[smart_terrains]
none = true

[logic]
active=camper
combat_ignore = combat_ignore

[combat_ignore]

[camper]
sniper = true
def_state_campering = threat_na
radius = 50
path_walk = esc_wawka_walk1
path_look = esc_wawka_look1
no_move = true
on_info = {+prizrak_finalzver_begin} walker1


[walker1]
path_walk = esc_wawka_walk2
path_look = esc_wawka_look2
def_state_moving1 = run
team = followers
radius = 3
on_info = {+prizrak_finalzver_have} walker2

[walker2]
path_walk = esc_wawka_walk3
path_look = esc_wawka_look3
def_state_moving1 = run
combat_ignore_cond = always