[logic]
active = sr_idle@one

[sr_idle@one]
on_info = {+klyak_forest_doc_est_money} sr_idle@seven
on_info2 = {+klyak_forest_doc_not_money} sr_idle@two
on_info3 = {+grab_stal_deads} sr_idle@five %=run_cam_effector(prison_0:1003:true) =run_postprocess(agr_u_fade) =disable_ui%

[sr_idle@two]
on_timer = 5000 | sr_idle@tri %+klyak_forest_doc_scene =braad_test.grab_set1 =braad_test.mitya_kill%

[sr_idle@tri]
on_info = {+grab_stal_deads} sr_idle@four %=run_cam_effector(dream:1002:true) =run_postprocess(deadcity_wake) =disable_ui%

[sr_idle@four]
on_timer = 15000 | sr_idle@six  %=play_snd(characters_voice\scenario\bandits\bandit_about_actor1) =play_snd(characters_voice\scenario\bandits\bandit_about_actor2) =stop_cam_effector(1002)%

[sr_idle@five]
on_timer = 15000 | sr_idle@six  %+klyak_forest_doc_scene =play_snd(characters_voice\scenario\bandits\bandit_about_actor1) =play_snd(characters_voice\scenario\bandits\bandit_about_actor2) =braad_test.mitya_kill =stop_cam_effector(1002)%


[sr_idle@six]
on_timer = 10000 | nil  %=braad_test.clear_actor =enable_ui%

[sr_idle@seven]
on_timer = 5000 | nil