;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;; "инклуды" оружия;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
#include "delayed_action_fuse.ltx"
;;;;;;;;;;;;;;;;;;;     Пистолеты        ;;;;;;;;;;;;;;;;;;;;
#include "w_Raging_Bull.ltx"
#include "w_hpsa.ltx"
#include "w_pm.ltx"
#include "w_pb.ltx"
#include "w_walther.ltx"
#include "w_ups.ltx"
#include "w_fort.ltx"
#include "w_colt1911.ltx"
#include "w_beretta.ltx"
#include "w_desert_eagle.ltx"
#include "w_sig220.ltx"
#include "w_aps_sk1.ltx"
;;;;;;;;;;;;;;;;;;; Пистолеты-пулеметы   ;;;;;;;;;;;;;;;;;;;;
#include "w_mp5.ltx"
#include "w_p90.ltx"
#include "w_ppsh41_sk2.ltx"
#include "w_bizon.ltx"
#include "w_bizon1.ltx"
#include "w_kriss_super_v.ltx"
#include "w_mp7.ltx"
#include "w_uzi.ltx"
#include "w_scorpion.ltx"
#include "w_mp5k.ltx"
;;;;;;;;;;;;;;;;;;;     Дробовики        ;;;;;;;;;;;;;;;;;;;;
#include "w_toz34.ltx"
#include "w_toz34h.ltx"
#include "w_bm16.ltx"
#include "w_spas12.ltx"
#include "w_wincheaster1300.ltx"
#include "w_saiga12c.ltx"
#include "w_m4super90.ltx"
#include "w_protecta.ltx"
;;;;;;;;;;;;;;;;;;;      Автоматы         ;;;;;;;;;;;;;;;;;;;;
#include "w_ak47.ltx"
#include "w_ak74.ltx"
#include "w_ak74u.ltx"
#include "w_ak74_m1.ltx"
#include "w_aks74m.ltx"
#include "w_fn2000.ltx"
#include "w_lr300.ltx"
#include "w_groza.ltx"
#include "w_l85.ltx"
#include "w_sig550.ltx"
#include "w_abakan.ltx"
#include "w_g36.ltx"
#include "w_tavor.ltx"
;;;;;;;;;;;;;;;;;;;      Винтовки         ;;;;;;;;;;;;;;;;;;;;
#include "w_svd.ltx"
#include "w_svu.ltx"
#include "w_m1891_30_scope.ltx"
#include "w_awm.ltx"
#include "w_b94.ltx"
#include "w_m4.ltx"
#include "w_walther_wa2000.ltx"
;;;; Оружие специальное (или уникально-специальное :) ) ;;;;;;
#include "w_vintorez.ltx"
#include "w_vintorez_m1.ltx"
#include "w_gauss.ltx"
#include "w_gauss_krayzis.ltx"
#include "w_val.ltx"
#include "w_flame.ltx"
#include "w_gungauss.ltx"
#include "w_fn2000_sniper.ltx"
;;;;;;;;;;;;;;;;;;;      Пулеметы         ;;;;;;;;;;;;;;;;;;;;
#include "w_pkm.ltx"
#include "w_m_134.ltx"
;;;;;;;;;;;;;;;;;;;      Гранатометы      ;;;;;;;;;;;;;;;;;;;;
#include "w_rpg7.ltx"
#include "w_rg6.ltx"
#include "w_m79.ltx"
;;;;;;;;;;;;;;;;;;;    Ручные гранаты     ;;;;;;;;;;;;;;;;;;;;
#include "w_f1.ltx"
#include "w_rgd5.ltx"
;;;;;;;;;;;;;;;;;;;       Разное         ;;;;;;;;;;;;;;;;;;;;
#include "holodnoe.ltx"
#include "w_bolt.ltx"
#include "w_binoc.ltx"
#include "w_mounted.ltx"
#include "w_crossbow.ltx"
#include "w_samopal.ltx"
#include "w_gravigun.ltx"
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Огнестрельное оружие
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[bullet_manager]
tracer_width					= 0.08
tracer_length_max				= 10.0	;24.0 ;14.0	
tracer_length_min				= 2		;0.2

;расстояние после которого учитывается hit_probabilty полностью
hit_probability_max_dist		= 10;

gravity_const					= 9.81
;сопротивление воздуха, процент, который отнимается от скорости полета пули
air_resistance_k				= 1.82

;размер шага времени (в милисекундах), по которому проигрываются 
time_step						= 33
;минимальная скорость (м/с), на которой пуля еще считается и показывается
min_bullet_speed				= 0.3
;cколько процентов энергии потеряет пуля при столкновении с материалом (при падении под прямым углом)
collision_energy_min			= 0.7 ;0.80 ;0.75; 0.90
;сколько процентов энергии останется у пули при любом столкновении
collision_energy_max			= 0.6 ;0.5 ;0.7;0.50

whine_sounds					= weapons\whine_1, weapons\whine_2, weapons\whine_3, weapons\whine_4, weapons\whine_5,
                                                   weapons\whine_6, weapons\whine_7, weapons\whine_8, weapons\whine_9, weapons\whine_10, 
                                                   weapons\whine_11, weapons\whine_12, weapons\whine_13, weapons\whine01, weapons\whine02
explode_particles				= amk\flame ;explosions\expl_bullet,explosions\expl_bullet_00,explosions\expl_bullet_01


[tracers_color_table]	;color_table
color_0 = 0.0, 1.1, 0.1	; yellow
color_1 = 1.0, 1.0, 1.0	; white
color_2 = 1.0, 0.1, 0.0	; red
color_3 = 1.0, 0.1, 0.0	; green
color_4 = 0.3, 1.0, 0.3 ; blue

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; AMUNITION
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_base]:identity_immunities
;belt				= false
tracer			= on
tracer_color_ID		= 0
explosive		= off
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;   Боеприпасы для пистолетов, револьверов и пистолетов-пулеметов  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;  Боеприпасы для ПМ, ПБ, Форт, Бизон, АПС, АПБ ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон  9х18 ПМ
;   Тип пули:  Оболочечная со стальным сердечником
;   Вес пули, гр:  6.1 
;   Диаметр пули, мм:  9.2
;   Дульная скорость, м\с: 315 
;   Энергия, Дж: 306
;   Вес патрона, гр: ---
;   кучность 25м, R50, см: не более 3.2
;-------------------------------------------
[ammo_9x18_fmj]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_9x18_fmj" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo\ammo_9x18_fmj.ogf
description				= enc_weapons1_ammo_ammo-9x18-fmj
$prefetch 		= 64

cost					 = 70

box_size		= 20	;50

inv_name		= ammo-9x18-fmj
inv_name_short	= ammo-9x18-fmj_s
inv_weight		= .2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 12


k_dist			= 1
k_disp			= 2.8
k_hit			= 1.95
k_impulse		= 1
k_pierce		= 1
impair			= 1
buck_shot		= 1
tracer			= off
wm_size         = 0.06
tracer_color_ID		= 2
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон  9х18 ПБМ
;   Тип пули:  полуоболочечная пуля с сердечником из углеродистой стали
;   Вес пули, гр:  3,7 
;   Диаметр пули, мм:  9.2
;   Дульная скорость, м\с: 485 
;   Энергия, Дж: 418
;   Вес патрона, гр: 7,4
;   кучность 25м, R50, см: не более 3.2
;-------------------------------------------
[ammo_9x18_pbp]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_9x18_pbp" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo\ammo_9x18_pbp.ogf
description				= enc_weapons1_ammo_ammo-9x18-pbp
$prefetch 		      = 64

cost					 = 100

box_size		          = 20	;50

inv_name		          = "9x18 PBP"
inv_name_short		     = "JSP-AP"
inv_weight		     = .2

inv_grid_width		     = 1
inv_grid_height		= 1
inv_grid_x			= 27
inv_grid_y			= 42

k_dist			= 1.2
k_disp			= 3
k_hit			= 1.85
k_impulse		= 0.8
k_pierce		= 2
impair			= 1
buck_shot		= 1
tracer			= on
wm_size         = 0.06
tracer_color_ID		= 3
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон  9х18 ПММ (7Н16)  
;   Тип пули:  пуля с термоупрочненным стальным сердечником
;   Вес пули, гр:  5.54 
;   Диаметр пули, мм:  9.2
;   Дульная скорость, м\с: 340 
;   Энергия, Дж: 348
;   Вес патрона, гр: 10
;   кучность 25м, R50, см: не более 3.2
;-------------------------------------------
[ammo_9x18_pmm]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_9x18_pmm" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo\ammo_9x18_pmm.ogf
description				= enc_weapons1_ammo_ammo-9x18-pmm
$prefetch 		= 64

cost					 = 80

box_size		= 20	;50

inv_name		= ammo-9x18-pmm
inv_name_short	= ammo-9x18-pmm_s
inv_weight		= .2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 12
inv_grid_y			= 12

k_dist			= 1.5
k_disp			= 3
k_hit			= 1.9
k_impulse		= 1.5
k_pierce		= 1
impair			= 1
buck_shot		= 1
tracer			= off
wm_size         = 0.05
tracer_color_ID		= 4
;;;;;;;;;;;;; Боеприпасы для МП5, МП7, Вальтер П38, Вальтер П99, Беретта М92, Браунинг ХП-СА, ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон  9х19 НАТО (9мм +Р+)
;   Тип пули:  JHP
;   Вес пули, гр:  5.72 
;   Диаметр пули, мм:  9.02
;   Дульная скорость, м\с: 458 
;   Энергия, Дж: 598
;   Вес патрона, гр: 12,5
;   кучность 25м, R50, см:	не более 2.5
;-------------------------------------------
[ammo_9x19_pbp]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_9x19_pbp" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo\ammo_9x19_pbp.ogf
description				= enc_weapons1_ammo_ammo-9x19-pbp
$prefetch 		= 64

cost					 = 120

box_size		= 20	;50

inv_name		= ammo-9x19-pbp
inv_name_short	= ammo-9x19-pbp_s
inv_weight		= .24

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 14
inv_grid_y			= 12

k_dist			= 1.2
k_disp			= 2.5
k_hit			= 2.1
k_impulse		= 0.8
k_pierce		= 1
impair			= 1
buck_shot		= 1
wm_size 		= 0.06
tracer			= off
tracer_color_ID		= 3
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон  9х19 М9 
;   Тип пули:  FMJ
;   Вес пули, гр:  9,555 
;   Диаметр пули, мм:  9.02
;   Дульная скорость, м\с: 308
;   Энергия, Дж: 452
;   Вес патрона, гр: 7,2
;   кучность 25м, R50, см:	не более 2.5
;-------------------------------------------
[ammo_9x19_fmj]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo\ammo_9x19_fmj.ogf
description				= enc_weapons1_ammo_ammo-9x19-fmj
$prefetch 		= 64

cost					 = 100

box_size		= 20	;50

inv_name		= ammo-9x19-fmj
inv_name_short	= ammo-9x19-fmj_s
inv_weight		= .24

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 15
inv_grid_y			= 12

k_dist			= 1
k_disp			= 2.5
k_hit			= 1.9
k_impulse		= 1
k_pierce		= 1
impair			= 1
buck_shot		= 1
wm_size 		= 0.06
tracer			= on
tracer_color_ID		= 2
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;   Боеприпасы для шт.винтовок (автоматов)  ;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;  Боеприпасы для семейства АК серий 74 и 100, Абакан ;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон 5.45х39мм ПС обр.1974г (7Н6)
;   Тип пули: оболочечная со стальным сердечником
;   Вес пули, гр: 3.43
;   Диаметр пули, мм: ---
;   Дульная скорость, м\с: 880
;   Энергия, Дж: 1316
;   Вес патрона, гр: 10.5
;   Кучность 300м, R50, см:	не более 7.5
;-------------------------------------------
[ammo_5.45x39_ap]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_5.45x39_ap" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo\ammo_545x39_ap.ogf
description				= enc_weapons1_ammo_ammo-5.45x39-ap
$prefetch 		= 64

cost					 = 360

box_size		= 30	;60

inv_name		= ammo-5.45x39-ap
inv_name_short	= ammo-5.45x39-ap_s
inv_weight		= .32

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 12
inv_grid_y			= 11

k_dist				= 1.2
k_disp		        = 1.1
k_hit		        = 1.33
k_impulse			= 0.8
k_pierce			= 2
impair				= 1
buck_shot			= 1
tracer				= on
wm_size         	= 0.05
explosive		= off 
tracer_color_ID		= 1


[ammo_5.45x39_izomorf]:ammo_5.45x39_ap
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_5.45x39_izomorf" ; option for Level Editor
;class			= AMMO
visual             = weapons\ammo\ammo_545x39_ap.ogf
description		= "Патроны с частицами чужеродной энергии. Свойства неизвестны."

cost				= 2500

inv_name		     = "5.45x39-изоморф"
inv_name_short	     = "5.45x39-изоморф"
inv_weight		= .32

inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x		= 30
inv_grid_y		= 46

k_dist			= 3.2
k_disp		     = 2.1
k_hit		     = 4.33
k_impulse			= 12.8
explosive		     = on

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон 5.45х39мм БП обр.1974г (7Н22) 
;   Тип пули: оболочечная с сердечником из высокоуглеродистой стали
;   Вес пули, гр: 3.62
;   Диаметр пули, мм: ---
;   Дульная скорость, м\с: 880
;   Энергия, Дж: ---
;   Вес патрона, гр: 10.7
;   Кучность 100м, R50, см:	не более 3.5
;-------------------------------------------
[ammo_5.45x39_fmj]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_5.45x39_fmj" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo\ammo_545x39_fmj.ogf
description				= enc_weapons1_ammo_ammo-5.45x39-fmj
$prefetch 		= 64

cost					 = 200	;150

box_size		= 30	;60

inv_name		= ammo-5.45x39-fmj
inv_name_short	= ammo-5.45x39-fmj_s
inv_weight		= .32

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 16
inv_grid_y			= 11

k_dist				= 1
k_disp		        = 1.9
k_hit		        = 1.35
k_impulse			= 1
k_pierce			= 2
impair				= 1
buck_shot			= 1
tracer				= off
wm_size         	= 0.05
explosive		= off 
tracer_color_ID		= 3
;;;;;;;;;;;;;;;;;;;;;;;  Боеприпасы для семейства (АР)М-16, Сиг-550, Г-36, Л85А2, Famas, Galil, AUG, XM8 ;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон 5,56х45мм M995 (.223 Ремингтон)
;   Тип пули: Оболочечная (томпак) с сердечником из термоупрочненного вольфрама
;   Вес пули, гр: 
;   Диаметр пули, мм: 
;   Дульная скорость, м\с: 915
;   Энергия, Дж: 1683
;   Вес патрона, гр: 
;   Кучность 300м, R50, см:	
;-------------------------------------------
[ammo_5.56x45_ap]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_5.56x45_ap" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo\ammo_556x45_ap.ogf
description				= enc_weapons1_ammo_ammo-5.56x45-ap
$prefetch 		= 64

cost					 = 380

box_size		= 30	;60

inv_name		= ammo-5.56x45-ap
inv_name_short	= ammo-5.56x45-ap_s
inv_weight		= .33

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 10
inv_grid_y			= 11

k_dist			= 1.3
k_disp		    = 1.45
k_hit		    = 1.3
k_impulse		= 0.8
k_pierce		= 2
impair			= 1
buck_shot		= 1
tracer			= on
wm_size         = 0.05
explosive		= off 
tracer_color_ID		= 2
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон 5,56х45мм М855 (.223 Ремингтон)
;   Тип пули: Оболочечная (томпак) с сердечником из высокоуглеродистой стали
;   Вес пули, гр: 
;   Диаметр пули, мм: 
;   Дульная скорость, м\с: 
;   Энергия, Дж: 
;   Вес патрона, гр: 12,5
;   Кучность 300м, R50, см:	
;-------------------------------------------
[ammo_5.56x45_ss190]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_5.56x45_ss190" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo\ammo_556x45_ss190.ogf
description				= enc_weapons1_ammo_ammo-5.56x45-ss190
$prefetch 		= 64

cost					 = 320

box_size		= 30	;60

inv_name		= ammo-5.56x45-ss190
inv_name_short	= ammo-5.56x45-ss190_s
inv_weight		= .33

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 14
inv_grid_y			= 11

k_dist				= 1
k_disp		        = 1.6
k_hit		        = 1.33
k_impulse			= 1
k_pierce			= 2
impair				= 1
buck_shot			= 1
tracer				= on
wm_size         	= 0.05
explosive		= off
tracer_color_ID		= 1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_5.7x28_fmj]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_5.7x28_fmj" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo\ammo_57x28_fmj.ogf
description				= enc_weapons1_ammo_ammo-5.7x28-fmj
$prefetch 		= 64

cost					 = 50

box_size		= 30	;60

inv_name		= "5.7x28 FMJ"
inv_name_short	= "5.7x28 FMJ"
inv_weight		= .25

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 22
inv_grid_y			= 22


k_dist			= 1
k_disp			= 2.4	;3
k_hit			= 1.2
k_impulse		= 1
k_pierce		= 1
impair			= 1
buck_shot		= 1
tracer_color_ID		= 2
wm_size         = 0.05

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_5.7x28_ap]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_5.7x28_ap" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo\ammo_57x28_ap.ogf
description				= enc_weapons1_ammo_ammo-5.7x28-ap
$prefetch 		= 64

cost					 = 50

box_size		= 30	;60

inv_name		= "5.7x28 AP"
inv_name_short	= "5.7x28 AP"
inv_weight		= .25

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 22
inv_grid_y			= 23

k_dist			= 1
k_disp			= 2.5;3
k_hit			= 1.4
k_impulse		= 1.2
k_pierce		= 1.25
impair			= 1.05
buck_shot		= 1
tracer_color_ID		= 4
wm_size         = 0.05
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;  Боеприпасы для П90 ;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон 5.7x28мм L191
;   Тип пули: трассирующая
;   Вес пули, гр: 2,02
;   Диаметр пули, мм: ---
;   Дульная скорость, м\с: 650
;   Энергия, Дж: 427
;   Вес патрона, гр: 6,4
;   Кучность 100м, R50, см:	---
;-------------------------------------------
[ammo_5.7x28_ss190]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_57x28_ss190" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\p90\ammo_57x28_ss190.ogf
description		= enc_weapons1_ammo_ammo-5.7x28
$prefetch 		= 64

cost			= 400

box_size		= 50

inv_name		= ammo-5.7x28_name
inv_name_short		= ammo-5.7x28_s
inv_weight		= 0.25

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x		= 22
inv_grid_y		= 23

k_dist			= 1
k_disp			= 1.6
k_hit			= 1.4
k_impulse		= 1
k_pierce		= 2
impair			= 1
buck_shot		= 1
tracer			= on
wm_size         = 0.05
tracer_color_ID		= 3
;;;;;;;;;;;;;;;;;;;;;;;;  Боеприпасы для единого пулемета ПК(ПКМ) ;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон 7.62х54мм обр. 1908г. бронебойно-трассирующий (БТ-90)
;   Тип пули: оболочечная с сердечником из высокоуглеродистой стали
;   Вес пули, гр: 9.5
;   Диаметр пули, мм: 7,9
;   Дульная скорость, м\с: 835
;   Энергия, Дж: 2920-4466
;   Вес патрона, гр: 22.1
;   кучность 300м, R50, см:	15
;-------------------------------------------
[ammo_7.62x54r]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_7.62x54r" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\pkm\ammo_762x54r_box.ogf
description				= enc_weapons1_ammo_ammo-7.62x54r
$prefetch 		= 64

cost			= 900

box_size		= 100

inv_name		= ammo-7.62x54r_s
inv_name_short	= ammo-7.62x54r_s
inv_weight		= 5.75

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x		= 12
inv_grid_y		= 37

k_dist			= 1
k_disp			= 1.5;3
k_hit			= 2
k_impulse		= 1
k_pierce		= 2.8
impair			= 1
buck_shot		= 1
wm_size         = 0.05
tracer_color_ID		= 1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;  Боеприпасы для снайперских винтовок  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;  Боеприпасы для снайперских винтовок СВД, СВУ-С, винтовки Мосина ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон 7.62х54мм обр. 1908г. повышенной пробиваемости  (7Н13)
;   Тип пули: оболочечная с сердечником из высокоуглеродистой стали
;   Вес пули, гр: 9.56
;   Диаметр пули, мм: 7,9
;   Дульная скорость, м\с: 820-835
;   Энергия, Дж: 2920-4466
;   Вес патрона, гр: 21.7
;   кучность 300м, R50, см:	9
;-------------------------------------------
[ammo_7.62x54_ap]:ammo_base 		
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_7.62x54_ap" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo\ammo_762x54_ap.ogf
description				= enc_weapons1_ammo_ammo-7.62x54-ap
$prefetch 		= 64

cost					 = 950

box_size		= 10

inv_name		= ammo-7.62x54-ap
inv_name_short	= ammo-7.62x54-ap_s
inv_weight		= .23

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 15
inv_grid_y			= 10
	
k_dist			= 1.2
k_disp			= 1.02 
k_hit			= 2.5
k_impulse		= 0.8
k_pierce		= 3.5
impair			= 1
buck_shot		= 1
tracer			= off
wm_size         = 0.04
explosive		= off
tracer_color_ID		= 0


[ammo_7.62x54_foto]:ammo_7.62x54_ap 		
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_7.62x54_foto
visual             = weapons\ammo\ammo_762x54_ap.ogf
description		= "Специальный патрон для фоторужья"
$prefetch 		= 64

cost					 = 950

box_size		= 1

inv_name		     = "фотопатрон"
inv_name_short	     = "фотопатрон"
inv_weight		= 0.2

inv_grid_width		     = 1
inv_grid_height		= 1
inv_grid_x			= 2
inv_grid_y			= 47
	
k_dist			= 4.2
k_disp			= 3.0 
k_hit			= 6.5
k_impulse		= 0.8
k_pierce		= 3.5
impair			= 1
buck_shot		= 1
tracer			= off
wm_size         = 0.04
explosive		= off
tracer_color_ID		= 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон  7.62х54мм обр. 1908г. снайперский-бронебойный (7Н14)
;   Тип пули: оболочечная с термоупрочнённым сердечником из высокоуглеродистой стали
;   Вес пули, гр: 9.5
;   Диаметр пули, мм: 7,9
;   Дульная скорость, м\с: 830
;   Энергия, Дж: 2920-4466
;   Вес патрона, гр: 23.2
;   кучность 300м, R100, см:	8
;-------------------------------------------
[ammo_7.62x54_7h14]:ammo_base 		
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_7.62x54_7h14" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo\ammo_762x54_7h14.ogf
description				= enc_weapons1_ammo_ammo-7.62x54-7h14
$prefetch 		= 64

cost					 = 1000

box_size		= 10

inv_name		= ammo-7.62x54-7h14
inv_name_short	= ammo-7.62x54-7h14_s
inv_weight		= .23

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 17
inv_grid_y			= 9

k_dist			= 1.2
k_disp			= 0.6 
k_hit			= 2.5
k_impulse		= 0.8
k_pierce		= 3.2
impair			= 1
buck_shot		= 1
tracer			= off
wm_size         = 0.04
explosive		= off ;on
tracer_color_ID		= 0



[ammo_7.62x54_izomorf]:ammo_7.62x54_7h14 		
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			     = "weapons\ammo\ammo_7.62x54_izomorf" 
visual                  = weapons\ammo\ammo_762x54_7h14.ogf
description			= "Патроны с частицами чужеродной энергии. Свойства неизвестны."
$prefetch 		     = 64

cost					 = 100

box_size		           = 10

inv_name		           = "7.62x54-изоморф"
inv_name_short	           = "7.62x54-изоморф"
inv_weight		      = .33

inv_grid_width		     = 2
inv_grid_height		= 1
inv_grid_x			= 37
inv_grid_y			= 48

k_dist			= 1.2
k_disp			= 0.6 
k_hit			= 4.9
k_impulse		     = 3.8
k_pierce		     = 3.2
impair			= 1
buck_shot		     = 1
tracer			= on
wm_size            = 0.04
explosive		     = on
tracer_color_ID	= 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон 7.62х54мм обр. 1908г. СН снайперский (7Н1)
;   Тип пули: оболочечная с сердечником из стали
;   Вес пули, гр: 9.8
;   Диаметр пули, мм: 7,9
;   Дульная скорость, м\с: 823
;   Энергия, Дж: 2920-4466
;   Вес патрона, гр: 21.9
;   кучность 300м, R100, см: не более 8
;-------------------------------------------
[ammo_7.62x54_7h1]:ammo_base 		
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_7.62x54_7h1" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo\ammo_762x54_7h1.ogf
description				= enc_weapons1_ammo_ammo-7.62x54-7h1
$prefetch 		= 64

cost					 = 900

box_size		= 10

inv_name		= ammo-7.62x54-7h1
inv_name_short	= ammo-7.62x54-7h1_s
inv_weight		= .23

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 15
inv_grid_y			= 9

k_dist			= 1
k_disp			= 1.0
k_hit			= 2.2
k_impulse		= 1
k_pierce		= 2.5
impair			= 1
buck_shot		= 1
tracer			= off
wm_size         = 0.05
explosive		= off
tracer_color_ID		= 2
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;  Боеприпасы для спец.оружия ВСС "Винторез", АС "Вал", ОЦ-14 "Гроза"  ;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон СП-5 9х39мм снайперский (7Н8)
;   Тип пули: Оболочечная (биметалл) с стальным сердечником
;   Вес пули, гр: 16,2
;   Диаметр пули, мм: ---
;   Дульная скорость, м\с: 285 - 295
;   Энергия, Дж: ---
;   Вес патрона, гр: 23,2
;   кучность 100м, R50, см:	не более 8
;-------------------------------------------
[ammo_9x39_sp5]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_9x39_sp5" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo\ammo_9x39_sp5.ogf
description				= enc_weapons1_ammo_ammo-9x39-sp5
$prefetch 		= 64

cost					 = 375

box_size		= 30	;60

inv_name		= ammo-9x39-sp5
inv_name_short	= ammo-9x39-sp5_s
inv_weight		= .7

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 11

k_dist			= 1
k_disp			= 0.8
k_hit			= 4.6
k_impulse		= 1
k_pierce		= 3.5
impair			= 1
buck_shot		= 1
tracer			= on
wm_size         = 0.04
tracer_color_ID		= 4
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон СП-6 9х39мм бронебойный (7Н9)
;   Тип пули: Полуоболочечная (биметалл) с стальным сердечником
;   Вес пули, гр: 16
;   Диаметр пули, мм: ---
;   Дульная скорость, м\с: 285 - 295
;   Энергия, Дж: ---
;   Вес патрона, гр: 23
;   кучность 25м, R50, см:	не более 3
;-------------------------------------------
[ammo_9x39_ap]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_9x39_ap" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo\ammo_9x39_ap.ogf
description				= enc_weapons1_ammo_ammo-9x39-ap
$prefetch 		= 64

cost					 = 400

box_size		= 30	;60

inv_name		= ammo-9x39-ap
inv_name_short	= ammo-9x39-ap_s
inv_weight		= .7

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 5
inv_grid_y			= 12

k_dist			= 1
k_disp			= 1.5
k_hit			= 5
k_impulse		= 1
k_pierce		= 4
impair			= 1
buck_shot		= 1
tracer			= off
wm_size         = 0.04
tracer_color_ID		= 4


[ammo_9x39_izomorf]:ammo_9x39_ap
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_9x39_izomorf
;class			= AMMO
visual             = weapons\ammo\ammo_9x39_ap.ogf
description		= "Патроны с частицами чужеродной энергии. Свойства неизвестны."

cost				= 2500

inv_name		     = "9x39-изоморф"
inv_name_short	     = "9x39-изоморф"
inv_weight		= .6

inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x		= 36
inv_grid_y		= 50

k_dist			= 3.2
k_disp		     = 2.1
k_hit		     = 8.33
k_impulse			= 12.8
explosive		     = on

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон ПАБ-9 9х39мм бронебойный
;   Тип пули: Полуоболочечная (биметалл) с стальным сердечником
;   Вес пули, гр: 16
;   Диаметр пули, мм: ---
;   Дульная скорость, м\с: 285 - 295
;   Энергия, Дж: ---
;   Вес патрона, гр: 23
;   кучность 25м, R50, см:	не более 5
;-------------------------------------------
[ammo_9x39_pab9]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_9x39_pab9" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo\ammo_9x39_pab9.ogf
description				= enc_weapons1_ammo_ammo-9x39-pab9
$prefetch 		= 64

cost					 = 340

box_size		= 30	;60

inv_name		= ammo-9x39-pab9
inv_name_short	= ammo-9x39-pab9_s
inv_weight		= .7

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 17
inv_grid_y			= 10

k_dist			= 1
k_disp			= 2.5
k_hit			= 5
k_impulse		= 1
k_pierce		= 2
impair			= 2
buck_shot		= 1
tracer			= on
wm_size         = 0.05
explosive		= off
tracer_color_ID		= 4
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;  Боеприпасы для электромагнитного оружия  ;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;  Боеприпасы для Гаусс-винтовки и гаусс-пулемета  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_gauss]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_gauss" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo\ammo_gauss.ogf
description				= enc_weapons1_ammo_ammo-gauss
$prefetch 		= 64

cost			= 550

box_size		= 10

inv_name		= ammo-gauss
inv_name_short	= ammo-gauss_s
inv_weight		= .5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 4
inv_grid_y			= 14

k_dist			= 1
k_disp			= 1
k_hit			= 23
k_impulse		= 0.3
k_pierce		= 25
impair			= 0.3
buck_shot		= 1
tracer			= off
wm_size         = 0.02
explosive		= off
tracer_color_ID		= 3
;;;;;;;;;;;;;;;;;;;; Боеприпасы для Гаусс-пистолета ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_super_gauss]:ammo_gauss
description		= enc_weapons1_ammo_super_gauss
cost			= 1550
box_size		= 1
inv_name		= super_gauss
inv_name_short	= super_gauss
inv_weight		= .5
k_dist			= 1.0
k_hit			= 50
k_impulse		= 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;не править! Это для бинокля!!!!
[ammo_super_gauss1]:ammo_gauss
description		= enc_weapons1_ammo_super_gauss
cost			= 1550
inv_name		= super_gauss
inv_name_short	= бинокль
inv_weight		= .5
box_size		= 5
k_dist			= 1.0
k_hit			= 50
k_impulse		= 0
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 16
inv_grid_y			= 8
;;;;;;;;;;;;;;;;;;;;;  Боеприпас для Кольт М1911А1, Сиг-226, UPS (45), Ингрэм М10, Супер Крисс V ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон 11,43x23 мм М1911 (.45 АКП)
;   Тип пули: FMJ
;   Вес пули, гр: 12.025
;   Диаметр пули, мм: ---
;   Дульная скорость, м\с: 235
;   Энергия, Дж: 326
;   Вес патрона, гр: 14
;   Кучность 25м, R50, см:	---
;-------------------------------------------
[ammo_11.43x23_fmj]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_11.43x23_fmj" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo\ammo_1143x23_fmj.ogf
description				= enc_weapons1_ammo_ammo-11.43x23-fmj
$prefetch 		= 64

cost					 = 200

box_size		= 20	;50

inv_name		= ammo-11.43x23-fmj
inv_name_short	= ammo-11.43x23-fmj_s
inv_weight		= .3

inv_grid_width		= 2;1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 12

k_dist			= 1
k_disp			= 2.4
k_hit			= 1.83
k_impulse		= 3
k_pierce		= 1
impair			= 1
buck_shot		= 1
tracer			= off
wm_size         = 0.05
tracer_color_ID		= 2
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон 11,43x23 мм Federal Hydro-Shok (.45 АКП)
;   Тип пули: JHP
;   Вес пули, гр: 13
;   Диаметр пули, мм: ---
;   Дульная скорость, м\с: 297
;   Энергия, Дж: 572
;   Вес патрона, гр: ---
;   Кучность 25м, R50, см:	---
;-------------------------------------------
[ammo_11.43x23_hydro]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_11.43x23_hydro" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo\ammo_1143x23_Hydro.ogf
description				= enc_weapons1_ammo_ammo-11.43x23-hydro
$prefetch 		= 64

cost					 = 215

box_size		= 20	;50

inv_name		= ammo-11.43x23-hydro
inv_name_short	= ammo-11.43x23-hydro_s
inv_weight		= .3

inv_grid_width		= 2;1
inv_grid_height		= 1
inv_grid_x			= 7
inv_grid_y			= 12

k_dist			= 1
k_disp			= 2.8
k_hit			= 2
k_impulse		= 3.5
k_pierce		= 1
impair			= 1
buck_shot		= 1
tracer			= on
wm_size         = 0.05
tracer_color_ID		= 2
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;  Боеприпасы для гладкоствольного охотничье-боевого оружия  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;   Боеприпасы для Тоз-34, Сайга-12, Винчестер 1300, Спас-12 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон 
;   Тип пули: 
;   Вес пули, гр: 
;   Диаметр пули, мм: 
;   Дульная скорость, м\с: 
;   Энергия, Дж: 
;   Вес патрона, гр: 
;   кучность 50м, R50, см:	
;-------------------------------------------
[ammo_12x76_dart]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_12x76_dart" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo\ammo_12x76_dart.ogf
description				= enc_weapons1_ammo_ammo-12x76-dart
$prefetch 		= 64

cost					 = 100

box_size		= 10

inv_name		= ammo-12x76-dart
inv_name_short	= ammo-12x76-dart_s
inv_weight		= .50

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 13
inv_grid_y			= 10

k_dist			= 2.5
k_disp			= 1.5
k_hit			= 5.0
k_impulse		= 1.4
k_pierce		= 2
impair			= 1.2
buck_shot		= 1
tracer			= on
wm_size         = 0.05
explosive		= off
tracer_color_ID		= 3
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон 
;   Тип пули: 
;   Вес пули, гр: 
;   Диаметр пули, мм: 
;   Дульная скорость, м\с: 
;   Энергия, Дж: 
;   Вес патрона, гр: 
;   кучность 50м, R50, см:	
;-------------------------------------------
[ammo_12x76_zhekan]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_12x76_zhekan" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo\ammo_12x76_zhekan.ogf
description				= enc_weapons1_ammo_ammo-12x76-zhekan
$prefetch 		= 64

cost					 = 60

box_size		= 10

inv_name		= ammo-12x76-zhekan
inv_name_short	= ammo-12x76-zhekan_s
inv_weight		= .55

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 10

k_dist			= 1.5
k_disp			= 2.8
k_hit			= 5.6
k_impulse		= 1.5
k_pierce		= 1
impair			= 1.15
buck_shot		= 1
tracer			= off
wm_size         = 0.05
explosive		= off 
tracer_color_ID		= 2

[ammo_12x76_zhekan_heli]:ammo_12x76_zhekan
$spawn			= "weapons\ammo\ammo_12x76_zhekan_heli" ; option for Level Editor
explosive		= off


[ammo_zhekan_izomorf]:ammo_12x76_zhekan
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_zhekan_izomorf" 
visual                = weapons\ammo\ammo_12x76_zhekan.ogf
description		= "Патроны с частицами чужеродной энергии. Свойства неизвестны."

cost					 = 800

box_size		          = 10

inv_name		          = "жекан-изоморф"
inv_name_short	          = "жекан-изоморф"
inv_weight		     = .65

inv_grid_width		     = 2
inv_grid_height		= 1
inv_grid_x			= 25
inv_grid_y			= 50

k_dist			= 3.0
k_disp			= 4.8
k_hit			= 9.6
k_impulse		     = 6.5
explosive		     = on
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон 
;   Тип пули: 
;   Вес пули, гр: 
;   Диаметр пули, мм: 
;   Дульная скорость, м\с: 
;   Энергия, Дж: 
;   Вес патрона, гр: 
;   кучность 35м, R50, см:	
;   Кол-во поражающих элементов, шт: 
;-------------------------------------------
[ammo_12x70_buck]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_12x70_buck" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo\ammo_12x70_buck.ogf
description				= enc_weapons1_ammo_ammo-12x70-buck
$prefetch 		= 64

cost			= 50

box_size		= 10

inv_name		= ammo-12x70-buck
inv_name_short	= ammo-12x70-buck_s
inv_weight		= .45

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 13
inv_grid_y			= 9

k_dist			= 0.75
k_disp			= 10
k_hit			= 0.6
k_impulse		= 0.7
k_pierce		= 1
impair			= 2
buck_shot		= 16
tracer			= off
wm_size         = 0.05
tracer_color_ID		= 3
;;;;;;;;;;;;;;;;;;;;;;;  Боеприпасы для семейства АК серий 47 ;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон 7.62х39мм обр.1943г (8ПО)
;   Тип пули: полуоболочечная
;   Вес пули, гр: 8,1
;   Диаметр пули, мм: 7,9
;   Дульная скорость, м\с: 745
;   Энергия, Дж: 2250
;   Вес патрона, гр: ---
;   Кучность 300м, R50, см:	---
;-------------------------------------------
[ammo_7.62x39_fmj]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_7.62x39_fmj" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo_762x39_fmj.ogf
description				= enc_weapons1_ammo_ammo-7.62x39-fmj
$prefetch 		= 64

cost			= 300	;150

box_size		= 30	;60

inv_name		= ammo-7.62x39-fmj
inv_name_short	= ammo-7.62x39-fmj_s
inv_weight		= .5

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 20
inv_grid_y			= 22

k_dist			= 1
k_disp			= 2
k_hit			= 1.32
k_impulse		= 0.8
k_pierce		= 2
impair			= 1
buck_shot		= 1
tracer			= off
wm_size         = 0.04
tracer_color_ID		= 1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон 7.62х39мм ПС обр.1943г (57-Н-231С)
;   Тип пули: оболочечная с сердечником из высокоуглеродистой стали
;   Вес пули, гр: 7.9
;   Диаметр пули, мм: 7,9
;   Дульная скорость, м\с: 718
;   Энергия, Дж: 1990
;   Вес патрона, гр: 16.3
;   Кучность 300м, R50, см:	не более 7.5
;-------------------------------------------
[ammo_7.62x39_ap]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_7.62x39_ap" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo_762x39_ap.ogf
description				= enc_weapons1_ammo_ammo-7.62x39-ap
$prefetch 		= 64

cost			= 450

box_size		= 30	;60

inv_name		= ammo-7.62x39-ap
inv_name_short	= ammo-7.62x39-ap_s
inv_weight		= .5

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 20
inv_grid_y			= 23

k_dist			= 1.2
k_disp			= 2.2
k_hit			= 1.2
k_impulse		= 0.8 
k_pierce		= 2 
impair			= 1
buck_shot		= 1
tracer			= on
wm_size         = 0.04
tracer_color_ID		= 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_og-7b]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_og-7b" ; option for Level Editor
class			= A_OG7B
cform                   = skeleton
visual                  = weapons\ammo\ammo_og-7b.ogf
description				= enc_weapons1_ammo_ammo-og-7b
$prefetch 		= 64

cost					 = 1000

box_size		= 1

inv_name		= ammo-og-7b
inv_name_short	= ammo-og-7b
inv_weight		= 2.2

inv_grid_width		= 3
inv_grid_height		= 1
inv_grid_x			= 15
inv_grid_y			= 19


k_dist			= 1
k_disp			= 1
k_hit			= 1.2
k_impulse		= 1
k_pierce		= 1.25
impair			= 1.15
buck_shot		= 0
tracer_color_ID		= 4
wm_size         = 0.1

;могут ли боеприпасы быть неограниченными : 1 - могут, 0 - не могут
can_be_unlimited = true ;false

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Grenades for Attachable grenade launcher
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_vog-25p]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_vog-25p" ; option for Level Editor
class			= A_VOG25
cform                   = skeleton
visual                  = weapons\ammo\ammo_vog-25p.ogf
description				= enc_weapons1_ammo_ammo-vog-25p
$prefetch 		= 64

cost					 = 170

box_size		= 1

inv_name		= ammo-vog-25p
inv_name_short	= ammo-vog-25p_s
inv_weight		= .08

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 19
inv_grid_y			= 10

kill_msg_x			= 17
kill_msg_y			= 232
kill_msg_width		= 21
kill_msg_height		= 22

k_dist			= 1.3
k_disp			= 1
k_hit			= 2.5
k_impulse		= 1.3
k_pierce		= 1.25
impair			= 1
buck_shot		= 0
tracer			= off
wm_size         = 0.05

jump_height = 1.5
fake_grenade_name = wpn_fake_missile1

;могут ли боеприпасы быть неограниченными : 1 - могут, 0 - не могут
can_be_unlimited = true ;false

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_vog-25]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_vog-25" ; option for Level Editor
class			= A_VOG25
cform                   = skeleton
visual                  = weapons\ammo\ammo_vog-25.ogf
description				= enc_weapons1_ammo_ammo-vog-25

$prefetch 		= 64

cost					 = 150

box_size		= 1

inv_name		= ammo-vog-25
inv_name_short	= ammo-vog-25_s
inv_weight		= .08

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 19
inv_grid_y			= 9

kill_msg_x			= 38
kill_msg_y			= 233
kill_msg_width		= 21
kill_msg_height		= 22


k_dist			= 1
k_disp			= 1
k_hit			= 2.5
k_impulse		= 1.2
k_pierce		= 1.25
impair			= 1
buck_shot		= 0
tracer			= off
wm_size         = 0.05

fake_grenade_name = wpn_fake_missile

;могут ли боеприпасы быть неограниченными : 1 - могут, 0 - не могут
can_be_unlimited = true ;false

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_m209]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_m209" ; option for Level Editor
class			= A_M209
cform                   = skeleton
visual                  = weapons\ammo\ammo_m209.ogf
description				= enc_weapons1_ammo_ammo-m209
$prefetch 		= 64

cost					 = 155

box_size		= 1

inv_name		= ammo-m209
inv_name_short	= ammo-m209_s
inv_weight		= .08

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 5
inv_grid_y			= 13

kill_msg_x			= 61
kill_msg_y			= 232
kill_msg_width		= 19
kill_msg_height		= 22


k_dist			= 1
k_disp			= 1
k_hit			= 2.5
k_impulse		= 1.4
k_pierce		= 1.25
impair			= 1
buck_shot		= 0
tracer			= off
wm_size         = 0.05

fake_grenade_name = wpn_fake_missile2

;могут ли боеприпасы быть неограниченными : 1 - могут, 0 - не могут
can_be_unlimited = true ;false

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Fake Missiles and Grenades
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


[wpn_fake_missile]:identity_immunities
visual                  = weapons\ammo\ammo_vog-25.ogf
cform                    = skeleton
class                    = G_FAKE
$prefetch 		= 32

inv_weight				= 0

cost				= 150

blast				= 2.00;150
blast_r				= 5
blast_impulse		= 170
;delete
blast_impulse_factor = 1


frags				= 15
frags_r				= 7
frag_hit			= 2.0
frag_hit_impulse	= 200

hit_type_blast		= explosion
hit_type_frag		= fire_wound

up_throw_factor		= 0.7


;trail				= weapons\rpg_trail_01, weapons\rpg_trail_02

explode_particles	= explosions\explosion_01


light_color		         = 1.9,1.2,0.5
light_range		         = 25.0
light_time 		         = 0.5


ph_mass			 = 5
;engine_f			= 530
;engine_u			= 90

jump_height = 0.2

wm_size         = 0.05

;трассы от осколков
fragment_speed				= 300

explode_duration		 = 5		;подолжительность взрыва (с)
;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------
;звуки
snd_explode = weapons\explo\grenade_vog25_boom
;------------------------------------------------------------------------------------------

;wallmarks
wallmark_section		= explosion_marks

;свойства которые читаются, но не используются
inv_name		= ammo-vog-25
inv_name_short	= ammo-vog-25
inv_weight		= .2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 19
inv_grid_y			= 10

kill_msg_x			= 17
kill_msg_y			= 232
kill_msg_width		= 21
kill_msg_height		= 22
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Свойства CustomRocket
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
engine_present		= false		;присутствует ли в ракете двигатель
lights_enabled		= false		;свет вокруг ракеты, во время полета
force_explode_time  = 10000

[wpn_fake_missile1]:identity_immunities
$prefetch 		= 32
visual                  = weapons\ammo\ammo_vog-25p.ogf
cform                    = skeleton
class                    = G_FAKE

inv_weight				= 0

cost					 = 150

blast				= 2.00;150
blast_r				= 6
blast_impulse		= 170
;delete
blast_impulse_factor = 1


frags				= 20
frags_r				= 7
frag_hit			= 2.1
frag_hit_impulse	= 200

hit_type_blast		= explosion
hit_type_frag		= fire_wound

up_throw_factor		= 0.7

;trail				= weapons\rpg_trail_01, weapons\rpg_trail_02

explode_particles	= explosions\explosion_01


light_color		         = 1.9,1.4,0.5
light_range		         = 14.0
light_time 		         = 0.85


ph_mass			 = 5
;engine_f			= 530
;engine_u			= 90

jump_height = 1.5

;трассы от осколков
fragment_speed				= 300

wm_size         = 0.05
;wallmarks
wallmark_section		 = explosion_marks
explode_duration		 = 5		;подолжительность взрыва (с)

;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------
;звуки
snd_explode = weapons\explo\grenade_vog25p_boom
;------------------------------------------------------------------------------------------

;свойства которые читаются, но не используются
inv_name		= ammo-vog-25p
inv_name_short	= ammo-vog-25p
inv_weight		= .2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 19
inv_grid_y			= 9

kill_msg_x			= 38
kill_msg_y			= 233
kill_msg_width		= 21
kill_msg_height		= 22


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Свойства CustomRocket
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
engine_present		= false		;присутствует ли в ракете двигатель
lights_enabled 		= true			;свет вокруг ракеты, во время полета
trail_light_color 	= 0.6,0.5,0.3
trail_light_range 	= 8.0
force_explode_time  = 10000

[wpn_fake_missile2]:identity_immunities
$prefetch 		= 32
visual                  = weapons\ammo\ammo_m209.ogf
cform                    = skeleton
class                    = G_FAKE

inv_weight				= 0

cost					 = 150

blast				= 2.00;150
blast_r				= 6
blast_impulse		= 160
;delete
blast_impulse_factor = 1


frags				= 15
frags_r				= 7
frag_hit			= 2.0
frag_hit_impulse	= 200

hit_type_blast		= explosion
hit_type_frag		= fire_wound

up_throw_factor		= 0.7

;trail				= weapons\rpg_trail_01, weapons\rpg_trail_02

explode_particles	= explosions\explosion_01


light_color		         = 1.9,1.4,0.5
light_range		         = 14.0
light_time 		         = 0.85


ph_mass			 = 5
;engine_f			= 530
;engine_u			= 90

jump_height = 1

;трассы от осколков
fragment_speed				= 300
;wallmarks
wallmark_section			= explosion_marks
wm_size						= 0.1 ;0.05

explode_duration			 = 5		;подолжительность взрыва (с)
;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------
;звуки
snd_explode = weapons\explo\grenade_m406_boom
;------------------------------------------------------------------------------------------


;свойства которые читаются, но не используются
inv_name		= ammo-m209
inv_name_short	= "M209"
inv_weight		= .2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 5
inv_grid_y			= 13

kill_msg_x			= 61
kill_msg_y			= 232
kill_msg_width		= 19
kill_msg_height		= 22

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Свойства CustomRocket
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
engine_present		= false		;присутствует ли в ракете двигатель
lights_enabled 		= true			;свет вокруг ракеты, во время полета
trail_light_color 	= 0.6,0.5,0.3
trail_light_range 	= 8.0
force_explode_time  = 10000

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Explosive Inventory Items
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[explosive_fuelcan]:identity_immunities,delayed_action_fuse

GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "weapons\explosive\fuelcan"
$prefetch			= 16
class				= II_EXPLO
cform				= skeleton
visual		 		= physics\balon\balon_01.ogf
inv_name			= Fuelcan
inv_name_short		= 
inv_weight			= .1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 9

;вещь невозможно подобрать
can_take			= false

cost				= 50
;-----------------------------------------------------------------------------------
blast				= 1.50
blast_r				= 8
blast_impulse		= 210
;delete
blast_impulse_factor = 1


frags				= 5
frags_r				= 15
frag_hit			= 0.75
frag_hit_impulse	= 150

hit_type_blast		= explosion
hit_type_frag		= burn

up_throw_factor		= 1.0
;-----------------------------------------------------------------------------------
wm_size                  = 0.1

explode_particles		 = explosions\explosion_fuelcan

light_color		         = 1.9,1.3,0.5
light_range		         = 30.0
light_time 		         = 1.5

;трассы от осколков
fragment_speed				= 100

explode_duration		 = 5		;подолжительность взрыва (с)
;wallmarks
wallmark_section		= explosion_marks
;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------
;звуки
snd_explode = weapons\explo\fuelcan_boom
;------------------------------------------------------------------------------------------
immunities_sect			= explosive_fuelcan_immunities_sect

[explosive_fuelcan_immunities_sect]
;коэффициенты для попаданий различными типами хитов
burn_immunity			= 1.0
strike_immunity			= 1.0
shock_immunity			= 1.0
wound_immunity			= 1.0
radiation_immunity		= 1.0
telepatic_immunity		= 1.0
chemical_burn_immunity	= 1.0
explosion_immunity		= 1.0
fire_wound_immunity		= 0.7


[explosive_tank]:identity_immunities,delayed_action_fuse

GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "weapons\explosive\tank"
$prefetch			= 16
class				= II_EXPLO
cform				= skeleton
visual				= physics\balon\bomb_01.ogf
inv_name			= Fuelcan
inv_name_short		= 
inv_weight			= .1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 9
;вещь невозможно подобрать
can_take			= false

cost				= 50
;-----------------------------------------------------------------------------------
blast				= 1.50
blast_r				= 8
blast_impulse		= 210
;delete
blast_impulse_factor = 1


frags				= 5
frags_r				= 15
frag_hit			= 0.75
frag_hit_impulse	= 150

hit_type_blast		= explosion
hit_type_frag		= burn

up_throw_factor		= 1.0
;-----------------------------------------------------------------------------------
wm_size                  = 0.1

explode_particles		 = explosions\explosion_mobiltank

light_color		         = 1.9,1.3,0.5
light_range		         = 30.0
light_time 		         = 1

;трассы от осколков
fragment_speed				= 100		;скорость осколков (м/с)

explode_duration		 = 5		;подолжительность взрыва (с)
;wallmarks
wallmark_section		= explosion_marks

;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------
;звуки
snd_explode = weapons\explo\mobiltank_boom
;------------------------------------------------------------------------------------------
immunities_sect			= explosive_tank_immunities_sect

[explosive_tank_immunities_sect]
;коэффициенты для попаданий различными типами хитов
burn_immunity			= 1.0
strike_immunity			= 1.0
shock_immunity			= 1.0
wound_immunity			= 1.0
radiation_immunity		= 1.0
telepatic_immunity		= 1.0
chemical_burn_immunity	= 1.0
explosion_immunity		= 1.0
fire_wound_immunity		= 0.7


[explosive_barrel_low]:identity_immunities,delayed_action_fuse

GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "weapons\explosive\barrel_low"
$prefetch			= 16
class				= II_EXPLO
cform				= skeleton
visual				= physics\balon\bochka_fuel.ogf
inv_name			= Barrel
inv_name_short		= 
inv_weight			= .1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 9
;вещь невозможно подобрать
can_take			= false

cost				= 500
;-----------------------------------------------------------------------------------
blast				= 1.50
blast_r				= 8
blast_impulse		= 210
;delete
blast_impulse_factor = 1


frags				= 5
frags_r				= 15
frag_hit			= 0.75
frag_hit_impulse	= 150

hit_type_blast		= explosion
hit_type_frag		= burn

up_throw_factor		= 1.0
;-----------------------------------------------------------------------------------
wm_size                  = 0.1

explode_particles		 = explosions\explosion_barrel

light_color		         = 1.9,1.4,0.5
light_range		         = 14.0
light_time 		         = 0.85

;трассы от осколков
fragment_speed				= 100		;скорость осколков (м/с)

explode_duration		 = 5		;подолжительность взрыва (с)

;wallmarks
wallmark_section		 = explosion_marks
;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------
;звуки
snd_explode = weapons\explo\barrel_boom
;------------------------------------------------------------------------------------------
immunities_sect			= explosive_barrel_low_immunities_sect

;time_to_explode			= 0.f


[explosive_barrel_low_immunities_sect]
;коэффициенты для попаданий различными типами хитов
burn_immunity			= 1
strike_immunity			= 1
shock_immunity			= 1
wound_immunity			= 1
radiation_immunity		= 1
telepatic_immunity		= 1
chemical_burn_immunity	= 1
explosion_immunity		= 1
fire_wound_immunity		= 5


[explosive_barrel]:identity_immunities,delayed_action_fuse

GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "weapons\explosive\barrel"
$prefetch			= 16
class				= II_EXPLO
cform				= skeleton
visual				= physics\balon\bochka_fuel.ogf
inv_name			= Barrel
inv_name_short		= 
inv_weight			= .1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 9
;вещь невозможно подобрать
can_take			= false

cost				= 500
;-----------------------------------------------------------------------------------
blast				= 1.50
blast_r				= 8
blast_impulse		= 210
;delete
blast_impulse_factor = 1


frags				= 5
frags_r				= 15
frag_hit			= 0.75
frag_hit_impulse	= 150

hit_type_blast		= explosion
hit_type_frag		= burn

up_throw_factor		= 1.0
;-----------------------------------------------------------------------------------
wm_size                  = 0.1

explode_particles		 = explosions\explosion_barrel

light_color		         = 1.9,1.4,0.5
light_range		         = 14.0
light_time 		         = 0.85

;трассы от осколков
fragment_speed				= 100		;скорость осколков (м/с)

explode_duration		 = 5		;подолжительность взрыва (с)

;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------
;звуки
snd_explode = weapons\explo\barrel_boom
;------------------------------------------------------------------------------------------
immunities_sect			= explosive_barrel_immunities_sect
;wallmarks
wallmark_section		= explosion_marks

[explosive_barrel_immunities_sect]
;коэффициенты для попаданий различными типами хитов
burn_immunity			= 1
strike_immunity			= 1
shock_immunity			= 1
wound_immunity			= 1
radiation_immunity		= 1
telepatic_immunity		= 1
chemical_burn_immunity	= 1
explosion_immunity		= 1
fire_wound_immunity		= 0.7


[explosive_mobiltank]:identity_immunities,delayed_action_fuse

GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "weapons\explosive\mobiltank"
$prefetch			= 16
class				= II_EXPLO
cform				= skeleton
visual				= physics\balon\kanistra.ogf
inv_name			= Barrel
inv_name_short		= 
inv_weight			= .1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 9
;вещь невозможно подобрать
can_take			= false

cost				= 500
;-----------------------------------------------------------------------------------
blast				= 1.50
blast_r				= 8
blast_impulse		= 170
;delete
blast_impulse_factor = 1


frags				= 5
frags_r				= 15
frag_hit			= 0.75
frag_hit_impulse	= 150

hit_type_blast		= explosion
hit_type_frag		= burn

up_throw_factor		= 1.0
;-----------------------------------------------------------------------------------
wm_size                  = 0.1

explode_particles		 = explosions\explosion_mobiltank

light_color		         = 1.9,1.2,0.5
light_range		         = 30.0
light_time 		         = 1

;трассы от осколков
fragment_speed				= 100		;скорость осколков (м/с)

explode_duration		 = 5		;подолжительность взрыва (с)

;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------
;звуки
snd_explode = weapons\explo\mobiltank_boom
;------------------------------------------------------------------------------------------
immunities_sect			= explosive_mobiltank_immunities_sect
;wallmarks
wallmark_section		= explosion_marks

[explosive_mobiltank_immunities_sect]
;коэффициенты для попаданий различными типами хитов
burn_immunity			= 1.0
strike_immunity			= 1.0
shock_immunity			= 1.0
wound_immunity			= 1.0
radiation_immunity		= 1.0
telepatic_immunity		= 1.0
chemical_burn_immunity	= 1.0
explosion_immunity		= 1.0
fire_wound_immunity		= 0.7


[explosive_dinamit]:delayed_action_fuse

GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "weapons\explosive\dinamit"
$prefetch			= 16
class				= II_EXPLO
cform				= skeleton
visual		 		= physics\box\expl_dinamit.ogf
inv_name			= Dimanit
inv_name_short		= 
inv_weight			= 10.0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 9

;вещь невозможно подобрать
can_take			= false

cost				= 50
;-----------------------------------------------------------------------------------
blast				= 2.00
blast_r				= 5
blast_impulse		= 210
;delete
blast_impulse_factor = 1


frags				= 5
frags_r				= 8
frag_hit			= 0.55
frag_hit_impulse	= 150

hit_type_blast		= chemical_burn ;explosion
hit_type_frag		= burn

up_throw_factor		= 1.0
;-----------------------------------------------------------------------------------
wm_size                  = 0.1

explode_particles		 = explosions\explosion_dynamite

light_color		         = 1.9,1.3,0.5
light_range		         = 30.0
light_time 		         = 1.5

;трассы от осколков
fragment_speed				= 100

explode_duration		 = 5		;подолжительность взрыва (с)

;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------
;звуки
snd_explode = weapons\explo\dynamite_boom
;------------------------------------------------------------------------------------------
immunities_sect			= dinamit_immunities_sect
;condition_to_explode        =0.f
;wallmarks
wallmark_section		= explosion_marks

[dinamit_immunities_sect]
;коэффициенты для попаданий различными типами хитов
burn_immunity			= 0.0
strike_immunity			= 0.0
shock_immunity			= 0.0
wound_immunity			= 0.0
radiation_immunity		= 0.0
telepatic_immunity		= 0.0
chemical_burn_immunity	= 1.0
explosion_immunity		= 0.0
fire_wound_immunity		= 0.0


;-----------------------------------------------------------------------------------
;ядерная бомба. Работа Хабарыча. 
;-----------------------------------------------------------------------------------
[explosive_bomba]:identity_immunities,delayed_action_fuse

GroupControlSection		= spawn_group
discovery_dependency	= 
$spawn 				= "weapons\explosive\bomba"
$prefetch				= 16
class				= II_EXPLO
cform				= skeleton
visual				= weapons\grenade\yadrena_bomba.ogf
inv_name				= Fuelcan
inv_name_short			= 
inv_weight			= .1
description			= enc_weapons1_grenade-f1

inv_grid_width			= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 9

;вещь невозможно подобрать
can_take			    = true
cost				    = 50

blast				= 1
blast_r				= 70
blast_impulse			= 1
;delete
blast_impulse_factor	= 1

frags				= 1
frags_r				= 3000
frag_hit				= 1
frag_hit_impulse		= 1

hit_type_blast			= explosion
hit_type_frag			= fire_wound

up_throw_factor		= 1.2

wm_size                 = 0.1
explode_particles		= a_ufp_particles\atom_blow

light_color		     = 1.9,1.4,0.5
light_range		     = 25.0
light_time 		     = 0.85

;трассы от осколков
fragment_speed			= 1500
explode_duration		= 20		;подолжительность взрыва (с)

;звуки
snd_explode             = weapons\nucleus_blast        
snd_checkout            = weapons\generic_checkout

wallmark_section		=explosion_marks

immunities_sect		= explosive_bomba_immunities_sect

[explosive_bomba_immunities_sect]
;коэффициенты для попаданий различными типами хитов
burn_immunity			= 1.2
strike_immunity		= 1.2
shock_immunity			= 1.0
wound_immunity			= 1.0
radiation_immunity		= 1.0
telepatic_immunity		= 1.0
chemical_burn_immunity	= 1.0
explosion_immunity		= 1.0
fire_wound_immunity		= 1.2


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	WEAPON ADDON
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[wpn_addon_scope]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\addons\scope" ; option for Level Editor
class			= WP_SCOPE
cform           = skeleton
visual          = weapons\upgrade\wpn_scope.ogf
$prefetch 		= 32
description		= enc_weapons1_wpn-addon-scope
cost			= 200

holder_range_modifier	= 1.2
holder_fov_modifier		= 0.3

inv_name		= wpn-addon-scope
inv_name_short	= wpn-addon-scope
inv_weight		= .2

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 2
scope_texture		= wpn\wpn_crosshair_4-Dot-N
scope_zoom_factor	= 30		;4.26666	;4.5	;Kahles CSX 1.1-4x24, 2x

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[wpn_addon_scope_susat]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\addons\scope_susat" ; option for Level Editor
class			= WP_SCOPE
cform           = skeleton
visual          = weapons\upgrade\wpn_scope_susat.ogf
description		= enc_weapons1_wpn-addon-scope-susat

;$prefetch 		= 64

cost			= 200

holder_range_modifier	= 1.3
holder_fov_modifier		= 0.3

inv_name		= wpn-addon-scope-susat
inv_name_short	= wpn-addon-scope-susat
inv_weight		= .2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 19
inv_grid_y			= 1
scope_texture		= wpn\SUSAT-AMK-N
;-------------------------------------
scope_zoom_factor	= 30		;4.27	;4.5	;30		;SUSAT 2X


[wpn_addon_silencer]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\addons\silencer" ; option for Level Editor
class			= W_SILENC
cform           = skeleton
visual          = weapons\upgrade\wpn_silencer.ogf
description		= enc_weapons1_wpn-addon-silencer
$prefetch 		= 32

cost					 = 100;150
inv_name		= wpn-addon-silencer
inv_name_short	= wpn-addon-silencer
inv_weight		= .1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 1

bullet_hit_power_k	= 0.7	;0.9
bullet_speed_k	 	= 1.0	;0.9
fire_dispersion_base_k = 1.25	;2
cam_dispersion_k	= 0.8

[wpn_9mm_nato_silencer]:wpn_addon_silencer
$spawn			= "weapons\addons\9mm_nato_silencer" 
visual          	= weapons\upgrade\wpn_silencer_9mm_nato.ogf
description		= enc_weapons1_wpn-9mm_nato-silencer
inv_name		= wpn-9mm_nato-silencer
inv_name_short		= wpn-9mm_nato-silencer
cost			= 450
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x		= 23
inv_grid_y		= 4


[wpn_addon_silencer_pistol]:identity_immunities
GroupControlSection	    = spawn_group
discovery_dependency   = 
$spawn			    = "death_mod\upgrades\silencer_pistol" ; option for Level Editor
class			    = W_SILENC
cform                  = skeleton
visual                 = death_mod\upgrades\silencer_pistol.ogf
description		    = enc_weapons1_wpn-addon-silencer-big
$prefetch 		    = 32

cost					 = 700
inv_name		         = "Глушитель"
inv_name_short	         = "Глушитель"
inv_weight		    = .1

inv_grid_width		     = 2
inv_grid_height		= 1
inv_grid_x			= 34
inv_grid_y			= 42

bullet_hit_power_k	    = 0.85
bullet_speed_k	 	    = 0.85
fire_dispersion_base_k = 1.25;2
cam_dispersion_k	    = 0.8

[wpn_addon_grenade_launcher]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\addons\grenade_launcher" ; option for Level Editor
class			= W_GLAUNC
cform           = skeleton
visual          = weapons\upgrade\wpn_grenade_launcher.ogf
description		= enc_weapons1_wpn-addon-grenade-launcher
$prefetch 		= 32
ammo_mag_size		= 1
hit_power           = 0.92
ammo_class		= ammo_vog-25, ammo_vog-25p
fire_dispersion_condition_factor = 0.00001	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 	= 0.000001	;вероятность осечки при максимальном износе 
misfire_condition_k		= 0.000001
condition_shot_dec 		= 0.000000001 ;увеличение износа при каждом выстреле
fire_dispersion_base		= 0.24

cost					 = 250
inv_name		= wpn-addon-grenade-launcher
inv_name_short	= wpn-addon-grenade-launcher
inv_weight		= 1.3

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 0
grenade_vel			= 76


[wpn_addon_grenade_launcher_m203]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\addons\grenade_launcher_m203" ; option for Level Editor
class			= W_GLAUNC
cform           = skeleton
visual          = weapons\upgrade\wpn_grenade_launcher_m203.ogf
description		= enc_weapons1_wpn-addon-grenade-launcher-m203
$prefetch 		= 32
ammo_mag_size		= 1
hit_power           = 0.95
ammo_class		= ammo_m209
fire_dispersion_condition_factor = 0.00001	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 	= 0.000001	;вероятность осечки при максимальном износе 
misfire_condition_k		= 0.000001
condition_shot_dec 		= 0.000000001 ;увеличение износа при каждом выстреле
fire_dispersion_base		= 0.24

cost					 = 250
inv_name		= wpn-addon-grenade-launcher-m203
inv_name_short	= wpn-addon-grenade-launcher-m203
inv_weight		= 1.36

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 17
inv_grid_y			= 3
grenade_vel			= 71

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[wpn_addon_sil_9_p]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\addons\sil_9_p" ; option for Level Editor
class			= W_SILENC
cform           = skeleton
visual          = Arsenal_Mod\addons\sil_9_p.ogf
description		= enc_arsenal_sil_9_p
$prefetch 		= 32

cost			= 600
inv_name		= ars-sil_9_p
inv_name_short	        = ars-sil_9_p
inv_weight		= .1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 23
inv_grid_y			= 4

bullet_hit_power_k	= 0.8
bullet_speed_k	 	= 0.8
fire_dispersion_base_k = 1.25
cam_dispersion_k	= 0.8
;;;;;;;;;;;;;;;;;;;;;; Боеприпас для ТТ (Тульский Токарев), ППШ-41, ППД-40  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон  7.62х25 П (57-Н-134С)
;   Тип пули:  оболочечная пуля со стальным сердечником
;   Вес пули, гр:  5.5 
;   Диаметр пули, мм:  
;   Дульная скорость, м\с: 415-445
;   Энергия, Дж: ---
;   Вес патрона, гр: 10.3
;   кучность 100м, R50, см:	не более 10
;-------------------------------------------
[ammo_7.62x25_p]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_7.62x25_p" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = Arsenal_Mod\ammo\762x25_p.ogf
description				= enc_weapons1_ammo_ammo-7.62x25-p
$prefetch 		= 64

cost					 = 450

box_size		= 30

inv_name		= ammo-7.62x25-p
inv_name_short	= ammo-7.62x25-p_s
inv_weight		= .22

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 31
inv_grid_y			= 17

k_dist			= 1
k_disp			= 2.2
k_hit			= 1.2
k_impulse		= 0.8
k_pierce		= 2
impair			= 1
buck_shot		= 1
tracer			= off
wm_size         = 0.04
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон  7.62х25 ПС (57-Т-133)
;   Тип пули:  трассирующая пуля
;   Вес пули, гр:  5.8 
;   Диаметр пули, мм:  
;   Дульная скорость, м\с: 400-430
;   Энергия, Дж: 510
;   Вес патрона, гр: 10.6
;   Дальность трассирования, м: 	300
;   Кучность 100м, R50, см:	не более 15
;-------------------------------------------
[ammo_7.62x25_ps]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_7.62x25_ps" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = Arsenal_Mod\ammo\762x25_ps.ogf
description				= enc_weapons1_ammo_ammo-7.62x25-ps
$prefetch 		= 64

cost					 = 200

box_size		= 30

inv_name		= ammo-7.62x25-ps
inv_name_short	= ammo-7.62x25-ps_s
inv_weight		= .22

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 33
inv_grid_y			= 17

k_dist			= 1
k_disp			= 2
k_hit			= 1.1
k_impulse		= 0.95
k_pierce		= 2
impair			= 1
buck_shot		= 1
tracer			= on
wm_size         = 0.04
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;  Боеприпасы для метательного оружия  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;; Стрела (арбалетный болт) длинной 440мм для блочного арбалета  ;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_arbolt]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_arbolt" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = weapons\strela.ogf
description				= enc_weapons1_ammo_ammo-arbolt
$prefetch 		= 64

cost			= 10

box_size		= 1

inv_name		= ammo-arbolt
inv_name_short	= ammo-arbolt
inv_weight		= .05

inv_grid_width		= 1
inv_grid_height		= 3
inv_grid_x			= 31
inv_grid_y			= 23

k_dist			= 1.7
k_disp			= 1.5
k_hit			= 4
k_impulse		= 1
k_pierce		= 0.5
impair			= 1
buck_shot		= 1
tracer			= off
wm_size         = 0.08
explosive		= off
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;  Боеприпасы для самодельного оружия  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Бумажный патрон для "Самопала"  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
;   патрон ---
;   Тип пули: безоболочечная, сферическая
;   Вес пули, гр: ---
;   Диаметр пули, мм: 15.2
;   Дульная скорость, м\с: 150-215
;   Энергия, Дж: ---
;   Вес патрона, гр: ---
;   кучность 25м, R50, см:	---
;-------------------------------------------
[ammo_samopal]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_samopal"
class			= AMMO
cform                   = skeleton
visual                  = paket.ogf
description		= enc_weapons1_ammo_ammo-samopal
$prefetch 		= 64

cost			= 35

box_size		= 20

inv_name		= ammo-samopal
inv_name_short	        = ammo-samopal
inv_weight		= 0.26

inv_grid_width		= 2;1
inv_grid_height		= 1
inv_grid_x		= 33
inv_grid_y		= 2

k_dist			= 1
k_disp			= 4
k_hit			= 1
k_impulse		= 1
k_pierce		= 0.5
impair			= 2
buck_shot		= 1
tracer			= off
wm_size 		= 0.15


[ammo_igl]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_igl" ; option for Level Editor
class			= AMMO
cform                   = skeleton
;visual                  = physics\decor\kiy.ogf
visual                  =  weapons\ammo_igl.ogf
description				= enc_weapons1_ammo_ammo-igl
$prefetch 		= 64
cost					 = 1500
box_size		= 35	;50
inv_name		= ammo-igl
inv_name_short	= ammo-igl
inv_weight		= .05
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 7
inv_grid_y			= 43
k_dist			= 1
k_disp			= 1
k_hit			= 3.2
k_impulse		= 100
k_pierce		= 2
impair			= 300
buck_shot		= 1
tracer			= on
wm_size         = 0.01


;;;;;;;;;;;;;;;  Боеприпасы для Ручного трофейного немецкого пулемёта Maschinengewehr 42 ;;;;;;;;;;;;;;;;;;;
[ammo_7.62x51box]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_7.62x51box"
class			= AMMO
cform                   = skeleton
visual                  = weapons\ammo_mg42.ogf
description				= enc_maschinengewehr_ammo
$prefetch 		= 64

cost			= 1000

box_size		= 70

inv_name		= ammo-7.62x51box
inv_name_short	= ammo-7.62x51box
inv_weight		= 2.25

inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 12
inv_grid_y         = 46

k_dist			= 1
k_disp			= 2.0
k_hit			= 1.8
k_impulse		= 1
k_pierce		= 2.3
impair			= 1
buck_shot		= 1
wm_size         = 0.05
tracer			= off

; Для снайперки  В-94
[ammo_12.7x108]:ammo_base
GroupControlSection   	  = spawn_group
discovery_dependency     =
class			      = AMMO
cform                    = skeleton
$prefetch 		      = 64
$spawn			      = "weapons\ammo\ammo_12.7x108" 
visual                   = weapons\ammo_12.ogf
description		      = enc_weapons1_ammo_12.7x108_desc

cost			           = 900
box_size		           = 10

inv_name		           = ammo-12.7x108
inv_name_short   	      = ammo-12.7x108
inv_weight		      = 0.5

inv_grid_width	           = 2
inv_grid_height	      = 1
inv_grid_x		      = 12
inv_grid_y		      = 50

k_dist			      = 2
k_disp			      = 1
k_hit			      = 5.7
k_impulse		           = 50
k_pierce		           = 2.5
tracer			      = on
wm_size                  = 0.1
;explosive		           = on
impair			      = 1
buck_shot		           = 1

;------------------------------патрон для фотика Хабарыч------------------------------------------
[ammo_foto]:ammo_base 		
GroupControlSection	= spawn_group
discovery_dependency    = 
$spawn			= "weapons\ammo\ammo_foto" 
class			= AMMO
cform              = skeleton
visual             = weapons\ammo_foto.ogf
description		= enc_weapons1_ammo_ammo_foto
$prefetch 		= 64

cost			= 100

box_size		= 1

inv_name		        = "аналог фотоплёнки"
inv_name_short	        = "аналог фотоплёнки"
inv_weight		   = .03

inv_grid_width         = 2
inv_grid_height        = 1
inv_grid_x             = 23
inv_grid_y             = 50

k_dist			= 1.2
k_disp			= 1.02 
k_hit			= 5.5
k_impulse		     = 0.01
k_pierce		     = 3.5
impair			= 1
buck_shot		     = 1
tracer			= off
wm_size                 = 0.04
explosive		          = off
tracer_color_ID		= 0


;------------------------------для Терроризм-мода от 4ufak------------------------------------------
[playe_r]:identity_immunities
GroupControlSection  = spawn_group
discovery_dependency =
$spawn    		= "food and drugs\antirad"
$prefetch   	     = 32
class		 	= II_ANTIR
cform              = skeleton
visual             = equipments\item_pda1.ogf
radius			= 1
belt               = 0
eat_health         = 0
eat_satiety        = 0
eat_power          = 0
eat_radiation      = 0
eat_alcohol        = 0
wounds_heal_perc   = 0
eat_portions_num   = 1
animation_slot     = 4
hud = wpn_vodka_hud

[bomba]:explosive_barrel
visual             = weapons\trotil.ogf
inv_name			= "Малая тротиловая шашака"
inv_name_short		= "Малая тротиловая шашака"
description		= enc_bomba-trotil
inv_weight		= 0.5
inv_grid_width     = 3
inv_grid_height    = 1
inv_grid_x         = 18
inv_grid_y         = 50
can_take			= true
cost				= 250
blast			= 10.00
blast_r			= 2
blast_impulse		= 200
frags			=0
up_throw_factor	= 0.2
explode_particles	= explosions\explosion_01c
light_color		= 1.9,1.3,0.5
light_range		= 3.0
light_time 		= 1.5
snd_explode        = weapons\explo\dynamite_boom
immunities_sect	= bomba_babah
time_to_explode			= 0.1f


[bomba_big]:explosive_barrel
visual             = weapons\bomb_samodel.ogf
inv_name			= "Самодельная бомба"
inv_name_short		= "Самодельная бомба"
description		= enc_bomba-samodel
inv_weight		= 0.7
inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 42
inv_grid_y         = 44
can_take			= true
cost				= 2000
blast			= 5
blast_r			= 12
blast_impulse		= 140
frags			= 24
frags_r			= 50
frag_hit			= 1.50
frag_hit_impulse	= 6
hit_type_blast		= explosion
hit_type_frag		= fire_wound
up_throw_factor	= 0.2
explode_particles	=explosions\explosion_01
light_color		= 1.9,1.3,0.5
light_range		= 3.0
light_time 		= 1.5
snd_explode        = weapons\explo\t_f1_explosion 
immunities_sect	= bomba_babah
time_to_explode			= 0.1f


[bomba_small]:explosive_barrel
visual             = weapons\bomb_small.ogf
inv_name			= "Малый кусок пластида"
inv_name_short		= "Малый кусок пластида"
description		= enc_bomba-small
inv_weight			     = 0.2
inv_grid_width			     = 2
inv_grid_height			= 1
inv_grid_x				= 16
inv_grid_y				= 50
can_take			          = true
cost				          = 2000
blast					= 10
blast_r					= 1
blast_impulse			     = 100
frags					= 0
hit_type_blast			     = explosion
up_throw_factor		     = 0.2
explode_particles		     = explosions\explosion_01c
light_color		          = 1.9,1.3,0.5
light_range		          = 1.0
light_time 		          = 1.5
snd_explode                  = weapons\explo\dynamite_boom
immunities_sect			= bomba_babah
time_to_explode			= 0.1f


[bomba_mina_n]:bomba
inv_name			= "Противопехотная мина"
inv_name_short		= "Противопехотная мина"
description		= enc_mina-n
visual             = weapons\mines\wpn_mines_1.ogf
inv_weight		= 1.0
inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 18
inv_grid_y         = 47
cost				= 900
time_to_explode			= 0.1f


[bomba_mina_b]:bomba_big
inv_name			= "Усиленная противопехотная мина"
inv_name_short		= "Усиленная противопехотная мина"
description		= enc_mina-b
visual             = weapons\mines\wpn_mines_1.ogf
inv_weight		= 1.1
inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 21
inv_grid_y         = 50
cost				= 1300
time_to_explode			= 0.1f

[bomba_timer_n_10_base]:bomba

inv_name			= "Взрывчатка с таймером"
inv_name_short		= "Взрывчатка с таймером"
description		= enc_timer-bomb10
visual             = weapons\timer_dinamit.ogf
inv_weight		= 1.0
inv_grid_width     = 2
inv_grid_height    = 2
inv_grid_x         = 9
inv_grid_y         = 51
cost				= 2700
time_to_explode			= 0.1f

[bomba_timer_n_10]:bomba_timer_n_10_base
;inv_name			= "Взрывчатка с таймером в инвентаре"
;inv_name_short		= "Взрывчатка с таймером в инвентаре"
GroupControlSection = spawn_group
discovery_dependency =
$spawn    = "food and drugs\antirad"
$prefetch   = 32
class   = II_ANTIR
cform           = skeleton
; eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
eat_alcohol = 0
wounds_heal_perc = 0
eat_portions_num = 1

; food item
animation_slot  = 4

;hud item
hud = wpn_vodka_hud

[bomba_timer_n_10_activated]:bomba_timer_n_10_base
inv_name			= "Активированная взрывчатка с таймером"
inv_name_short		= "Активированная взрывчатка с таймером"
description		= Взрывчатка активирована. Надо выложить её, иначе через 10 секунд будет взрыв.
inv_grid_width     = 2
inv_grid_height    = 2
inv_grid_x         = 8
inv_grid_y         = 53


[bomba_timer_b_30_base]:bomba_big
inv_name			= "Чемоданчик взрывника"
inv_name_short		= "Чемоданчик взрывника"
description		= enc_bomba-timer-30
visual             = weapons\chemodan_c4.ogf
inv_weight		= 1.4
inv_grid_width     = 3
inv_grid_height    = 2
inv_grid_x         = 6
inv_grid_y         = 51
cost				     = 3200
time_to_explode			= 0.1f

[bomba_timer_b_30]:bomba_timer_b_30_base
;inv_name			= "Чемоданчик взрывника в инвентаре"
;inv_name_short		= "Чемоданчик взрывника в инвентаре"
GroupControlSection = spawn_group
discovery_dependency =
$spawn    = "food and drugs\antirad"
$prefetch   = 32
class   = II_ANTIR
cform           = skeleton
; eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
eat_alcohol = 0
wounds_heal_perc = 0
eat_portions_num = 1

; food item
animation_slot  = 4

;hud item
hud = wpn_vodka_hud

[bomba_timer_b_30_activated]:bomba_timer_b_30_base
inv_name			= "Активированный чемоданчик взрывника"
inv_name_short		= "Активированный чемоданчик взрывника"
description		= Взрывчатка активирована. Надо выложить чемодан и сматываться, иначе через 30 секунд всё разнесёт по молекулам.

inv_grid_width     = 3
inv_grid_height    = 2
inv_grid_x         = 5
inv_grid_y         = 53


[bomba_babah]
burn_immunity			= 0.5
strike_immunity		= 0.5
shock_immunity			= 0
wound_immunity			= 0
radiation_immunity		= 0
telepatic_immunity		= 0
chemical_burn_immunity	= 0
explosion_immunity		= 0.5
fire_wound_immunity		= 0.5

[detonator]:playe_r
$spawn			     = "weapons\detonator"
visual                  = equipments\flash_01.ogf
inv_name			     = "Детонатор NK-32beta RUS"
inv_name_short		     = "Детонатор NK-32beta RUS"
description		     = enc_detonator-1
inv_weight		     = 0.1
inv_grid_width          = 1
inv_grid_height         = 1
inv_grid_x              = 3
inv_grid_y              = 19
cost				     = 800
quest_item			= false


[detonator_2]:playe_r
$spawn			     = "weapons\detonator_2"
visual                  = equipments\upgrade_kevlar3.ogf
inv_name			     = "Детонатор NK-37 RUS"
inv_name_short		     = "Детонатор NK-37 RUS"
description		     = enc_detonator-2
inv_weight			= 0.2
inv_grid_width          = 2
inv_grid_height         = 1
inv_grid_x              = 25
inv_grid_y              = 49
cost				     = 2000
quest_item			= false
;------------------------------end------------------------------------------

