
[antizombie]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "food and drugs\antirad"
$prefetch 		= 32
class			= II_ANTIR
cform           = skeleton
visual          = equipments\item_antirak.ogf
description		= enc_equipment_medi_antizombie

inv_name			= antizombie
inv_name_short		= antizombie
inv_weight			= 0.1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 40
inv_grid_y			= 24
cost				= 30000

; eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = 1
eat_alcohol = 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

[old_doc]:ammo_base
GroupControlSection = spawn_group
discovery_dependency = 
$spawn      = "devices\old_doc" ; option for Level Editor
class     = AMMO
cform                   = skeleton
visual                  = amk\item_zapiska.ogf
description       = 
$prefetch     = 64

radius         = 1
cost           = 10

inv_name          = "Старый документ"
inv_name_short    = "Старый документ"
description			= "Старый пожелтевший документ. Формулы, записи на непонятном языке... По виду - бред сумасшедшего..."
 
inv_weight    = 0.01

inv_grid_width    = 2
inv_grid_height   = 1
inv_grid_x      = 6
inv_grid_y      = 19

box_size=1

k_dist      = 1
k_disp      = 3
k_hit     = 1.4
k_impulse   = 1.2
k_pierce    = 1.35
impair      = 1.15
buck_shot   = 1
tracer      = off
wm_size         = 0.05

[old_doc_2]:ammo_base
GroupControlSection = spawn_group
discovery_dependency = 
$spawn      = "devices\old_doc" ; option for Level Editor
class     = AMMO
cform                   = skeleton
visual                  = amk\item_zapiska.ogf
description       = 
$prefetch     = 64

radius         = 1
cost           = 10

inv_name          = "Старый документ 2"
inv_name_short    = "Старый документ 2"
description			= "Старый документ. По виду - очень похож не предыдущий..."
 
inv_weight    = 0.01

inv_grid_width    = 2
inv_grid_height   = 1
inv_grid_x      = 6
inv_grid_y      = 19

box_size=1

k_dist      = 1
k_disp      = 3
k_hit     = 1.4
k_impulse   = 1.2
k_pierce    = 1.35
impair      = 1.15
buck_shot   = 1
tracer      = off
wm_size         = 0.05

[old_doc_3_1]:ammo_base
GroupControlSection = spawn_group
discovery_dependency = 
$spawn      = "devices\old_doc" ; option for Level Editor
class     = AMMO
cform                   = skeleton
visual                  = amk\item_zapiska.ogf
description       = 
$prefetch     = 64

radius         = 1
cost           = 10

inv_name          = "Старый документ 3, часть 1"
inv_name_short    = "Старый документ 3, часть 1" 
description			= "Первая часть какого-то документа со схемами"

inv_weight    = 0.01

inv_grid_width    = 2
inv_grid_height   = 1
inv_grid_x      = 6
inv_grid_y      = 19

box_size=1

k_dist      = 1
k_disp      = 3
k_hit     = 1.4
k_impulse   = 1.2
k_pierce    = 1.35
impair      = 1.15
buck_shot   = 1
tracer      = off
wm_size         = 0.05

[old_doc_3_2]:ammo_base
GroupControlSection = spawn_group
discovery_dependency = 
$spawn      = "devices\old_doc" ; option for Level Editor
class     = AMMO
cform                   = skeleton
visual                  = amk\item_zapiska.ogf
description       = 
$prefetch     = 64

radius         =1
cost           = 10

inv_name          = "Старый документ 3, часть 2"
inv_name_short    = "Старый документ 3, часть 2" 
description			= "Вторая часть какого-то документа со схемами"

inv_weight    = 0.01

inv_grid_width    = 2
inv_grid_height   = 1
inv_grid_x      = 6
inv_grid_y      = 19

box_size=1

k_dist      = 1
k_disp      = 3
k_hit     = 1.4
k_impulse   = 1.2
k_pierce    = 1.35
impair      = 1.15
buck_shot   = 1
tracer      = off
wm_size         = 0.05

[old_doc_3_3]:ammo_base
GroupControlSection = spawn_group
discovery_dependency = 
$spawn      = "devices\old_doc" ; option for Level Editor
class     = AMMO
cform                   = skeleton
visual                  = amk\item_zapiska.ogf
description       = 
$prefetch     = 64

radius         = 1
cost           = 10

inv_name          = "Старый документ 3, часть 3"
inv_name_short    = "Старый документ 3, часть 3" 
description			= "Третья часть документа со схемами"

inv_weight    = 0.01

inv_grid_width    = 2
inv_grid_height   = 1
inv_grid_x      = 6
inv_grid_y      = 19

box_size=1

k_dist      = 1
k_disp      = 3
k_hit     = 1.4
k_impulse   = 1.2
k_pierce    = 1.35
impair      = 1.15
buck_shot   = 1
tracer      = off
wm_size         = 0.05

[old_doc_3_4]:ammo_base
GroupControlSection = spawn_group
discovery_dependency = 
$spawn      = "devices\old_doc" ; option for Level Editor
class     = AMMO
cform                   = skeleton
visual                  = amk\item_zapiska.ogf
description       = 
$prefetch     = 64

radius         = 1
cost           = 10

inv_name          = "Старый документ 3, часть 4"
inv_name_short    = "Старый документ 3, часть 4"
description			= "Последняя, 4 часть документа со схемами"
 
inv_weight    = 0.01

inv_grid_width    = 2
inv_grid_height   = 1
inv_grid_x      = 6
inv_grid_y      = 19

box_size=1

k_dist      = 1
k_disp      = 3
k_hit     = 1.4
k_impulse   = 1.2
k_pierce    = 1.35
impair      = 1.15
buck_shot   = 1
tracer      = off
wm_size         = 0.05


[old_doc_4]:ammo_base
GroupControlSection = spawn_group
discovery_dependency = 
$spawn      = "devices\old_doc_4" ; option for Level Editor
class     = AMMO
cform                   = skeleton
visual                  = amk\item_zapiska.ogf
description       = 
$prefetch     = 64

radius         = 1
cost           = 10

inv_name          = "Старый документ 4"
inv_name_short    = "Старый документ 4" 
description			= "Ещё один затёртый документ. Они все похожи - пойди разберись, что к чему"

inv_weight    = 0.01

inv_grid_width    = 2
inv_grid_height   = 1
inv_grid_x      = 6
inv_grid_y      = 19

box_size=1

k_dist      = 1
k_disp      = 3
k_hit     = 1.4
k_impulse   = 1.2
k_pierce    = 1.35
impair      = 1.15
buck_shot   = 1
tracer      = off
wm_size         = 0.05

[pda_info]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "devices\pda_info"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= equipments\item_pda.ogf
description			= "Типичный ПДА, каких в Зоне много. К тому же - нерабочий и побитый. Видно, что бывший хозяин был с ним не очень бережлив"
radius				= 50;0 ;75
slot				= 7

inv_name			= "Сломанный ПДА"
inv_name_short		= "Сломанный ПДА"
inv_weight			= 0.3	;0.2

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 13
cost				= 20
attach_angle_offset		= 3.080506,-1.493053,-1.202040   ;устанавливается в радианах Angle*PI/180
attach_position_offset	= 0.080000,0.021273,0.100000
attach_bone_name		= bip01_r_hand
auto_attach				= false


; не используется
[doc_3]:ammo_base
GroupControlSection = spawn_group
discovery_dependency = 
$spawn      = "devices\old_doc" ; option for Level Editor
class     = AMMO
cform                   = skeleton
visual                  = amk\item_zapiska.ogf
description       = 
$prefetch     = 64

radius=1
cost           = 100

inv_name    = Часть_1.Тех.Часть
inv_name_short    = Часть_1.Тех.Часть 
inv_weight    = 1

inv_grid_width    = 2
inv_grid_height   = 1
inv_grid_x      = 6
inv_grid_y      = 19

box_size=1

k_dist      = 1
k_disp      = 3
k_hit     = 1.4
k_impulse   = 1.2
k_pierce    = 1.35
impair      = 1.15
buck_shot   = 1
tracer      = off
wm_size         = 0.05


; не используется
[doc_4]:ammo_base
GroupControlSection = spawn_group
discovery_dependency = 
$spawn      = "devices\old_doc" ; option for Level Editor
class     = AMMO
cform                   = skeleton
visual                  = amk\item_zapiska.ogf
description       = 
$prefetch     = 64

radius=1
cost           = 100

inv_name    = Часть_2.Мех.Часть
inv_name_short    = Часть_2.Мех.Часть
inv_weight    = 1

inv_grid_width    = 2
inv_grid_height   = 1
inv_grid_x      = 6
inv_grid_y      = 19

box_size=1

k_dist      = 1
k_disp      = 3
k_hit     = 1.4
k_impulse   = 1.2
k_pierce    = 1.35
impair      = 1.15
buck_shot   = 1
tracer      = off
wm_size         = 0.05



; не используется
[doc_2]:ammo_base
GroupControlSection = spawn_group
discovery_dependency = 
$spawn      = "devices\old_doc_4" ; option for Level Editor
class     = AMMO
cform                   = skeleton
visual                  = amk\item_zapiska.ogf
description       = 
$prefetch     = 64

radius=1
cost           = 100

inv_name    = Часть_3.Теорет.Часть
inv_name_short    = Часть_3.Теорет.Часть
inv_weight    = 1

inv_grid_width    = 2
inv_grid_height   = 1
inv_grid_x      = 6
inv_grid_y      = 19

box_size=1

k_dist      = 1
k_disp      = 3
k_hit     = 1.4
k_impulse   = 1.2
k_pierce    = 1.35
impair      = 1.15
buck_shot   = 1
tracer      = off
wm_size         = 0.05


[doc_1]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "food and drugs\antirad"
$prefetch 		= 32
class			= II_ANTIR
cform           = skeleton
visual                  = equipments\upgrade_power.ogf
description		= enc_doc

inv_name			= "Система для активации модулей"
inv_name_short		= "Система для активации модулей"
inv_weight			= 0.1
quest_item			= true

inv_grid_width    = 1
inv_grid_height   = 1
inv_grid_x      = 28
inv_grid_y      = 21
cost				= 30

; eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = 1
eat_alcohol = 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud



[hand_teleporter]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "food and drugs\antirad"
$prefetch 		= 32
class			= II_ANTIR	;II_ATTCH
cform           = skeleton
visual          = equipments\item_datchik3.ogf
description		= item_umn_tel
quest_item			= false

inv_name			= "Ручной телепортатор"
inv_name_short		= "Ручной телепортатор"
inv_weight			= 0.1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 26
inv_grid_y			= 21
cost				= 50

; eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = 1
eat_alcohol = 0.3

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

[hand_teleporter_fake]:hand_teleporter

[hand_teleporter_arhara]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "food and drugs\antirad"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_datchik3.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= item_umn_tel_1

inv_name			= "Неисправный Ручной телепортатор"
inv_name_short		= "Неисправный Ручной телепортатор"
inv_weight			= 0.03
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 26
inv_grid_y			= 21
cost				= 10





; не используется
[doc_5]:ammo_base
GroupControlSection = spawn_group
discovery_dependency = 
$spawn      = "devices\old_doc" ; option for Level Editor
class     = AMMO
cform                   = skeleton
visual                  = amk\item_zapiska.ogf
description       = 
$prefetch     = 64

radius=1
cost           = 100

inv_name    = Прог.Обеспечение.Часть1
inv_name_short    = Прог.Обеспечение.Часть1
inv_weight    = 1

inv_grid_width    = 2
inv_grid_height   = 1
inv_grid_x      = 6
inv_grid_y      = 19

box_size=1

k_dist      = 1
k_disp      = 3
k_hit     = 1.4
k_impulse   = 1.2
k_pierce    = 1.35
impair      = 1.15
buck_shot   = 1
tracer      = off
wm_size         = 0.05


; не используется
[doc_6]:ammo_base
GroupControlSection = spawn_group
discovery_dependency = 
$spawn      = "devices\old_doc" ; option for Level Editor
class     = AMMO
cform                   = skeleton
visual                  = amk\item_zapiska.ogf
description       = 
$prefetch     = 64

radius=1
cost           = 100

inv_name    = Прог.Обеспечение.Часть2
inv_name_short    = Прог.Обеспечение.Часть2
inv_weight    = 1

inv_grid_width    = 2
inv_grid_height   = 1
inv_grid_x      = 6
inv_grid_y      = 19

box_size=1

k_dist      = 1
k_disp      = 3
k_hit     = 1.4
k_impulse   = 1.2
k_pierce    = 1.35
impair      = 1.15
buck_shot   = 1
tracer      = off
wm_size         = 0.05


; не используется
[doc_7]:ammo_base
GroupControlSection = spawn_group
discovery_dependency = 
$spawn      = "devices\old_doc_4" ; option for Level Editor
class     = AMMO
cform                   = skeleton
visual                  = amk\item_zapiska.ogf
description       = 
$prefetch     = 64

radius=1
cost           = 100

inv_name    = Прог.Обеспечение.Часть3
inv_name_short    = Прог.Обеспечение.Часть3
inv_weight    = 1

inv_grid_width    = 2
inv_grid_height   = 1
inv_grid_x      = 6
inv_grid_y      = 19

box_size=1

k_dist      = 1
k_disp      = 3
k_hit     = 1.4
k_impulse   = 1.2
k_pierce    = 1.35
impair      = 1.15
buck_shot   = 1
tracer      = off
wm_size         = 0.05


[doc_8]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "food and drugs\antirad"
$prefetch 		= 32
class			= II_ANTIR
cform           = skeleton
visual                  = equipments\upgrade_health.ogf
description		= new_apgreider_1

inv_name			= "Блок апгрейдера 1"
inv_name_short		= "Блок апгрейдера 1"
inv_weight			= 0.1
quest_item			= true

inv_grid_width    = 1
inv_grid_height   = 1
inv_grid_x      = 29
inv_grid_y      = 21
cost				= 30

; eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = 1
eat_alcohol = 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[acumm]:ammo_base
GroupControlSection = spawn_group
discovery_dependency = 
$spawn      = "devices\old_doc" ; option for Level Editor
class     = AMMO
cform                   = skeleton
visual                  = equipments\item_rakdage.ogf
description       = akku_anomal
$prefetch     = 64

radius         = 1
cost           = 500

inv_name          = Аккумулятор
inv_name_short    = Аккумулятор 
inv_weight    = 0.01

inv_grid_width    = 1
inv_grid_height   = 1
inv_grid_x      = 27
inv_grid_y      = 21

box_size=1

k_dist      = 1
k_disp      = 3
k_hit     = 1.4
k_impulse   = 1.2
k_pierce    = 1.35
impair      = 1.15
buck_shot   = 1
tracer      = off
wm_size         = 0.05


[doc_10]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "food and drugs\antirad"
$prefetch 		= 32
class			= II_ANTIR
cform           = skeleton
visual                  = equipments\upgrade_kevlar1.ogf
description		= new_apgreider_2

inv_name			= "Блок апгрейдера 2"
inv_name_short		= "Блок апгрейдера 2"
inv_weight			= 0.1
quest_item			= true

inv_grid_width    = 1
inv_grid_height   = 1
inv_grid_x      = 30
inv_grid_y      = 21
cost				= 30

; eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = 1
eat_alcohol = 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


