[smart_terrains]
none = true

[logic]
active = mob_camp@contr_forest1
on_death = mob_death@contr_forest1

[mob_camp@contr_forest1]
path_home = contr_forest1_walk
path_look = contr_forest1_look
home_min_radius = 10
home_max_radius = 15

[mob_death@contr_forest1]
on_info = %+contr_forest1_dead%