[smart_terrains]
none = true

[logic]
active=karavan

[karavan]
close_dist = 2
near_dist = 10
faraway_dist = 31
close_state = guard
near_state = rush
faraway_state = sprint
wait_state = rush
look_on_actor = false 
radius = 1 
combat_ignore_cond = {=fighting_dist_ge(40)} always 
no_loot = true
