[smart_terrains]
none = true

[logic]
active = mob_home

[mob_home]
path_home = rad_rat3
home_min_radius = 30
home_max_radius = 40
aggressive_home
on_timer = 240000 | mob_home1
on_signal = sig_attacked | mob_combat

[mob_combat]
on_timer = 15000 | mob_home

[mob_home1]
path_home = rad_rat3_home1
home_min_radius = 30
home_max_radius = 40
aggressive_home
on_timer = 240000 | mob_home2
on_signal = sig_attacked | mob_combat1

[mob_combat1]
on_timer = 15000 | mob_home1

[mob_home2]
path_home = rad_rat3_home2
home_min_radius = 20
home_max_radius = 30
aggressive_home
on_timer = 240000 | mob_home
on_signal = sig_attacked | mob_combat2

[mob_combat2]
on_timer = 15000 | mob_home2