; летает
[logic]
active = heli_move@idle

[heli_move@idle]
path_move = heli_blockpost_idle_move
engine_sound = false
combat_safe_altitude = -45
on_info = {+esc_blocpost_pust} heli_move@fly1

[heli_move@fly1]
path_move = heli_blockpost_fly
engine_sound = true
combat_enemy = actor
combat_use_rocket = true
combat_use_mgun = true
rocket_delay = 6000
combat_safe_altitude = -30
invulnerable = true
on_timer = 33000 | heli_move@fly2

[heli_move@fly2]
path_move = heli_1_predesant_move
engine_sound = true
default_velocity = 10
combat_enemy = nil
combat_use_rocket = false
combat_use_mgun = false
invulnerable = true
combat_safe_altitude = 70
on_timer = 23000 | heli_move@fly3

[heli_move@fly3]
path_move = heli_1_desant_move
engine_sound = true
default_velocity = 9
combat_enemy = nil
combat_use_rocket = false
combat_use_mgun = false
rocket_delay = 6000
combat_safe_altitude = 20
velocity = 0
invulnerable = false
on_timer = 12000 | heli_move@fly4 %+vert1_des1_spawn =play_snd(characters_voice\scenario\aes\aes_desant_proceed2)%

[heli_move@fly4]
path_move = esc_des_heli_2_otlet_move
engine_sound = true
default_velocity = 15
combat_enemy = nil ;actor
combat_use_rocket = false
combat_use_mgun = false
rocket_delay = 6000
combat_safe_altitude = 80
invulnerable = false
on_timer = 14000 | heli_move@fly5

[heli_move@fly5]
path_move = heli_blockpost_fly
engine_sound = true
default_velocity = 30
combat_enemy = actor
combat_use_rocket = false
combat_use_mgun = true
rocket_delay = 6000
combat_safe_altitude = 30
invulnerable = false
on_timer = 50000 | heli_move@fly6

[heli_move@fly6]
path_move = esc_des_heli_2_otlet2_move
engine_sound = true
default_velocity = 10
combat_enemy = actor
combat_use_rocket = false
combat_use_mgun = false
rocket_delay = 6000
combat_safe_altitude = 100
invulnerable = false
on_timer = 50000 | heli_move@stop

[heli_move@stop]
path_move = heli_blockpost_idle_move
engine_sound = false
on_timer = 40000| nil %=arhara_dialog.dell_esc_desant_heli_1%

