alwen\artefact_kaktus

lights_enabled 		= true
trail_light_color 	= 0.9, 0.7, 0.5
trail_light_range 	= 1.0
artefact_activation_seq	= embrion_activation
;скорости увеличения (уменьшения) 
health_restore_speed 	= 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed 	= 0.0
power_restore_speed 	= 0.0
bleeding_restore_speed 	= 0.0
hit_absorbation_sect 	= mutant_cocoon_absorbation

hud			          = mutant_psydog_cocoon_hud

[mutant_psydog_cocoon_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= aktiv_embrions\mutant_krovosos_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate



[mutant_cat_cocoon]:caps_base
GroupControlSection    = spawn_group
$spawn                 = "artifacts\mutant_cat_cocoon"
$prefetch             = 64
class                  = ARTEFACT
cform                  = skeleton
visual                 = physics\anomaly\cocoo8.ogf
inv_name               = "Эмбрион дикого кота"
inv_name_short         = "Эмбрион дикого кота"
description            = cat_cocoon_description
inv_weight             = 0.2
can_trade              = on
inv_grid_width         = 1
inv_grid_height        = 1
inv_grid_x             = 34
inv_grid_y             = 41
cost                   = 7500
jump_height		= .5

particles		     = alwen\artefact_kaktus

lights_enabled 		= true
trail_light_color 	= 0.9, 0.7, 0.5
trail_light_range 	= 1.0
artefact_activation_seq	= embrion_activation
;скорости увеличения (уменьшения) 
health_restore_speed 	= 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed 	= 0.0
power_restore_speed 	= 0.0
bleeding_restore_speed 	= 0.0
hit_absorbation_sect 	= mutant_cocoon_absorbation

[mutant_cocoon_absorbation]
burn_immunity 		= 1.0				;коэффициенты иммунитета 
strike_immunity 	= 1.0
shock_immunity 		= 1.0
wound_immunity 		= 1.0		
radiation_immunity 	= 1.0
telepatic_immunity 	= 1.0
chemical_burn_immunity 	= 1.0
explosion_immunity 	= 1.0
fire_wound_immunity  	= 1.0

hud			          = mutant_cat_cocoon_hud

[mutant_cat_cocoon_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= aktiv_embrions\mutant_snork_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate


;========================================
; Капсулы Симбион-мод адпт. Архара
;========================================
[caps_mosquito_bald]:caps_base

GroupControlSection	= spawn_group
$spawn			= "artifacts\moscito star"
$prefetch 		= 64
cform			= skeleton
class			= ARTEFACT
visual			= physics\anomaly\capsule_bald.ogf
description		= enc_zone_caps_mosquito_bald
inv_name		= st_caps_mosquito_bald
inv_name_short		= st_caps_mosquito_bald
inv_weight		= 1
inv_grid_x		= 40
inv_grid_y		= 14
cost			     = 9000
jump_height		= .5
particles		= anomaly2\artefact\artefact_gravi
;lights_enabled 	= false
lights_enabled 	= true	 
trail_light_color 	= 0.9, 0.7, 0.5
trail_light_range 	= 1.0
artefact_activation_seq	= af_activation_bold
;скорости увеличения (уменьшения) 

health_restore_speed	= 0.0			
radiation_restore_speed	= 0.0
satiety_restore_speed	= 0.0
power_restore_speed	= 0.0
bleeding_restore_speed	= 0.0
hit_absorbation_sect	= caps_mosquito_bald_absorbation

[caps_mosquito_bald_absorbation]

burn_immunity 		= 1.0				;коэффициенты иммунитета 
strike_immunity 	= 1.0
shock_immunity 		= 1.0
wound_immunity 		= 1.0		
radiation_immunity 	= 1.0
telepatic_immunity 	= 1.0
chemical_burn_immunity 	= 1.0
explosion_immunity 	= 1.0
fire_wound_immunity  	= 1.0


[caps_gravi]:caps_base

GroupControlSection	= spawn_group
$spawn			= "artifacts\gravy gravi"
$prefetch 		= 64
cform			= skeleton
class			= ARTEFACT
visual			= physics\anomaly\capsule_gravi.ogf  
description		= enc_zone_artifact_caps_gravi
inv_name		= st_caps_gravi
inv_name_short		= st_caps_gravi
inv_weight		= 1
inv_grid_x		= 40
inv_grid_y		= 15
cost			= 8500
jump_height		= .3
particles		= anomaly2\artefact\artefact_gravi
lights_enabled 		= true	 
trail_light_color 	= 0.6, 0.7, 0.5
trail_light_range 	= 0.5
artefact_activation_seq	= af_activation_gravi

;скорости увеличения (уменьшения) 

health_restore_speed 	= 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed 	= 0.0
power_restore_speed 	= 0.0
bleeding_restore_speed 	= 0.0
hit_absorbation_sect 	= caps_gravi_absorbation

[caps_gravi_absorbation]
burn_immunity 		= 1.0				;коэффициенты иммунитета 
strike_immunity 	= 1.0
shock_immunity 		= 1.0
wound_immunity 		= 1.0
radiation_immunity 	= 1.0
telepatic_immunity 	= 1.0
chemical_burn_immunity 	= 1.0
explosion_immunity 	= 1.0
fire_wound_immunity  	= 1.0


[caps_mincer]:caps_base

GroupControlSection	= spawn_group
$spawn			= "artifacts\mincer soul"
$prefetch 		= 64
cform			= skeleton
class			= ARTEFACT
visual			= physics\anomaly\capsule_mincer.ogf
description		= enc_zone_artifact_caps_mincer
inv_name		= st_caps_mincer
inv_name_short		= st_caps_mincer
inv_weight		= 1
inv_grid_x		= 40
inv_grid_y		= 17
cost			= 9200
jump_height		= .1
particles		= anomaly2\artefact\artefact_mincer
lights_enabled 		= true	 
trail_light_color 	= 0.9, 0.7, 0.5
trail_light_range 	= 1.0
;lights_enabled 	= false
artefact_activation_seq	= af_activation_mincer

;скорости увеличения (уменьшения) 

health_restore_speed 	= 0.0
radiation_restore_speed = 0.0
satiety_restore_speed 	= 0.0
power_restore_speed 	= 0.0
bleeding_restore_speed 	= 0.0
hit_absorbation_sect 	= caps_mincer_absorbation

[caps_mincer_absorbation]

burn_immunity 		= 1.0				;коэффициенты иммунитета 
strike_immunity 	= 1.0
shock_immunity 		= 1.0
wound_immunity 		= 1.0		
radiation_immunity 	= 1.0
telepatic_immunity 	= 1.0
chemical_burn_immunity 	= 1.0
explosion_immunity 	= 1.0
fire_wound_immunity  	= 1.0


[caps_electra]:caps_base

GroupControlSection	= spawn_group
$spawn			= "artifacts\electra moonlight"
$prefetch 		= 64
cform			= skeleton
class			= SCRPTART
visual			= physics\anomaly\capsule_electra.ogf
description		= enc_zone_artifact_caps_electra
inv_name		= st_caps_electra
inv_name_short		= st_caps_electra
inv_weight		= 1
inv_grid_x		= 40
inv_grid_y		= 18
cost			= 10000
jump_height		= .1
particles		= anomaly2\artefact\artefact_electra
lights_enabled 		= true	 
trail_light_color 	= 0.6, 0.7, 0.9
trail_light_range 	= 1.0
artefact_activation_seq	= af_activation_electra

;скорости увеличения (уменьшения) 

health_restore_speed 	= 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed 	= 0.0
power_restore_speed 	= 0.0
bleeding_restore_speed 	= 0.0
hit_absorbation_sect 	= caps_electra_absorbation

[caps_electra_absorbation]

burn_immunity 		= 1.0				;коэффициенты иммунитета 
strike_immunity 	= 1.0
shock_immunity 		= 1.0
wound_immunity 		= 1.0		
radiation_immunity 	= 1.0
telepatic_immunity 	= 1.0
chemical_burn_immunity 	= 1.0
explosion_immunity 	= 1.0
fire_wound_immunity  	= 1.0


[caps_zharka]:caps_base

GroupControlSection	= spawn_group
$spawn 			= "artifacts\zharka fireball"
$npc			= on				; option for Level Editor
$prefetch 		= 64
cform           	= skeleton
class   		= ARTEFACT
visual			= physics\anomaly\capsule_zharka.ogf
description		= enc_zone_artifact_caps_zharka
inv_name		= st_caps_zharka
inv_name_short		= st_caps_zharka
inv_weight		= 1
inv_grid_x		= 40
inv_grid_y		= 19
cost			= 8700
impulse_threshold	= 10
radius			= 10
strike_impulse		= 2 ;20
particles		= anomaly2\artefact\artefact_zharka
lights_enabled 		= true	 
trail_light_color 	= 0.9, 0.5, 0.5
trail_light_range 	= 3.0
artefact_activation_seq	= af_activation_zharka

;скорости увеличения (уменьшения) 

health_restore_speed 	= 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed 	= 0.0
power_restore_speed 	= 0.0
bleeding_restore_speed 	= 0.0
hit_absorbation_sect 	= caps_zharka_absorbation

[caps_zharka_absorbation]

burn_immunity 		= 1.0				;коэффициенты иммунитета 
strike_immunity 	= 1.0
shock_immunity 		= 1.0
wound_immunity 		= 1.0		
radiation_immunity 	= 1.0
telepatic_immunity 	= 1.0
chemical_burn_immunity 	= 1.0
explosion_immunity 	= 1.0
fire_wound_immunity  	= 1.0


[caps_ameba]:caps_base

GroupControlSection	= spawn_group
$spawn			= "artifacts\ameba mica"
$prefetch 		= 64
cform			= skeleton
class			= ARTEFACT
visual			= physics\anomaly\capsule_ameba.ogf 
description		= enc_zone_artifact_caps_ameba
inv_name		= st_caps_ameba
inv_name_short		= st_caps_ameba
inv_weight		= 1
inv_grid_x		= 40
inv_grid_y		= 16
cost			= 8000
jump_height		= .1
particles		= anomaly2\artefact\artefact_ameba
lights_enabled 		= true	 
trail_light_color 	= 0.6, 0.9, 0.6
trail_light_range 	= 1
artefact_activation_seq	= af_activation_ameba

;скорости увеличения (уменьшения) 

health_restore_speed 	= 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed 	= 0.0
power_restore_speed 	= 0.0
bleeding_restore_speed 	= 0.0
hit_absorbation_sect 	= caps_ameba_absorbation

[caps_ameba_absorbation]

burn_immunity 		= 1.0				;коэффициенты иммунитета 
strike_immunity 	= 1.0
shock_immunity 		= 1.0
wound_immunity 		= 1.0		
radiation_immunity 	= 1.0
telepatic_immunity 	= 1.0
chemical_burn_immunity 	= 1.0
explosion_immunity 	= 1.0
fire_wound_immunity  	= 1.0

; Монорох
[caps_ice]:caps_electra

visual			= physics\anomaly\capsule_ice.ogf
description		= enc_zone_artifact_caps_ice
inv_name		     = st_caps_ice
inv_name_short		= st_caps_ice
inv_grid_width     = 1
inv_grid_height    = 1


; Артефакты для аномалии "Комариная плешь"
; "Изумрудная медуза"
[af_medusa_green]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito medusa"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT
visual				= physics\anomaly\artefact_blackdrip_green.ogf  
description			= af_medusa_green
inv_name			= af_medusa
inv_name_short		= 
inv_weight			= 3.0
inv_grid_x			= 5
inv_grid_y			= 35
cost				= 15000

jump_height			= .5

particles			= anomaly2\artefact\artefact_gravi
lights_enabled = true  
trail_light_color = 0.6,0.7,0.5
trail_light_range = 0.5

;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed		= 0.0
satiety_restore_speed		= 0.0
power_restore_speed			= 0.0
bleeding_restore_speed		= 0.0
hit_absorbation_sect		= af_medusa_green_absorbation
artefact_activation_seq		= af_activation_bold

[af_medusa_green_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.5
shock_immunity = 1.0
wound_immunity = 1.5		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 0.90


; "Медуза"
[af_medusa]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito medusa"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_blackdrip.ogf  
description			= enc_zone_artifact_af-medusa
inv_name			= af-medusa
inv_name_short		= 
inv_weight			= 0.6


inv_grid_x			= 9
inv_grid_y			= 4

cost				= 1100

jump_height			= .5

particles			= anomaly2\artefact\artefact_gravi

lights_enabled = false


;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed		= 0.0
satiety_restore_speed		= 0.0
power_restore_speed			= 0.0
bleeding_restore_speed		= 0.0
hit_absorbation_sect		= af_medusa_absorbation

inventory_radiation		= 0.0003


artefact_activation_seq		= af_activation_bold

[af_medusa_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 0.98


; "Каменный цветок"
[af_cristall_flower]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito flower"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_blackdrip_2.ogf  
description			= enc_zone_artifact_af-cristall-flower
inv_name			= af-cristall-flower
inv_name_short		= 
inv_weight			= 0.65

inv_grid_x			= 11
inv_grid_y			= 4

cost				= 2500

jump_height			= .4

particles			= anomaly2\artefact\artefact_gravi

lights_enabled = true	 
trail_light_color = 0.6,0.7,0.5
trail_light_range = 0.5

artefact_activation_seq		= af_activation_bold

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0

inventory_radiation		= 0.0005

hit_absorbation_sect = af_cristall_flower_absorbation

[af_cristall_flower_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 0.96


; "Ночная звезда"
[af_night_star]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito star"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_blackdrip_1.ogf  
description			= enc_zone_artifact_af-night-star
inv_name			= af-night-star
inv_name_short		= 
inv_weight			= 0.7

inv_grid_x			= 10
inv_grid_y			= 4

cost				= 5000

jump_height			= .2

particles			= anomaly2\artefact\artefact_gravi

lights_enabled = true	 
trail_light_color = 0.6,0.7,0.5
trail_light_range = 3.0


artefact_activation_seq		= af_activation_bold

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0

inventory_radiation		= 0.001

hit_absorbation_sect = af_night_star_absorbation

[af_night_star_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 0.94


; Артефакты для аномалии "Грави"
; "Изумрудный выверт"
[af_vyvert_green]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\gravy vyvert"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_gravy1_green.ogf  
description			= af_vyvert_green
inv_name			= af_vyvert
inv_name_short		= 
inv_weight			= 2

inv_grid_x			= 6
inv_grid_y			= 35

cost				= 25000

jump_height			= .3

particles			= anomaly2\artefact\artefact_gravi

lights_enabled = true	 
trail_light_color = 0.6,0.7,0.9
trail_light_range = 0.5

artefact_activation_seq		= af_activation_gravi

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_vyvert_green_absorbation

[af_vyvert_green_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 0.8
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.05


; "Выверт"
[af_vyvert]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\gravy vyvert"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_gravy1.ogf  
description			= enc_zone_artifact_af-vyvert
inv_name			= af-vyvert
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 14
inv_grid_y			= 0

cost				= 1000

jump_height			= .3

particles			= anomaly2\artefact\artefact_gravi

lights_enabled = false	 

artefact_activation_seq		= af_activation_gravi

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0

inventory_radiation		= 0.0003

hit_absorbation_sect = af_vyvert_absorbation

[af_vyvert_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 0.98
shock_immunity = 1.0
wound_immunity = 0.98
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


; "Грави"
[af_gravi]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\gravy gravi"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_gravy2.ogf  
description			= enc_zone_artifact_af-gravi
inv_name			= af-gravi
inv_name_short		= 
inv_weight			= 1.0

inv_grid_x			= 15
inv_grid_y			= 0

cost				= 2500

jump_height			= .3

particles			= anomaly2\artefact\artefact_gravi

lights_enabled = true	 
trail_light_color = 0.6,0.7,0.5
trail_light_range = 0.5

artefact_activation_seq		= af_activation_gravi

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0

inventory_radiation		= 0.0005

hit_absorbation_sect = af_gravi_absorbation

[af_gravi_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 0.95
shock_immunity = 1.0
wound_immunity = 0.95
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


; "Золотая рыбка"
[af_gold_fish]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\gravy fish"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_gravy3.ogf  
description			= enc_zone_artifact_af-gold-fish
inv_name			= af-gold-fish
inv_name_short		= 
inv_weight			= 0.8

inv_grid_x			= 16
inv_grid_y			= 0

cost				= 5000

jump_height			= .2

particles			= anomaly2\artefact\artefact_gravi

lights_enabled = true	
trail_light_color = 0.6,0.7,0.5
trail_light_range = 2.0

artefact_activation_seq		= af_activation_gravi

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0

inventory_radiation		= 0.001

hit_absorbation_sect = af_gold_fish_absorbation

[af_gold_fish_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 0.92
shock_immunity = 1.0
wound_immunity = 0.92		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


; Артефакты для аномалии "Жарка"
; "Капля"
[af_drops]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\zharka drops"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_kaply.ogf
description			= enc_zone_artifact_af-drops
inv_name			= af-drops
inv_name_short		= 
inv_weight			= 0.3

inv_grid_x			= 12
inv_grid_y			= 4

cost				= 1000
jump_height			= .1

;particles			= anomaly2\artefact\artefact_zharka
lights_enabled = true	 
trail_light_color = 0.6,0.7,0.5
trail_light_range = 0.5

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0
radiation_restore_speed = -0.0005
satiety_restore_speed = 0.0
power_restore_speed = -0.004
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_drops_absorbation

[af_drops_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


; "Огненный шар"
[af_fireball]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\zharka fireball"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_fire.ogf
description			= enc_zone_artifact_af-fireball
inv_name			= af-fireball
inv_name_short		= 
inv_weight			= 0.7

inv_grid_x			= 13
inv_grid_y			= 4

cost				= 2500

impulse_threshold		= 10
radius					= 10
strike_impulse			= 20


particles			= anomaly2\artefact\artefact_zharka

lights_enabled = true	 
trail_light_color = 0.9,0.5,0.5
trail_light_range = 3.0

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = -0.001
satiety_restore_speed = 0.0
power_restore_speed = -0.002
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_fireball_absorbation

[af_fireball_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


; "Кристалл"
[af_cristall]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\zharka cristall"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_cristall.ogf
description			= enc_zone_artifact_af-cristall
inv_name			= af-cristall
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 14
inv_grid_y			= 4
cost				= 5000
jump_height			= .1

particles			= anomaly2\artefact\artefact_zharka

lights_enabled = true	 
trail_light_color = 0.9,0.5,0.5
trail_light_range = 3.0

artefact_activation_seq		= af_activation_mincer

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = -0.0015
satiety_restore_speed = 0.0
power_restore_speed = -0.0015
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_cristall_absorbation

[af_cristall_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


; Артефакты для аномалии "мясорубка"
; "Изумрудная Кровь камня"
[af_blood_green]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\mincer blood"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_myasorubka5.ogf
description			= af_blood_green
inv_name			= af_blood
inv_name_short		= 
inv_weight			= 3

inv_grid_x			= 7
inv_grid_y			= 35

cost				= 15000

jump_height			= .01

particles			= anomaly2\artefact\artefact_mincer

lights_enabled = true	 
trail_light_color = 0.6,0.7,0.9
trail_light_range = 0.5

artefact_activation_seq		= af_activation_mincer
;скорости увеличения (уменьшения) 
health_restore_speed = 0.0
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_blood_green_absorbation

[af_blood_green_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 0.6
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.05


; "Кровь камня"
[af_blood]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\mincer blood"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_myasorubka1.ogf
description			= enc_zone_artifact_af-blood
inv_name			= af-blood
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 17
inv_grid_y			= 0

cost				= 1000

jump_height			= .01

particles			= anomaly2\artefact\artefact_mincer

lights_enabled = false	 

artefact_activation_seq		= af_activation_mincer
;скорости увеличения (уменьшения) 
health_restore_speed = 0.0001
radiation_restore_speed = -0.0003
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_blood_absorbation

[af_blood_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.03
shock_immunity = 1.0
wound_immunity = 1.03		
radiation_immunity = 0.97
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


; "Ломоть мяса"
[af_mincer_meat]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\mincer meatloaf"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_myasorubka2.ogf
description			= enc_zone_artifact_af-mincer-meat
inv_name			= af-mincer-meat
inv_name_short		= 
inv_weight			= 0.6

inv_grid_x			= 18
inv_grid_y			= 16

cost				= 2500

jump_height			= .1

particles			= anomaly2\artefact\artefact_mincer

lights_enabled = false	 

artefact_activation_seq		= af_activation_mincer
;скорости увеличения (уменьшения) 
health_restore_speed = 0.0002
radiation_restore_speed = -0.0005
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_mincer_meat_absorbation

[af_mincer_meat_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.05
shock_immunity = 1.0
wound_immunity = 1.05		
radiation_immunity = 0.95
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


[gold_art]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\mincer meatloaf"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_myaso_gold2.ogf
description			= gold_art_desc
inv_name			= gold_art_name
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 23
inv_grid_y			= 19

cost				= 5000

jump_height			= .1

particles			= anomaly2\artefact\artefact_mincer

lights_enabled = false	 

artefact_activation_seq		= af_activation_mincer
;скорости увеличения (уменьшения) 
health_restore_speed = 0.0003
radiation_restore_speed = -0.0011
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = gold_art_absorbation

[gold_art_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.1
shock_immunity = 1.0
wound_immunity = 1.1		
radiation_immunity = 0.95
telepatic_immunity = 0.8
chemical_burn_immunity = 0.9
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


; "Душа"
[af_soul]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\mincer soul"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_myasorubka3.ogf 
description			= enc_zone_artifact_af-soul
inv_name			= af-soul
inv_name_short		= 
inv_weight			= 0.7

inv_grid_x			= 19
inv_grid_y			= 16

cost				= 5000

jump_height			= .1

particles			= anomaly2\artefact\artefact_mincer

lights_enabled = false


artefact_activation_seq		= af_activation_mincer

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0003
radiation_restore_speed = -0.001
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_soul_absorbation

[af_soul_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.07
shock_immunity = 1.0
wound_immunity = 1.07		
radiation_immunity = 0.9
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0
	

; Артефакты для аномалии "Электра"
; "Бенгальский огонь"
[af_electra_sparkler]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\electra sparkler"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_electra4.ogf
description			= enc_zone_artifact_af-electra-sparkler 
inv_name			= af-electra-sparkler
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 8
inv_grid_y			= 11

cost				= 700

jump_height			= .5

particles			= anomaly2\artefact\artefact_electra

lights_enabled = true	 
trail_light_color = 0.5,0.5,0.9
trail_light_range = 0.50

artefact_activation_seq		= af_activation_electra
;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0015
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_electra_sparkler_absorbation

[af_electra_sparkler_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.1
wound_immunity = 1.0		
radiation_immunity = 1.1
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


; "Вспышка"
[af_electra_flash]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\electra flash"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_electra3.ogf
description			= enc_zone_artifact_af-electra-flash

inv_name			= af-electra-flash
inv_name_short		= 
inv_weight			= 0.6

inv_grid_x			= 11
inv_grid_y			= 22

cost				= 2500

jump_height			= .1

particles			= anomaly2\artefact\artefact_electra

lights_enabled = true	 
trail_light_color = 0.6,0.7,0.9
trail_light_range = 2.5

artefact_activation_seq		= af_activation_electra
;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0035
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_electra_flash_absorbation

[af_electra_flash_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.1
wound_immunity = 1.0		
radiation_immunity = 1.1
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


; "Лунный свет"
[af_electra_moonlight]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\electra moonlight"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_electra1.ogf 
description			= enc_zone_artifact_af-electra-moonlight
inv_name			= af-electra-moonlight
inv_name_short		= 
inv_weight			= 0.6

inv_grid_x			= 8
inv_grid_y			= 34

cost				= 5000

jump_height			= .1

particles			= anomaly2\artefact\artefact_electra

lights_enabled = true	 
trail_light_color = 0.6,0.7,0.9
trail_light_range = 1.0


artefact_activation_seq		= af_activation_electra

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0055
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_electra_moonlight_absorbation

[af_electra_moonlight_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.1
wound_immunity = 1.0		
radiation_immunity = 1.1
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


; Артефакты для аномалии "Амебы"
; "Слизь"
[af_ameba_slime]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\ameba slime"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_ameba3.ogf
description			= enc_zone_artifact_af-ameba-slime
inv_name			= af-ameba-slime
inv_name_short		= 
inv_weight			= 0.7

inv_grid_x			= 7
inv_grid_y			= 4

cost				= 900

jump_height			= .0

particles			= anomaly2\artefact\artefact_ameba

lights_enabled = false


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.002
hit_absorbation_sect = af_ameba_slime_absorbation

[af_ameba_slime_absorbation]
burn_immunity = 1.2				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.1
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


; "Слизняк"
[af_ameba_slug]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\ameba slug"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_ameba2.ogf
description			= enc_zone_artifact_af-ameba-slug
inv_name			= af-ameba-slug
inv_name_short		= 
inv_weight			= 0.75

inv_grid_x			= 6
inv_grid_y			= 4

cost				= 2500

jump_height			= .1

particles			= anomaly2\artefact\artefact_ameba

lights_enabled = true	 
trail_light_color = 0.6,0.6,0.5
trail_light_range = 1.0

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.004
hit_absorbation_sect = af_ameba_absorbation

[af_ameba_absorbation]
burn_immunity = 1.1				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.1
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


; "Слюда"
[af_ameba_mica]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\ameba mica"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_ameba1.ogf
description			= enc_zone_artifact_af-ameba-mica
inv_name			= af-ameba-mica
inv_name_short		= 
inv_weight			= 0.8

inv_grid_x			= 5
inv_grid_y			= 4

cost				= 5000

jump_height			= .1

particles			= anomaly2\artefact\artefact_ameba

lights_enabled = true	 
trail_light_color = 0.6,0.7,0.6
trail_light_range = 1

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0				
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.007
hit_absorbation_sect = af_ameba_mica_absorbation

[af_ameba_mica_absorbation]
burn_immunity = 1.05				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.1
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


; " Пустышки"
; "Рубиновая пружина"
[af_dummy_spring_red]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy spring"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_pustishkaR.ogf
description			= af_dummy_spring_red
inv_name			= af_dummy_spring
inv_name_short		= 
inv_weight			= 4

inv_grid_x			= 6
inv_grid_y			= 34
cost				= 20000
jump_height			= .2

lights_enabled = true	 
trail_light_color = 0.6,0.7,0.6
trail_light_range = 1

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0

inventory_radiation		= 0.0005

hit_absorbation_sect = af_dummy_spring_red_absorbation

[af_dummy_spring_red_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 0.84
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 0.94
fire_wound_immunity  = 0.92


; "Пружина"
[af_dummy_spring]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy spring"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_pustishka.ogf
description			= enc_zone_artifact_af-dummy-spring
inv_name			= af-dummy-spring
inv_name_short		= 
inv_weight			= 0.7

inv_grid_x			= 14
inv_grid_y			= 1
cost				= 5000
jump_height			= .2

lights_enabled = false			

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_dummy_spring_absorbation

[af_dummy_spring_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 0.9
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


; "Пустышка"
[af_dummy_dummy]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy dummy"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_pustishka1.ogf
description			= enc_zone_artifact_af-dummy-dummy
inv_name			= af-dummy-dummy
inv_name_short		= 
inv_weight			= 0.45

inv_grid_x			= 19
inv_grid_y			= 6
cost				= 5000
jump_height			= .0

lights_enabled = false			
;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_dummy_dummy_absorbation

[af_dummy_dummy_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 0.96
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


; "Рубиновая батарейка"
[af_dummy_battery_red]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy battery"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_batteryR.ogf
description			= af_dummy_battery_red
inv_name			= af_dummy_battery
inv_name_short		= 
inv_weight			= 3

inv_grid_x			= 7
inv_grid_y			= 34
jump_height			= .2

cost				= 20000	;200
particles			= anomaly2\artefact\artefact_gravi

lights_enabled = true 
trail_light_color = 0.6,0.7,0.6
trail_light_range = 1

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0		
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.01
bleeding_restore_speed = 0.0

inventory_radiation		= 0.001

hit_absorbation_sect = af_dummy_battery_red_absorbation

[af_dummy_battery_red_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 0.92
shock_immunity = 0.84
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 0.95
fire_wound_immunity  = 0.95


; "Батарейка"
[af_dummy_battery]:af_base
GroupControlSection	 = spawn_group
$spawn 			     = "artifacts\dummy battery"
$npc			     = on	; option for Level Editor
;$prefetch 		     = 3
cform                = skeleton
class   		     = ARTEFACT

;visual				= physics\anomaly\artefact_battery.ogf
visual				= physics\anomaly\af_dummy_battery.ogf
description			= enc_zone_artifact_af-dummy-battery
inv_name			     = af-dummy-battery
inv_name_short		     = 
inv_weight			= 0.4

inv_grid_x			= 6
inv_grid_y			= 48
jump_height			= .2

cost				     = 5500	
particles			     = anomaly2\artefact\artefact_gravi

lights_enabled = false			

;скорости увеличения (уменьшения) 
health_restore_speed         = 0.0		
radiation_restore_speed      = 0.0
satiety_restore_speed        = 0.0
power_restore_speed          = 0.0
bleeding_restore_speed       = 0.0
hit_absorbation_sect         = af_dummy_battery_absorbation

[af_dummy_battery_absorbation]
burn_immunity                = 1.0				;коэффициенты иммунитета 
strike_immunity              = 1.0
shock_immunity               = 0.85
wound_immunity               = 1.0		
radiation_immunity           = 1.0
telepatic_immunity           = 1.0
chemical_burn_immunity       = 1.0
explosion_immunity           = 1.0
fire_wound_immunity          = 1.0


; "Рубиновая пленка"
[af_dummy_pellicle_red]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy pellicle"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_plenkaR.ogf
description			= af_pellicle_red
inv_name			= af_pellicle
inv_name_short		= 
inv_weight			= 2

inv_grid_x			= 5
inv_grid_y			= 34

jump_height			= .2

cost				= 20000	
particles			= anomaly2\artefact\artefact_ameba

lights_enabled = true	 
trail_light_color = 50, 0.205, 0.50
trail_light_range = 1

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0007			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.001

inventory_radiation		= 0.0005

hit_absorbation_sect = af_dummy_pellicle_red_absorbation

[af_dummy_pellicle_red_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 0.95
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.5


; "Плёнка"
[af_dummy_pellicle]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy pellicle"
$npc			= on
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_plenka.ogf
description			= enc_zone_artifact_af-dummy-pellicle
inv_name			= af-dummy-pellicle
inv_name_short		= 
inv_weight			= 0.8

inv_grid_x			= 4
inv_grid_y			= 9

jump_height			= .2

cost				= 5000	
particles			= anomaly2\artefact\artefact_ameba

lights_enabled = false			

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_dummy_pellicle_absorbation

[af_dummy_pellicle_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 0.85
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


; "Мамины бусы"
[af_dummy_glassbeads]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy glassbeads"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_spiral.ogf
description			= enc_zone_artifact_af-dummy-glassbeads
inv_name			= af-dummy-glassbeads
inv_name_short		= 
inv_weight			= 0.7

inv_grid_x			= 16
inv_grid_y			= 1

cost				= 5000

jump_height			= .2

particles			= anomaly2\artefact\artefact_mincer

lights_enabled = false


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_dummy_glassbeads_absorbation

[af_dummy_glassbeads_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 0.95


; " Ржавые волосы аномалия "
; "Колючка"
[af_rusty_thorn]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\rusty thorn"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_needles1.ogf
description			= enc_zone_artifact_af-rusty-thorn
inv_name			= af-rusty-thorn
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 9
inv_grid_y			= 11
cost				= 1000
jump_height			= .3

lights_enabled = false			

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = -0.0005
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = -0.003
hit_absorbation_sect = af_rusty_thorn_absorbation

[af_rusty_thorn_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


; "Кристальная колючка"
[af_rusty_kristall]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\rusty cristall"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_needles2.ogf
description			= enc_zone_artifact_af-rusty-kristall
inv_name			= af-rusty-kristall
inv_name_short		= 
inv_weight			= 0.7

inv_grid_x			= 9
inv_grid_y			= 10
cost				= 2500
jump_height			= .4

lights_enabled = false			

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = -0.001
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = -0.003
hit_absorbation_sect = af_rusty_kristall_absorbation

[af_rusty_kristall_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


; "Морской ёж"
[af_rusty_sea-urchin]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\rusty sea-urchin"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_rusty_hairs.ogf
description			= enc_zone_artifact_af-rusty-sea-urchin
inv_name			= af-rusty-sea-urchin
inv_name_short		= 
inv_weight			= 0.8

inv_grid_x			= 15
inv_grid_y			= 1
cost				= 5000
jump_height			= .5

lights_enabled = false

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = -0.002
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = -0.003
hit_absorbation_sect = af_rusty_sea-urchin_absorbation

[af_rusty_sea-urchin_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


; "Жгучий Пух аномалия"
; "Колобок"
[af_fuzz_kolobok]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\fuzz kolobok"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_rusty_hairs.ogf
description			= enc_zone_artifact_af-fuzz-kolobok
inv_name			= af-fuzz-kolobok
inv_name_short		= 
inv_weight			= 0.4

inv_grid_x			= 17
inv_grid_y			= 1
cost				= 5000
jump_height			= .5

particles			= anomaly2\artefact\artefact_puxx
lights_enabled = false


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_fuzz_kolobok_absorbation

[af_fuzz_kolobok_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 0.96		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


[af_life_heart]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\af_life_heart"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_heart.ogf
description			= af_life_heart_desc
inv_name			= af_life_heart
inv_name_short		= 
inv_weight			= 15

inv_grid_x			= 22
inv_grid_y			= 19
cost				= 50000
jump_height			= .5

particles			= anomaly2\artefact\artefact_electra 
lights_enabled = false

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_life_heart_absorbation

[af_life_heart_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


; Гусеница
[af_caterpillar]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito caterpillar"
$npc			= on				; option for Level Editor
;$prefetch 			= 3
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\caterpillar.ogf  
description			= enc_zone_artifact_af-caterpillar
inv_name			= af-caterpillar
inv_name_short		= 
inv_weight			= 1.5

inv_grid_x			= 20
inv_grid_y			= 7

cost				= 15000

jump_height			= .4

particles			= anomaly2\artefact\artefact_ameba

lights_enabled = false 

;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed		= -0.0015
satiety_restore_speed		= 0.0
power_restore_speed			= 0.0
bleeding_restore_speed		= 0.004
hit_absorbation_sect		= af_caterpillar_absorbation

[af_caterpillar_absorbation]
burn_immunity = 0.85				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 0.85		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 0.98


[af_part_monolit]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\part_monolit"
$npc			= on				; option for Level Editor
;$prefetch 			= 3
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\part_monolit.ogf  
description			= artifact_af_part_monolit
inv_name			= af-part-monolit
inv_name_short		= af-part-monolit
inv_weight			= 0.3

inv_grid_x			= 39
inv_grid_y			= 17

cost				= 40000

jump_height			= .4

particles			= anomaly2\artefact\artefact_ameba

lights_enabled = false	 

;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0003			
radiation_restore_speed		= 0.0 ;0.0085
satiety_restore_speed		= 0.0001
power_restore_speed			= 0.005
bleeding_restore_speed		= 0.006
hit_absorbation_sect		= af_part_monolit_absorbation

inventory_radiation	= 0.0085

[af_part_monolit_absorbation]
burn_immunity = 0.9				;коэффициенты иммунитета 
strike_immunity = 0.9
shock_immunity = 0.9
wound_immunity = 0.9		
radiation_immunity = 1.0
telepatic_immunity = 0.8
chemical_burn_immunity = 0.9
explosion_immunity = 0.9
fire_wound_immunity  = 0.87


; микроб
[artifact_electro_crystal_thorn]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy pellicle"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artifact_electro_crystal_thorn.ogf
description			= enc_zone_artifact_electro_crystal_thorn
inv_name			= af_electro_crystal_thorn
inv_name_short		= af_electro_crystal_thorn
inv_weight			= 0.5

inv_grid_x			= 34
inv_grid_y			= 17

jump_height			= .3

cost				= 20000

;particles			= anomaly2\artefact\artefact_ameba
;particles			= anomaly2\artefact\artefact_zharka
particles			= anomaly2\artefact\artefact_electra

lights_enabled = true
trail_light_color = 0.001, 0.002, 0.3

trail_light_range = 4

;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed		= 0.0	
satiety_restore_speed		= -0.001				
power_restore_speed		= 0.0				
bleeding_restore_speed		= 0.001
inventory_radiation		= 0.0003
		
hit_absorbation_sect		= artifact_electro_crystal_thorn_absorbation

artefact_activation_seq		= af_activation_bold

[artifact_electro_crystal_thorn_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 0.75
explosion_immunity = 1.0
fire_wound_immunity  = 0.95


; Погремушка
[af_arhara_globus]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\af_arhara_globus"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\globus.ogf
description			= enc_zone_artifact_af_arhara_globus
inv_name			= af_arhara_globus ;"Погремушка"
inv_name_short		= af_arhara_globus ;"Погремушка"
inv_weight			= 0.7

inv_grid_x			= 26
inv_grid_y			= 22

jump_height			= .3

cost				= 17000

particles			= anomaly2\artefact\artefact_gravi

lights_enabled = true
trail_light_color = 0.03, 0.02, 0.3

trail_light_range = 4

;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed		= 0.0 ;0.0005	
satiety_restore_speed		= -0.001				
power_restore_speed		= 0.0				
bleeding_restore_speed		= 0.0
inventory_radiation		= 0.0005; 0.0003
		
hit_absorbation_sect		= af_arhara_globus_absorbation

artefact_activation_seq		= af_activation_bold

[af_arhara_globus_absorbation]

burn_immunity = 0.9				;коэффициенты иммунитета 
strike_immunity = 0.95
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 0.8
chemical_burn_immunity = 0.95
explosion_immunity = 1.0
fire_wound_immunity  = 0.95

#include "amk_mod_arts.ltx"
#include "Strange_Zone_mod\meceniy_arts.ltx"
