[smart_terrains]
none = true

[logic]
active = mob_home
on_death = mob_death

[mob_home]
path_home = flesh_normal_sh_walk3
home_min_radius = 10
home_max_radius = 20
aggressive_home
on_signal = sig_attacked | mob_combat

[mob_combat]
on_timer = 60000 | mob_home

[mob_death]
on_info = %+shadowman_zver29_dead%
