[smart_terrains]
none = true

[logic]
active=camper
danger = danger_ignore

[camper]
sniper = true
def_state_campering = threat_na
radius = 80
path_walk = marsh_bashya_sniper_walk
path_look = marsh_bashya_sniper_look
no_move = true
show_spot = false

[danger_ignore]
ignore_distance = 0