[smart_terrains]
none = true

[logic]
active=walker
combat_ignore = combat_ignore@esc_bridge
on_hit = hit@soldier
on_death = death@soldier

[walker]
path_walk = amk_soldat_jd_walk1
combat_ignore_cond = {-esc_bridge_pass_fire =dist_to_enemy_ge(50) =fighting_actor}
on_info = {!time_hours} sleeper

[sleeper]
path_main = amk_soldat_jd_sleeper1
combat_ignore_cond = {-esc_bridge_pass_fire =fighting_actor}
wakeable = false
on_info = {=time_hours} walker

[combat_ignore@esc_bridge]
combat_ignore_cond = {=fighting_dist_ge_20}

[hit@soldier]
on_info = {=hit_by_actor} %+esc_bridge_pass_fire%

[death@soldier]
on_info = {=killed_by_actor} %+esc_bridge_pass_fire%

