[list]
dm_intro_help_9
dm_intro_help_8
dm_intro_help_7
dm_intro_help_6
dm_intro_help_5
dm_intro_help_4
dm_intro_help_3
dm_intro_help_2
dm_intro_help_18
dm_intro_help_17
dm_intro_help_16
dm_intro_help_15
dm_intro_help_14
dm_intro_help_13
dm_intro_help_12
dm_intro_help_11
dm_intro_help_10
dm_intro_help_1
dm_intro_9
dm_intro_8
dm_intro_7
dm_intro_6
dm_intro_5
dm_intro_4
dm_intro_3
dm_intro_26
dm_intro_25
dm_intro_24
dm_intro_23
dm_intro_22
dm_intro_21
dm_intro_20
dm_intro_2
dm_intro_19
dm_intro_18
dm_intro_17
dm_intro_16
dm_intro_15
dm_intro_14
dm_intro_13
dm_intro_12
dm_intro_114
dm_intro_113
dm_intro_112
dm_intro_111
dm_intro_110
dm_intro_11
dm_intro_109
dm_intro_108
dm_intro_107
dm_intro_106
dm_intro_105
dm_intro_104
dm_intro_103
dm_intro_102
dm_intro_101
dm_intro_100
dm_intro_10
dm_intro_1
dm_intro_0
dm_intro_120
dm_intro_121
dm_intro_122
dm_intro_123
dm_help_thanks_1
dm_cool_info_9
dm_cool_info_8
dm_cool_info_70
dm_cool_info_7
dm_cool_info_69
dm_cool_info_68
dm_cool_info_67
dm_cool_info_66
dm_cool_info_65
dm_cool_info_64
dm_cool_info_63
dm_cool_info_62
dm_cool_info_61
dm_cool_info_60
dm_cool_info_6
dm_cool_info_59
dm_cool_info_58
dm_cool_info_57
dm_cool_info_56
dm_cool_info_55
dm_cool_info_54
dm_cool_info_53
dm_cool_info_52
dm_cool_info_51
dm_cool_info_50
dm_cool_info_5
dm_cool_info_49
dm_cool_info_48
dm_cool_info_47
dm_cool_info_46
dm_cool_info_45
dm_cool_info_44
dm_cool_info_43
dm_cool_info_42
dm_cool_info_41
dm_cool_info_40
dm_cool_info_4
dm_cool_info_39
dm_cool_info_38
dm_cool_info_37
dm_cool_info_36
dm_cool_info_35
dm_cool_info_34
dm_cool_info_33
dm_cool_info_32
dm_cool_info_31
dm_cool_info_30
dm_cool_info_3
dm_cool_info_29
dm_cool_info_28
dm_cool_info_27
dm_cool_info_26
dm_cool_info_25
dm_cool_info_24
dm_cool_info_23
dm_cool_info_22
dm_cool_info_21
dm_cool_info_20
dm_cool_info_2
dm_cool_info_19
dm_cool_info_18
dm_cool_info_17
dm_cool_info_16
dm_cool_info_15
dm_cool_info_14
dm_cool_info_13
dm_cool_info_12
dm_cool_info_11
dm_cool_info_100
dm_cool_info_101
dm_cool_info_102
dm_cool_info_103
dm_cool_info_104
dm_cool_info_105
dm_cool_info_10
dm_cool_info_1
dm_cool_info_0
dm_action_info_99
dm_action_info_98
dm_action_info_97
dm_action_info_96
dm_action_info_95
dm_action_info_94
dm_action_info_9
dm_action_info_86
dm_action_info_85
dm_action_info_84
dm_action_info_83
dm_action_info_82
dm_action_info_81
dm_action_info_80
dm_action_info_8
dm_action_info_79
dm_action_info_78
dm_action_info_77
dm_action_info_76
dm_action_info_75
dm_action_info_74
dm_action_info_73
dm_action_info_72
dm_action_info_71
dm_action_info_70
dm_action_info_7
dm_action_info_69
dm_action_info_68
dm_action_info_67
dm_action_info_66
dm_action_info_65
dm_action_info_64
dm_action_info_63
dm_action_info_62
dm_action_info_61
dm_action_info_60
dm_action_info_6
dm_action_info_59
dm_action_info_58
dm_action_info_57
dm_action_info_56
dm_action_info_55
dm_action_info_54
dm_action_info_53
dm_action_info_52
dm_action_info_51
dm_action_info_50
dm_action_info_5
dm_action_info_49
dm_action_info_48
dm_action_info_47
dm_action_info_46
dm_action_info_45
dm_action_info_44
dm_action_info_43
dm_action_info_42
dm_action_info_41
dm_action_info_40
dm_action_info_4
dm_action_info_39
dm_action_info_38
dm_action_info_37
dm_action_info_36
dm_action_info_35
dm_action_info_34
dm_action_info_33
dm_action_info_32
dm_action_info_31
dm_action_info_30
dm_action_info_3
dm_action_info_29
dm_action_info_28
dm_action_info_27
dm_action_info_26
dm_action_info_25
dm_action_info_24
dm_action_info_23
dm_action_info_22
dm_action_info_21
dm_action_info_20
dm_action_info_2
dm_action_info_19
dm_action_info_18
dm_action_info_17
dm_action_info_16
dm_action_info_15
dm_action_info_14
dm_action_info_13
dm_action_info_12
dm_action_info_118
dm_action_info_117
dm_action_info_116
dm_action_info_115
dm_action_info_114
dm_action_info_113
dm_action_info_112
dm_action_info_111
dm_action_info_110
dm_action_info_11
dm_action_info_109
dm_action_info_108
dm_action_info_107
dm_action_info_106
dm_action_info_105
dm_action_info_104
dm_action_info_103
dm_action_info_102
dm_action_info_101
dm_action_info_100
dm_action_info_10
dm_action_info_1
dm_action_info_0
dm_action_info_119
dm_action_info_120
dm_action_info_121
dm_action_info_122
dm_action_info_123
dm_action_info_124
dm_action_info_125
dm_action_info_126
dm_action_info_127
dm_action_info_128
dm_action_info_129
dm_action_info_130
dm_action_info_131
dm_action_info_132
dm_action_info_133
dm_action_info_134
dm_action_info_135
dm_action_info_136
dm_action_info_137
dm_action_info_138
dm_action_info_139
dm_action_info_140
dm_action_info_141
dm_action_info_142
dm_action_info_143
dm_action_info_144
dm_action_info_145
dm_action_info_146

[dm_action_info_0]
wounded = false
level = l01_escape
npc_community = stalker
category = cool_info

[dm_action_info_1]
wounded = false
level = l01_escape
npc_community = stalker
category = cool_info

[dm_action_info_10]
wounded = false
level = l03_agroprom
npc_community = stalker
category = cool_info

[dm_action_info_100]
wounded = false
category = cool_info

[dm_action_info_101]
wounded = false
level = l01_escape
npc_community = stalker
category = cool_info

[dm_action_info_102]
wounded = false
level = l01_escape
npc_community = stalker
category = cool_info

[dm_action_info_103]
wounded = false
level = l01_escape
npc_community = stalker
category = cool_info

[dm_action_info_104]
wounded = false
level = l01_escape
npc_community = green
category = cool_info

[dm_action_info_105]
wounded = false
level = l05_bar
npc_community = green
category = cool_info

[dm_action_info_106]
wounded = false
level = l02_garbage
npc_community = stalker
category = cool_info

[dm_action_info_107]
wounded = false
level = l03_agroprom
npc_community = stalker
category = cool_info

[dm_action_info_108]
wounded = false
level = l04_darkvalley
npc_community = stalker
category = cool_info

[dm_action_info_109]
wounded = false
level = l05_bar
npc_community = dolg
category = cool_info

[dm_action_info_11]
wounded = false
level = l03_agroprom
npc_community = stalker
category = cool_info

[dm_action_info_110]
wounded = false
level = l05_bar
npc_community = dolg
category = cool_info

[dm_action_info_111]
wounded = false
level = l05_bar
npc_community = green
category = cool_info

[dm_action_info_112]
wounded = false
level = l05_bar
npc_community = dolg
category = cool_info

[dm_action_info_113]
wounded = false
level = l05_bar
npc_community = green
category = cool_info

[dm_action_info_114]
wounded = false
level = l06_rostok
npc_community = stalker
category = cool_info

[dm_action_info_115]
wounded = false
level = l06_rostok
npc_community = ecolog
category = cool_info

[dm_action_info_116]
wounded = false
level = l06_rostok
npc_community = dolg
category = cool_info

[dm_action_info_117]
wounded = false
level = l06_rostok
npc_community = dolg
category = cool_info

[dm_action_info_118]
wounded = false
level = l08_yantar
npc_community = freedom
category = cool_info

[dm_action_info_12]
wounded = false
level = l03_agroprom
npc_community = stalker
category = cool_info

[dm_action_info_13]
wounded = false
level = l02_garbage
npc_community = green
category = cool_info

[dm_action_info_14]
wounded = false
level = l02_garbage
npc_community = green
category = cool_info

[dm_action_info_15]
wounded = false
level = l04_darkvalley
npc_community = stalker
category = cool_info

[dm_action_info_16]
wounded = false
level = l04_darkvalley
npc_community = dolg
category = cool_info

[dm_action_info_17]
wounded = false
level = l05_bar
npc_community = green
category = cool_info

[dm_action_info_18]
wounded = false
level = l05_bar
npc_community = stranger
category = cool_info

[dm_action_info_19]
wounded = false
level = l05_bar
npc_community = stranger
category = cool_info

[dm_action_info_2]
wounded = false
level = l01_escape
npc_community = stalker
category = cool_info

[dm_action_info_20]
wounded = false
level = l05_bar
npc_community = dolg
category = cool_info

[dm_action_info_21]
wounded = false
level = l05_bar
npc_community = stalker
category = cool_info

[dm_action_info_22]
wounded = false
level = l05_bar
npc_community = dolg
category = cool_info

[dm_action_info_23]
wounded = false
level = l05_bar
npc_community = green
category = cool_info

[dm_action_info_24]
wounded = false
level = l05_bar
npc_community = dolg
category = cool_info

[dm_action_info_25]
wounded = false
level = l05_bar
npc_community = stalker
category = cool_info

[dm_action_info_26]
wounded = false
level = l05_bar
npc_community = dolg
category = cool_info

[dm_action_info_27]
wounded = false
level = l05_bar
npc_community = stalker
category = cool_info

[dm_action_info_28]
wounded = false
level = l05_bar
npc_community = dolg
category = cool_info

[dm_action_info_29]
wounded = false
level = l05_bar
npc_community = stalker
category = cool_info

[dm_action_info_3]
wounded = false
level = l01_escape
npc_community = stalker
category = cool_info

[dm_action_info_30]
wounded = false
level = l05_bar
npc_community = dolg
category = cool_info

[dm_action_info_31]
wounded = false
level = l06_rostok
npc_community = stalker
category = cool_info

[dm_action_info_32]
wounded = false
level = l06_rostok
npc_community = dolg
category = cool_info

[dm_action_info_33]
wounded = false
level = l06_rostok
npc_community = ecolog
category = cool_info

[dm_action_info_34]
wounded = false
level = l06_rostok
npc_community = freedom
category = cool_info

[dm_action_info_35]
wounded = false
level = l06_rostok
npc_community = stalker
category = cool_info

[dm_action_info_36]
wounded = false
level = l06_rostok
npc_community = dolg
category = cool_info

[dm_action_info_37]
wounded = false
level = l06_rostok
npc_community = ecolog
category = cool_info

[dm_action_info_38]
wounded = false
level = l06_rostok
npc_community = freedom
category = cool_info

[dm_action_info_39]
wounded = false
level = l06_rostok
npc_community = stalker
category = cool_info

[dm_action_info_4]
wounded = false
level = l01_escape
npc_community = stalker
category = cool_info

[dm_action_info_40]
wounded = false
level = l06_rostok
npc_community = dolg
category = cool_info

[dm_action_info_41]
wounded = false
level = l06_rostok
npc_community = ecolog
category = cool_info

[dm_action_info_42]
wounded = false
level = l06_rostok
npc_community = freedom
category = cool_info

[dm_action_info_43]
wounded = false
level = l06_bar
npc_community = green
category = cool_info

[dm_action_info_44]
wounded = false
level = l06_rostok
npc_community = dolg
category = cool_info

[dm_action_info_45]
wounded = false
level = l06_rostok
npc_community = ecolog
category = cool_info

[dm_action_info_46]
wounded = false
level = l06_rostok
npc_community = freedom
category = cool_info

[dm_action_info_47]
wounded = false
level = l08_yantar
npc_community = stalker
category = cool_info

[dm_action_info_48]
wounded = false
level = l08_yantar
npc_community = dolg
category = cool_info

[dm_action_info_49]
wounded = false
level = l08_yantar
npc_community = ecolog
category = cool_info

[dm_action_info_5]
wounded = false
level = l02_garbage
npc_community = stalker
category = cool_info

[dm_action_info_50]
wounded = false
level = l08_yantar
npc_community = freedom
category = cool_info

[dm_action_info_51]
wounded = false
level = l08_yantar
npc_community = stalker
category = cool_info

[dm_action_info_52]
wounded = false
level = l08_yantar
npc_community = dolg
category = cool_info

[dm_action_info_53]
wounded = false
level = l08_yantar
npc_community = ecolog
category = cool_info

[dm_action_info_54]
wounded = false
level = l08_yantar
npc_community = freedom
category = cool_info

[dm_action_info_55]
wounded = false
level = l08_yantar
npc_community = stalker
category = cool_info

[dm_action_info_56]
wounded = false
level = l08_yantar
npc_community = dolg
category = cool_info

[dm_action_info_57]
wounded = false
level = l08_yantar
npc_community = ecolog
category = cool_info

[dm_action_info_58]
wounded = false
level = l08_yantar
npc_community = freedom
category = cool_info

[dm_action_info_59]
wounded = false
level = l08_yantar
npc_community = stalker
category = cool_info

[dm_action_info_6]
wounded = false
level = l02_garbage
npc_community = dolg
category = cool_info

[dm_action_info_60]
wounded = false
level = l08_yantar
npc_community = dolg
category = cool_info

[dm_action_info_61]
wounded = false
level = l08_yantar
npc_community = ecolog
category = cool_info

[dm_action_info_62]
wounded = false
level = l08_yantar
npc_community = freedom
category = cool_info

[dm_action_info_63]
wounded = false
level = l07_military
npc_community = stalker
category = cool_info

[dm_action_info_64]
wounded = false
level = l07_military
npc_community = dolg
category = cool_info

[dm_action_info_65]
wounded = false
level = l07_military
npc_community = freedom
category = cool_info

[dm_action_info_66]
wounded = false
level = l07_military
npc_community = stalker
category = cool_info

[dm_action_info_67]
wounded = false
level = l07_military
npc_community = dolg
category = cool_info

[dm_action_info_68]
wounded = false
level = l07_military
npc_community = freedom
category = cool_info

[dm_action_info_69]
wounded = false
level = l07_military
npc_community = stalker
category = cool_info

[dm_action_info_7]
wounded = false
level = l02_garbage
npc_community = stalker
category = cool_info

[dm_action_info_70]
wounded = false
level = l07_military
npc_community = dolg
category = cool_info

[dm_action_info_71]
wounded = false
level = l07_military
npc_community = freedom
category = cool_info

[dm_action_info_72]
wounded = false
level = l10_radar
npc_community = stalker
category = cool_info

[dm_action_info_73]
wounded = false
level = l10_radar
npc_community = dolg
category = cool_info

[dm_action_info_74]
wounded = false
level = l10_radar
npc_community = freedom
category = cool_info

[dm_action_info_75]
wounded = false
level = l10_radar
npc_community = stalker
category = cool_info

[dm_action_info_76]
wounded = false
level = l10_radar
npc_community = dolg
category = cool_info

[dm_action_info_77]
wounded = false
level = l10_radar
npc_community = freedom
category = cool_info

[dm_action_info_78]
wounded = false
level = l10_radar
npc_community = stalker
category = cool_info

[dm_action_info_79]
wounded = false
level = l10_radar
npc_community = dolg
category = cool_info

[dm_action_info_8]
wounded = false
level = l02_garbage
npc_community = stalker
category = cool_info

[dm_action_info_80]
wounded = false
level = l10_radar
npc_community = freedom
category = cool_info

[dm_action_info_81]
wounded = false
level = l10_radar
npc_community = stalker
category = cool_info

[dm_action_info_82]
wounded = false
level = l10_radar
npc_community = dolg
category = cool_info

[dm_action_info_83]
wounded = false
level = l10_radar
npc_community = freedom
category = cool_info

[dm_action_info_84]
wounded = false
level = l11_pripyat
npc_community = stalker
category = cool_info

[dm_action_info_85]
wounded = false
level = l11_pripyat
npc_community = dolg
category = cool_info

[dm_action_info_86]
wounded = false
level = l11_pripyat
npc_community = freedom
category = cool_info

[dm_action_info_9]
wounded = false
level = l02_garbage
npc_community = stalker
category = cool_info

[dm_action_info_94]
wounded = false
level = l11_pripyat
npc_community = stalker
category = cool_info

[dm_action_info_95]
wounded = false
level = l11_pripyat
npc_community = dolg
category = cool_info

[dm_action_info_96]
wounded = false
level = l11_pripyat
npc_community = freedom
category = cool_info

[dm_action_info_97]
wounded = false
level = l11_pripyat
npc_community = stalker
category = cool_info

[dm_action_info_98]
wounded = false
level = l11_pripyat
npc_community = dolg
category = cool_info

[dm_action_info_99]
wounded = false
level = l11_pripyat
npc_community = freedom
category = cool_info

[dm_action_info_119]
wounded = false
level = l01_escape
npc_community = green
category = cool_info

[dm_action_info_120]
wounded = false
level = l01_escape
npc_community = green
category = cool_info

[dm_action_info_121]
wounded = false
level = l01_escape
npc_community = green
category = cool_info

[dm_action_info_122]
wounded = false
level = l05_bar
npc_community = green
category = cool_info

[dm_action_info_123]
wounded = false
level = l06_rostok
npc_community = green
category = cool_info

[dm_action_info_124]
wounded = false
level = l06_rostok
npc_community = green
category = cool_info

[dm_action_info_125]
wounded = false
level = l06_rostok
npc_community = green
category = cool_info

[dm_action_info_126]
wounded = false
level = l06_rostok
npc_community = green
category = cool_info

[dm_action_info_127]
wounded = false
level = l06_rostok
npc_community = green
category = cool_info

[dm_action_info_128]
wounded = false
level = marsh
npc_community = nebo
category = cool_info

[dm_action_info_129]
wounded = false
level = marsh
npc_community = nebo
category = cool_info

[dm_action_info_130]
wounded = false
level = marsh
npc_community = nebo
category = cool_info

[dm_action_info_131]
wounded = false
level = marsh
npc_community = nebo
category = cool_info

[dm_action_info_132]
wounded = false
level = marsh
npc_community = nebo
category = cool_info

[dm_action_info_133]
wounded = false
level = marsh
npc_community = nebo
category = cool_info

[dm_action_info_134]
wounded = false
level = marsh
npc_community = nebo
category = cool_info

[dm_action_info_135]
wounded = false
level = marsh
npc_community = nebo
category = cool_info

[dm_action_info_136]
wounded = false
level = marsh
npc_community = nebo
category = cool_info

[dm_action_info_137]
wounded = false
level = red_forest, limansk, marsh
npc_community = nebo, green, stalker, freedom
category = cool_info

[dm_action_info_138]
wounded = false
level = red_forest, limansk, marsh
npc_community = nebo, green, stalker, freedom
category = cool_info

[dm_action_info_139]
wounded = false
level = red_forest, limansk, marsh
npc_community = nebo, green, stalker, freedom
category = cool_info

[dm_action_info_140]
wounded = false
level = red_forest, limansk, marsh
npc_community = nebo, green, stalker, freedom
category = cool_info

[dm_action_info_141]
wounded = false
level = red_forest, limansk, marsh
npc_community = nebo, green, stalker
category = cool_info

[dm_action_info_142]
wounded = false
level = red_forest, limansk, marsh
npc_community = nebo, green, stalker
category = cool_info

[dm_action_info_143]
wounded = false
level = red_forest, limansk, marsh
npc_community = nebo, green, stalker
category = cool_info

[dm_action_info_144]
wounded = false
level = limansk
npc_community = freedom, stalker
category = cool_info

[dm_action_info_145]
wounded = false
level = limansk
npc_community = freedom, stalker
category = cool_info

[dm_action_info_146]
wounded = false
level = limansk
npc_community = freedom, stalker
category = cool_info

[dm_cool_info_0]
wounded = false
level = l01_escape
npc_community = stalker
category = cool_info

[dm_cool_info_1]
wounded = false
level = l01_escape
npc_community = stalker
category = cool_info

[dm_cool_info_10]
wounded = false
level = l04_darkvalley
npc_community = stalker
category = cool_info

[dm_cool_info_101]
wounded = false
level = marsh
npc_community = nebo
category = cool_info

[dm_cool_info_102]
wounded = false
level = marsh
npc_community = nebo
category = cool_info

[dm_cool_info_103]
wounded = false
level = marsh
npc_community = nebo
category = cool_info

[dm_cool_info_104]
wounded = false
level = marsh
npc_community = nebo
category = cool_info

[dm_cool_info_105]
wounded = false
level = marsh
npc_community = nebo
category = cool_info
[dm_cool_info_100]
wounded = false
category = cool_info

[dm_cool_info_11]
wounded = false
level = l04_darkvalley
npc_community = dolg
category = cool_info

[dm_cool_info_12]
wounded = false
level = l06_rostok
npc_community = green
category = cool_info

[dm_cool_info_13]
wounded = false
level = l05_bar
npc_community = dolg
category = cool_info

[dm_cool_info_14]
wounded = false
level = l05_bar
npc_community = stalker
category = cool_info

[dm_cool_info_15]
wounded = false
level = l05_bar
npc_community = dolg
category = cool_info

[dm_cool_info_16]
wounded = false
level = l05_bar
npc_community = stalker
category = cool_info

[dm_cool_info_17]
wounded = false
level = l05_bar
npc_community = stalker
category = cool_info

[dm_cool_info_18]
wounded = false
level = l05_bar
npc_community = stalker
category = cool_info

[dm_cool_info_19]
wounded = false
level = l05_bar
npc_community = dolg
category = cool_info

[dm_cool_info_2]
wounded = false
level = l01_escape
npc_community = stalker
category = cool_info

[dm_cool_info_20]
wounded = false
level = l05_bar
npc_community = stalker
category = cool_info

[dm_cool_info_21]
wounded = false
level = l08_yantar
npc_community = stalker
category = cool_info

[dm_cool_info_22]
wounded = false
level = l08_yantar
npc_community = dolg
category = cool_info

[dm_cool_info_23]
wounded = false
level = l08_yantar
npc_community = ecolog
category = cool_info

[dm_cool_info_24]
wounded = false
level = l08_yantar
npc_community = freedom
category = cool_info

[dm_cool_info_25]
wounded = false
level = l08_yantar
npc_community = stalker
category = cool_info

[dm_cool_info_26]
wounded = false
level = l08_yantar
npc_community = dolg
category = cool_info

[dm_cool_info_27]
wounded = false
level = l08_yantar
npc_community = freedom
category = cool_info

[dm_cool_info_28]
wounded = false
level = l08_yantar
npc_community = stalker
category = cool_info

[dm_cool_info_29]
wounded = false
level = l08_yantar
npc_community = dolg
category = cool_info

[dm_cool_info_3]
wounded = false
level = l02_garbage
npc_community = stalker
category = cool_info

[dm_cool_info_30]
wounded = false
level = l08_yantar
npc_community = ecolog
category = cool_info

[dm_cool_info_31]
wounded = false
level = l08_yantar
npc_community = freedom
category = cool_info

[dm_cool_info_32]
wounded = false
level = l07_military
npc_community = stalker
category = cool_info

[dm_cool_info_33]
wounded = false
level = l07_military
npc_community = dolg
category = cool_info

[dm_cool_info_34]
wounded = false
level = l07_military
npc_community = freedom
category = cool_info

[dm_cool_info_35]
wounded = false
level = l07_military
npc_community = stalker
category = cool_info

[dm_cool_info_36]
wounded = false
level = l07_military
npc_community = dolg
category = cool_info

[dm_cool_info_37]
wounded = false
level = l07_military
npc_community = freedom
category = cool_info

[dm_cool_info_38]
wounded = false
level = l07_military
npc_community = stalker
category = cool_info

[dm_cool_info_39]
wounded = false
level = l07_military
npc_community = dolg
category = cool_info

[dm_cool_info_4]
wounded = false
level = l02_garbage
npc_community = stalker
category = cool_info

[dm_cool_info_40]
wounded = false
level = l07_military
npc_community = freedom
category = cool_info

[dm_cool_info_41]
wounded = false
level = l10_radar
npc_community = stalker
category = cool_info

[dm_cool_info_42]
wounded = false
level = l10_radar
npc_community = dolg
category = cool_info

[dm_cool_info_43]
wounded = false
level = l10_radar
npc_community = freedom
category = cool_info

[dm_cool_info_44]
wounded = false
level = l10_radar
npc_community = stalker
category = cool_info

[dm_cool_info_45]
wounded = false
level = l10_radar
npc_community = dolg
category = cool_info

[dm_cool_info_46]
wounded = false
level = l10_radar
npc_community = freedom
category = cool_info

[dm_cool_info_47]
wounded = false
level = l10_radar
npc_community = stalker
category = cool_info

[dm_cool_info_48]
wounded = false
level = l10_radar
npc_community = dolg
category = cool_info

[dm_cool_info_49]
wounded = false
level = l10_radar
npc_community = freedom
category = cool_info

[dm_cool_info_5]
wounded = false
level = l02_garbage
npc_community = stalker
category = cool_info

[dm_cool_info_50]
wounded = false
level = l11_pripyat
npc_community = stalker
category = cool_info

[dm_cool_info_51]
wounded = false
level = l11_pripyat
npc_community = dolg
category = cool_info

[dm_cool_info_52]
wounded = false
level = l11_pripyat
npc_community = freedom
category = cool_info

[dm_cool_info_53]
wounded = false
level = l11_pripyat
npc_community = stalker
category = cool_info

[dm_cool_info_54]
wounded = false
level = l11_pripyat
npc_community = freedom
category = cool_info

[dm_cool_info_55]
wounded = false
level = l11_pripyat
npc_community = stalker
category = cool_info

[dm_cool_info_56]
wounded = false
level = l11_pripyat
npc_community = dolg
category = cool_info

[dm_cool_info_57]
wounded = false
level = l11_pripyat
npc_community = freedom
category = cool_info

[dm_cool_info_58]
wounded = false
level = l01_escape
npc_community = stalker
category = cool_info

[dm_cool_info_59]
wounded = false
level = l01_escape
npc_community = stalker
category = cool_info

[dm_cool_info_6]
wounded = false
level = l03_agroprom
npc_community = stalker
category = cool_info

[dm_cool_info_60]
wounded = false
level = l01_escape
npc_community = stalker
category = cool_info

[dm_cool_info_61]
wounded = false
level = l04_darkvalley
npc_community = stalker
category = cool_info

[dm_cool_info_62]
wounded = false
level = l01_escape
npc_community = stalker
category = cool_info

[dm_cool_info_63]
wounded = false
level = l05_bar
npc_community = dolg
category = cool_info

[dm_cool_info_64]
wounded = false
level = l05_bar
npc_community = stalker
category = cool_info

[dm_cool_info_65]
wounded = false
level = l05_bar
npc_community = dolg
category = cool_info

[dm_cool_info_66]
wounded = false
level = l08_yantar
npc_community = stalker
category = cool_info

[dm_cool_info_67]
wounded = false
level = l07_military
npc_community = freedom
category = cool_info

[dm_cool_info_68]
wounded = false
level = l05_bar
npc_community = stalker
category = cool_info

[dm_cool_info_69]
wounded = false
level = l02_garbage
npc_community = stalker
category = cool_info

[dm_cool_info_7]
wounded = false
level = l03_agroprom
npc_community = stalker
category = cool_info

[dm_cool_info_70]
wounded = false
level = l04_darkvalley
npc_community = stalker
category = cool_info

[dm_cool_info_8]
wounded = false
level = l04_darkvalley
npc_community = stalker
category = cool_info

[dm_cool_info_9]
wounded = false
level = l04_darkvalley
npc_community = dolg
category = cool_info

[dm_help_thanks_1]
wounded = true
category = help_thanks

[dm_intro_0]
wounded = false
level = l01_escape
npc_community = stalker
category = intro

[dm_intro_1]
wounded = false
level = l01_escape
npc_community = stalker
category = intro

[dm_intro_10]
wounded = false
level = l05_bar
npc_community = stalker
category = intro

[dm_intro_100]
wounded = false
category = intro

[dm_intro_101]
wounded = false
npc_community = ecolog
category = intro

[dm_intro_102]
wounded = false
npc_community = dolg
category = intro

[dm_intro_103]
wounded = false
npc_community = freedom
category = intro

[dm_intro_104]
wounded = false
npc_community = stalker
category = intro

[dm_intro_105]
wounded = false
npc_community = stalker
category = intro

[dm_intro_106]
wounded = false
npc_community = ecolog
category = intro

[dm_intro_107]
wounded = false
npc_community = ecolog
category = intro

[dm_intro_108]
wounded = false
npc_community = dolg
category = intro

[dm_intro_109]
wounded = false
npc_community = dolg
category = intro

[dm_intro_11]
wounded = false
level = l05_bar
npc_community = dolg
category = intro

[dm_intro_110]
wounded = false
npc_community = dolg
category = intro

[dm_intro_111]
wounded = false
npc_community = stalker
category = intro

[dm_intro_112]
wounded = false
npc_community = freedom
category = intro

[dm_intro_113]
wounded = false
npc_community = freedom
category = intro

[dm_intro_114]
wounded = false
npc_community = freedom
category = intro

[dm_intro_12]
wounded = false
level = l05_bar
npc_community = stalker
category = intro

[dm_intro_13]
wounded = false
level = l05_bar
npc_community = dolg
category = intro

[dm_intro_14]
wounded = false
level = l08_yantar
npc_community = stalker
category = intro

[dm_intro_15]
wounded = false
level = l08_yantar
npc_community = dolg
category = intro

[dm_intro_16]
wounded = false
level = l08_yantar
npc_community = ecolog
category = intro

[dm_intro_17]
wounded = false
level = l08_yantar
npc_community = freedom
category = intro

[dm_intro_18]
wounded = false
level = l07_military
npc_community = stalker
category = intro

[dm_intro_19]
wounded = false
level = l07_military
npc_community = dolg
category = intro

[dm_intro_2]
wounded = false
level = l01_escape
npc_community = stalker
category = intro

[dm_intro_20]
wounded = false
level = l07_military
npc_community = freedom
category = intro

[dm_intro_21]
wounded = false
level = l10_radar
npc_community = stalker
category = intro

[dm_intro_22]
wounded = false
level = l10_radar
npc_community = dolg
category = intro

[dm_intro_23]
wounded = false
level = l10_radar
npc_community = freedom
category = intro

[dm_intro_24]
wounded = false
level = l11_pripyat
npc_community = stalker
category = intro

[dm_intro_25]
wounded = false
level = l11_pripyat
npc_community = dolg
category = intro

[dm_intro_26]
wounded = false
level = l11_pripyat
npc_community = freedom
category = intro

[dm_intro_3]
wounded = false
level = l01_escape
npc_community = stalker
category = intro

[dm_intro_4]
wounded = false
level = l01_escape
npc_community = stalker
category = intro

[dm_intro_5]
wounded = false
level = l02_garbage
npc_community = stalker
category = intro

[dm_intro_6]
wounded = false
level = l02_garbage
npc_community = dolg
category = intro

[dm_intro_7]
wounded = false
level = l03_agroprom
npc_community = stalker
category = intro

[dm_intro_8]
wounded = false
level = l04_darkvalley
npc_community = stalker
category = intro

[dm_intro_9]
wounded = false
level = l04_darkvalley
npc_community = dolg
category = intro

[dm_intro_120]
wounded = false
level = marsh
npc_community = nebo
category = intro

[dm_intro_121]
wounded = false
level = marsh
npc_community = nebo
category = intro

[dm_intro_122]
wounded = false
level = marsh
npc_community = nebo
category = intro

[dm_intro_123]
wounded = false
level = marsh
npc_community = stalker
category = intro

[dm_intro_help_1]
wounded = true
npc_community = stalker
category = intro

[dm_intro_help_10]
wounded = true
npc_community = green
category = intro

[dm_intro_help_11]
wounded = true
npc_community = nebo
category = intro

[dm_intro_help_12]
wounded = true
npc_community = ecolog
category = intro

[dm_intro_help_13]
wounded = true
npc_community = bandit
category = intro

[dm_intro_help_14]
wounded = true
npc_community = killer
category = intro

[dm_intro_help_15]
wounded = true
npc_community = military
category = intro

[dm_intro_help_16]
wounded = true
npc_community = monolith
category = intro

[dm_intro_help_17]
wounded = true
npc_community = zombied
category = intro

[dm_intro_help_18]
wounded = true
npc_community = arena_enemy
category = intro

[dm_intro_help_2]
wounded = true
npc_community = dolg
category = intro

[dm_intro_help_3]
wounded = true
npc_community = nebo
category = intro

[dm_intro_help_4]
wounded = true
npc_community = dolg
category = intro

[dm_intro_help_5]
wounded = true
npc_community = stalker
category = intro

[dm_intro_help_6]
wounded = true
npc_community = stalker
category = intro

[dm_intro_help_7]
wounded = true
npc_community = freedom
category = intro

[dm_intro_help_8]
wounded = true
npc_community = green
category = intro

[dm_intro_help_9]
wounded = true
npc_community = freedom
category = intro
