[logic]
active = heli_move@idle

[heli_move@idle]
path_move = village_heli_idle_move
;path_move = village_heli_1_idle_move
engine_sound = false
;engine_sound = true
combat_safe_altitude = 85
invulnerable = true
on_info = {+village_heli_go} heli_move@fly1

[heli_move@fly1]
path_move = village_heli_1_idle_move
default_velocity = 30
engine_sound = true
combat_enemy = actor ;nil
combat_use_rocket = false
combat_use_mgun = true
rocket_delay = 6000
combat_safe_altitude = 60
invulnerable = true
on_timer = 40000 | heli_move@fly2

[heli_move@fly2]
path_move = village_heli_predesant_move
engine_sound = true
default_velocity = 10
combat_enemy = nil
combat_use_rocket = false
combat_use_mgun = false
invulnerable = true
combat_safe_altitude = 80
on_timer = 20000 | heli_move@fly3

[heli_move@fly3]
path_move = village_heli_desant_move
engine_sound = true
default_velocity = 5
combat_enemy = nil
combat_use_rocket = false
combat_use_mgun = false
rocket_delay = 6000
combat_safe_altitude = 65
velocity = 0
invulnerable = true
on_timer = 20000 | heli_move@fly4 %+small_desant_spawn =play_snd(characters_voice\scenario\aes\aes_desant_proceed2)%

[heli_move@fly4]
path_move = village_heli_otlet_move
engine_sound = true
default_velocity = 15
combat_enemy = actor
combat_use_rocket = false
combat_use_mgun = true
rocket_delay = 6000
combat_safe_altitude = 120
invulnerable = true
on_timer = 80000 | heli_move@fly5 

[heli_move@fly5]
path_move = village_heli1_predesant2_move
engine_sound = true
default_velocity = 10
combat_enemy = nil
combat_use_rocket = false
combat_use_mgun = false
invulnerable = true
combat_safe_altitude = 80
on_timer = 20000 | heli_move@fly6

[heli_move@fly6]
path_move = village_heli1_desant2_move
engine_sound = true
default_velocity = 5
combat_enemy = nil
combat_use_rocket = false
combat_use_mgun = false
rocket_delay = 6000
combat_safe_altitude = 65
velocity = 0
invulnerable = true
on_timer = 20000 | heli_move@fly7 %+kapitan_karatel_spawn =play_snd(characters_voice\scenario\aes\aes_desant_proceed2)%

[heli_move@fly7]
path_move = village_heli1_otlet2_move
engine_sound = true
default_velocity = 15
combat_enemy = actor
combat_use_rocket = false
combat_use_mgun = true
rocket_delay = 6000
combat_safe_altitude = 120
invulnerable = false
on_timer = 30000 | heli_move@stop
   
[heli_move@stop]
path_move = heli_blockpost_idle_move
engine_sound = false
on_timer = 40000| nil %=arhara_dialog.dell_village_heli1%

