;Ручной пулемет ХМ8 "пара" на базе винтовки ХМ8
[wpn_xm8_para_sk2]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency 	= 
$spawn                  = "weapons\xm8_para_sk1"					; option for Level Editor
$npc			 		= on				; option for Level Editor
$prefetch 		 		= 8
scheduled               = off              ; option for ALife Simulator
cform                   = skeleton
class                   = WP_LR300
min_radius              = 0
max_radius              = 50
description				= enc_arsenal_xm8_para

ef_main_weapon_type		= 2
ef_weapon_type			= 6

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0		       ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------


weapon_class			= assault_rifle

cost					= 40000

ammo_limit		 		= 210
ammo_current			= 30
ammo_elapsed		 	= 30

ammo_mag_size		 	= 100
ammo_class		 		= ammo_5.56x45_ss190, ammo_5.56x45_ap
fire_modes				= 1, -1

hand_dependence		 	= 1
single_handed			= 0

inv_name				= ars-xm8_para
inv_name_short			= ars-xm8_para
inv_weight				= 3.5

inv_grid_width				= 6
inv_grid_height			= 2
inv_grid_x				= 35
inv_grid_y				= 2

kill_msg_x			= 72
kill_msg_y			= 82
kill_msg_width		= 56
kill_msg_height		= 23

slot 					= 2		; // secondary
animation_slot			= 2		; type of the animation that will be used

;-----------------------------------------------------------------------------------
;params of weapon recoil
fire_dispersion_base			= 0.06		;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor			= 1.75f

;отдача
cam_relax_speed         		= 24		;скорость возврата в исходное положение
cam_relax_speed_ai         		= 6
cam_dispersion          		= 0.4		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc			= 0.03		;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac			= 0.3		;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle				= 10.0	    	;максимальный угол отдачи
cam_max_angle_horz			= 10.0		;(degree) maximum shot horizontal degree 
cam_step_angle_horz			= 1.1;1		;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor 	= 3	    	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.01	;вероятность осечки при максимальном износе 
misfire_condition_k			= 0.02
condition_shot_dec 			= 0.0001	;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction               = 0, 0, 1

fire_point             	= 0.0, 0.237, 0.671
flame_particles			= weapons\generic_weapon05
shell_particles	 		= weapons\arsenal_shells1

shell_point		 		= 0.0, 0.242, 0.103
shell_dir		 		= 0.0, 1.0, 0.0

rpm_empty_click 	 	= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 0.8
PDM_disp_accel_factor 		= 0.8
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

;;;;;;  Для Народной солянки 2009
hit_power        			= 0.57
hit_impulse		 			= 2
hit_type 					= fire_wound
hit_rate	                = 1.95
fire_distance           	= 200
bullet_speed				= 840
rpm                     	= 650

use_aim_bullet				= true		;Поддерживается ли первая суппер пуля
time_to_aim					= 1.0

silencer_hit_power       	= 0.60
silencer_hit_impulse	 	= 2
silencer_fire_distance   	= 200
silencer_bullet_speed	 	= 450

hud                     = wpn_xm8_para_sk2_hud
normal                  = 0, 1, 0
position         	    = -0.026,-0.172,0
orientation             = 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.16,-0.36,0.15			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -10,-5,10					; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo            = 1000
visual					= Arsenal_Mod\wpn_xm8_para_sk2.ogf

light_color		 		= 0.6,0.5,0.3
light_range		 		= 5
light_var_color		 	= 0.05
light_var_range		 	= 0.1
light_time 		 		= 0.2

ph_mass			 		= 5

;addons
scope_status			= 1
silencer_status			= 2
grenade_launcher_status	= 0

scope_name 					= wpn_addon_acog			; section name for the attachable scope
;scope_x 					= 42						; offset in inventory icon
;scope_y 					= 3

silencer_name  				= wpn_addon_sil_556_ar
silencer_x 					= 207
silencer_y 					= 15

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

silencer_light_color		= 1.0, 0.1, 0.0
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

scope_texture			= wpn\wpn_crosshair_g36
zoom_enabled			= true
scope_zoom_factor	    = 30

;звуки
snd_draw			= weapons\generic_draw, 0.5
snd_holster			= weapons\generic_holster, 0.5
snd_shoot			= weapons\g36_shot
snd_empty			= weapons\gen_empty, 0.5
snd_reload			= weapons\g36_reload, 0.5

;params when silencer is attached 
;similar to corresponding params without prefix silencer_

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

snd_silncer_shot			= weapons\g36_silent, 0.5

[wpn_xm8_para_sk2_hud]
shell_point          	= 0.00, 0.00, 0.00
shell_dir		 		= 0.0, 0.0, 0.0

fire_point              = 0.236,0.0,0.013
fire_bone               = wpn_body
orientation             = 0, 0, 0
position                = 0, 0, 0
visual                  = Arsenal_Mod\wpn_xm8_para_sk2_hud.ogf

anim_idle			= idle
anim_idle_aim		= idle_aim
anim_reload			= reload
anim_draw			= draw
anim_holster		= holster
anim_shoot			= shoot
anim_idle_sprint	= idle_sprint

;смещения HUD для режима приближения
zoom_offset			= -0.126,-0.0235,-0.165
zoom_rotate_x		= -0.0
zoom_rotate_y		= 0.0