[smart_terrains]
none = true

[logic]
active=walker
combat_ignore = combat_ignore
danger = danger_ignore

[walker]
path_walk = mono_agro3_walk
path_look = mono_agro3_look
def_state_standing = hide
combat_ignore_cond = {=check_fighting(14006,14007)}
on_info = {+kot_agro_mono_zone2} walker2

[walker2]
path_walk = mono_agro3_walk
path_look = mono_agro3_look
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault

[danger_ignore]
ignore_distance = 0


