[zone_sakbuzz]
GroupControlSection			= spawn_group_zone
$spawn 						= "zones\buzz"
$prefetch 					= 16
; === Johnson ===
class						= ZS_BUZZ
; === Johnson ===
script_binding = amk_anoms.bind

hit_impulse_scale			= 0.0
effective_radius			= 3.0 ;размер радиуса в процентах от оригинального, где действует зона

ef_anomaly_type				= 1
ef_weapon_type				= 13

sound						= 
postprocess					= postprocess_flame
	
artefacts					= af_ameba_slime, 0.8, af_ameba_slug, 0.2, af_ameba_mica, 0.0
BirthProbability 			= 0.2


;----------- Anomaly settings -----------------------
min_start_power		= 0.99
max_start_power		= 1.00
attenuation			= 1
period				= 1
min_artefact_count	= 0
max_artefact_count	= 0


;idle_particles				= anomaly2\studen_idle_bottom
;blowout_particles			= anomaly2\studen_blowout

;hit_small_particles			= anomaly2\group_items\studen_idle_bottom_00
;hit_big_particles			= anomaly2\group_items\studen_idle_bottom_00
;idle_small_particles		= anomaly2\group_items\studen_idle_bottom_00
;idle_big_particles			= anomaly2\group_items\studen_idle_bottom_00

;idle_sound					= anomaly\buzz_idle; bfuzz_blowout		;постоянный звук
;blowout_sound				= anomaly\buzz_hit; bfuzz_hit		;во время выброса(удара) в центре аномалии	
;hit_sound					= anomaly\buzz_hit; bfuzz_hit		;на персонаже, когда тот получает хит
;entrance_sound				= anomaly\buzz_hit; bfuzz_hit		;при попадании объекта в аномалию

hit_type					= chemical_burn
							  
disable_time				= 10000	;время игнорирования неживого объекта в зоне (-1 если не нужно)
disable_time_small			= -1	;время игнорирования маленького неживого объекта в зоне (-1 если не нужно)
disable_idle_time			= 50000	;время отключения idle партиклов

ignore_nonalive				= false
ignore_small				= false
ignore_artefacts			= false

blowout_light				= on
light_color		    		= 1.1,0.7,1.4
light_animation             = light_green_01
light_range		    		= 4
light_time 		    		= 0.35
light_height				= 0.75			;подъем источника света на высоту


idle_light					= off
idle_light_range			= 2.0
idle_light_range_delta 		= 0.25
idle_light_anim				= light_green_02
idle_light_height			= 0.70			;подъем источника света на высоту

awaking_time				= 50
blowout_time				= 100	
accamulate_time				= 500

visible_by_detector 		= on

blowout_wind				= off

blowout_wind_time_start 	= 0
blowout_wind_time_peak  	= 600
blowout_wind_time_end		= 899
blowout_wind_power			= 0.5			;сила поднимаего ветра (от 0 до 1), в момент blowout_wind_time_peak 

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;рождение артефактов во время срабатывания
spawn_blowout_artefacts = off


[zone_sakbuzz_weak]:zone_sakbuzz
$spawn 						= "zones\sakbuzz weak"
artefacts					= af_ameba_slime, 0.8, af_ameba_slug, 0.2, af_ameba_mica, 0.0
BirthProbability 			= 0.0


hit_impulse_scale	= 0.0
effective_radius	= 1.3 
sound			= zone_mosquito_bald
postprocess		= postprocess_flame

ef_anomaly_type			= 1
ef_weapon_type			= 13

;----------- Anomaly settings -----------------------
min_start_power		= 0.35
max_start_power		= 0.45
attenuation			= 1
period				= 1
min_artefact_count	= 0
max_artefact_count	= 0

idle_particles				= static\buble_distort001
blowout_particles			= anomaly2\heat_03  

hit_small_particles			= damage_fx\burn_creatures
hit_big_particles			= damage_fx\burn_creatures00
idle_small_particles		= damage_fx\burn_creatures
idle_big_particles			= damage_fx\burn_creatures00

idle_particles_dont_stop	= true;

idle_sound		= ambient\zhar	
blowout_sound		= ambient\zhar	
hit_sound			= ambient\zhar	
entrance_sound		= ambient\zhar	

hit_type			= burn

disable_time		= 10000
disable_time_small	= -1		
disable_idle_time	= 50000	

ignore_nonalive		= false
ignore_small		     = false
ignore_artefacts	     = true

blowout_light		    = off
light_color		    = 1.8,1.7,1.4
light_range		    = 8.0
light_time 		    = 0.35
light_height		    = 0.75			


idle_light			= off
idle_light_range	     = 8.0
idle_light_range_delta = 0.2
idle_light_anim		= koster_01
idle_light_height	     = 0.70	

awaking_time		     = 45
blowout_time		     = 400	
accamulate_time		= 85

visible_by_detector = on

blowout_wind		= off

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
spawn_blowout_artefacts = off

artefact_spawn_idle	= 24  ;насколько часто спонить артефакты в офлайне, в часах
artefact_spawn_rnd	= 50  ;вероятность заспавнить артефакт в процентах.



[zone_sakbuzz_average]:zone_sakbuzz
$spawn 						= "zones\sakbuzz average"

hit_impulse_scale	= .01
effective_radius	= 1.5 ;размер радиуса в процентах от оригинального, где действует зона
sound			= zone_mosquito_bald
postprocess		= postprocess_electra

ef_anomaly_type			= 3
ef_weapon_type			= 15

artefacts		 = af_ameba_slime, 0.6, af_ameba_slug, 0.2, af_ameba_mica, 0.2
BirthProbability = 0.2

;----------- Anomaly settings -----------------------
min_start_power		= 0.99
max_start_power		= 1.00
attenuation			= 1
period				= 1
min_artefact_count	= 1
max_artefact_count	= 1

hit_type		= telepatic

idle_particles		= anomaly2\monolith
blowout_particles	= anomaly2\monolith_active

disable_time		= -1	;время игнорирования неживого объекта в зоне (-1 если не нужно)
disable_time_small	= -1		;время игнорирования маленького неживого объекта в зоне (-1 если не нужно)
disable_idle_time	= -1	;время отключения idle партиклов

idle_sound		= anomaly\monolith_idle; anomaly_gravy_idle
blowout_sound		= anomaly\monolith_idle

ignore_nonalive	= true
ignore_small		= true
ignore_artefacts	= true

blowout_light		= off
idle_light		= off

awaking_time		= 1
blowout_time		= 9000	
accamulate_time	= 1

visible_by_detector = on

blowout_wind		= off

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;рождение артефактов во время срабатывания
spawn_blowout_artefacts = off


artefact_spawn_idle	= 24  ;насколько часто спонить артефакты в офлайне, в часах
artefact_spawn_rnd	= 70  ;вероятность заспавнить артефакт в процентах.


[zone_sakbuzz_strong]:zone_sakbuzz
$spawn 						= "zones\sakbuzz strong"
artefacts					= af_ameba_slime, 0.8, af_ameba_slug, 0.2, af_ameba_mica, 0.0
BirthProbability 			= 0.0


hit_impulse_scale	= 0.0
effective_radius	= 1.3 
sound			= zone_mosquito_bald
postprocess		= postprocess_flame

ef_anomaly_type			= 1
ef_weapon_type			= 13

;----------- Anomaly settings -----------------------
min_start_power		= 0.55
max_start_power		= 0.65
attenuation			= 1
period				= 1
min_artefact_count	= 0
max_artefact_count	= 0

idle_particles				= explosions\campfire_boar_grill
blowout_particles			= anomaly2\heat_01  

hit_small_particles			= damage_fx\burn_creatures
hit_big_particles			= damage_fx\burn_creatures00
idle_small_particles		= damage_fx\burn_creatures
idle_big_particles			= damage_fx\burn_creatures00

idle_particles_dont_stop	= true;

idle_sound		= ambient\zhar	
blowout_sound		= ambient\zhar	
hit_sound			= ambient\zhar	
entrance_sound		= ambient\zhar	

hit_type			= burn

disable_time		= 10000
disable_time_small	= -1		
disable_idle_time	= 50000	

ignore_nonalive		= false
ignore_small		     = false
ignore_artefacts	     = true

blowout_light		    = off
light_color		    = 1.8,1.7,1.4
light_range		    = 8.0
light_time 		    = 0.35
light_height		    = 0.75			


idle_light			= off
idle_light_range	     = 8.0
idle_light_range_delta = 0.2
idle_light_anim		= koster_01
idle_light_height	     = 0.70	

awaking_time		     = 45
blowout_time		     = 400	
accamulate_time		= 85

visible_by_detector = on

blowout_wind		= off

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
spawn_blowout_artefacts = off

artefact_spawn_idle	= 24  ;насколько часто спонить артефакты в офлайне, в часах
artefact_spawn_rnd	= 90  ;вероятность заспавнить артефакт в процентах.


--------------------------------------------------------------------------------------------------------


[amk_zone_sakbuzz]:zone_sakbuzz
$spawn 						= "zones\sakbuzz"
spawn_blowout_artefacts = off
min_artefact_count	= 0
max_artefact_count	= 0
artefact_spawn_idle	= 24


[amk_zone_sakbuzz_weak]:zone_sakbuzz_weak
$spawn 						= "zones\sakbuzz weak"
spawn_blowout_artefacts = off
min_artefact_count	= 0
max_artefact_count	= 0
artefact_spawn_idle	= 24


[amk_zone_sakbuzz_average]:zone_sakbuzz_average
$spawn 						= "zones\sakbuzz average"
spawn_blowout_artefacts = off
min_artefact_count	= 0
max_artefact_count	= 0
artefact_spawn_idle	= 24


[amk_zone_sakbuzz_strong]:zone_sakbuzz_strong
$spawn 			= "zones\sakbuzz strong"
spawn_blowout_artefacts = off
min_artefact_count	= 0
max_artefact_count	= 0
artefact_spawn_idle	= 24


