; Автомат системы Калашникова АКС-47
[wpn_ak47]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency 	= 
$spawn                  = "weapons\w_ak47"
$npc			 		= on				
$prefetch 		 		= 8
scheduled               = off              ; option for ALife Simulator
cform                   = skeleton
class                   = WP_LR300
min_radius              = 0
max_radius              = 100

description				= enc_weapons1_wpn-ak47

ef_main_weapon_type		= 2
ef_weapon_type			= 6

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0		       ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------


weapon_class			= assault_rifle

cost					= 3700

ammo_limit		 		= 210
ammo_current			= 30
ammo_elapsed		 	= 30

ammo_mag_size		 	= 30
ammo_class		 		= ammo_7.62x39_fmj, ammo_7.62x39_ap
launch_speed			= 0
fire_modes				= 1, -1
f_mode				= 2

hand_dependence		 	= 1
single_handed			= 0

inv_name				= wpn-ak47
inv_name_short			= wpn-ak47
inv_weight				= 4.3

inv_grid_width			= 5
inv_grid_height			= 2
inv_grid_x				= 20
inv_grid_y				= 20

kill_msg_x			= 72
kill_msg_y			= 82
kill_msg_width		= 56
kill_msg_height		= 23

slot 					= 2		; // secondary
animation_slot			= 2		; type of the animation that will be used

;-----------------------------------------------------------------------------------
;params of weapon recoil
fire_dispersion_base			= 0.23		;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor			= 1.25f
disp_rate = 1.82
;отдача
cam_relax_speed         		=5;3.5; 0.15		;скорость возврата в исходное положение
cam_dispersion          		= 0.92		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc			= 0.3		;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac			= 0.9		;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle				= 20.0	    	;максимальный угол отдачи
cam_max_angle_horz			= 20.0		;(degree) maximum shot horizontal degree 
cam_step_angle_horz			= 3.2;1		;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor 	= 1.4	    	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.003	;вероятность осечки при максимальном износе 
misfire_condition_k			= 0.05
condition_shot_dec 			= 0.0001	;увеличение износа при каждом выстреле

;-----------------------------------------------------------------------------------

direction               = 0, 0, 1
grenade_flame_particles		= weapons\generic_weapon01
fire_point             	=  0,0.216,0.638
flame_particles			= weapons\generic_weapon05
smoke_particles         = weapons\generic_shoot_00

shell_point		 		= 0,0.216,0.174
shell_dir		 		= 0.0, 1.0, 0.0

rpm_empty_click 	 	= 200

PDM_disp_base 			= 5.5
PDM_disp_vel_factor 		= 1.4
PDM_disp_accel_factor 		= 1.3
PDM_crouch	 				= 1.0
PDM_crouch_no_acc 			= 1.0

;;;;;;  Для Народной солянки 2009
hit_power           = 0.54, 0.55, 0.56, 0.56
hit_impulse	        = 1
hit_type 	        = fire_wound
hit_rate	        = 1.85
fire_distance       = 180
bullet_speed		= 725
rpm                 = 600

use_aim_bullet				= true		;Поддерживается ли первая суппер пуля
time_to_aim					= 1.0

silencer_hit_power       	= 0.45
silencer_hit_impulse	 	= 1
silencer_fire_distance   	= 130
silencer_bullet_speed	 	= 450

hud                     = wpn_ak47_hud
normal                  = 0, 1, 0
position         	    = -0.026,-0.172,0
orientation             = 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.16,-0.36,0.15			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -10,-5,10					; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo            = 1000
visual                  = weapons\wpn_ak47.ogf

light_color		 		= 0.6,0.5,0.3
light_range		 		= 5
light_var_color		 	= 0.05
light_var_range		 	= 0.1
light_time 		 		= 0.2

ph_mass			 		= 6

;addons
scope_status			= 2
silencer_status			= 2
grenade_launcher_status	= 0

scope_name 					= wpn_addon_scope			; section name for the attachable scope
scope_x 					= 42						; offset in inventory icon
scope_y 					= 3

silencer_name  				= wpn_addon_silencer
silencer_x 					= 218
silencer_y 					= 13

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

silencer_light_color		= 1.0, 0.1, 0.0
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

zoom_enabled			= true
scope_zoom_factor	    = 50

;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------
;звуки
snd_draw			= weapons\ak47\ak47_draw
snd_holster			= weapons\rifle_holster
snd_shoot			= weapons\ak47\ak47_shoot
snd_shoot1			= weapons\ak47\ak47_shoot1
snd_shoot2			= weapons\ak47\ak47_shoot2
snd_shoot3			= weapons\ak47\ak47_shoot3
snd_empty			= weapons\ak47\ak_empty, 0.7
snd_reload			= weapons\ak47\ak47_reload, 0.7, 0.35
snd_shoot_grenade		= weapons\gp30\gp30_grenshoot
snd_reload_grenade		= weapons\gp30\GP30_grenload, 1.0, 0.8
snd_switch			= weapons\gp30\gp30_switch, 1.0, 0.5
snd_silncer_shot		= weapons\ak47\ak47_shot_sil

;params when silencer is attached 
;similar to corresponding params without prefix silencer_

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

snd_silncer_shot			= weapons\ak47_silent

[wpn_ak47_hud]
shell_point          	= 0.00, 0.00, 0.00
shell_dir		 = 0.0, 0.0, 0.0

fire_point              = 0.110000,-0.005000,-0.014000
fire_bone               = wpn_body
orientation             = 0, 0, 0
position                = 0, 0, 0
visual                  = weapons\wpn_ak47_hud.ogf

anim_idle			= idle
anim_idle_aim		= idle_aim
anim_reload			= reload
anim_draw			= draw
anim_holster		= holster
anim_shoot			= shoot
anim_idle_sprint	= idle_sprint

;смещения HUD для режима приближения
zoom_offset			= -0.126501,0.044001,-0.130000
zoom_rotate_x		= -0.000001
zoom_rotate_y		= 0.000001