; очаговый туман. За основу взята работа мастеров из ОГСЕ
[zone_smallrain]
GroupControlSection		= spawn_group_zone
$spawn 					= "zones\zone smallrain"
$prefetch 				= 16
class					= ZS_MBALD
script_binding                  = amk_anoms.bind

hit_impulse_scale		= 0.5
effective_radius		= 2.0
actor_blowout_radius_percent	= 0

ef_anomaly_type			= 1
ef_weapon_type			= 13

sound					= ambient\random\rt_sickened1

postprocess				= postprocess_smallrain

BirthProbability		= 0.2
hit_type				= burn

min_start_power			= 0.99
max_start_power			= 1.00
attenuation				= 1
period					= 1
min_artefact_count		= 0
max_artefact_count		= 0

idle_particles			= a_ufp_particles\fog_ground
blowout_particles		= a_ufp_particles\fog_ground

idle_sound			= ambient\random\rt_sickened1
blowout_sound		= ambient\random\rt_sickened1
hit_sound			= ambient\random\rt_sickened1
entrance_sound		= ambient\random\rt_sickened1


awaking_time		= 100
blowout_time		= 500	
accamulate_time		= 245

blowout_light_time		= 200
blowout_explosion_time	= 200
blowout_particles_time	= 200
blowout_sound_time  	= 100

disable_time		= 5000
disable_time_small	= 5000
disable_idle_time	= 100	

ignore_nonalive		= false
ignore_small		= false
ignore_artefacts	= false

blowout_light		= off
light_color		    = 0.5,0.4,0.3
light_range		   	= 20.0
light_time 		   	= 0.9;0.35
light_height		= 1.5	

idle_light			= off
idle_light_range	= 8.0
idle_light_range_delta = 0.2
idle_light_anim		= koster_01
idle_light_height	= 0.70

visible_by_detector = off

artefacts			= 

artefact_spawn_probability 	= 0
artefact_spawn_particles	= 
artefact_born_sound 			=  

throw_out_power 				= 0
artefact_spawn_height 		= 0	

blowout_wind				= off

blowout_wind_time_start     	= 0
blowout_wind_time_peak      	= 300
blowout_wind_time_end		= 600
blowout_wind_power			= 0.9
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;рождение артефактов во время срабатывания
spawn_blowout_artefacts = off

[zone_smallrain_weak]:zone_smallrain
$spawn 						= "zones\smallrain weak"
artefacts					= 
BirthProbability 			= 0.1

;----------- Anomaly settings -----------------------
min_start_power		= 0.52
max_start_power		= 0.60
attenuation			= 1
period				= 1
min_artefact_count	= 0
max_artefact_count	= 0



; двигающаяся дымка
[zone_smallrain_average]:zone_smallrain
$spawn 						= "zones\smallrain average"
artefacts					
BirthProbability 			= 0.1

;----------- Anomaly settings -----------------------
hit_impulse_scale		= 0.2
effective_radius		= 5
actor_blowout_radius_percent	= 5.1

ef_anomaly_type			= 1
ef_weapon_type			= 13

sound					= ambient\random\rt_sickened1

BirthProbability		= 0.2
;hit_type				= burn
hit_type					= chemical_burn

min_start_power			= 0.99
max_start_power			= 1.00
attenuation				= 1
period					= 1
min_artefact_count		= 0
max_artefact_count		= 0

idle_particles			= a_ufp_particles\fog_move
blowout_particles		= a_ufp_particles\fog_move

idle_sound			= ambient\random\rt_sickened1
blowout_sound		= ambient\random\rt_sickened1
;hit_sound			= ambient\random\rt_sickened1
hit_sound					= anomaly\buzz_hit; bfuzz_hit
entrance_sound		= ambient\random\rt_sickened1

awaking_time		= 100
blowout_time		= 500	
accamulate_time		= 245

blowout_light_time		= 200
blowout_explosion_time	= 200
blowout_particles_time	= 200
blowout_sound_time  	= 100

disable_time		= 500
disable_time_small	= 5000
disable_idle_time	= 100	

ignore_nonalive		= false
ignore_small		= false
ignore_artefacts	= false

blowout_light		= off
light_color		    = 0.5,0.4,0.3
light_range		   	= 30.0
light_time 		   	= 0.9;0.35
light_height		= 1.5	

idle_light			= off

visible_by_detector = off

artefacts			= 

spawn_blowout_artefacts 		= off

artefact_spawn_probability 	= 0
artefact_spawn_particles	= 
artefact_born_sound 			=  

throw_out_power 				= 0
artefact_spawn_height 		= 0	

blowout_wind				= off

blowout_wind_time_start     	= 0
blowout_wind_time_peak      	= 300
blowout_wind_time_end		= 600
blowout_wind_power			= 0.9



; Очаговый дым
[zone_smallrain_strong]:zone_smallrain
$spawn 						= "zones\zone smallrain strong"
artefacts					= 
BirthProbability 			= 0.2

;----------- Anomaly settings -----------------------
min_start_power		= 0.99
max_start_power		= 1.00
attenuation			= 1
period				= 1
min_artefact_count	= 0
max_artefact_count	= 0

postprocess				= postprocess_smallrain_dead
sound					= zone_mosquito_bald
BirthProbability		     = 0.2
hit_type				     = chemical_burn

idle_particles				= a_ufp_particles\smoke_anomalie_idle
blowout_particles			= a_ufp_particles\smoke_anomalie_blow

hit_small_particles			= a_ufp_particles\smoke_anomalie_hit
hit_big_particles			= a_ufp_particles\smoke_anomalie_hit
idle_small_particles		= a_ufp_particles\smoke_anomalie_idle
idle_big_particles			= a_ufp_particles\smoke_anomalie_idle
entrance_small_particles	= a_ufp_particles\smoke_anomalie_blow
entrance_big_particles		= a_ufp_particles\smoke_anomalie_blow

idle_sound		= ambient\x18\x18_wind_1
blowout_sound		= ambient\x18\x18_wind_1
hit_sound			= ambient\x18\x18_wind_1
entrance_sound		= ambient\x18\x18_wind_1

awaking_time		= 100
blowout_time		= 300
accamulate_time		= 500

blowout_light_time		= 200
blowout_explosion_time	= 200
blowout_particles_time	= 200
blowout_sound_time  	= 100

disable_time		= 50
disable_time_small	= 300
disable_idle_time	= 100	

ignore_nonalive		= true
ignore_small		= false
ignore_artefacts	= false

blowout_light		= off
light_color		    = 0.01,0.4,0.01
light_range		   	= 2
light_time 		   	= 0.4
light_height		= 1.5	

idle_light			= off
idle_light_range	= 2
idle_light_range_delta = 0.2
idle_light_anim		= koster_01
idle_light_height	= 1.5


--------------------------------------------------------------------------------------------------------

[amk_zone_smallrain]:zone_smallrain
$spawn 						= "zones\smallrain"
spawn_blowout_artefacts = off
min_artefact_count	= 0
max_artefact_count	= 0


[amk_zone_smallrain_weak]:zone_smallrain_weak
$spawn 						= "zones\smallrain weak"
spawn_blowout_artefacts = off
min_artefact_count	= 0
max_artefact_count	= 0


[amk_zone_smallrain_average]:zone_smallrain_average
$spawn 						= "zones\zone smallrain average"
spawn_blowout_artefacts = off
min_artefact_count	= 0
max_artefact_count	= 0


[amk_zone_smallrain_strong]:zone_smallrain_strong
$spawn 			= "zones\smallrain strong"
spawn_blowout_artefacts = off
min_artefact_count	= 0
max_artefact_count	= 0

postprocess				= postprocess_smallrain_dead
sound					= zone_mosquito_bald
BirthProbability		     = 0.2
hit_type				     = chemical_burn

idle_particles				= a_ufp_particles\smoke_anomalie_idle
blowout_particles			= a_ufp_particles\smoke_anomalie_blow

hit_small_particles			= a_ufp_particles\smoke_anomalie_hit
hit_big_particles			= a_ufp_particles\smoke_anomalie_hit
idle_small_particles		= a_ufp_particles\smoke_anomalie_idle
idle_big_particles			= a_ufp_particles\smoke_anomalie_idle
entrance_small_particles	= a_ufp_particles\smoke_anomalie_blow
entrance_big_particles		= a_ufp_particles\smoke_anomalie_blow

idle_sound		= ambient\x18\x18_wind_1
blowout_sound		= ambient\x18\x18_wind_1
hit_sound			= ambient\x18\x18_wind_1
entrance_sound		= ambient\x18\x18_wind_1


awaking_time		= 100
blowout_time		= 300
accamulate_time		= 500

blowout_light_time		= 200
blowout_explosion_time	= 200
blowout_particles_time	= 200
blowout_sound_time  	= 100

disable_time		= 50
disable_time_small	= 300
disable_idle_time	= 100	

ignore_nonalive		= true
ignore_small		= false
ignore_artefacts	= false

blowout_light		= off
light_color		    = 0.01,0.4,0.01
light_range		   	= 2
light_time 		   	= 0.4
light_height		= 1.5	

idle_light			= off
idle_light_range	= 2
idle_light_range_delta = 0.2
idle_light_anim		= koster_01
idle_light_height	= 1.5












