;Cold Steel Peace Keeper - современный обоюдоострый нож
[wpn_knifa]:identity_immunities
GroupControlSection			    = spawn_group
discovery_dependency 		            = 
$spawn              		            = "weapons\knife"
$npc                		            = off
$prefetch 		    		    = 8
scheduled           		            = off
cform					    = skeleton
description				    = weapons_knifa

ef_weapon_type			            = 1

class					    = WP_KNIFE

visual					    = weapons\knifa\wpn_knife.ogf
inv_name				         = "Охотничий нож"

inv_name_short				    = "Охотничий нож"
inv_weight				    = 0.25
inv_grid_width                   = 2
inv_grid_height                  = 1
inv_grid_x                       = 0
inv_grid_y                       = 47

kill_msg_x				    = 197
kill_msg_y				    = 177
kill_msg_width				    = 53
kill_msg_height				    = 16

show_ammo				    = false

slot					    = 0
animation_slot				    = 5
single_handed				    = 1

hud					    = wpn_knifa_hud
	
cost					    = 1000

hand_dependence		        = 1

cam_relax_speed          	   = 5.0
cam_dispersion           	   = 0.9
cam_max_angle		             = 7
cam_max_angle_horz		        = 5.0
cam_step_angle_horz			    = 0.5


fire_dispersion          	            = 0.5
fire_dispersion_add      	            = 5.3
fire_dispersion_relax    	            = 0.6
fire_dispersion_base	 	            = 0.5
disp_vel_factor		     	            = 0.9
disp_crouch_factor	     	            = 0.75
disp_jump_factor	     	            = 7
fire_dispersion_condition_factor            = 0.0
misfire_probability 		            = 0.0
misfire_condition_k                         = 0.0
condition_shot_dec 			    = 0.0

direction                	            = 0, 0, 1
shell_point		         	    = 0.0, 0.0, 0.0
fire_point               	            = 0.0, 0.1, 0.4

flame_particles			 	    = 

rpm_empty_click 	     	            = 200

; ttc	
hit_power                	            = 2.2
hit_impulse		         	            = 2
hit_type				                 = wound

hit_power_2                	            = 2.9
hit_impulse_2	         	                 = 3
hit_type_2				            = wound

fire_distance            	            = 1.4
bullet_speed			 	    = 1000;500			;начальная скорость пули
rpm                      	            = 1000;600
; end ttc

normal                   	            = 0, 1, 0
position                 	            = -0.021, -0.078, 0.0
orientation              	            = 0,90,0
startup_ammo             	            = 1000
wm_size                  	            = 0.10

light_disabled				    = true

ph_mass			         	    = 4

ammo_limit		         	    = 180
ammo_current		     	            = 90
ammo_elapsed		     	            = 0
	
ammo_mag_size		     	            = 0
ammo_class				    = ammo_9x39_pab9
	
min_radius               	            = 50
max_radius               	            = 50

scope_status				    = 0
silencer_status				    = 0
grenade_launcher_status		            = 0
zoom_enabled				    = false
;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------
snd_shoot					= weapons\knife_1
snd_shoot1					= weapons\knife_2
snd_shoot2					= weapons\knife_3
;------------------------------------------------------------------------------------------
weapon_remove_time			= 5000	;время уничтожения оружия (с учетом TimeFactor) для мультиплеера

[wpn_knifa_hud]
shell_point			= 0.0, 0.0, 0.0
fire_point          		= 0.05, 0.0, 0.1
fire_bone           		= wpn_knife_0

orientation         		= 0,0,0
position            		= 0,0,0
visual              		= weapons\knifa\wpn_knife_hud.ogf

anim_idle					= idle
anim_draw					= draw
anim_hide					= hide
anim_shoot1_start			= shoot1_start
anim_shoot2_start			= shoot2_start
anim_shoot1_end				= shoot1_end
anim_shoot2_end				= shoot2_end
anim_idle_sprint			= idle_sprint
zoom_rotate_time	        = 0.01
rotate_time			= 0.01


[fake_wpn_knifa]:identity_immunities
GroupControlSection	         = spawn_group
discovery_dependency =
$spawn 			         = "food and drugs\antirad"
$prefetch 		         = 32
class			         = II_ANTIR
cform                            = skeleton
visual                           = weapons\knifa\wpn_knife.ogf
description		         = weapons_knifa
inv_name			      = "Охотничий нож"
inv_name_short			 = "Охотничий нож"
inv_weight			    = 0.25

inv_grid_width			      = 2
inv_grid_height			 = 1
inv_grid_x                       = 0
inv_grid_y                       = 47
cost				          = 1000

; eatable item
eat_health                       = 0
eat_satiety                      = 0
eat_power                        = 0
eat_radiation                    = 0
wounds_heal_perc                 = 0
eat_portions_num                 = 1

; food item
animation_slot		         = 4

;hud item
hud = wpn_vodka_hud