[smart_terrains]
none = true

[dont_spawn_loot]

[logic]
active = walker1
on_death = death
combat_ignore = combat_ignore

[combat_ignore]

[walker1]
path_walk = bar_arena_wait_walk_4
path_look = bar_arena_wait_look
combat_ignore_cond = always
on_game_timer = 90 | remark1

[remark1]
anim = guard
target = 573
on_info = {+bar_arena_fight_begin} walker2

[walker2]
path_walk = bar_arena_walk_4_5
def_state_moving1 = raid
def_state_moving2 = raid
def_state_moving3 = raid
wounded = wounded@ignore
on_info = {+bar_arena_fight_begin +aem_fight_done} remark2

[remark2]
anim = hello_wpn
target = actor
on_signal = action_end | walker3

[walker3]
path_walk = bar_arena_walk_4_5
wounded = wounded@ignore

[wounded@ignore]
hp_state        = 0|wounded_heavy@help_heavy
hp_state_see    = 0|wounded_heavy@help_heavy
hp_victim       = 0|nil
hp_fight        = 0|false
hp_cover        = 0|false

[death]
on_info = {+bar_arena_fight} %=aem_death(team1)%