; Револьвер Кольт Питон
[wpn_raging_bull]:identity_immunities
GroupControlSection			= spawn_group
discovery_dependency 		= 
$spawn                   	= "weapons\Raging_Bull"					; option for Level Editor
$npc			 			= on				; option for Level Editor
$prefetch 					= 8
scheduled            		= off              ; option for ALife Simulator
cform                    	= skeleton
class                    	= WP_PM
min_radius               	= 5
max_radius               	= 30
description					= Taurus_Raging_Bull 

ef_weapon_type				= 5

holder_range_modifier	= 1.0
holder_fov_modifier		= 1.0

cost				= 4000

ammo_limit		 	= 120
ammo_current		 	= 90
ammo_elapsed		 	= 12

ammo_mag_size		= 6
ammo_class		 	= ammo_11.43x23_fmj, ammo_11.43x23_hydro


hand_dependence		 = 1
single_handed			 = 1

slot 				 = 1
animation_slot		 	 = 1

inv_name			  = Taurus_Raging_Bull_1
inv_name_short			  = Taurus_Raging_Bull_1
inv_weight			  = 1.58

inv_grid_width			  = 2
inv_grid_height			  = 1
inv_grid_x			  = 26
inv_grid_y			   = 2

kill_msg_x			= 194
kill_msg_y			= 123
kill_msg_width		= 46
kill_msg_height		= 27

fire_dispersion_base		= 0.2
control_inertion_factor		= 1.3f

;отдача
cam_relax_speed         	= 6.0	;скорость возврата в исходное положение
cam_dispersion          	= 6.0	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.0	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		= 1.0	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			= 90.0	;максимальный угол отдачи
cam_max_angle_horz		= 10.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 1.5	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.003	;вероятность осечки при максимальном износе
misfire_condition_k			= 0.05 
condition_shot_dec 			= 0.0003 ;увеличение износа при каждом выстреле

direction                	= 0, 0, 1
fire_point		= -0.005000,0.130000,0.220000

flame_particles		= weapons\generic_weapon05
smoke_particles		= weapons\generic_shoot_00
rpm_empty_click 	= 200

shell_point		= 0.0, 0.133, 0.06
shell_dir		= 0.0, 0.0, 0.4
shell_particles	 	= weapons\generic_shells

PDM_disp_base 		= 1.0
PDM_disp_vel_factor 		= 1.1
PDM_disp_accel_factor 		= 1.1
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

;;;;;;  Для Народной солянки 2009
hit_power           = 0.54, 0.56, 0.59, 0.62
hit_impulse	        = 4
hit_type 	        = fire_wound
hit_rate	        = 1.90
fire_distance       = 65
bullet_speed		= 300
rpm                 = 200

use_aim_bullet	= true
time_to_aim	= 1.0	

silencer_hit_power       	= 0.7
silencer_hit_impulse	= 180
silencer_fire_distance   	= 75
silencer_bullet_speed	= 350

hud                      	= wpn_raging_bull_hud
normal                   	= 0, 1, 0
position                 	= -0.021, -0.09, 0.0
orientation              	= 0, 0, 0


startup_ammo             	= 90
visual                   	= weapons\Raging_Bull\wpn_rb.ogf

light_color		 = 0.6,0.5,0.3
light_range		 = 3.0
light_var_color		 = 0.05
light_var_range		 = 0.5
light_time 		 = 0.2

ph_mass		 = 1



scope_status = 0
silencer_status = 0
grenade_launcher_status = 0

zoom_enabled		= true
scope_zoom_factor	= 55

snd_draw		= weapons\fort_draw, 0.0
snd_holster		= weapons\generic_holster, 0.0
snd_shoot		= weapons\bull\fire
snd_empty		= weapons\pistol_empty, 0.0
snd_reload		= weapons\bull\reload
snd_close		= weapons\generic_close, 0.0

silencer_name  				= wpn_addon_silencer		; section name for the attachable silencer
silencer_x 					= 77						; offset in inventory icon
silencer_y 					= -17					

silencer_smoke_particles 	= weapons\generic_shoot_00
snd_silncer_shot			= weapons\w_ak74_shot1 
silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2


[wpn_raging_bull_hud]

shell_point = -0.000000,0.040000,-0.235000
fire_point    = 0.0, -0.001, -0.01

fire_bone          = wpn_body
orientation        = 0,0,0
position            = 0.148, -0.41, 0.35
visual               = weapons\Raging_Bull\wpn_rb_hud.ogf

anim_holster = holster
anim_idle = idle
anim_empty = shoot
anim_reload = reload
anim_reload_empty = reload
anim_draw = draw
anim_draw_empty = draw
anim_shoot = shoot_0
anim_shot_last = shoot_0
anim_close = holster
anim_idle_aim = aim
anim_idle_sprint	= idle_sprint

zoom_offset		= -0.145,0.045,-0.2
zoom_rotate_x		= 0.0
zoom_rotate_y		= 0.0
----------------------------------------------------------
;(c) eNdimiOn, giAdolf