[capture]
bone 			= bip01_tail 	;bone for capture
distance 		= 0.3        	;distance - less this distance between bone and capture taget object is captured
time_limit 		= 3          	;max time for trying to capture object "sec"
pull_force 		= 8000     	;max force used to bring the taget to capture bone
pull_distance 		= 1.4   	;max distance taget can be puled
velocity_scale 		= 0.022 	;velocity scale for pulling 1- normal
capture_force 		= 6500  	;max force for holding taget

[disable]
linear_factor 		= 1.0
angular_factor 		= 1.0

[particle_bones]
bip01_head 		= 0,0,0
bip01_spine 		= 0,0,0
; bip01_l_upperarm 	= 0,0,0
; bip01_r_upperarm 	= 0,0,0
bip01_l_forearm 	= 0,0,0
bip01_r_forearm 	= 0,0,0
bip01_l_thigh 		= 0,0,0
bip01_r_thigh 		= 0,0,0
bip01_l_calf 		= 0,0,0
bip01_r_calf 		= 0,0,0

[immunities]
immunities_sect 	= hunter_regular_resistance

[bone_protection]
bones_protection_sect 	= hunter_kombez_mask_damage