; Пистолет-пулемет ППШ-41
[wpn_ppsh41_sk2]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency 	= 
$spawn                  = "weapons\ppsh41_sk1"					; option for Level Editor
$npc			 		= on				; option for Level Editor
$prefetch 		 		= 8
scheduled               = off              ; option for ALife Simulator
cform                   = skeleton
class                   = WP_LR300
min_radius              = 0
max_radius              = 50
description				= enc_weapons1_wpn-ppsh41

ef_main_weapon_type		= 2
ef_weapon_type			= 6

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0		       ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------


weapon_class			= assault_rifle

cost					= 2000

ammo_limit		 		= 210
ammo_current			= 30
ammo_elapsed		 	= 30

ammo_mag_size		 	= 71
ammo_class		 		= ammo_7.62x25_p, ammo_7.62x25_ps
fire_modes				= 1, -1

launch_speed			= 0

hand_dependence		 	= 1
single_handed			= 0

inv_name				= wpn-ppsh41
inv_name_short			= wpn-ppsh41
inv_weight				= 3.9

inv_grid_width			= 5
inv_grid_height			= 2
inv_grid_x				= 30
inv_grid_y				= 7

kill_msg_x			= 72
kill_msg_y			= 82
kill_msg_width		= 56
kill_msg_height		= 23

slot 					= 2		; // secondary
animation_slot			= 4		; type of the animation that will be used

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.25;0.33 	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.07f

;отдача
cam_relax_speed        		= 6.5;0.2	;скорость возврата в исходное положение
cam_dispersion         		= 0.2	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.05	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		= 0.4	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			= 6.0	;максимальный угол отдачи
cam_max_angle_horz		= 9.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 0.5;0.3	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.0015	;вероятность осечки при максимальном износе 
misfire_condition_k			= 0.05
condition_shot_dec 			= 0.00005 ;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction               = 0, 0, 1

fire_point             	= 0,0.24,0.524
flame_particles			= weapons\generic_weapon05
shell_particles	 			= weapons\generic_shells

shell_point		 		= 0,0.256,0.192
shell_dir		 		= 0.0, 1.0, 0.0

rpm_empty_click 	 	= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 0.8
PDM_disp_accel_factor 		= 0.8
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

;;;;;;  Для Народной солянки 2009
hit_power           = 0.40
hit_impulse	        = 5
hit_type 	        = fire_wound
hit_rate	        = 1.85
fire_distance       = 150
bullet_speed		= 435
rpm                 = 900

use_aim_bullet				= true		;Поддерживается ли первая суппер пуля
time_to_aim					= 1.0

silencer_hit_power       	= 0.35
silencer_hit_impulse	 	= 90
silencer_fire_distance   	= 300
silencer_bullet_speed	 	= 300

hud                     = wpn_ppsh41_sk2_hud
normal                  = 0, 1, 0
position         	    = -0.026,-0.172,0
orientation             = 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.16,-0.36,0.15			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -10,-5,10					; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo            = 1000
visual                  = Arsenal_Mod\wpn_ppsh41_sk2.ogf

light_color		 		= 0.6,0.5,0.3
light_range		 		= 5
light_var_color		 	= 0.05
light_var_range		 	= 0.1
light_time 		 		= 0.2

ph_mass			 		= 5

;addons
scope_status			= 2
silencer_status			= 2
grenade_launcher_status	= 0

scope_name 					= wpn_addon_scope_susat			; section name for the attachable scope
scope_x = 98 ;offset in inventory icon
scope_y = -10

silencer_name  				= wpn_addon_silencer
silencer_name  				= wpn_addon_silencer
silencer_x = 218
silencer_y = 0


;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

silencer_light_color		= 1.0, 0.1, 0.0
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

zoom_enabled			= true
scope_zoom_factor	    = 50

;звуки
snd_draw			= weapons\generic_draw
snd_holster			= weapons\generic_holster
snd_shoot			= weapons\ppsh\ppsh_shoot
snd_shoot1			= weapons\ppsh\ppsh_shoot1
snd_shoot2			= weapons\ppsh\ppsh_shoot2
snd_shoot3			= weapons\ppsh\ppsh_shoot3
snd_empty			= weapons\gen_empty, 0.5
snd_reload			= weapons\ppsh\ppsh_reload
snd_close			= weapons\generic_holster

;params when silencer is attached 
;similar to corresponding params without prefix silencer_

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

snd_silncer_shot			= weapons\ak47\ak47_shot_sil

[wpn_ppsh41_sk2_hud]
shell_point          	= 0.00, 0.00, 0.00
shell_dir		 = 0.0, 0.0, 0.0

fire_point              = 0.135,0.0,0.0
fire_bone               = wpn_body
orientation             = 0, 0, 0
position                = 0, 0, 0
visual                  = Arsenal_Mod\wpn_ppsh41_sk2_hud.ogf

anim_idle			= idle
anim_idle_aim		= idle_aim
anim_reload			= reload
anim_draw			= draw
anim_holster		= holster
anim_shoot			= shoot
anim_idle_sprint	= idle_sprint

;смещения HUD для режима приближения
zoom_offset			= -0.1682,0.0643,-0.22
zoom_rotate_x		= -0.0
zoom_rotate_y		= 0.0