[outfit_base]
; delete full_scale_icon	next update- obsolete, use  full_icon_name instead !!!

additional_inventory_weight		= 0		; +max_walk_weight
additional_inventory_weight2	= 0		;	+40 kg
full_icon_name					= npc_icon_without_outfit

[without_outfit]:outfit_base
;базовый костюм сталкера - костюм новичка. Обычная одежда туриста - штормовка+сапоги
full_scale_icon		= 6,6

;---------------------------------------------------------------------------------------------
;		белый научник монолита
;---------------------------------------------------------------------------------------------
[scientist_suit_white]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\scientist_suit_white"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\scientist_white
actor_visual	= actors\scientist\nauchniy_white.ogf

ef_equipment_type	        = 2

inv_name			        = "Костюм учёного-монолитоца"
inv_name_short		        = "Костюм учёного-монолитоца"
description			    = scientist_suit_white_description
inv_weight			   = 7.5
inv_grid_width		        = 2
inv_grid_height		   = 3
inv_grid_x			    = 2
inv_grid_y			    = 48
full_icon_name		= npc_icon_white_arhara_outfit
nightvision_sect	= effector_nightvision_blackwhite

cost				= 55000
slot				= 6
full_scale_icon	12,6			;иконка сталкера в костюме в полный рост

bleeding_restore_speed			= 0.0001

immunities_sect			= sect_scientist_suit_white_immunities

; NO RESISTANCE
burn_protection 				= 0.65
strike_protection 				= 0.35
shock_protection 				= 0.6
wound_protection				= 0.35
radiation_protection 			= 0.65
telepatic_protection 			= 0.3
chemical_burn_protection 		= 0.65
explosion_protection 			= 0.3
fire_wound_protection  			= 0.3

[sect_scientist_suit_white_immunities]
burn_immunity				= 0.01
strike_immunity			        = 0.02
shock_immunity				= 0.01
wound_immunity				= 0.01
radiation_immunity			= 0.005
telepatic_immunity			= 0.00
chemical_burn_immunity		        = 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01


;---------------------------------------------------------------------------------------------
;		Костюм пожарного
;---------------------------------------------------------------------------------------------
[fire_outfit]:outfit_base
GroupControlSection  = spawn_group
discovery_dependency = 
$spawn 			  = "outfit\fire_outfit"
$prefetch 		  = 32
class			  = E_STLK
cform                = skeleton
visual               = equipments\pozarnik_suit.ogf	
actor_visual	       = actors\scientist\nauchniy_pozarnik.ogf

ef_equipment_type	= 2

inv_name			     = "Костюм пожарного"
inv_name_short		     = "Костюм пожарного"
description			= fire_outfit_description
inv_weight			= 7.0
slot				     = 6
inv_grid_width		     = 2
inv_grid_height		= 3
inv_grid_x			= 32
inv_grid_y			= 44
full_icon_name		     = npc_icon_fire_outfit
nightvision_sect	     = effector_nightvision_good
power_restore_speed				= -0.005

cost				     = 15000
full_scale_icon		= 14,6			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_fire_outfit_immunities

; HIGH RESISTANCE
burn_protection 				= 1.10
strike_protection 				= 0.05
shock_protection 				= 0.05
wound_protection				= 0.03
radiation_protection 			= 0.05
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.4
explosion_protection 			= 0.0
fire_wound_protection  			= 0.02

bones_koeff_protection = kurtka_kupol_damage

[sect_fire_outfit_immunities]
burn_immunity				= 0.08			;коэффициенты иммунитета самого костюма
strike_immunity			= 0.02
shock_immunity				= 0.02
wound_immunity				= 0.02
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.02
fire_wound_immunity			= 0.03


;---------------------------------------------------------------------------------------------
;		плащ психиатра
;---------------------------------------------------------------------------------------------
[psih_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\psih_outfit"
;$prefetch 		= 32
class			= E_STLK
cform              = skeleton
visual             = equipments\psihoterapevt_suit
actor_visual	     = actors\stalker_psihiator_master.ogf

ef_equipment_type	        = 3

inv_name			        = "Плащ Психиатра"
inv_name_short		        = "Плащ Психиатра"
description			   = psih_outfit_description
inv_weight			   = 2.5
inv_grid_width		        = 2
inv_grid_height		   = 3
inv_grid_x			   = 0
inv_grid_y			   = 48
full_icon_name		        = npc_icon_psiho_arhara_outfit
nightvision_sect	        = effector_nightvision_bad

cost				        = 40000
slot				        = 6
full_scale_icon		   = 0,6


immunities_sect			= sect_psih_outfit_immunities

; NO RESISTANCE
burn_protection 				= 0.0
strike_protection 				= 0.0
shock_protection 				= 0.0
wound_protection				= 0.0
radiation_protection 			= 0.0
telepatic_protection 			= 1.0
chemical_burn_protection 		= 0.0
explosion_protection 			= 0.0
fire_wound_protection  			= 0.0

[sect_psih_outfit_immunities]
burn_immunity				= 0.005
strike_immunity			= 0.005
shock_immunity				= 0.005
wound_immunity				= 0.005
radiation_immunity			= 0.005
telepatic_immunity			= 1.00
chemical_burn_immunity		= 0.005
explosion_immunity			= 0.005
fire_wound_immunity			= 0.005

;---------------------------------------------------------------------------------------------
;		КОСТЮМ ОХОТНИКА-5
;---------------------------------------------------------------------------------------------
[hunter_novice_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\hunter_novice_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_black_suit
actor_visual	= actors\hunters\hunter5.ogf

ef_equipment_type	= 3

inv_name			= bandit_master_outfit_name
inv_name_short		= bandit_master_outfit_name
description			= bandit_master_outfit_description
inv_weight			= 3.5
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 26
inv_grid_y			= 29
full_icon_name		= npc_icon_bandit_master_outfit

cost				= 5000
slot				= 6
full_scale_icon		= 0,6


bleeding_restore_speed			= -0.006

; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.15
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.23

[sect_hunter_novice_outfit_immunities]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015

;---------------------------------------------------------------------------------------------
;		КОСТЮМ ОХОТНИКА-4
;---------------------------------------------------------------------------------------------
[hunter4_novice_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\hunter_novice_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_black_suit
actor_visual	= actors\hunters\hunter4.ogf

ef_equipment_type	= 3

inv_name			= bandit_master_outfit_name
inv_name_short		= bandit_master_outfit_name
description			= bandit_master_outfit_description
inv_weight			= 3.5
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 26
inv_grid_y			= 29
full_icon_name		= npc_icon_bandit_master_outfit

cost				= 5000
slot				= 6
full_scale_icon		= 0,6


bleeding_restore_speed			= -0.006

; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.15
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.23

[sect_hunter4_novice_outfit_immunities]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015

;---------------------------------------------------------------------------------------------
;		КОСТЮМ ОХОТНИКА-3
;---------------------------------------------------------------------------------------------
[hunter3_novice_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\hunter_novice_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_black_suit
actor_visual	= actors\hunters\hunter3.ogf

ef_equipment_type	= 3

inv_name			= bandit_master_outfit_name
inv_name_short		= bandit_master_outfit_name
description			= bandit_master_outfit_description
inv_weight			= 3.5
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 26
inv_grid_y			= 29
full_icon_name		= npc_icon_bandit_master_outfit

cost				= 5000
slot				= 6
full_scale_icon		= 0,6


bleeding_restore_speed			= -0.006

; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.15
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.23

[sect_hunter3_novice_outfit_immunities]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015

;---------------------------------------------------------------------------------------------
;		КОСТЮМ ОХОТНИКА-1
;---------------------------------------------------------------------------------------------
[hunter1_novice_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\hunter_novice_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_black_suit
actor_visual	= actors\hunters\hunter1.ogf

ef_equipment_type	= 3

inv_name			= bandit_master_outfit_name
inv_name_short		= bandit_master_outfit_name
description			= bandit_master_outfit_description
inv_weight			= 3.5
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 26
inv_grid_y			= 29
full_icon_name		= npc_icon_bandit_master_outfit

cost				= 5000
slot				= 6
full_scale_icon		= 0,6


bleeding_restore_speed			= -0.006

; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.15
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.23

[sect_hunter1_novice_outfit_immunities]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015





;---------------------------------------------------------------------------------------------
;		КОСТЮМ НОВИЧКА
;---------------------------------------------------------------------------------------------
[novice_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\novice_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\novice_suit
actor_visual	= actors\hero\stalker_novice.ogf

ef_equipment_type	= 3

inv_name			= outfit_soldier_name
inv_name_short		= outfit_soldier_name
description			= outfit_soldier_description
inv_weight			= 3.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 0
inv_grid_y			= 18

full_icon_name		= npc_icon_novice_outfit

cost				= 1000
slot				= 6
full_scale_icon		= 0,11		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_novice_outfit_immunities

; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.05
shock_protection 				= 0.05
wound_protection				= 0.05
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.05

bones_koeff_protection = kurtka_mask_damage

[sect_novice_outfit_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.1
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015

[novice_outfit_bad]:novice_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 3.5
cost				= 3000
inv_name			= outfit_soldier_bad_name
inv_name_short			= outfit_soldier_bad_name

[novice_outfit_plus]:novice_outfit
inv_weight			= 4.5
cost				= 2000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_soldier_plus_name
inv_name_short			= outfit_soldier_plus_name

[novice_outfit_badplus]:novice_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 5.0
cost				= 3000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_soldier_badplus_name
inv_name_short			= outfit_soldier_badplus_name


[novice_outfit_rain_1]:novice_outfit
visual          = equipments\rain_stalker_1_suit
actor_visual	= actors\novice\green_stalker_3.ogf

inv_name			= outfit_rain_name
inv_name_short		= outfit_rain_name
description			= outfit_rain_description
inv_weight			= 4.0
inv_grid_x			= 16
inv_grid_y			= 27

full_icon_name		= npc_icon_novice_outfit_rain

[novice_outfit_rain_1_bad]:novice_outfit_rain_1
nightvision_sect					= effector_nightvision_bad
inv_weight			= 4.5
cost				= 3000
inv_name			= outfit_rain_bad_name
inv_name_short			= outfit_rain_bad_name

[novice_outfit_rain_1_plus]:novice_outfit_rain_1
inv_weight			= 6.0
cost				= 2000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_rain_plus_name
inv_name_short			= outfit_rain_plus_name

[novice_outfit_rain_1_badplus]:novice_outfit_rain_1
nightvision_sect					= effector_nightvision_bad
inv_weight			= 6.5
cost				= 4000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_rain_badplus_name
inv_name_short			= outfit_rain_badplus_name


[novice_outfit_rain_2]:novice_outfit
visual          = equipments\rain_stalker_2_suit
actor_visual	= actors\novice\green_stalker_6.ogf

inv_name			= outfit_rain_name
inv_name_short			= outfit_rain_name
description			= outfit_rain_description
inv_weight			= 4.0
inv_grid_x			= 16
inv_grid_y			= 27

full_icon_name		= npc_icon_novice_outfit_rain

[novice_outfit_rain_2_bad]:novice_outfit_rain_2
nightvision_sect					= effector_nightvision_bad
inv_weight			= 4.5
cost				= 3000
inv_name			= outfit_rain_bad_name
inv_name_short			= outfit_rain_bad_name

[novice_outfit_rain_2_plus]:novice_outfit_rain_2
inv_weight			= 6.0
cost				= 2000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_rain_plus_name
inv_name_short			= outfit_rain_plus_name

[novice_outfit_rain_2_badplus]:novice_outfit_rain_2
nightvision_sect					= effector_nightvision_bad
inv_weight			= 6.5
cost				= 4000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_rain_badplus_name
inv_name_short			= outfit_rain_badplus_name


[novice_outfit_new_1]:novice_outfit
visual          = equipments\novice_new_1_suit
actor_visual	= actors\novice\green_stalker_9.ogf

inv_grid_x			= 36
inv_grid_y			= 24

full_icon_name		= npc_icon_novice_outfit_new_1

[novice_outfit_new_1_bad]:novice_outfit_new_1
nightvision_sect					= effector_nightvision_bad
inv_weight			= 3.5
cost				= 3000
inv_name			= outfit_soldier_bad_name
inv_name_short			= outfit_soldier_bad_name

[novice_outfit_new_1_plus]:novice_outfit_new_1
inv_weight			= 4.5
cost				= 2000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_soldier_plus_name
inv_name_short			= outfit_soldier_plus_name

[novice_outfit_new_1_badplus]:novice_outfit_new_1
nightvision_sect					= effector_nightvision_bad
inv_weight			= 5.0
cost				= 4000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_soldier_badplus_name
inv_name_short			= outfit_soldier_badplus_name


[novice_outfit_new_2]:novice_outfit
visual          = equipments\novice_new_2_suit
actor_visual	= actors\novice\green_stalker_5.ogf

inv_grid_x			= 32
inv_grid_y			= 24

full_icon_name		= npc_icon_novice_outfit_new_2

[novice_outfit_new_2_bad]:novice_outfit_new_2
nightvision_sect					= effector_nightvision_bad
inv_weight			= 3.5
cost				= 3000
inv_name			= outfit_soldier_bad_name
inv_name_short			= outfit_soldier_bad_name

[novice_outfit_new_2_plus]:novice_outfit_new_2
inv_weight			= 4.5
cost				= 2000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_soldier_plus_name
inv_name_short			= outfit_soldier_plus_name

[novice_outfit_new_2_badplus]:novice_outfit_new_2
nightvision_sect					= effector_nightvision_bad
inv_weight			= 5.0
cost				= 4000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_soldier_badplus_name
inv_name_short			= outfit_soldier_badplus_name


;---------------------------------------------------------------------------------------------
;		КОСТЮМ БАНДИТА
;---------------------------------------------------------------------------------------------
[bandit_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\bandit_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_suit
actor_visual	= actors\hero\stalker_bandit.ogf

ef_equipment_type	= 3

inv_name			= bandit_outfit_name
inv_name_short		= bandit_outfit_name
description			= bandit_outfit_description
inv_weight			= 3.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 12
inv_grid_y			= 0
full_icon_name		= npc_icon_bandit_outfit

cost				= 3000
slot				= 6
full_scale_icon		= 0,6			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_bandit_outfit_immunities

; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.05
shock_protection 				= 0.05
wound_protection				= 0.05
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.08

bones_koeff_protection = kurtka_antigas_damage

[sect_bandit_outfit_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.1
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015

[bandit_outfit_bad]:bandit_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 3.5
cost				= 5000
inv_name			= bandit_outfit_bad_name
inv_name_short			= bandit_outfit_bad_name

[bandit_outfit_plus]:bandit_outfit
inv_weight			= 4.5
cost				= 6000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= bandit_outfit_plus_name
inv_name_short			= bandit_outfit_plus_name

[bandit_outfit_badplus]:bandit_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 5.0
cost				= 8000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= bandit_outfit_badplus_name
inv_name_short			= bandit_outfit_badplus_name


[bandit_outfit_red]:bandit_outfit
visual          = equipments\bandit_suit_red
actor_visual	= actors\bandit\stalker_bandit_4.ogf
inv_grid_x			= 32
inv_grid_y			= 35
full_icon_name		= npc_icon_bandit_outfit_red

[bandit_outfit_red_bad]:bandit_outfit_red
nightvision_sect					= effector_nightvision_bad
inv_weight			= 3.5
cost				= 5000
inv_name			= bandit_outfit_bad_name
inv_name_short			= bandit_outfit_bad_name

[bandit_outfit_red_plus]:bandit_outfit_red
inv_weight			= 4.5
cost				= 6000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= bandit_outfit_plus_name
inv_name_short			= bandit_outfit_plus_name

[bandit_outfit_red_badplus]:bandit_outfit_red
nightvision_sect					= effector_nightvision_bad
inv_weight			= 5.0
cost				= 8000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= bandit_outfit_badplus_name
inv_name_short			= bandit_outfit_badplus_name


[bandit_outfit_red1]:bandit_outfit
visual          = equipments\bandit_suit_red1
actor_visual	= actors\bandit\stalker_bandit_1.ogf
inv_grid_x			= 30
inv_grid_y			= 35
full_icon_name		= npc_icon_bandit_outfit_red1

[bandit_outfit_red1_bad]:bandit_outfit_red1
nightvision_sect					= effector_nightvision_bad
inv_weight			= 3.5
cost				= 5000
inv_name			= bandit_outfit_bad_name
inv_name_short			= bandit_outfit_bad_name

[bandit_outfit_red1_plus]:bandit_outfit_red1
inv_weight			= 4.5
cost				= 6000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= bandit_outfit_plus_name
inv_name_short			= bandit_outfit_plus_name

[bandit_outfit_red1_badplus]:bandit_outfit_red1
nightvision_sect					= effector_nightvision_bad
inv_weight			= 5.0
cost				= 8000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= bandit_outfit_badplus_name
inv_name_short			= bandit_outfit_badplus_name


[bandit_outfit_blue]:bandit_outfit
visual          = equipments\bandit_suit_blue
actor_visual	= actors\bandit\stalker_bandit_5.ogf
inv_grid_x			= 38
inv_grid_y			= 26
full_icon_name		= npc_icon_bandit_outfit_blue

[bandit_outfit_blue_bad]:bandit_outfit_blue
nightvision_sect					= effector_nightvision_bad
inv_weight			= 3.5
cost				= 5000
inv_name			= bandit_outfit_bad_name
inv_name_short			= bandit_outfit_bad_name

[bandit_outfit_blue_plus]:bandit_outfit_blue
inv_weight			= 4.5
cost				= 6000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= bandit_outfit_plus_name
inv_name_short			= bandit_outfit_plus_name

[bandit_outfit_blue_badplus]:bandit_outfit_blue
nightvision_sect					= effector_nightvision_bad
inv_weight			= 5.0
cost				= 8000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= bandit_outfit_badplus_name
inv_name_short			= bandit_outfit_badplus_name


;---------------------------------------------------------------------------------------------
;		КОСТЮМ НАЕМНИКА
;---------------------------------------------------------------------------------------------
[killer_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\killer_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_killer_suit
actor_visual	= actors\hero\stalker_killer.ogf	

ef_equipment_type	= 4

inv_name			= killer_outfit_name
inv_name_short		= killer_outfit_name
description			= killer_outfit_description
inv_weight			= 5.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 4
inv_grid_y			= 15
full_icon_name		= npc_icon_killer_outfit

cost				= 6000
full_scale_icon		= 4,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_killer_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.2
strike_protection 				= 0.1
shock_protection 				= 0.15
wound_protection				= 0.15
radiation_protection 			= 0.10
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.15
explosion_protection 			= 0.15
fire_wound_protection  			= 0.1

bones_koeff_protection = gilet_antigas_damage

[sect_killer_outfit_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.020
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.05
explosion_immunity			= 0.04
fire_wound_immunity			= 0.012

[killer_outfit_bad]:killer_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 5.5
cost				= 8000
inv_name			= killer_outfit_bad_name
inv_name_short			= killer_outfit_bad_name
[killer_outfit_good]:killer_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 5.5
cost				= 8000
inv_name			= killer_outfit_good_name
inv_name_short			= killer_outfit_good_name
[killer_outfit_default]:killer_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 5.5
cost				= 8000
inv_name			= killer_outfit_default_name
inv_name_short			= killer_outfit_default_name
[killer_outfit_static]:killer_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 5.5
cost				= 8000
inv_name			= killer_outfit_static_name
inv_name_short			= killer_outfit_static_name
[killer_outfit_kat_eye]:killer_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 5.5
cost				= 8000
inv_name			= killer_outfit_kat_eye_name
inv_name_short			= killer_outfit_kat_eye_name
[killer_outfit_psy]:killer_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 5.5
cost				= 8000
inv_name			= killer_outfit_psy_name
inv_name_short			= killer_outfit_psy_name
[killer_outfit_blackwhite]:killer_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 5.5
cost				= 8000
inv_name			= killer_outfit_blackwhite_name
inv_name_short			= killer_outfit_blackwhite_name
[killer_outfit_bast]:killer_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 5.5
cost				= 8000
inv_name			= killer_outfit_bast_name
inv_name_short			= killer_outfit_bast_name

[killer_outfit_plus]:killer_outfit
inv_weight			= 7.5
cost				= 10000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= killer_outfit_plus_name
inv_name_short			= killer_outfit_plus_name

[killer_outfit_badplus]:killer_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 8.0
cost				= 12000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= killer_outfit_badplus_name
inv_name_short			= killer_outfit_badplus_name
[killer_outfit_goodplus]:killer_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 8.0
cost				= 12000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= killer_outfit_goodplus_name
inv_name_short			= killer_outfit_goodplus_name
[killer_outfit_defaultplus]:killer_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 8.0
cost				= 12000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= killer_outfit_defaultplus_name
inv_name_short			= killer_outfit_defaultplus_name
[killer_outfit_staticplus]:killer_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 8.0
cost				= 12000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= killer_outfit_staticplus_name
inv_name_short			= killer_outfit_staticplus_name
[killer_outfit_kat_eyeplus]:killer_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 8.0
cost				= 12000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= killer_outfit_kat_eyeplus_name
inv_name_short			= killer_outfit_kat_eyeplus_name
[killer_outfit_psyplus]:killer_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 8.0
cost				= 12000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= killer_outfit_psyplus_name
inv_name_short			= killer_outfit_psyplus_name
[killer_outfit_blackwhiteplus]:killer_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 8.0
cost				= 12000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= killer_outfit_blackwhiteplus_name
inv_name_short			= killer_outfit_blackwhiteplus_name
[killer_outfit_bastplus]:killer_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 8.0
cost				= 12000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= killer_outfit_bastplus_name
inv_name_short			= killer_outfit_bastplus_name


;---------------------------------------------------------------------------------------------
;		КОСТЮМ МОНОЛИТОВЦА
;---------------------------------------------------------------------------------------------
[monolit_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\monolit_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\monolit_suit
actor_visual	= actors\hero\stalker_monolit.ogf

ef_equipment_type	= 3

inv_name			= monolit_outfit_name
inv_name_short		= monolit_outfit_name
description			= monolit_outfit_description
inv_weight			= 5.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 10
inv_grid_y			= 16
full_icon_name		= npc_icon_monolit_outfit

cost				= 8000
slot				= 6
full_scale_icon		= 6,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_monolit_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.25
strike_protection 				= 0.25
shock_protection 				= 0.30
wound_protection				= 0.20
radiation_protection 			= 0.20
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.20
explosion_protection 			= 0.20
fire_wound_protection  			= 0.20

bones_koeff_protection = kombez_mask_damage

[sect_monolit_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[monolit_outfit_bad]:monolit_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 5.5
cost				= 10000
inv_name			= monolit_outfit_bad_name
inv_name_short			= monolit_outfit_bad_name
[monolit_outfit_good]:monolit_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 5.5
cost				= 12000
inv_name			= monolit_outfit_good_name
inv_name_short			= monolit_outfit_good_name
[monolit_outfit_default]:monolit_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 5.5
cost				= 12000
inv_name			= monolit_outfit_default_name
inv_name_short			= monolit_outfit_default_name
[monolit_outfit_static]:monolit_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 5.5
cost				= 10000
inv_name			= monolit_outfit_static_name
inv_name_short			= monolit_outfit_static_name
[monolit_outfit_kat_eye]:monolit_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 5.5
cost				= 10000
inv_name			= monolit_outfit_kat_eye_name
inv_name_short			= monolit_outfit_kat_eye_name
[monolit_outfit_psy]:monolit_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 5.5
cost				= 10000
inv_name			= monolit_outfit_psy_name
inv_name_short			= monolit_outfit_psy_name
[monolit_outfit_blackwhite]:monolit_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 5.5
cost				= 10000
inv_name			= monolit_outfit_blackwhite_name
inv_name_short			= monolit_outfit_blackwhite_name
[monolit_outfit_bast]:monolit_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 5.5
cost				= 10000
inv_name			= monolit_outfit_bast_name
inv_name_short			= monolit_outfit_bast_name

[monolit_outfit_plus]:monolit_outfit
inv_weight			= 7.5
cost				= 15000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= monolit_outfit_plus_name
inv_name_short			= monolit_outfit_plus_name

[monolit_outfit_badplus]:monolit_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 8.0
cost				= 17000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= monolit_outfit_badplus_name
inv_name_short			= monolit_outfit_badplus_name
[monolit_outfit_goodplus]:monolit_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 8.0
cost				= 17000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= monolit_outfit_goodplus_name
inv_name_short			= monolit_outfit_goodplus_name
[monolit_outfit_defaultplus]:monolit_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 8.0
cost				= 17000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= monolit_outfit_defaultplus_name
inv_name_short			= monolit_outfit_defaultplus_name
[monolit_outfit_staticplus]:monolit_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 8.0
cost				= 17000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= monolit_outfit_staticplus_name
inv_name_short			= monolit_outfit_staticplus_name
[monolit_outfit_kat_eyeplus]:monolit_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 8.0
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= monolit_outfit_kat_eyeplus_name
inv_name_short			= monolit_outfit_kat_eyeplus_name
[monolit_outfit_psyplus]:monolit_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 8.0
cost				= 17000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= monolit_outfit_psyplus_name
inv_name_short			= monolit_outfit_psyplus_name
[monolit_outfit_blackwhiteplus]:monolit_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 8.0
cost				= 17000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= monolit_outfit_blackwhiteplus_name
inv_name_short			= monolit_outfit_blackwhiteplus_name
[monolit_outfit_bastplus]:monolit_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 8.0
cost				= 17000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= monolit_outfit_bastplus_name
inv_name_short			= monolit_outfit_bastplus_name


;---------------------------------------------------------------------------------------------
;		КОСТЮМ ВОЕННОГО СПЕЦНАЗА
;---------------------------------------------------------------------------------------------
[specops_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\specops_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\specnaz_suit
actor_visual	= actors\hero\stalker_specops.ogf

ef_equipment_type	= 3

inv_name			= specops_outfit_name
inv_name_short		= specops_outfit_name
description			= specops_outfit_description
inv_weight			= 7.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 10
inv_grid_y			= 13
full_icon_name		= npc_icon_specops_outfit

cost				= 10000
slot				= 6
full_scale_icon		= 4,6			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_specops_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.10
strike_protection 				= 0.10
shock_protection 				= 0.15
wound_protection				= 0.20
radiation_protection 			= 0.10
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.10
explosion_protection 			= 0.20
fire_wound_protection  			= 0.23

bones_koeff_protection = kombez_helmet_damage

[sect_specops_outfit_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.01

[specops_outfit_bad]:specops_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 7.5
cost				= 14000
inv_name			= specops_outfit_bad_name
inv_name_short			= specops_outfit_bad_name
[specops_outfit_good]:specops_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 7.5
cost				= 12000
inv_name			= specops_outfit_good_name
inv_name_short			= specops_outfit_good_name
[specops_outfit_default]:specops_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 7.5
cost				= 12000
inv_name			= specops_outfit_default_name
inv_name_short			= specops_outfit_default_name
[specops_outfit_static]:specops_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 7.5
cost				= 12000
inv_name			= specops_outfit_static_name
inv_name_short			= specops_outfit_static_name
[specops_outfit_kat_eye]:specops_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 7.5
cost				= 12000
inv_name			= specops_outfit_kat_eye_name
inv_name_short			= specops_outfit_kat_eye_name
[specops_outfit_psy]:specops_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 7.5
cost				= 12000
inv_name			= specops_outfit_psy_name
inv_name_short			= specops_outfit_psy_name
[specops_outfit_blackwhite]:specops_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 7.5
cost				= 12000
inv_name			= specops_outfit_blackwhite_name
inv_name_short			= specops_outfit_blackwhite_name
[specops_outfit_bast]:specops_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 7.5
cost				= 12000
inv_name			= specops_outfit_bast_name
inv_name_short			= specops_outfit_bast_name

[specops_outfit_plus]:specops_outfit
inv_weight			= 10.5
cost				= 19000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= specops_outfit_plus_name
inv_name_short			= specops_outfit_plus_name

[specops_outfit_badplus]:specops_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 11.0
cost				= 20000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= specops_outfit_badplus_name
inv_name_short			= specops_outfit_badplus_name
[specops_outfit_goodplus]:specops_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 11.0
cost				= 20000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= specops_outfit_goodplus_name
inv_name_short			= specops_outfit_goodplus_name
[specops_outfit_defaultplus]:specops_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 11.0
cost				= 20000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= specops_outfit_defaultplus_name
inv_name_short			= specops_outfit_defaultplus_name
[specops_outfit_staticplus]:specops_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 11.0
cost				= 20000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= specops_outfit_staticplus_name
inv_name_short			= specops_outfit_staticplus_name
[specops_outfit_kat_eyeplus]:specops_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 11.0
cost				= 20000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= specops_outfit_kat_eyeplus_name
inv_name_short			= specops_outfit_kat_eyeplus_name
[specops_outfit_psyplus]:specops_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 11.0
cost				= 20000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= specops_outfit_psyplus_name
inv_name_short			= specops_outfit_psyplus_name
[specops_outfit_blackwhiteplus]:specops_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 11.0
cost				= 20000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= specops_outfit_blackwhiteplus_name
inv_name_short			= specops_outfit_blackwhiteplus_name
[specops_outfit_bastplus]:specops_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 11.0
cost				= 20000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= specops_outfit_bastplus_name
inv_name_short			= specops_outfit_bastplus_name


;---------------------------------------------------------------------------------------------
;		АРМЕЙСКИЙ БРОНЕКОСТЮМ СКАТ-9М
;---------------------------------------------------------------------------------------------
[military_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\military_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_military_suit
actor_visual	= actors\soldier\stalker_military_green.ogf

ef_equipment_type	= 4

inv_name			= military_outfit_name
inv_name_short		= military_outfit_name
description			= military_outfit_description
inv_weight			= 12.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 20
inv_grid_y			= 29
full_icon_name		= npc_icon_military_outfit

cost				= 60000
full_scale_icon		= 10,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_military_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.30
strike_protection 				= 0.35
shock_protection 				= 0.30
wound_protection				= 0.35
radiation_protection 			= 0.30
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.30
fire_wound_protection  			= 0.25

bones_koeff_protection =	armor_helmet_damage

[sect_military_outfit_immunities]
burn_immunity				= 0.003			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.003
shock_immunity				= 0.003
wound_immunity				= 0.003
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.003
explosion_immunity			= 0.003
fire_wound_immunity			= 0.006

[military_outfit_bad]:military_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 12.5
cost				= 62000
inv_name			= military_outfit_bad_name
inv_name_short			= military_outfit_bad_name
[military_outfit_good]:military_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 12.5
cost				= 122000
inv_name			= military_outfit_good_name
inv_name_short			= military_outfit_good_name
[military_outfit_default]:military_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 12.5
cost				= 62000
inv_name			= military_outfit_default_name
inv_name_short			= military_outfit_default_name
[military_outfit_static]:military_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 12.5
cost				= 122000
inv_name			= military_outfit_static_name
inv_name_short			= military_outfit_static_name
[military_outfit_kat_eye]:military_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 12.5
cost				= 62000
inv_name			= military_outfit_kat_eye_name
inv_name_short			= military_outfit_kat_eye_name
[military_outfit_psy]:military_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 12.5
cost				= 62000
inv_name			= military_outfit_psy_name
inv_name_short			= military_outfit_psy_name
[military_outfit_blackwhite]:military_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 12.5
cost				= 62000
inv_name			= military_outfit_blackwhite_name
inv_name_short			= military_outfit_blackwhite_name
[military_outfit_bast]:military_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 12.5
cost				= 62000
inv_name			= military_outfit_bast_name
inv_name_short			= military_outfit_bast_name

[military_outfit_plus]:military_outfit
inv_weight			= 18.0
cost				= 100000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= military_outfit_plus_name
inv_name_short			= military_outfit_plus_name

[military_outfit_badplus]:military_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 18.5
cost				= 102000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= military_outfit_badplus_name
inv_name_short			= military_outfit_badplus_name
[military_outfit_goodplus]:military_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 18.5
cost				= 102000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= military_outfit_goodplus_name
inv_name_short			= military_outfit_goodplus_name
[military_outfit_defaultplus]:military_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 18.5
cost				= 242000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= military_outfit_defaultplus_name
inv_name_short			= military_outfit_defaultplus_name
[military_outfit_staticplus]:military_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 18.5
cost				= 102000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= military_outfit_staticplus_name
inv_name_short			= military_outfit_staticplus_name
[military_outfit_kat_eyeplus]:military_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 18.5
cost				= 102000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= military_outfit_kat_eyeplus_name
inv_name_short			= military_outfit_kat_eyeplus_name
[military_outfit_psyplus]:military_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 18.5
cost				= 102000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= military_outfit_psyplus_name
inv_name_short			= military_outfit_psyplus_name
[military_outfit_blackwhiteplus]:military_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 18.5
cost				= 102000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= military_outfit_blackwhiteplus_name
inv_name_short			= military_outfit_blackwhiteplus_name
[military_outfit_bastplus]:military_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 18.5
cost				= 102000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= military_outfit_bastplus_name
inv_name_short			= military_outfit_bastplus_name


;---------------------------------------------------------------------------------------------
;		АРМЕЙСКИЙ СПЕЦКОСТЮМ СКАТ-10
;---------------------------------------------------------------------------------------------
[militaryspec_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\militaryspec_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_comander_suit
actor_visual	= actors\soldier\stalker_military_black.ogf

ef_equipment_type	= 4

inv_name			= militaryspec_outfit_name
inv_name_short		= militaryspec_outfit_name
description			= militaryspec_outfit_description
inv_weight			= 12.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 18
inv_grid_y			= 17
full_icon_name		= npc_icon_militaryspec_outfit

cost				= 75000
full_scale_icon		= 10,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_militaryspec_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.35
strike_protection 				= 0.40
shock_protection 				= 0.40
wound_protection				= 0.40
radiation_protection 			= 0.35
telepatic_protection 			= 0.2
chemical_burn_protection 		= 0.3
explosion_protection 			= 0.35
fire_wound_protection  			= 0.35

bones_koeff_protection =	armor_helmet_damage

[sect_militaryspec_outfit_immunities]
burn_immunity				= 0.004			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.004
shock_immunity				= 0.004
wound_immunity				= 0.004
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.004
explosion_immunity			= 0.004
fire_wound_immunity			= 0.007

[militaryspec_outfit_bad]:militaryspec_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 12.5
cost				= 80000
inv_name			= militaryspec_outfit_bad_name
inv_name_short			= militaryspec_outfit_bad_name
[militaryspec_outfit_good]:militaryspec_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 12.5
cost				= 162000
inv_name			= militaryspec_outfit_good_name
inv_name_short			= militaryspec_outfit_good_name
[militaryspec_outfit_default]:militaryspec_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 12.5
cost				= 80000
inv_name			= militaryspec_outfit_default_name
inv_name_short			= militaryspec_outfit_default_name
[militaryspec_outfit_static]:militaryspec_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 12.5
cost				= 80000
inv_name			= militaryspec_outfit_static_name
inv_name_short			= militaryspec_outfit_static_name
[militaryspec_outfit_kat_eye]:militaryspec_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 12.5
cost				= 80000
inv_name			= militaryspec_outfit_kat_eye_name
inv_name_short			= militaryspec_outfit_kat_eye_name
[militaryspec_outfit_psy]:militaryspec_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 12.5
cost				= 80000
inv_name			= militaryspec_outfit_psy_name
inv_name_short			= militaryspec_outfit_psy_name
[militaryspec_outfit_blackwhite]:militaryspec_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 12.5
cost				= 80000
inv_name			= militaryspec_outfit_blackwhite_name
inv_name_short			= militaryspec_outfit_blackwhite_name
[militaryspec_outfit_bast]:militaryspec_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 12.5
cost				= 80000
inv_name			= militaryspec_outfit_bast_name
inv_name_short			= militaryspec_outfit_bast_name

[militaryspec_outfit_plus]:militaryspec_outfit
inv_weight			= 18.0
cost				= 130000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= militaryspec_outfit_plus_name
inv_name_short			= militaryspec_outfit_plus_name

[militaryspec_outfit_badplus]:militaryspec_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 18.5
cost				= 132000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= militaryspec_outfit_badplus_name
inv_name_short			= militaryspec_outfit_badplus_name
[militaryspec_outfit_goodplus]:militaryspec_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 18.5
cost				= 132000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= militaryspec_outfit_goodplus_name
inv_name_short			= militaryspec_outfit_goodplus_name
[militaryspec_outfit_defaultplus]:militaryspec_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 18.5
cost				= 132000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= militaryspec_outfit_defaultplus_name
inv_name_short			= militaryspec_outfit_defaultplus_name
[militaryspec_outfit_staticplus]:militaryspec_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 18.5
cost				= 132000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= militaryspec_outfit_staticplus_name
inv_name_short			= militaryspec_outfit_staticplus_name
[militaryspec_outfit_kat_eyeplus]:militaryspec_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 18.5
cost				= 132000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= militaryspec_outfit_kat_eyeplus_name
inv_name_short			= militaryspec_outfit_kat_eyeplus_name
[militaryspec_outfit_psyplus]:militaryspec_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 18.5
cost				= 322000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= militaryspec_outfit_psyplus_name
inv_name_short			= militaryspec_outfit_psyplus_name
[militaryspec_outfit_blackwhiteplus]:militaryspec_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 18.5
cost				= 132000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= militaryspec_outfit_blackwhiteplus_name
inv_name_short			= militaryspec_outfit_blackwhiteplus_name
[militaryspec_outfit_bastplus]:militaryspec_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 18.5
cost				= 132000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= militaryspec_outfit_bastplus_name
inv_name_short			= militaryspec_outfit_bastplus_name


;---------------------------------------------------------------------------------------------
;		КОСТЮМ ОХРАННИКА В БАРЕ
;---------------------------------------------------------------------------------------------
[stalker_guard_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\stalker_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_guard_suit
actor_visual	= actors\neytral\stalker_bar_security.ogf

ef_equipment_type	= 3

inv_name			= stalker_guard_outfit_name
inv_name_short		= stalker_guard_outfit_name
description			= stalker_guard_outfit_description
inv_weight			= 4.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 26
inv_grid_y			= 35
full_icon_name		= npc_icon_stalker_guard_outfit

cost				= 8000
slot				= 6
full_scale_icon		= 24,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_stalker_guard_outfit_immunities


; LOW RESISTANCE
burn_protection 				= 0.05
strike_protection 				= 0.30
shock_protection 				= 0.30
wound_protection				= 0.30
radiation_protection 			= 0.05
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.05
explosion_protection 			= 0.20
fire_wound_protection  			= 0.18


bones_koeff_protection = gilet_antigas_damage

[sect_stalker_guard_outfit_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.020
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.012

[stalker_guard_outfit_bad]:stalker_guard_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 4.5
cost				= 10000
inv_name			= stalker_guard_outfit_bad_name
inv_name_short			= stalker_guard_outfit_bad_name
[stalker_guard_outfit_good]:stalker_guard_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 4.5
cost				= 12000
inv_name			= stalker_guard_outfit_good_name
inv_name_short			= stalker_guard_outfit_good_name
[stalker_guard_outfit_default]:stalker_guard_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 4.5
cost				= 10000
inv_name			= stalker_guard_outfit_default_name
inv_name_short			= stalker_guard_outfit_default_name
[stalker_guard_outfit_static]:stalker_guard_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 4.5
cost				= 10000
inv_name			= stalker_guard_outfit_static_name
inv_name_short			= stalker_guard_outfit_static_name
[stalker_guard_outfit_kat_eye]:stalker_guard_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 4.5
cost				= 10000
inv_name			= stalker_guard_outfit_kat_eye_name
inv_name_short			= stalker_guard_outfit_kat_eye_name
[stalker_guard_outfit_psy]:stalker_guard_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 4.5
cost				= 10000
inv_name			= stalker_guard_outfit_psy_name
inv_name_short			= stalker_guard_outfit_psy_name
[stalker_guard_outfit_blackwhite]:stalker_guard_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 4.5
cost				= 10000
inv_name			= stalker_guard_outfit_blackwhite_name
inv_name_short			= stalker_guard_outfit_blackwhite_name
[stalker_guard_outfit_bast]:stalker_guard_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 4.5
cost				= 10000
inv_name			= stalker_guard_outfit_bast_name
inv_name_short			= stalker_guard_outfit_bast_name

[stalker_guard_outfit_plus]:stalker_guard_outfit
inv_weight			= 6.0
cost				= 15000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_guard_outfit_plus_name
inv_name_short			= stalker_guard_outfit_plus_name

[stalker_guard_outfit_badplus]:stalker_guard_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 6.5
cost				= 17000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_guard_outfit_badplus_name
inv_name_short			= stalker_guard_outfit_badplus_name
[stalker_guard_outfit_goodplus]:stalker_guard_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 6.5
cost				= 17000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_guard_outfit_goodplus_name
inv_name_short			= stalker_guard_outfit_goodplus_name
[stalker_guard_outfit_defaultplus]:stalker_guard_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 6.5
cost				= 17000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_guard_outfit_defaultplus_name
inv_name_short			= stalker_guard_outfit_defaultplus_name
[stalker_guard_outfit_staticplus]:stalker_guard_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 6.5
cost				= 17000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_guard_outfit_staticplus_name
inv_name_short			= stalker_guard_outfit_staticplus_name
[stalker_guard_outfit_kat_eyeplus]:stalker_guard_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 6.5
cost				= 17000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_guard_outfit_kat_eyeplus_name
inv_name_short			= stalker_guard_outfit_kat_eyeplus_name
[stalker_guard_outfit_psyplus]:stalker_guard_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 6.5
cost				= 17000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_guard_outfit_psyplus_name
inv_name_short			= stalker_guard_outfit_psyplus_name
[stalker_guard_outfit_blackwhiteplus]:stalker_guard_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 6.5
cost				= 17000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_guard_outfit_blackwhiteplus_name
inv_name_short			= stalker_guard_outfit_blackwhiteplus_name
[stalker_guard_outfit_bastplus]:stalker_guard_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 6.5
cost				= 17000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_guard_outfit_bastplus_name
inv_name_short			= stalker_guard_outfit_bastplus_name


;---------------------------------------------------------------------------------------------
;		КОСТЮМ НЕЙТРАЛЬНОГО СТАЛКЕРА
;---------------------------------------------------------------------------------------------
[stalker_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\stalker_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_suit
actor_visual	= actors\hero\stalker_hood.ogf

ef_equipment_type	= 3

inv_name			= stalker_outfit_name
inv_name_short		= stalker_outfit_name
description			= stalker_outfit_description
inv_weight			= 5.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 30
inv_grid_y			= 32
full_icon_name		= npc_icon_stalker_outfit

cost				= 12000
slot				= 6
full_scale_icon		= 14,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_stalker_outfit_immunities


; LOW RESISTANCE
burn_protection 				= 0.25
strike_protection 				= 0.25
shock_protection 				= 0.25
wound_protection				= 0.20
radiation_protection 			= 0.25
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.15
fire_wound_protection  			= 0.15

power_loss = 0.87
bones_koeff_protection = gilet_antigas_damage

[sect_stalker_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[stalker_outfit_bad]:stalker_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 5.5
cost				= 13000
inv_name			= stalker_outfit_bad_name
inv_name_short			= stalker_outfit_bad_name
[stalker_outfit_good]:stalker_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 5.5
cost				= 13000
inv_name			= stalker_outfit_good_name
inv_name_short			= stalker_outfit_good_name
[stalker_outfit_default]:stalker_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 5.5
cost				= 17000
inv_name			= stalker_outfit_default_name
inv_name_short			= stalker_outfit_default_name
[stalker_outfit_static]:stalker_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 5.5
cost				= 13000
inv_name			= stalker_outfit_static_name
inv_name_short			= stalker_outfit_static_name
[stalker_outfit_kat_eye]:stalker_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 5.5
cost				= 13000
inv_name			= stalker_outfit_kat_eye_name
inv_name_short			= stalker_outfit_kat_eye_name
[stalker_outfit_psy]:stalker_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 5.5
cost				= 13000
inv_name			= stalker_outfit_psy_name
inv_name_short			= stalker_outfit_psy_name
[stalker_outfit_blackwhite]:stalker_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 5.5
cost				= 13000
inv_name			= stalker_outfit_blackwhite_name
inv_name_short			= stalker_outfit_blackwhite_name
[stalker_outfit_bast]:stalker_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 5.5
cost				= 13000
inv_name			= stalker_outfit_bast_name
inv_name_short			= stalker_outfit_bast_name

[stalker_outfit_plus]:stalker_outfit
inv_weight			= 7.5
cost				= 30000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_plus_name
inv_name_short			= stalker_outfit_plus_name

[stalker_outfit_badplus]:stalker_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 8.0
cost				= 18000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_badplus_name
inv_name_short			= stalker_outfit_badplus_name
[stalker_outfit_goodplus]:stalker_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 8.0
cost				= 18000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_goodplus_name
inv_name_short			= stalker_outfit_goodplus_name
[stalker_outfit_defaultplus]:stalker_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 8.0
cost				= 18000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_defaultplus_name
inv_name_short			= stalker_outfit_defaultplus_name
[stalker_outfit_staticplus]:stalker_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 8.0
cost				= 32000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_staticplus_name
inv_name_short			= stalker_outfit_staticplus_name
[stalker_outfit_kat_eyeplus]:stalker_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 8.0
cost				= 18000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_kat_eyeplus_name
inv_name_short			= stalker_outfit_kat_eyeplus_name
[stalker_outfit_psyplus]:stalker_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 8.0
cost				= 18000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_psyplus_name
inv_name_short			= stalker_outfit_psyplus_name
[stalker_outfit_blackwhiteplus]:stalker_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 8.0
cost				= 32000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_blackwhiteplus_name
inv_name_short			= stalker_outfit_blackwhiteplus_name
[stalker_outfit_bastplus]:stalker_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 8.0
cost				= 18000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_bastplus_name
inv_name_short			= stalker_outfit_bastplus_name


[stalker_outfit_v1]:stalker_outfit
visual          	= equipments\stalker_suit_v1
actor_visual		= actors\neytral\stalker_2_mask.ogf

inv_name			= stalker_outfit_v1_name
inv_name_short		= stalker_outfit_v1_name
description			= stalker_outfit_v1_description
inv_weight			= 4.5
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 30
inv_grid_y			= 26
full_icon_name		= npc_icon_stalker_outfit_v1

[stalker_outfit_v1_bad]:stalker_outfit_v1
nightvision_sect					= effector_nightvision_bad
inv_weight			= 5.0
cost				= 17000
inv_name			= stalker_outfit_v1_bad_name
inv_name_short			= stalker_outfit_v1_bad_name
[stalker_outfit_v1_good]:stalker_outfit_v1
nightvision_sect					= effector_nightvision_good
inv_weight			= 5.0
cost				= 13000
inv_name			= stalker_outfit_v1_good_name
inv_name_short			= stalker_outfit_v1_good_name
[stalker_outfit_v1_default]:stalker_outfit_v1
nightvision_sect					= effector_nightvision_default
inv_weight			= 5.0
cost				= 17000
inv_name			= stalker_outfit_v1_default_name
inv_name_short			= stalker_outfit_v1_default_name
[stalker_outfit_v1_static]:stalker_outfit_v1
nightvision_sect					= effector_nightvision_static
inv_weight			= 5.0
cost				= 13000
inv_name			= stalker_outfit_v1_static_name
inv_name_short			= stalker_outfit_v1_static_name
[stalker_outfit_v1_kat_eye]:stalker_outfit_v1
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 5.0
cost				= 17000
inv_name			= stalker_outfit_v1_kat_eye_name
inv_name_short			= stalker_outfit_v1_kat_eye_name
[stalker_outfit_v1_psy]:stalker_outfit_v1
nightvision_sect					= effector_nightvision_psy
inv_weight			= 5.0
cost				= 13000
inv_name			= stalker_outfit_v1_psy_name
inv_name_short			= stalker_outfit_v1_psy_name
[stalker_outfit_v1_blackwhite]:stalker_outfit_v1
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 5.0
cost				= 13000
inv_name			= stalker_outfit_v1_blackwhite_name
inv_name_short			= stalker_outfit_v1_blackwhite_name
[stalker_outfit_v1_bast]:stalker_outfit_v1
nightvision_sect					= effector_nightvision_bast
inv_weight			= 5.0
cost				= 13000
inv_name			= stalker_outfit_v1_bast_name
inv_name_short			= stalker_outfit_v1_bast_name

[stalker_outfit_v1_plus]:stalker_outfit_v1
inv_weight			= 6.0
cost				= 20000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v1_plus_name
inv_name_short			= stalker_outfit_v1_plus_name

[stalker_outfit_v1_badplus]:stalker_outfit_v1
nightvision_sect					= effector_nightvision_bad
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v1_badplus_name
inv_name_short			= stalker_outfit_v1_badplus_name
[stalker_outfit_v1_goodplus]:stalker_outfit_v1
nightvision_sect					= effector_nightvision_good
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v1_goodplus_name
inv_name_short			= stalker_outfit_v1_goodplus_name
[stalker_outfit_v1_defaultplus]:stalker_outfit_v1
nightvision_sect					= effector_nightvision_default
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v1_defaultplus_name
inv_name_short			= stalker_outfit_v1_defaultplus_name
[stalker_outfit_v1_staticplus]:stalker_outfit_v1
nightvision_sect					= effector_nightvision_static
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v1_staticplus_name
inv_name_short			= stalker_outfit_v1_staticplus_name
[stalker_outfit_v1_kat_eyeplus]:stalker_outfit_v1
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v1_kat_eyeplus_name
inv_name_short			= stalker_outfit_v1_kat_eyeplus_name
[stalker_outfit_v1_psyplus]:stalker_outfit_v1
nightvision_sect					= effector_nightvision_psy
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v1_psyplus_name
inv_name_short			= stalker_outfit_v1_psyplus_name
[stalker_outfit_v1_blackwhiteplus]:stalker_outfit_v1
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v1_blackwhiteplus_name
inv_name_short			= stalker_outfit_v1_blackwhiteplus_name
[stalker_outfit_v1_bastplus]:stalker_outfit_v1
nightvision_sect					= effector_nightvision_bast
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v1_bastplus_name
inv_name_short			= stalker_outfit_v1_bastplus_name


[stalker_outfit_v2]:stalker_outfit
visual          	= equipments\stalker_suit_v2
actor_visual		= actors\neytral\stalker_3_mask.ogf

inv_name			= stalker_outfit_v2_name
inv_name_short		= stalker_outfit_v2_name
description			= stalker_outfit_v2_description
inv_weight			= 4.5
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 30
inv_grid_y			= 29
full_icon_name		= npc_icon_stalker_outfit_v2

[stalker_outfit_v2_bad]:stalker_outfit_v2
nightvision_sect					= effector_nightvision_bad
inv_weight			= 5.0
cost				= 13000
inv_name			= stalker_outfit_v2_bad_name
inv_name_short			= stalker_outfit_v2_bad_name
[stalker_outfit_v2_good]:stalker_outfit_v2
nightvision_sect					= effector_nightvision_good
inv_weight			= 5.0
cost				= 13000
inv_name			= stalker_outfit_v2_good_name
inv_name_short			= stalker_outfit_v2_good_name
[stalker_outfit_v2_default]:stalker_outfit_v2
nightvision_sect					= effector_nightvision_default
inv_weight			= 5.0
cost				= 13000
inv_name			= stalker_outfit_v2_default_name
inv_name_short			= stalker_outfit_v2_default_name
[stalker_outfit_v2_static]:stalker_outfit_v2
nightvision_sect					= effector_nightvision_static
inv_weight			= 5.0
cost				= 17000
inv_name			= stalker_outfit_v2_static_name
inv_name_short			= stalker_outfit_v2_static_name
[stalker_outfit_v2_kat_eye]:stalker_outfit_v2
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 5.0
cost				= 13000
inv_name			= stalker_outfit_v2_kat_eye_name
inv_name_short			= stalker_outfit_v2_kat_eye_name
[stalker_outfit_v2_psy]:stalker_outfit_v2
nightvision_sect					= effector_nightvision_psy
inv_weight			= 5.0
cost				= 13000
inv_name			= stalker_outfit_v2_psy_name
inv_name_short			= stalker_outfit_v2_psy_name
[stalker_outfit_v2_blackwhite]:stalker_outfit_v2
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 5.0
cost				= 13000
inv_name			= stalker_outfit_v2_blackwhite_name
inv_name_short			= stalker_outfit_v2_blackwhite_name
[stalker_outfit_v2_bast]:stalker_outfit_v2
nightvision_sect					= effector_nightvision_bast
inv_weight			= 5.0
cost				= 13000
inv_name			= stalker_outfit_v2_bast_name
inv_name_short			= stalker_outfit_v2_bast_name

[stalker_outfit_v2_plus]:stalker_outfit_v2
inv_weight			= 6.0
cost				= 20000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v2_plus_name
inv_name_short			= stalker_outfit_v2_plus_name

[stalker_outfit_v2_badplus]:stalker_outfit_v2
nightvision_sect					= effector_nightvision_bad
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v2_badplus_name
inv_name_short			= stalker_outfit_v2_badplus_name
[stalker_outfit_v2_goodplus]:stalker_outfit_v2
nightvision_sect					= effector_nightvision_good
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v2_goodplus_name
inv_name_short			= stalker_outfit_v2_goodplus_name
[stalker_outfit_v2_defaultplus]:stalker_outfit_v2
nightvision_sect					= effector_nightvision_default
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v2_defaultplus_name
inv_name_short			= stalker_outfit_v2_defaultplus_name
[stalker_outfit_v2_staticplus]:stalker_outfit_v2
nightvision_sect					= effector_nightvision_static
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v2_staticplus_name
inv_name_short			= stalker_outfit_v2_staticplus_name
[stalker_outfit_v2_kat_eyeplus]:stalker_outfit_v2
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v2_kat_eyeplus_name
inv_name_short			= stalker_outfit_v2_kat_eyeplus_name
[stalker_outfit_v2_psyplus]:stalker_outfit_v2
nightvision_sect					= effector_nightvision_psy
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v2_psyplus_name
inv_name_short			= stalker_outfit_v2_psyplus_name
[stalker_outfit_v2_blackwhiteplus]:stalker_outfit_v2
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v2_blackwhiteplus_name
inv_name_short			= stalker_outfit_v2_blackwhiteplus_name
[stalker_outfit_v2_bastplus]:stalker_outfit_v2
nightvision_sect					= effector_nightvision_bast
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v2_bastplus_name
inv_name_short			= stalker_outfit_v2_bastplus_name


[stalker_outfit_v3]:stalker_outfit
visual          	= equipments\stalker_suit_v3
actor_visual		= actors\neytral\stalker_4_rozh3.ogf

inv_name			= stalker_outfit_v3_name
inv_name_short		= stalker_outfit_v3_name
description			= stalker_outfit_v3_description
inv_weight			= 4.5
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 34
inv_grid_y			= 32
full_icon_name		= npc_icon_stalker_outfit_v3

[stalker_outfit_v3_bad]:stalker_outfit_v3
nightvision_sect					= effector_nightvision_bad
inv_weight			= 5.0
cost				= 12500
inv_name			= stalker_outfit_v3_bad_name
inv_name_short			= stalker_outfit_v3_bad_name
[stalker_outfit_v3_good]:stalker_outfit_v3
nightvision_sect					= effector_nightvision_good
inv_weight			= 5.0
cost				= 12500
inv_name			= stalker_outfit_v3_good_name
inv_name_short			= stalker_outfit_v3_good_name
[stalker_outfit_v3_default]:stalker_outfit_v3
nightvision_sect					= effector_nightvision_default
inv_weight			= 5.0
cost				= 12500
inv_name			= stalker_outfit_v3_default_name
inv_name_short			= stalker_outfit_v3_default_name
[stalker_outfit_v3_static]:stalker_outfit_v3
nightvision_sect					= effector_nightvision_static
inv_weight			= 5.0
cost				= 12500
inv_name			= stalker_outfit_v3_static_name
inv_name_short			= stalker_outfit_v3_static_name
[stalker_outfit_v3_kat_eye]:stalker_outfit_v3
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 5.0
cost				= 12500
inv_name			= stalker_outfit_v3_kat_eye_name
inv_name_short			= stalker_outfit_v3_kat_eye_name
[stalker_outfit_v3_psy]:stalker_outfit_v3
nightvision_sect					= effector_nightvision_psy
inv_weight			= 5.0
cost				= 12500
inv_name			= stalker_outfit_v3_psy_name
inv_name_short			= stalker_outfit_v3_psy_name
[stalker_outfit_v3_blackwhite]:stalker_outfit_v3
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 5.0
cost				= 12500
inv_name			= stalker_outfit_v3_blackwhite_name
inv_name_short			= stalker_outfit_v3_blackwhite_name
[stalker_outfit_v3_bast]:stalker_outfit_v3
nightvision_sect					= effector_nightvision_bast
inv_weight			= 5.0
cost				= 12500
inv_name			= stalker_outfit_v3_bast_name
inv_name_short			= stalker_outfit_v3_bast_name

[stalker_outfit_v3_plus]:stalker_outfit_v3
inv_weight			= 6.0
cost				= 20000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v3_plus_name
inv_name_short			= stalker_outfit_v3_plus_name

[stalker_outfit_v3_badplus]:stalker_outfit_v3
nightvision_sect					= effector_nightvision_bad
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v3_badplus_name
inv_name_short			= stalker_outfit_v3_badplus_name
[stalker_outfit_v3_goodplus]:stalker_outfit_v3
nightvision_sect					= effector_nightvision_good
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v3_goodplus_name
inv_name_short			= stalker_outfit_v3_goodplus_name
[stalker_outfit_v3_defaultplus]:stalker_outfit_v3
nightvision_sect					= effector_nightvision_default
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v3_defaultplus_name
inv_name_short			= stalker_outfit_v3_defaultplus_name
[stalker_outfit_v3_staticplus]:stalker_outfit_v3
nightvision_sect					= effector_nightvision_static
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v3_staticplus_name
inv_name_short			= stalker_outfit_v3_staticplus_name
[stalker_outfit_v3_kat_eyeplus]:stalker_outfit_v3
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v3_kat_eyeplus_name
inv_name_short			= stalker_outfit_v3_kat_eyeplus_name
[stalker_outfit_v3_psyplus]:stalker_outfit_v3
nightvision_sect					= effector_nightvision_psy
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v3_psyplus_name
inv_name_short			= stalker_outfit_v3_psyplus_name
[stalker_outfit_v3_blackwhiteplus]:stalker_outfit_v3
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v3_blackwhiteplus_name
inv_name_short			= stalker_outfit_v3_blackwhiteplus_name
[stalker_outfit_v3_bastplus]:stalker_outfit_v3
nightvision_sect					= effector_nightvision_bast
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v3_bastplus_name
inv_name_short			= stalker_outfit_v3_bastplus_name


;---------------------------------------------------------------------------------------------
;		НАУЧНЫЙ КОСТЮМ НЕЙТРАЛЬНОГО СТАЛКЕРА
;---------------------------------------------------------------------------------------------
[scientific_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\scientific_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_scient_suit	
actor_visual	= actors\hero\stalker_scien.ogf

ef_equipment_type	= 2

inv_name			= scientific_outfit_name
inv_name_short		= scientific_outfit_name
description			= scientific_outfit_description
inv_weight			= 9
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 16
inv_grid_y			= 13
full_icon_name		= npc_icon_scientific_outfit

cost				= 20000
full_scale_icon		= 12,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_scientific_outfit_immunities


; MEDIUM RESISTANCE
burn_protection 				= 0.40
strike_protection 				= 0.25
shock_protection 				= 0.45
wound_protection				= 0.25
radiation_protection 			= 0.45
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.35
explosion_protection 			= 0.25
fire_wound_protection  			= 0.20

bones_koeff_protection = kombez_kupol_damage

[sect_scientific_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[scientific_outfit_bad]:scientific_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 9.5
cost				= 24000
inv_name			= scientific_outfit_bad_name
inv_name_short			= scientific_outfit_bad_name
[scientific_outfit_good]:scientific_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 9.5
cost				= 24000
inv_name			= scientific_outfit_good_name
inv_name_short			= scientific_outfit_good_name
[scientific_outfit_default]:scientific_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 9.5
cost				= 24000
inv_name			= scientific_outfit_default_name
inv_name_short			= scientific_outfit_default_name
[scientific_outfit_static]:scientific_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 9.5
cost				= 24000
inv_name			= scientific_outfit_static_name
inv_name_short			= scientific_outfit_static_name
[scientific_outfit_kat_eye]:scientific_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 9.5
cost				= 24000
inv_name			= scientific_outfit_kat_eye_name
inv_name_short			= scientific_outfit_kat_eye_name
[scientific_outfit_psy]:scientific_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 9.5
cost				= 24000
inv_name			= scientific_outfit_psy_name
inv_name_short			= scientific_outfit_psy_name
[scientific_outfit_blackwhite]:scientific_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 9.5
cost				= 24000
inv_name			= scientific_outfit_blackwhite_name
inv_name_short			= scientific_outfit_blackwhite_name
[scientific_outfit_bast]:scientific_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 9.5
cost				= 24000
inv_name			= scientific_outfit_bast_name
inv_name_short			= scientific_outfit_bast_name

[scientific_outfit_plus]:scientific_outfit
inv_weight			= 13.5
cost				= 35000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= scientific_outfit_plus_name
inv_name_short			= scientific_outfit_plus_name

[scientific_outfit_badplus]:scientific_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 14.0
cost				= 37000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= scientific_outfit_badplus_name
inv_name_short			= scientific_outfit_badplus_name
[scientific_outfit_goodplus]:scientific_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 14.0
cost				= 37000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= scientific_outfit_goodplus_name
inv_name_short			= scientific_outfit_goodplus_name
[scientific_outfit_defaultplus]:scientific_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 14.0
cost				= 37000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= scientific_outfit_defaultplus_name
inv_name_short			= scientific_outfit_defaultplus_name
[scientific_outfit_staticplus]:scientific_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 14.0
cost				= 37000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= scientific_outfit_staticplus_name
inv_name_short			= scientific_outfit_staticplus_name
[scientific_outfit_kat_eyeplus]:scientific_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 14.0
cost				= 37000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= scientific_outfit_kat_eyeplus_name
inv_name_short			= scientific_outfit_kat_eyeplus_name
[scientific_outfit_psyplus]:scientific_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 14.0
cost				= 37000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= scientific_outfit_psyplus_name
inv_name_short			= scientific_outfit_psyplus_name
[scientific_outfit_blackwhiteplus]:scientific_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 14.0
cost				= 37000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= scientific_outfit_blackwhiteplus_name
inv_name_short			= scientific_outfit_blackwhiteplus_name
[scientific_outfit_bastplus]:scientific_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 14.0
cost				= 37000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= scientific_outfit_bastplus_name
inv_name_short			= scientific_outfit_bastplus_name


;---------------------------------------------------------------------------------------------
;		ЭКЗОСКЕЛЕТ НЕЙТРАЛЬНОГО СТАЛКЕРА
;---------------------------------------------------------------------------------------------
[exo_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\exoskelet_ne_skunk	
actor_visual	= actors\neytral\stalker_ne_exoskeleton.ogf

ef_equipment_type	= 5

inv_name			= exo_outfit_name
inv_name_short		= exo_outfit_name
description			= exo_outfit_description
inv_weight			= 15.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 14
inv_grid_y			= 13
full_icon_name		= npc_icon_exo_outfit

cost				= 45000
full_scale_icon		= 2,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_exo_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.25
strike_protection 				= 0.45
shock_protection 				= 0.25
wound_protection				= 0.4
radiation_protection 			= 0.15
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.40
fire_wound_protection  			= 0.30

;запрещение режима Sprint для Актера
sprint_allowed					= true
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 20
additional_inventory_weight2	= 20 ; 40+

[sect_exo_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005

[exo_outfit_bad]:exo_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 15.5
cost				= 47000
inv_name			= exo_outfit_bad_name
inv_name_short			= exo_outfit_bad_name
[exo_outfit_good]:exo_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 15.5
cost				= 47000
inv_name			= exo_outfit_good_name
inv_name_short			= exo_outfit_good_name
[exo_outfit_default]:exo_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 15.5
cost				= 47000
inv_name			= exo_outfit_default_name
inv_name_short			= exo_outfit_default_name
[exo_outfit_static]:exo_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 15.5
cost				= 47000
inv_name			= exo_outfit_static_name
inv_name_short			= exo_outfit_static_name
[exo_outfit_kat_eye]:exo_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 15.5
cost				= 47000
inv_name			= exo_outfit_kat_eye_name
inv_name_short			= exo_outfit_kat_eye_name
[exo_outfit_psy]:exo_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 15.5
cost				= 47000
inv_name			= exo_outfit_psy_name
inv_name_short			= exo_outfit_psy_name
[exo_outfit_blackwhite]:exo_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 15.5
cost				= 47000
inv_name			= exo_outfit_blackwhite_name
inv_name_short			= exo_outfit_blackwhite_name
[exo_outfit_bast]:exo_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 15.5
cost				= 47000
inv_name			= exo_outfit_bast_name
inv_name_short			= exo_outfit_bast_name

[exo_outfit_plus]:exo_outfit
inv_weight			= 22.5
cost				= 110000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_outfit_plus_name
inv_name_short			= exo_outfit_plus_name

[exo_outfit_badplus]:exo_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 23.0
cost				= 112000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_outfit_badplus_name
inv_name_short			= exo_outfit_badplus_name
[exo_outfit_goodplus]:exo_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 23.0
cost				= 112000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_outfit_goodplus_name
inv_name_short			= exo_outfit_goodplus_name
[exo_outfit_defaultplus]:exo_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 23.0
cost				= 142000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_outfit_defaultplus_name
inv_name_short			= exo_outfit_defaultplus_name
[exo_outfit_staticplus]:exo_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 23.0
cost				= 112000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_outfit_staticplus_name
inv_name_short			= exo_outfit_staticplus_name
[exo_outfit_kat_eyeplus]:exo_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 23.0
cost				= 112000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_outfit_kat_eyeplus_name
inv_name_short			= exo_outfit_kat_eyeplus_name
[exo_outfit_psyplus]:exo_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 23.0
cost				= 112000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_outfit_psyplus_name
inv_name_short			= exo_outfit_psyplus_name
[exo_outfit_blackwhiteplus]:exo_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 23.0
cost				= 112000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_outfit_blackwhiteplus_name
inv_name_short			= exo_outfit_blackwhiteplus_name
[exo_outfit_bastplus]:exo_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 23.0
cost				= 112000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_outfit_bastplus_name
inv_name_short			= exo_outfit_bastplus_name


;---------------------------------------------------------------------------------------------
;		ЛЕГКИЙ КОСТЮМ СВОБОДЫ
;---------------------------------------------------------------------------------------------
[svoboda_light_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\svoboda_light_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\svoboda_light_suit
actor_visual	= actors\hero\stalker_svoboda_light.ogf

ef_equipment_type	= 3

inv_name			= svoboda_light_outfit_name
inv_name_short		= svoboda_light_outfit_name
description			= svoboda_light_outfit_description
inv_weight			= 3.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 12
inv_grid_y			= 13
full_icon_name		= npc_icon_svoboda_light_outfit

cost				= 8000
slot				= 6
full_scale_icon		= 10,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_svoboda_light_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.15
strike_protection 				= 0.25
shock_protection 				= 0.25
wound_protection				= 0.15
radiation_protection 			= 0.25
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.15
fire_wound_protection  			= 0.15

power_loss = 0.77
bones_koeff_protection = gilet_mask_damage

[sect_svoboda_light_outfit_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.020
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.012

[svoboda_light_outfit_bad]:svoboda_light_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 3.5
cost				= 12000
inv_name			= svoboda_light_outfit_bad_name
inv_name_short			= svoboda_light_outfit_bad_name
[svoboda_light_outfit_good]:svoboda_light_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 3.5
cost				= 10000
inv_name			= svoboda_light_outfit_good_name
inv_name_short			= svoboda_light_outfit_good_name
[svoboda_light_outfit_default]:svoboda_light_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 3.5
cost				= 10000
inv_name			= svoboda_light_outfit_default_name
inv_name_short			= svoboda_light_outfit_default_name
[svoboda_light_outfit_static]:svoboda_light_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 3.5
cost				= 10000
inv_name			= svoboda_light_outfit_static_name
inv_name_short			= svoboda_light_outfit_static_name
[svoboda_light_outfit_kat_eye]:svoboda_light_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 3.5
cost				= 10000
inv_name			= svoboda_light_outfit_kat_eye_name
inv_name_short			= svoboda_light_outfit_kat_eye_name
[svoboda_light_outfit_psy]:svoboda_light_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 3.5
cost				= 10000
inv_name			= svoboda_light_outfit_psy_name
inv_name_short			= svoboda_light_outfit_psy_name
[svoboda_light_outfit_blackwhite]:svoboda_light_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 3.5
cost				= 10000
inv_name			= svoboda_light_outfit_blackwhite_name
inv_name_short			= svoboda_light_outfit_blackwhite_name
[svoboda_light_outfit_bast]:svoboda_light_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 3.5
cost				= 10000
inv_name			= svoboda_light_outfit_bast_name
inv_name_short			= svoboda_light_outfit_bast_name

[svoboda_light_outfit_plus]:svoboda_light_outfit
inv_weight			= 4.5
cost				= 15000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= svoboda_light_outfit_plus_name
inv_name_short			= svoboda_light_outfit_plus_name

[svoboda_light_outfit_badplus]:svoboda_light_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 5.0
cost				= 16500
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= svoboda_light_outfit_badplus_name
inv_name_short			= svoboda_light_outfit_badplus_name
[svoboda_light_outfit_goodplus]:svoboda_light_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 5.0
cost				= 16500
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= svoboda_light_outfit_goodplus_name
inv_name_short			= svoboda_light_outfit_goodplus_name
[svoboda_light_outfit_defaultplus]:svoboda_light_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 5.0
cost				= 16500
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= svoboda_light_outfit_defaultplus_name
inv_name_short			= svoboda_light_outfit_defaultplus_name
[svoboda_light_outfit_staticplus]:svoboda_light_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 5.0
cost				= 16500
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= svoboda_light_outfit_staticplus_name
inv_name_short			= svoboda_light_outfit_staticplus_name
[svoboda_light_outfit_kat_eyeplus]:svoboda_light_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 5.0
cost				= 16500
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= svoboda_light_outfit_kat_eyeplus_name
inv_name_short			= svoboda_light_outfit_kat_eyeplus_name
[svoboda_light_outfit_psyplus]:svoboda_light_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 5.0
cost				= 16500
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= svoboda_light_outfit_psyplus_name
inv_name_short			= svoboda_light_outfit_psyplus_name
[svoboda_light_outfit_blackwhiteplus]:svoboda_light_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 5.0
cost				= 16500
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= svoboda_light_outfit_blackwhiteplus_name
inv_name_short			= svoboda_light_outfit_blackwhiteplus_name
[svoboda_light_outfit_bastplus]:svoboda_light_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 5.0
cost				= 16500
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= svoboda_light_outfit_bastplus_name
inv_name_short			= svoboda_light_outfit_bastplus_name


;---------------------------------------------------------------------------------------------
;		ТЯЖЕЛЫЙ КОСТЮМ СВОБОДЫ
;---------------------------------------------------------------------------------------------
[svoboda_heavy_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\svoboda_heavy_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\svoboda_heavy_suit
actor_visual	= actors\hero\stalker_svoboda_light.ogf

ef_equipment_type	= 3

inv_name			= svoboda_heavy_outfit_name
inv_name_short		= svoboda_heavy_outfit_name
description			= svoboda_heavy_outfit_description
inv_weight			= 6.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 8
inv_grid_y			= 15
full_icon_name		= npc_icon_svoboda_heavy_outfit

cost				= 11000
slot				= 6
full_scale_icon		= 2,6			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_svoboda_heavy_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.25
strike_protection 				= 0.30
shock_protection 				= 0.25
wound_protection				= 0.25
radiation_protection 			= 0.25
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.25
fire_wound_protection  			= 0.25

bones_koeff_protection = kombez_antigas_damage

[sect_svoboda_heavy_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[svoboda_heavy_outfit_bad]:svoboda_heavy_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 6.5
cost				= 12000
inv_name			= svoboda_heavy_outfit_bad_name
inv_name_short			= svoboda_heavy_outfit_bad_name
[svoboda_heavy_outfit_good]:svoboda_heavy_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 6.5
cost				= 12000
inv_name			= svoboda_heavy_outfit_good_name
inv_name_short			= svoboda_heavy_outfit_good_name
[svoboda_heavy_outfit_default]:svoboda_heavy_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 6.5
cost				= 15000
inv_name			= svoboda_heavy_outfit_default_name
inv_name_short			= svoboda_heavy_outfit_default_name
[svoboda_heavy_outfit_static]:svoboda_heavy_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 6.5
cost				= 12000
inv_name			= svoboda_heavy_outfit_static_name
inv_name_short			= svoboda_heavy_outfit_static_name
[svoboda_heavy_outfit_kat_eye]:svoboda_heavy_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 6.5
cost				= 12000
inv_name			= svoboda_heavy_outfit_kat_eye_name
inv_name_short			= svoboda_heavy_outfit_kat_eye_name
[svoboda_heavy_outfit_psy]:svoboda_heavy_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 6.5
cost				= 12000
inv_name			= svoboda_heavy_outfit_psy_name
inv_name_short			= svoboda_heavy_outfit_psy_name
[svoboda_heavy_outfit_blackwhite]:svoboda_heavy_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 6.5
cost				= 12000
inv_name			= svoboda_heavy_outfit_blackwhite_name
inv_name_short			= svoboda_heavy_outfit_blackwhite_name
[svoboda_heavy_outfit_bast]:svoboda_heavy_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 6.5
cost				= 12000
inv_name			= svoboda_heavy_outfit_bast_name
inv_name_short			= svoboda_heavy_outfit_bast_name

[svoboda_heavy_outfit_plus]:svoboda_heavy_outfit
inv_weight			= 9.0
cost				= 18000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= svoboda_heavy_outfit_plus_name
inv_name_short			= svoboda_heavy_outfit_plus_name

[svoboda_heavy_outfit_badplus]:svoboda_heavy_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 9.5
cost				= 20000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= svoboda_heavy_outfit_badplus_name
inv_name_short			= svoboda_heavy_outfit_badplus_name
[svoboda_heavy_outfit_goodplus]:svoboda_heavy_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 9.5
cost				= 20000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= svoboda_heavy_outfit_goodplus_name
inv_name_short			= svoboda_heavy_outfit_goodplus_name
[svoboda_heavy_outfit_defaultplus]:svoboda_heavy_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 9.5
cost				= 20000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= svoboda_heavy_outfit_defaultplus_name
inv_name_short			= svoboda_heavy_outfit_defaultplus_name
[svoboda_heavy_outfit_staticplus]:svoboda_heavy_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 9.5
cost				= 20000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= svoboda_heavy_outfit_staticplus_name
inv_name_short			= svoboda_heavy_outfit_staticplus_name
[svoboda_heavy_outfit_kat_eyeplus]:svoboda_heavy_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 9.5
cost				= 20000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= svoboda_heavy_outfit_kat_eyeplus_name
inv_name_short			= svoboda_heavy_outfit_kat_eyeplus_name
[svoboda_heavy_outfit_psyplus]:svoboda_heavy_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 9.5
cost				= 20000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= svoboda_heavy_outfit_psyplus_name
inv_name_short			= svoboda_heavy_outfit_psyplus_name
[svoboda_heavy_outfit_blackwhiteplus]:svoboda_heavy_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 9.5
cost				= 20000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= svoboda_heavy_outfit_blackwhiteplus_name
inv_name_short			= svoboda_heavy_outfit_blackwhiteplus_name
[svoboda_heavy_outfit_bastplus]:svoboda_heavy_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 9.5
cost				= 20000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= svoboda_heavy_outfit_bastplus_name
inv_name_short			= svoboda_heavy_outfit_bastplus_name


;---------------------------------------------------------------------------------------------
;		ОБЫЧНЫЙ КОСТЮМ ДОЛГА
;---------------------------------------------------------------------------------------------
[dolg_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\dolg_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\dolg_suit
actor_visual	= actors\hero\stalker_dolg.ogf

ef_equipment_type	= 3

inv_name			= dolg_outfit_name
inv_name_short		= dolg_outfit_name
description			= dolg_outfit_description
inv_weight			= 5.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 12
inv_grid_y			= 16
full_icon_name		= npc_icon_dolg_outfit

cost				= 11000
slot				= 6
full_scale_icon		= 8,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_dolg_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.25
strike_protection 				= 0.25
shock_protection 				= 0.25
wound_protection				= 0.25
radiation_protection 			= 0.25
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.25
fire_wound_protection  			= 0.20

bones_koeff_protection = kombez_antigas_damage

[sect_dolg_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[dolg_outfit_bad]:dolg_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 5.5
cost				= 12000
inv_name			= dolg_outfit_bad_name
inv_name_short			= dolg_outfit_bad_name
[dolg_outfit_good]:dolg_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 5.5
cost				= 12000
inv_name			= dolg_outfit_good_name
inv_name_short			= dolg_outfit_good_name
[dolg_outfit_default]:dolg_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 5.5
cost				= 12000
inv_name			= dolg_outfit_default_name
inv_name_short			= dolg_outfit_default_name
[dolg_outfit_static]:dolg_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 5.5
cost				= 12000
inv_name			= dolg_outfit_static_name
inv_name_short			= dolg_outfit_static_name
[dolg_outfit_kat_eye]:dolg_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 5.5
cost				= 12000
inv_name			= dolg_outfit_kat_eye_name
inv_name_short			= dolg_outfit_kat_eye_name
[dolg_outfit_psy]:dolg_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 5.5
cost				= 12000
inv_name			= dolg_outfit_psy_name
inv_name_short			= dolg_outfit_psy_name
[dolg_outfit_blackwhite]:dolg_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 5.5
cost				= 12000
inv_name			= dolg_outfit_blackwhite_name
inv_name_short			= dolg_outfit_blackwhite_name
[dolg_outfit_bast]:dolg_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 5.5
cost				= 12000
inv_name			= dolg_outfit_bast_name
inv_name_short			= dolg_outfit_bast_name

[dolg_outfit_plus]:dolg_outfit
inv_weight			= 7.5
cost				= 20000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= dolg_outfit_plus_name
inv_name_short			= dolg_outfit_plus_name

[dolg_outfit_badplus]:dolg_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 8.0
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= dolg_outfit_badplus_name
inv_name_short			= dolg_outfit_badplus_name
[dolg_outfit_goodplus]:dolg_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 8.0
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= dolg_outfit_goodplus_name
inv_name_short			= dolg_outfit_goodplus_name
[dolg_outfit_defaultplus]:dolg_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 8.0
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= dolg_outfit_defaultplus_name
inv_name_short			= dolg_outfit_defaultplus_name
[dolg_outfit_staticplus]:dolg_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 8.0
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= dolg_outfit_staticplus_name
inv_name_short			= dolg_outfit_staticplus_name
[dolg_outfit_kat_eyeplus]:dolg_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 8.0
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= dolg_outfit_kat_eyeplus_name
inv_name_short			= dolg_outfit_kat_eyeplus_name
[dolg_outfit_psyplus]:dolg_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 8.0
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= dolg_outfit_psyplus_name
inv_name_short			= dolg_outfit_psyplus_name
[dolg_outfit_blackwhiteplus]:dolg_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 8.0
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= dolg_outfit_blackwhiteplus_name
inv_name_short			= dolg_outfit_blackwhiteplus_name
[dolg_outfit_bastplus]:dolg_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 8.0
cost				= 22000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= dolg_outfit_bastplus_name
inv_name_short			= dolg_outfit_bastplus_name


;---------------------------------------------------------------------------------------------
;		НАУЧНЫЙ КОСТЮМ ДОЛГА
;---------------------------------------------------------------------------------------------
[dolg_scientific_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\dolg_scientific_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_dolg_nauchniy_suit
actor_visual	= actors\dolg\stalker_do_nauchniy.ogf	

ef_equipment_type	= 4

inv_name			= dolg_scientific_outfit_name
inv_name_short		= dolg_scientific_outfit_name
description			= dolg_scientific_outfit_description
inv_weight			= 9.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 16
inv_grid_y			= 16
full_icon_name		= npc_icon_dolg_scientific_outfit

cost				= 25000
full_scale_icon		= 8,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_dolg_scientific_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.40
strike_protection 				= 0.25
shock_protection 				= 0.45
wound_protection				= 0.25
radiation_protection 			= 0.45
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.35
explosion_protection 			= 0.25
fire_wound_protection  			= 0.20

bones_koeff_protection = kombez_kupol_damage

[sect_dolg_scientific_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[dolg_scientific_outfit_bad]:dolg_scientific_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 9.5
cost				= 27000
inv_name			= dolg_scientific_outfit_bad_name
inv_name_short			= dolg_scientific_outfit_bad_name
[dolg_scientific_outfit_good]:dolg_scientific_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 9.5
cost				= 27000
inv_name			= dolg_scientific_outfit_good_name
inv_name_short			= dolg_scientific_outfit_good_name
[dolg_scientific_outfit_default]:dolg_scientific_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 9.5
cost				= 27000
inv_name			= dolg_scientific_outfit_default_name
inv_name_short			= dolg_scientific_outfit_default_name
[dolg_scientific_outfit_static]:dolg_scientific_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 9.5
cost				= 27000
inv_name			= dolg_scientific_outfit_static_name
inv_name_short			= dolg_scientific_outfit_static_name
[dolg_scientific_outfit_kat_eye]:dolg_scientific_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 9.5
cost				= 27000
inv_name			= dolg_scientific_outfit_kat_eye_name
inv_name_short			= dolg_scientific_outfit_kat_eye_name
[dolg_scientific_outfit_psy]:dolg_scientific_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 9.5
cost				= 27000
inv_name			= dolg_scientific_outfit_psy_name
inv_name_short			= dolg_scientific_outfit_psy_name
[dolg_scientific_outfit_blackwhite]:dolg_scientific_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 9.5
cost				= 27000
inv_name			= dolg_scientific_outfit_blackwhite_name
inv_name_short			= dolg_scientific_outfit_blackwhite_name
[dolg_scientific_outfit_bast]:dolg_scientific_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 9.5
cost				= 27000
inv_name			= dolg_scientific_outfit_bast_name
inv_name_short			= dolg_scientific_outfit_bast_name

[dolg_scientific_outfit_plus]:dolg_scientific_outfit
inv_weight			= 13.5
cost				= 50000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= dolg_scientific_outfit_plus_name
inv_name_short			= dolg_scientific_outfit_plus_name

[dolg_scientific_outfit_badplus]:dolg_scientific_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 14.0
cost				= 52000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= dolg_scientific_outfit_badplus_name
inv_name_short			= dolg_scientific_outfit_badplus_name
[dolg_scientific_outfit_goodplus]:dolg_scientific_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 14.0
cost				= 74000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= dolg_scientific_outfit_goodplus_name
inv_name_short			= dolg_scientific_outfit_goodplus_name
[dolg_scientific_outfit_defaultplus]:dolg_scientific_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 14.0
cost				= 52000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= dolg_scientific_outfit_defaultplus_name
inv_name_short			= dolg_scientific_outfit_defaultplus_name
[dolg_scientific_outfit_staticplus]:dolg_scientific_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 14.0
cost				= 52000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= dolg_scientific_outfit_staticplus_name
inv_name_short			= dolg_scientific_outfit_staticplus_name
[dolg_scientific_outfit_kat_eyeplus]:dolg_scientific_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 14.0
cost				= 52000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= dolg_scientific_outfit_kat_eyeplus_name
inv_name_short			= dolg_scientific_outfit_kat_eyeplus_name
[dolg_scientific_outfit_psyplus]:dolg_scientific_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 14.0
cost				= 52000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= dolg_scientific_outfit_psyplus_name
inv_name_short			= dolg_scientific_outfit_psyplus_name
[dolg_scientific_outfit_blackwhiteplus]:dolg_scientific_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 14.0
cost				= 52000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= dolg_scientific_outfit_blackwhiteplus_name
inv_name_short			= dolg_scientific_outfit_blackwhiteplus_name
[dolg_scientific_outfit_bastplus]:dolg_scientific_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 14.0
cost				= 52000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= dolg_scientific_outfit_bastplus_name
inv_name_short			= dolg_scientific_outfit_bastplus_name


;---------------------------------------------------------------------------------------------
;		ОБЫЧНЫЙ КОСТЮМ УЧЕННОГО
;---------------------------------------------------------------------------------------------
[ecolog_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\ecolog_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\ecolog_suit.ogf	
actor_visual	= actors\hero\stalker_ecolog.ogf

ef_equipment_type	= 2

inv_name			= ecolog_outfit_name
inv_name_short		= ecolog_outfit_name
description			= ecolog_outfit_description
inv_weight			= 4.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 18
inv_grid_y			= 13
full_icon_name		= npc_icon_ecolog_outfit

cost				= 10000
full_scale_icon		= 14,6			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_ecolog_outfit_immunities


; HIGH RESISTANCE
burn_protection 				= 0.45
strike_protection 				= 0.25
shock_protection 				= 0.45
wound_protection				= 0.05
radiation_protection 			= 0.45
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.45
explosion_protection 			= 0.2
fire_wound_protection  			= 0.10

bones_koeff_protection = kurtka_kupol_damage

[sect_ecolog_outfit_immunities]
burn_immunity				= 0.005			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.005
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.005
explosion_immunity			= 0.03
fire_wound_immunity			= 0.015

[ecolog_outfit_bad]:ecolog_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 4.5
cost				= 12000
inv_name			= ecolog_outfit_bad_name
inv_name_short			= ecolog_outfit_bad_name
[ecolog_outfit_good]:ecolog_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 4.5
cost				= 12000
inv_name			= ecolog_outfit_good_name
inv_name_short			= ecolog_outfit_good_name
[ecolog_outfit_default]:ecolog_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 4.5
cost				= 12000
inv_name			= ecolog_outfit_default_name
inv_name_short			= ecolog_outfit_default_name
[ecolog_outfit_static]:ecolog_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 4.5
cost				= 12000
inv_name			= ecolog_outfit_static_name
inv_name_short			= ecolog_outfit_static_name
[ecolog_outfit_kat_eye]:ecolog_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 4.5
cost				= 12000
inv_name			= ecolog_outfit_kat_eye_name
inv_name_short			= ecolog_outfit_kat_eye_name
[ecolog_outfit_psy]:ecolog_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 4.5
cost				= 12000
inv_name			= ecolog_outfit_psy_name
inv_name_short			= ecolog_outfit_psy_name
[ecolog_outfit_blackwhite]:ecolog_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 4.5
cost				= 12000
inv_name			= ecolog_outfit_blackwhite_name
inv_name_short			= ecolog_outfit_blackwhite_name
[ecolog_outfit_bast]:ecolog_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 4.5
cost				= 12000
inv_name			= ecolog_outfit_bast_name
inv_name_short			= ecolog_outfit_bast_name

[ecolog_outfit_plus]:ecolog_outfit
inv_weight			= 6.0
cost				= 20000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= ecolog_outfit_plus_name
inv_name_short			= ecolog_outfit_plus_name

[ecolog_outfit_badplus]:ecolog_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= ecolog_outfit_badplus_name
inv_name_short			= ecolog_outfit_badplus_name
[ecolog_outfit_goodplus]:ecolog_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= ecolog_outfit_goodplus_name
inv_name_short			= ecolog_outfit_goodplus_name
[ecolog_outfit_defaultplus]:ecolog_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= ecolog_outfit_defaultplus_name
inv_name_short			= ecolog_outfit_defaultplus_name
[ecolog_outfit_staticplus]:ecolog_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= ecolog_outfit_staticplus_name
inv_name_short			= ecolog_outfit_staticplus_name
[ecolog_outfit_kat_eyeplus]:ecolog_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 6.5
cost				= 32000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= ecolog_outfit_kat_eyeplus_name
inv_name_short			= ecolog_outfit_kat_eyeplus_name
[ecolog_outfit_psyplus]:ecolog_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= ecolog_outfit_psyplus_name
inv_name_short			= ecolog_outfit_psyplus_name
[ecolog_outfit_blackwhiteplus]:ecolog_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= ecolog_outfit_blackwhiteplus_name
inv_name_short			= ecolog_outfit_blackwhiteplus_name
[ecolog_outfit_bastplus]:ecolog_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 6.5
cost				= 22000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= ecolog_outfit_bastplus_name
inv_name_short			= ecolog_outfit_bastplus_name


;---------------------------------------------------------------------------------------------
;		УКРЕПЛЕННЫЙ КОСТЮМ УЧЕННОГО
;---------------------------------------------------------------------------------------------
[protection_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\protection_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\scientist_suit.ogf	
actor_visual	= actors\hero\stalker_chemical.ogf

ef_equipment_type	= 2

inv_name			= protection_outfit_name
inv_name_short		= protection_outfit_name
description			= protection_outfit_description
inv_weight			= 7.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 14
inv_grid_y			= 16
full_icon_name		= npc_icon_protection_outfit

cost				= 35000
full_scale_icon		= 12,6			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_protection_outfit_immunities

; HIGH RESISTANCE
burn_protection 				= 0.45
strike_protection 				= 0.25
shock_protection 				= 0.45
wound_protection				= 0.25
radiation_protection 			= 0.45
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.45
explosion_protection 			= 0.3
fire_wound_protection  			= 0.20

bones_koeff_protection = kombez_kupol_damage


[sect_protection_outfit_immunities]
burn_immunity				= 0.005			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.005
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.005
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[protection_outfit_bad]:protection_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 7.5
cost				= 36000
inv_name			= protection_outfit_bad_name
inv_name_short			= protection_outfit_bad_name
[protection_outfit_good]:protection_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 7.5
cost				= 36000
inv_name			= protection_outfit_good_name
inv_name_short			= protection_outfit_good_name
[protection_outfit_default]:protection_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 7.5
cost				= 36000
inv_name			= protection_outfit_default_name
inv_name_short			= protection_outfit_default_name
[protection_outfit_static]:protection_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 7.5
cost				= 36000
inv_name			= protection_outfit_static_name
inv_name_short			= protection_outfit_static_name
[protection_outfit_kat_eye]:protection_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 7.5
cost				= 36000
inv_name			= protection_outfit_kat_eye_name
inv_name_short			= protection_outfit_kat_eye_name
[protection_outfit_psy]:protection_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 7.5
cost				= 36000
inv_name			= protection_outfit_psy_name
inv_name_short			= protection_outfit_psy_name
[protection_outfit_blackwhite]:protection_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 7.5
cost				= 36000
inv_name			= protection_outfit_blackwhite_name
inv_name_short			= protection_outfit_blackwhite_name
[protection_outfit_bast]:protection_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 7.5
cost				= 36000
inv_name			= protection_outfit_bast_name
inv_name_short			= protection_outfit_bast_name

[protection_outfit_plus]:protection_outfit
inv_weight			= 10.5
cost				= 54000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= protection_outfit_plus_name
inv_name_short			= protection_outfit_plus_name

[protection_outfit_badplus]:protection_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 11.0
cost				= 56000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= protection_outfit_badplus_name
inv_name_short			= protection_outfit_badplus_name
[protection_outfit_goodplus]:protection_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 11.0
cost				= 56000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= protection_outfit_goodplus_name
inv_name_short			= protection_outfit_goodplus_name
[protection_outfit_defaultplus]:protection_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 11.0
cost				= 56000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= protection_outfit_defaultplus_name
inv_name_short			= protection_outfit_defaultplus_name
[protection_outfit_staticplus]:protection_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 11.0
cost				= 56000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= protection_outfit_staticplus_name
inv_name_short			= protection_outfit_staticplus_name
[protection_outfit_kat_eyeplus]:protection_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 11.0
cost				= 56000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= protection_outfit_kat_eyeplus_name
inv_name_short			= protection_outfit_kat_eyeplus_name
[protection_outfit_psyplus]:protection_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 11.0
cost				= 56000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= protection_outfit_psyplus_name
inv_name_short			= protection_outfit_psyplus_name
[protection_outfit_blackwhiteplus]:protection_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 11.0
cost				= 56000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= protection_outfit_blackwhiteplus_name
inv_name_short			= protection_outfit_blackwhiteplus_name
[protection_outfit_bastplus]:protection_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 11.0
cost				= 56000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= protection_outfit_bastplus_name
inv_name_short			= protection_outfit_bastplus_name


;========================================================================================
;DJekman_Armor_Mod
;Add exoskeletons:  killer, dolg, Svoboda, monolit and broken exo. Black raincoat. 
;Mk1, Brown raincoat, Skat9 and 9М.
;========================================================================================

;=====================================KILLER=============================================
[killer_blue_exoskeleton]:exo_outfit	;Модифицированный экзоскелет killer

$spawn							= "outfit\uniq\outfit_exo_m1"
inv_name						= killer_blue_exoskeleton_name
inv_name_short					= killer_blue_exoskeleton_name
description						= killer_blue_exoskeleton_description
inv_grid_x						= 20 
inv_grid_y						= 38 


visual          = equipments\exoskelet_ki_skunk
actor_visual	= actors\killer\stalker_ki_exoskeleton.ogf
full_icon_name		= npc_icon_killer_blue_exoskeleton

inv_weight			= 11.0
cost				= 60000


immunities_sect			= sect_killer_blue_exoskeleton_immunities
; MEDIUM RESISTANCE
burn_protection 				= 0.15
strike_protection 				= 0.25
shock_protection 				= 0.1
wound_protection				= 0.1 ; разрыв 
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.35
fire_wound_protection  			= 0.35

sprint_allowed					= true
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 15
additional_inventory_weight2	= 15 

[sect_killer_blue_exoskeleton_immunities]
; From exo_outfit v.1.1
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005

[killer_blue_exoskeleton_bad]:killer_blue_exoskeleton
nightvision_sect					= effector_nightvision_bad
inv_weight			= 11.5
cost				= 62000
inv_name			= killer_blue_exoskeleton_bad_name
inv_name_short			= killer_blue_exoskeleton_bad_name
[killer_blue_exoskeleton_good]:killer_blue_exoskeleton
nightvision_sect					= effector_nightvision_good
inv_weight			= 11.5
cost				= 62000
inv_name			= killer_blue_exoskeleton_good_name
inv_name_short			= killer_blue_exoskeleton_good_name
[killer_blue_exoskeleton_default]:killer_blue_exoskeleton
nightvision_sect					= effector_nightvision_default
inv_weight			= 11.5
cost				= 62000
inv_name			= killer_blue_exoskeleton_default_name
inv_name_short			= killer_blue_exoskeleton_default_name
[killer_blue_exoskeleton_static]:killer_blue_exoskeleton
nightvision_sect					= effector_nightvision_static
inv_weight			= 11.5
cost				= 62000
inv_name			= killer_blue_exoskeleton_static_name
inv_name_short			= killer_blue_exoskeleton_static_name
[killer_blue_exoskeleton_kat_eye]:killer_blue_exoskeleton
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 11.5
cost				= 62000
inv_name			= killer_blue_exoskeleton_kat_eye_name
inv_name_short			= killer_blue_exoskeleton_kat_eye_name
[killer_blue_exoskeleton_psy]:killer_blue_exoskeleton
nightvision_sect					= effector_nightvision_psy
inv_weight			= 11.5
cost				= 62000
inv_name			= killer_blue_exoskeleton_psy_name
inv_name_short			= killer_blue_exoskeleton_psy_name
[killer_blue_exoskeleton_blackwhite]:killer_blue_exoskeleton
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 11.5
cost				= 62000
inv_name			= killer_blue_exoskeleton_blackwhite_name
inv_name_short			= killer_blue_exoskeleton_blackwhite_name
[killer_blue_exoskeleton_bast]:killer_blue_exoskeleton
nightvision_sect					= effector_nightvision_bast
inv_weight			= 11.5
cost				= 62000
inv_name			= killer_blue_exoskeleton_bast_name
inv_name_short			= killer_blue_exoskeleton_bast_name

[killer_blue_exoskeleton_plus]:killer_blue_exoskeleton
inv_weight			= 16.5
cost				= 120000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= killer_blue_exoskeleton_plus_name
inv_name_short			= killer_blue_exoskeleton_plus_name

[killer_blue_exoskeleton_badplus]:killer_blue_exoskeleton
nightvision_sect					= effector_nightvision_bad
inv_weight			= 17.0
cost				= 122000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= killer_blue_exoskeleton_badplus_name
inv_name_short			= killer_blue_exoskeleton_badplus_name
[killer_blue_exoskeleton_goodplus]:killer_blue_exoskeleton
nightvision_sect					= effector_nightvision_good
inv_weight			= 17.0
cost				= 122000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= killer_blue_exoskeleton_goodplus_name
inv_name_short			= killer_blue_exoskeleton_goodplus_name
[killer_blue_exoskeleton_defaultplus]:killer_blue_exoskeleton
nightvision_sect					= effector_nightvision_default
inv_weight			= 17.0
cost				= 122000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= killer_blue_exoskeleton_defaultplus_name
inv_name_short			= killer_blue_exoskeleton_defaultplus_name
[killer_blue_exoskeleton_staticplus]:killer_blue_exoskeleton
nightvision_sect					= effector_nightvision_static
inv_weight			= 17.0
cost				= 162000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= killer_blue_exoskeleton_staticplus_name
inv_name_short			= killer_blue_exoskeleton_staticplus_name
[killer_blue_exoskeleton_kat_eyeplus]:killer_blue_exoskeleton
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 17.0
cost				= 122000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= killer_blue_exoskeleton_kat_eyeplus_name
inv_name_short			= killer_blue_exoskeleton_kat_eyeplus_name
[killer_blue_exoskeleton_psyplus]:killer_blue_exoskeleton
nightvision_sect					= effector_nightvision_psy
inv_weight			= 17.0
cost				= 122000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= killer_blue_exoskeleton_psyplus_name
inv_name_short			= killer_blue_exoskeleton_psyplus_name
[killer_blue_exoskeleton_blackwhiteplus]:killer_blue_exoskeleton
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 17.0
cost				= 122000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= killer_blue_exoskeleton_blackwhiteplus_name
inv_name_short			= killer_blue_exoskeleton_blackwhiteplus_name
[killer_blue_exoskeleton_bastplus]:killer_blue_exoskeleton
nightvision_sect					= effector_nightvision_bast
inv_weight			= 17.0
cost				= 122000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= killer_blue_exoskeleton_bastplus_name
inv_name_short			= killer_blue_exoskeleton_bastplus_name


;============================================DOLG==========================================

[dolg_black_exoskeleton]:exo_outfit	;Модифицированный экзоскелет dolg
$spawn							= "outfit\uniq\outfit_exo_m1"
inv_name						= dolg_black_exoskeleton_name
inv_name_short					= dolg_black_exoskeleton_name
description						= dolg_black_exoskeleton_description
inv_grid_x						= 22
inv_grid_y						= 38


visual          = equipments\exoskelet_do_skunk
actor_visual	= actors\dolg\stalker_do_exoskeleton.ogf
full_icon_name		= npc_icon_dolg_exo_outfit


inv_weight			= 20.0
cost				= 70000


immunities_sect			= sect_dolg_black_exoskeleton_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.25
strike_protection 				= 0.35
shock_protection 				= 0.25
wound_protection				= 0.40
radiation_protection 			= 0.25
telepatic_protection 			= 0.10
chemical_burn_protection 		= 0.20
explosion_protection 			= 0.35
fire_wound_protection  			= 0.40

power_restore_speed				= 0.005

sprint_allowed					= true
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 35
additional_inventory_weight2	= 35
 
[sect_dolg_black_exoskeleton_immunities]
; From exo_outfit v.1.1
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005

[dolg_black_exoskeleton_bad]:dolg_black_exoskeleton
nightvision_sect					= effector_nightvision_bad
inv_weight			= 20.5
cost				= 72000
inv_name			= dolg_black_exoskeleton_bad_name
inv_name_short			= dolg_black_exoskeleton_bad_name
[dolg_black_exoskeleton_good]:dolg_black_exoskeleton
nightvision_sect					= effector_nightvision_good
inv_weight			= 20.5
cost				= 72000
inv_name			= dolg_black_exoskeleton_good_name
inv_name_short			= dolg_black_exoskeleton_good_name
[dolg_black_exoskeleton_default]:dolg_black_exoskeleton
nightvision_sect					= effector_nightvision_default
inv_weight			= 20.5
cost				= 72000
inv_name			= dolg_black_exoskeleton_default_name
inv_name_short			= dolg_black_exoskeleton_default_name
[dolg_black_exoskeleton_static]:dolg_black_exoskeleton
nightvision_sect					= effector_nightvision_static
inv_weight			= 20.5
cost				= 72000
inv_name			= dolg_black_exoskeleton_static_name
inv_name_short			= dolg_black_exoskeleton_static_name
[dolg_black_exoskeleton_kat_eye]:dolg_black_exoskeleton
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 20.5
cost				= 72000
inv_name			= dolg_black_exoskeleton_kat_eye_name
inv_name_short			= dolg_black_exoskeleton_kat_eye_name
[dolg_black_exoskeleton_psy]:dolg_black_exoskeleton
nightvision_sect					= effector_nightvision_psy
inv_weight			= 20.5
cost				= 72000
inv_name			= dolg_black_exoskeleton_psy_name
inv_name_short			= dolg_black_exoskeleton_psy_name
[dolg_black_exoskeleton_blackwhite]:dolg_black_exoskeleton
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 20.5
cost				= 72000
inv_name			= dolg_black_exoskeleton_blackwhite_name
inv_name_short			= dolg_black_exoskeleton_blackwhite_name
[dolg_black_exoskeleton_bast]:dolg_black_exoskeleton
nightvision_sect					= effector_nightvision_bast
inv_weight			= 20.5
cost				= 72000
inv_name			= dolg_black_exoskeleton_bast_name
inv_name_short			= dolg_black_exoskeleton_bast_name

[dolg_black_exoskeleton_plus]:dolg_black_exoskeleton
inv_weight			= 30.0
cost				= 140000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= dolg_black_exoskeleton_plus_name
inv_name_short			= dolg_black_exoskeleton_plus_name

[dolg_black_exoskeleton_badplus]:dolg_black_exoskeleton
nightvision_sect					= effector_nightvision_bad
inv_weight			= 30.5
cost				= 142000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= dolg_black_exoskeleton_badplus_name
inv_name_short			= dolg_black_exoskeleton_badplus_name
[dolg_black_exoskeleton_goodplus]:dolg_black_exoskeleton
nightvision_sect					= effector_nightvision_good
inv_weight			= 30.5
cost				= 142000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= dolg_black_exoskeleton_goodplus_name
inv_name_short			= dolg_black_exoskeleton_goodplus_name
[dolg_black_exoskeleton_defaultplus]:dolg_black_exoskeleton
nightvision_sect					= effector_nightvision_default
inv_weight			= 30.5
cost				= 142000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= dolg_black_exoskeleton_defaultplus_name
inv_name_short			= dolg_black_exoskeleton_defaultplus_name
[dolg_black_exoskeleton_staticplus]:dolg_black_exoskeleton
nightvision_sect					= effector_nightvision_static
inv_weight			= 30.5
cost				= 142000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= dolg_black_exoskeleton_staticplus_name
inv_name_short			= dolg_black_exoskeleton_staticplus_name
[dolg_black_exoskeleton_kat_eyeplus]:dolg_black_exoskeleton
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 30.5
cost				= 142000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= dolg_black_exoskeleton_kat_eyeplus_name
inv_name_short			= dolg_black_exoskeleton_kat_eyeplus_name
[dolg_black_exoskeleton_psyplus]:dolg_black_exoskeleton
nightvision_sect					= effector_nightvision_psy
inv_weight			= 30.5
cost				= 142000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= dolg_black_exoskeleton_psyplus_name
inv_name_short			= dolg_black_exoskeleton_psyplus_name
[dolg_black_exoskeleton_blackwhiteplus]:dolg_black_exoskeleton
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 30.5
cost				= 142000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= dolg_black_exoskeleton_blackwhiteplus_name
inv_name_short			= dolg_black_exoskeleton_blackwhiteplus_name
[dolg_black_exoskeleton_bastplus]:dolg_black_exoskeleton
nightvision_sect					= effector_nightvision_bast
inv_weight			= 30.5
cost				= 142000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= dolg_black_exoskeleton_bastplus_name
inv_name_short			= dolg_black_exoskeleton_bastplus_name


;============================================SVOBODA==========================================

[svoboda_exoskeleton]:exo_outfit	;Модифицированный экзоскелет svoboda
$spawn							= "outfit\uniq\outfit_exo_m1"
inv_name						= svoboda_exoskeleton_name
inv_name_short					= svoboda_exoskeleton_name
description						= svoboda_exoskeleton_description
inv_grid_x						= 24
inv_grid_y						= 38


visual          = equipments\exoskelet_sv_skunk
actor_visual	= actors\svoboda\stalker_sv_exoskeleton.ogf
full_icon_name		= npc_icon_svoboda_exo_outfit

inv_weight			= 14.0
cost				= 75000

; MEDIUM RESISTANCE
burn_protection 				= 0.25
strike_protection 				= 0.45
shock_protection 				= 0.25
wound_protection				= 0.4
radiation_protection 			= 0.35
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.40
fire_wound_protection  			= 0.30

immunities_sect			= sect_svoboda_exoskeleton_immunities
sprint_allowed					= false
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 25
additional_inventory_weight2	= 25 

[sect_svoboda_exoskeleton_immunities]
; From exo_outfit v.1.1
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005

[svoboda_exoskeleton_bad]:svoboda_exoskeleton
nightvision_sect					= effector_nightvision_bad
inv_weight			= 14.5
cost				= 77000
inv_name			= svoboda_exoskeleton_bad_name
inv_name_short			= svoboda_exoskeleton_bad_name
inv_grid_x			= 24
inv_grid_y			= 14
[svoboda_exoskeleton_good]:svoboda_exoskeleton
nightvision_sect					= effector_nightvision_good
inv_weight			= 14.5
cost				= 77000
inv_name			= svoboda_exoskeleton_good_name
inv_name_short			= svoboda_exoskeleton_good_name
inv_grid_x			= 24
inv_grid_y			= 14
[svoboda_exoskeleton_default]:svoboda_exoskeleton
nightvision_sect					= effector_nightvision_default
inv_weight			= 14.5
cost				= 77000
inv_name			= svoboda_exoskeleton_default_name
inv_name_short			= svoboda_exoskeleton_default_name
inv_grid_x			= 24
inv_grid_y			= 14
[svoboda_exoskeleton_static]:svoboda_exoskeleton
nightvision_sect					= effector_nightvision_static
inv_weight			= 14.5
cost				= 77000
inv_name			= svoboda_exoskeleton_static_name
inv_name_short			= svoboda_exoskeleton_static_name
inv_grid_x			= 24
inv_grid_y			= 14
[svoboda_exoskeleton_kat_eye]:svoboda_exoskeleton
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 14.5
cost				= 77000
inv_name			= svoboda_exoskeleton_kat_eye_name
inv_name_short			= svoboda_exoskeleton_kat_eye_name
inv_grid_x			= 24
inv_grid_y			= 14
[svoboda_exoskeleton_psy]:svoboda_exoskeleton
nightvision_sect					= effector_nightvision_psy
inv_weight			= 14.5
cost				= 77000
inv_name			= svoboda_exoskeleton_psy_name
inv_name_short			= svoboda_exoskeleton_psy_name
inv_grid_x			= 24
inv_grid_y			= 14
[svoboda_exoskeleton_blackwhite]:svoboda_exoskeleton
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 14.5
cost				= 77000
inv_name			= svoboda_exoskeleton_blackwhite_name
inv_name_short			= svoboda_exoskeleton_blackwhite_name
inv_grid_x			= 24
inv_grid_y			= 14
[svoboda_exoskeleton_bast]:svoboda_exoskeleton
nightvision_sect					= effector_nightvision_bast
inv_weight			= 14.5
cost				= 77000
inv_name			= svoboda_exoskeleton_bast_name
inv_name_short			= svoboda_exoskeleton_bast_name
inv_grid_x			= 24
inv_grid_y			= 14
[svoboda_exoskeleton_plus]:svoboda_exoskeleton
inv_weight			= 21.0
cost				= 120000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= svoboda_exoskeleton_plus_name
inv_name_short			= svoboda_exoskeleton_plus_name
inv_grid_x			= 24
inv_grid_y			= 14
[svoboda_exoskeleton_badplus]:svoboda_exoskeleton
nightvision_sect					= effector_nightvision_bad
inv_weight			= 21.5
cost				= 122000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= svoboda_exoskeleton_badplus_name
inv_name_short			= svoboda_exoskeleton_badplus_name
inv_grid_x			= 24
inv_grid_y			= 14
[svoboda_exoskeleton_goodplus]:svoboda_exoskeleton
nightvision_sect					= effector_nightvision_good
inv_weight			= 21.5
cost				= 122000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= svoboda_exoskeleton_goodplus_name
inv_name_short			= svoboda_exoskeleton_goodplus_name
inv_grid_x			= 24
inv_grid_y			= 14
[svoboda_exoskeleton_defaultplus]:svoboda_exoskeleton
nightvision_sect					= effector_nightvision_default
inv_weight			= 21.5
cost				= 122000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= svoboda_exoskeleton_defaultplus_name
inv_name_short			= svoboda_exoskeleton_defaultplus_name
inv_grid_x			= 24
inv_grid_y			= 14
[svoboda_exoskeleton_staticplus]:svoboda_exoskeleton
nightvision_sect					= effector_nightvision_static
inv_weight			= 21.5
cost				= 122000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= svoboda_exoskeleton_staticplus_name
inv_name_short			= svoboda_exoskeleton_staticplus_name
inv_grid_x			= 24
inv_grid_y			= 14
[svoboda_exoskeleton_kat_eyeplus]:svoboda_exoskeleton
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 21.5
cost				= 122000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= svoboda_exoskeleton_kat_eyeplus_name
inv_name_short			= svoboda_exoskeleton_kat_eyeplus_name
inv_grid_x			= 24
inv_grid_y			= 14
[svoboda_exoskeleton_psyplus]:svoboda_exoskeleton
nightvision_sect					= effector_nightvision_psy
inv_weight			= 21.5
cost				= 122000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= svoboda_exoskeleton_psyplus_name
inv_name_short			= svoboda_exoskeleton_psyplus_name
inv_grid_x			= 24
inv_grid_y			= 14
[svoboda_exoskeleton_blackwhiteplus]:svoboda_exoskeleton
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 21.5
cost				= 122000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= svoboda_exoskeleton_blackwhiteplus_name
inv_name_short			= svoboda_exoskeleton_blackwhiteplus_name
inv_grid_x			= 24
inv_grid_y			= 14
[svoboda_exoskeleton_bastplus]:svoboda_exoskeleton
nightvision_sect					= effector_nightvision_bast
inv_weight			= 21.5
cost				= 122000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= svoboda_exoskeleton_bastplus_name
inv_name_short			= svoboda_exoskeleton_bastplus_name
inv_grid_x			= 24
inv_grid_y			= 14

;=========================================Monolit=======================================
[monolit_exoskeleton]:exo_outfit	;Модифицированный экзоскелет monolit
$spawn							= "outfit\uniq\outfit_exo_m1"
inv_name						= monolit_exoskeleton_name
inv_name_short					= monolit_exoskeleton_name
description						= monolit_exoskeleton_description
inv_grid_x						= 26
inv_grid_y						= 38


visual          = equipments\exoskelet_mo_skunk
actor_visual	= actors\monolit\stalker_mo_exo.ogf
full_icon_name		= npc_icon_monolit_exo_outfit


inv_weight			= 8.0
cost				= 110000



; MEDIUM RESISTANCE
burn_protection 				= 0.50
strike_protection 				= 0.40
shock_protection 				= 0.40
wound_protection				= 0.40
radiation_protection 			= 0.50
telepatic_protection 			= 0.2
chemical_burn_protection 		= 0.35
explosion_protection 			= 0.40
fire_wound_protection  			= 0.45


health_restore_speed			= 0.0007
immunities_sect			= sect_monolit_exoskeleton_immunities
sprint_allowed					= true
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 10
additional_inventory_weight2	= 10

[sect_monolit_exoskeleton_immunities]
; From exo_outfit v.1.1
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005

[monolit_exoskeleton_bad]:monolit_exoskeleton
nightvision_sect					= effector_nightvision_bad
inv_weight			= 8.5
cost				= 112000
inv_name			= monolit_exoskeleton_bad_name
inv_name_short			= monolit_exoskeleton_bad_name
[monolit_exoskeleton_good]:monolit_exoskeleton
nightvision_sect					= effector_nightvision_good
inv_weight			= 8.5
cost				= 112000
inv_name			= monolit_exoskeleton_good_name
inv_name_short			= monolit_exoskeleton_good_name
[monolit_exoskeleton_default]:monolit_exoskeleton
nightvision_sect					= effector_nightvision_default
inv_weight			= 8.5
cost				= 112000
inv_name			= monolit_exoskeleton_default_name
inv_name_short			= monolit_exoskeleton_default_name
[monolit_exoskeleton_static]:monolit_exoskeleton
nightvision_sect					= effector_nightvision_static
inv_weight			= 8.5
cost				= 112000
inv_name			= monolit_exoskeleton_static_name
inv_name_short			= monolit_exoskeleton_static_name
[monolit_exoskeleton_kat_eye]:monolit_exoskeleton
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 8.5
cost				= 112000
inv_name			= monolit_exoskeleton_kat_eye_name
inv_name_short			= monolit_exoskeleton_kat_eye_name
[monolit_exoskeleton_psy]:monolit_exoskeleton
nightvision_sect					= effector_nightvision_psy
inv_weight			= 8.5
cost				= 112000
inv_name			= monolit_exoskeleton_psy_name
inv_name_short			= monolit_exoskeleton_psy_name
[monolit_exoskeleton_blackwhite]:monolit_exoskeleton
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 8.5
cost				= 112000
inv_name			= monolit_exoskeleton_blackwhite_name
inv_name_short			= monolit_exoskeleton_blackwhite_name
[monolit_exoskeleton_bast]:monolit_exoskeleton
nightvision_sect					= effector_nightvision_bast
inv_weight			= 8.5
cost				= 112000
inv_name			= monolit_exoskeleton_bast_name
inv_name_short			= monolit_exoskeleton_bast_name

[monolit_exoskeleton_plus]:monolit_exoskeleton
inv_weight			= 12.0
cost				= 200000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= monolit_exoskeleton_plus_name
inv_name_short			= monolit_exoskeleton_plus_name

[monolit_exoskeleton_badplus]:monolit_exoskeleton
nightvision_sect					= effector_nightvision_bad
inv_weight			= 12.5
cost				= 202000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= monolit_exoskeleton_badplus_name
inv_name_short			= monolit_exoskeleton_badplus_name
[monolit_exoskeleton_goodplus]:monolit_exoskeleton
nightvision_sect					= effector_nightvision_good
inv_weight			= 12.5
cost				= 202000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= monolit_exoskeleton_goodplus_name
inv_name_short			= monolit_exoskeleton_goodplus_name
[monolit_exoskeleton_defaultplus]:monolit_exoskeleton
nightvision_sect					= effector_nightvision_default
inv_weight			= 12.5
cost				= 202000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= monolit_exoskeleton_defaultplus_name
inv_name_short			= monolit_exoskeleton_defaultplus_name
[monolit_exoskeleton_staticplus]:monolit_exoskeleton
nightvision_sect					= effector_nightvision_static
inv_weight			= 12.5
cost				= 202000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= monolit_exoskeleton_staticplus_name
inv_name_short			= monolit_exoskeleton_staticplus_name
[monolit_exoskeleton_kat_eyeplus]:monolit_exoskeleton
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 12.5
cost				= 202000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= monolit_exoskeleton_kat_eyeplus_name
inv_name_short			= monolit_exoskeleton_kat_eyeplus_name
[monolit_exoskeleton_psyplus]:monolit_exoskeleton
nightvision_sect					= effector_nightvision_psy
inv_weight			= 12.5
cost				= 202000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= monolit_exoskeleton_psyplus_name
inv_name_short			= monolit_exoskeleton_psyplus_name
[monolit_exoskeleton_blackwhiteplus]:monolit_exoskeleton
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 12.5
cost				= 202000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= monolit_exoskeleton_blackwhiteplus_name
inv_name_short			= monolit_exoskeleton_blackwhiteplus_name
[monolit_exoskeleton_bastplus]:monolit_exoskeleton
nightvision_sect					= effector_nightvision_bast
inv_weight			= 12.5
cost				= 202000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= monolit_exoskeleton_bastplus_name
inv_name_short			= monolit_exoskeleton_bastplus_name


;=========================================Broken=======================================
[broken_exoskeleton]:exo_outfit	;Модифицированный экзоскелет broken
$spawn							= "outfit\uniq\outfit_exo_m1"
inv_name						= broken_exoskeleton_name
inv_name_short					= broken_exoskeleton_name
description						= broken_exoskeleton_description
inv_grid_x						= 28
inv_grid_y						= 38


visual          = equipments\exoskelet
actor_visual	= actors\neytral\stalker_neytral_exoskeleton.ogf
full_icon_name		= npc_icon_broken_exo_outfit


inv_weight			= 15.0
cost				= 5000



immunities_sect			= sect_broken_exoskeleton_immunities
; MEDIUM RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.15
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.05
explosion_protection 			= 0.0
fire_wound_protection  			= 0.13


sprint_allowed					= false

additional_inventory_weight		= 5
additional_inventory_weight2	= 0 

[sect_broken_exoskeleton_immunities]
; From exo_outfit v.1.1
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005

[broken_exoskeleton_bad]:broken_exoskeleton
nightvision_sect					= effector_nightvision_bad
inv_weight			= 15.5
cost				= 7000
inv_name			= broken_exoskeleton_bad_name
inv_name_short			= broken_exoskeleton_bad_name
[broken_exoskeleton_good]:broken_exoskeleton
nightvision_sect					= effector_nightvision_good
inv_weight			= 15.5
cost				= 7000
inv_name			= broken_exoskeleton_good_name
inv_name_short			= broken_exoskeleton_good_name
[broken_exoskeleton_default]:broken_exoskeleton
nightvision_sect					= effector_nightvision_default
inv_weight			= 15.5
cost				= 7000
inv_name			= broken_exoskeleton_default_name
inv_name_short			= broken_exoskeleton_default_name
[broken_exoskeleton_static]:broken_exoskeleton
nightvision_sect					= effector_nightvision_static
inv_weight			= 15.5
cost				= 7000
inv_name			= broken_exoskeleton_static_name
inv_name_short			= broken_exoskeleton_static_name
[broken_exoskeleton_kat_eye]:broken_exoskeleton
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 15.5
cost				= 7000
inv_name			= broken_exoskeleton_kat_eye_name
inv_name_short			= broken_exoskeleton_kat_eye_name
[broken_exoskeleton_psy]:broken_exoskeleton
nightvision_sect					= effector_nightvision_psy
inv_weight			= 15.5
cost				= 7000
inv_name			= broken_exoskeleton_psy_name
inv_name_short			= broken_exoskeleton_psy_name
[broken_exoskeleton_blackwhite]:broken_exoskeleton
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 15.5
cost				= 7000
inv_name			= broken_exoskeleton_blackwhite_name
inv_name_short			= broken_exoskeleton_blackwhite_name
[broken_exoskeleton_bast]:broken_exoskeleton
nightvision_sect					= effector_nightvision_bast
inv_weight			= 15.5
cost				= 7000
inv_name			= broken_exoskeleton_bast_name
inv_name_short			= broken_exoskeleton_bast_name

[broken_exoskeleton_plus]:broken_exoskeleton
inv_weight			= 22.5
cost				= 10000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= broken_exoskeleton_plus_name
inv_name_short			= broken_exoskeleton_plus_name

[broken_exoskeleton_badplus]:broken_exoskeleton
nightvision_sect					= effector_nightvision_bad
inv_weight			= 23.0
cost				= 12000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= broken_exoskeleton_badplus_name
inv_name_short			= broken_exoskeleton_badplus_name
[broken_exoskeleton_goodplus]:broken_exoskeleton
nightvision_sect					= effector_nightvision_good
inv_weight			= 23.0
cost				= 12000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= broken_exoskeleton_goodplus_name
inv_name_short			= broken_exoskeleton_goodplus_name
[broken_exoskeleton_defaultplus]:broken_exoskeleton
nightvision_sect					= effector_nightvision_default
inv_weight			= 23.0
cost				= 12000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= broken_exoskeleton_defaultplus_name
inv_name_short			= broken_exoskeleton_defaultplus_name
[broken_exoskeleton_staticplus]:broken_exoskeleton
nightvision_sect					= effector_nightvision_static
inv_weight			= 23.0
cost				= 12000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= broken_exoskeleton_staticplus_name
inv_name_short			= broken_exoskeleton_staticplus_name
[broken_exoskeleton_kat_eyeplus]:broken_exoskeleton
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 23.0
cost				= 12000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= broken_exoskeleton_kat_eyeplus_name
inv_name_short			= broken_exoskeleton_kat_eyeplus_name
[broken_exoskeleton_psyplus]:broken_exoskeleton
nightvision_sect					= effector_nightvision_psy
inv_weight			= 23.0
cost				= 12000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= broken_exoskeleton_psyplus_name
inv_name_short			= broken_exoskeleton_psyplus_name
[broken_exoskeleton_blackwhiteplus]:broken_exoskeleton
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 23.0
cost				= 12000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= broken_exoskeleton_blackwhiteplus_name
inv_name_short			= broken_exoskeleton_blackwhiteplus_name
[broken_exoskeleton_bastplus]:broken_exoskeleton
nightvision_sect					= effector_nightvision_bast
inv_weight			= 23.0
cost				= 12000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= broken_exoskeleton_bastplus_name
inv_name_short			= broken_exoskeleton_bastplus_name


;==========================================end exo===================================================
;=========================================Scientific outfit==========================================
;---------------------------------------------------------------------------------------------
;		Scientific Freedom

;---------------------------------------------------------------------------------------------
[freedom_scientific_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\dolg_scientific_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_free_nauchniy_suit
actor_visual	= actors\svoboda\stalker_sv_nauchniy	

ef_equipment_type	= 4

inv_name			= freedom_scientific_outfit_name
inv_name_short		= freedom_scientific_outfit_name


description			= freedom_scientific_outfit_description
inv_weight			= 8.5
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 28
inv_grid_y			= 27
full_icon_name		= npc_icon_freedom_scientific_outfit

cost				= 29000

full_scale_icon		= 8,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_freedom_scientific_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.45
strike_protection 				= 0.25
shock_protection 				= 0.45
wound_protection				= 0.20
radiation_protection 			= 0.50
telepatic_protection 			= 0.20
chemical_burn_protection 		= 0.30
explosion_protection 			= 0.20
fire_wound_protection  			= 0.20

bones_koeff_protection = kombez_kupol_damage

[sect_freedom_scientific_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[freedom_scientific_outfit_bad]:freedom_scientific_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 9.0
cost				= 30000
inv_name			= freedom_scientific_outfit_bad_name
inv_name_short			= freedom_scientific_outfit_bad_name
[freedom_scientific_outfit_good]:freedom_scientific_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 9.0
cost				= 30000
inv_name			= freedom_scientific_outfit_good_name
inv_name_short			= freedom_scientific_outfit_good_name
[freedom_scientific_outfit_default]:freedom_scientific_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 9.0
cost				= 30000
inv_name			= freedom_scientific_outfit_default_name
inv_name_short			= freedom_scientific_outfit_default_name
[freedom_scientific_outfit_static]:freedom_scientific_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 9.0
cost				= 30000
inv_name			= freedom_scientific_outfit_static_name
inv_name_short			= freedom_scientific_outfit_static_name
[freedom_scientific_outfit_kat_eye]:freedom_scientific_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 9.0
cost				= 30000
inv_name			= freedom_scientific_outfit_kat_eye_name
inv_name_short			= freedom_scientific_outfit_kat_eye_name
[freedom_scientific_outfit_psy]:freedom_scientific_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 9.0
cost				= 30000
inv_name			= freedom_scientific_outfit_psy_name
inv_name_short			= freedom_scientific_outfit_psy_name
[freedom_scientific_outfit_blackwhite]:freedom_scientific_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 9.0
cost				= 37000
inv_name			= freedom_scientific_outfit_blackwhite_name
inv_name_short			= freedom_scientific_outfit_blackwhite_name
[freedom_scientific_outfit_bast]:freedom_scientific_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 9.0
cost				= 30000
inv_name			= freedom_scientific_outfit_bast_name
inv_name_short			= freedom_scientific_outfit_bast_name

[freedom_scientific_outfit_plus]:freedom_scientific_outfit
inv_weight			= 12.5
cost				= 45000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= freedom_scientific_outfit_plus_name
inv_name_short			= freedom_scientific_outfit_plus_name

[freedom_scientific_outfit_badplus]:freedom_scientific_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 13.0
cost				= 47000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= freedom_scientific_outfit_badplus_name
inv_name_short			= freedom_scientific_outfit_badplus_name
[freedom_scientific_outfit_goodplus]:freedom_scientific_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 13.0
cost				= 47000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= freedom_scientific_outfit_goodplus_name
inv_name_short			= freedom_scientific_outfit_goodplus_name
[freedom_scientific_outfit_defaultplus]:freedom_scientific_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 13.0
cost				= 47000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= freedom_scientific_outfit_defaultplus_name
inv_name_short			= freedom_scientific_outfit_defaultplus_name
[freedom_scientific_outfit_staticplus]:freedom_scientific_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 13.0
cost				= 47000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= freedom_scientific_outfit_staticplus_name
inv_name_short			= freedom_scientific_outfit_staticplus_name
[freedom_scientific_outfit_kat_eyeplus]:freedom_scientific_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 13.0
cost				= 47000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= freedom_scientific_outfit_kat_eyeplus_name
inv_name_short			= freedom_scientific_outfit_kat_eyeplus_name
[freedom_scientific_outfit_psyplus]:freedom_scientific_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 13.0
cost				= 47000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= freedom_scientific_outfit_psyplus_name
inv_name_short			= freedom_scientific_outfit_psyplus_name
[freedom_scientific_outfit_blackwhiteplus]:freedom_scientific_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 13.0
cost				= 47000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= freedom_scientific_outfit_blackwhiteplus_name
inv_name_short			= freedom_scientific_outfit_blackwhiteplus_name
[freedom_scientific_outfit_bastplus]:freedom_scientific_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 13.0
cost				= 47000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= freedom_scientific_outfit_bastplus_name
inv_name_short			= freedom_scientific_outfit_bastplus_name


;=============================================Scientific merc========================================
[merc_scientific_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\dolg_scientific_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_kill_nauchniy_suit
actor_visual	= actors\killer\stalker_ki_nauchniy.ogf

ef_equipment_type	= 4


inv_name			= merc_scientific_outfit_name
inv_name_short		= merc_scientific_outfit_name
description			= merc_scientific_outfit_description
inv_weight			= 8.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 28
inv_grid_y			= 30
full_icon_name		= npc_icon_merc_scientific_outfit
cost				= 30500
full_scale_icon		= 8,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_merc_scientific_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.4
strike_protection 				= 0.35
shock_protection 				= 0.4
wound_protection				= 0.2
radiation_protection 			= 0.35
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.3
explosion_protection 			= 0.2
fire_wound_protection  			= 0.18

bones_koeff_protection = kombez_kupol_damage

[sect_merc_scientific_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[merc_scientific_outfit_bad]:merc_scientific_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 8.5
cost				= 32500
inv_name			= merc_scientific_outfit_bad_name
inv_name_short			= merc_scientific_outfit_bad_name
[merc_scientific_outfit_good]:merc_scientific_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 8.5
cost				= 32500
inv_name			= merc_scientific_outfit_good_name
inv_name_short			= merc_scientific_outfit_good_name
[merc_scientific_outfit_default]:merc_scientific_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 8.5
cost				= 32500
inv_name			= merc_scientific_outfit_default_name
inv_name_short			= merc_scientific_outfit_default_name
[merc_scientific_outfit_static]:merc_scientific_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 8.5
cost				= 32500
inv_name			= merc_scientific_outfit_static_name
inv_name_short			= merc_scientific_outfit_static_name
[merc_scientific_outfit_kat_eye]:merc_scientific_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 8.5
cost				= 32500
inv_name			= merc_scientific_outfit_kat_eye_name
inv_name_short			= merc_scientific_outfit_kat_eye_name
[merc_scientific_outfit_psy]:merc_scientific_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 8.5
cost				= 40500
inv_name			= merc_scientific_outfit_psy_name
inv_name_short			= merc_scientific_outfit_psy_name
[merc_scientific_outfit_blackwhite]:merc_scientific_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 8.5
cost				= 32500
inv_name			= merc_scientific_outfit_blackwhite_name
inv_name_short			= merc_scientific_outfit_blackwhite_name
[merc_scientific_outfit_bast]:merc_scientific_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 8.5
cost				= 32500
inv_name			= merc_scientific_outfit_bast_name
inv_name_short			= merc_scientific_outfit_bast_name

[merc_scientific_outfit_plus]:merc_scientific_outfit
inv_weight			= 12.0
cost				= 57000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= merc_scientific_outfit_plus_name
inv_name_short			= merc_scientific_outfit_plus_name

[merc_scientific_outfit_badplus]:merc_scientific_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 12.5
cost				= 59000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= merc_scientific_outfit_badplus_name
inv_name_short			= merc_scientific_outfit_badplus_name
[merc_scientific_outfit_goodplus]:merc_scientific_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 12.5
cost				= 59000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= merc_scientific_outfit_goodplus_name
inv_name_short			= merc_scientific_outfit_goodplus_name
[merc_scientific_outfit_defaultplus]:merc_scientific_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 12.5
cost				= 79000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= merc_scientific_outfit_defaultplus_name
inv_name_short			= merc_scientific_outfit_defaultplus_name
[merc_scientific_outfit_staticplus]:merc_scientific_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 12.5
cost				= 59000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= merc_scientific_outfit_staticplus_name
inv_name_short			= merc_scientific_outfit_staticplus_name
[merc_scientific_outfit_kat_eyeplus]:merc_scientific_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 12.5
cost				= 59000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= merc_scientific_outfit_kat_eyeplus_name
inv_name_short			= merc_scientific_outfit_kat_eyeplus_name
[merc_scientific_outfit_psyplus]:merc_scientific_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 12.5
cost				= 59000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= merc_scientific_outfit_psyplus_name
inv_name_short			= merc_scientific_outfit_psyplus_name
[merc_scientific_outfit_blackwhiteplus]:merc_scientific_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 12.5
cost				= 59000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= merc_scientific_outfit_blackwhiteplus_name
inv_name_short			= merc_scientific_outfit_blackwhiteplus_name
[merc_scientific_outfit_bastplus]:merc_scientific_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 12.5
cost				= 59000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= merc_scientific_outfit_bastplus_name
inv_name_short			= merc_scientific_outfit_bastplus_name


;=============================================Scientific Monolit========================================
[monolit_scientific_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\dolg_scientific_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_mono_nauchniy_suit
actor_visual	= actors\monolit\stalker_mo_nauchniy	

ef_equipment_type	= 4

inv_name			= monolit_scientific_outfit_name
inv_name_short		= monolit_scientific_outfit_name


description			= monolit_scientific_outfit_description
inv_weight			= 6.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 28
inv_grid_y			= 33
full_icon_name		= npc_icon_monolit_scientific_outfit

cost				= 33400

full_scale_icon		= 8,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_monolit_scientific_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.5
strike_protection 				= 0.35
shock_protection 				= 0.25
wound_protection				= 0.25
radiation_protection 			= 0.5
telepatic_protection 			= 0.05
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.25
fire_wound_protection  			= 0.25

bones_koeff_protection = kombez_kupol_damage

[sect_monolit_scientific_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[monolit_scientific_outfit_bad]:monolit_scientific_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 6.5
cost				= 35400
inv_name			= monolit_scientific_outfit_bad_name
inv_name_short			= monolit_scientific_outfit_bad_name
[monolit_scientific_outfit_good]:monolit_scientific_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 6.5
cost				= 35400
inv_name			= monolit_scientific_outfit_good_name
inv_name_short			= monolit_scientific_outfit_good_name
[monolit_scientific_outfit_default]:monolit_scientific_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 6.5
cost				= 35400
inv_name			= monolit_scientific_outfit_default_name
inv_name_short			= monolit_scientific_outfit_default_name
[monolit_scientific_outfit_static]:monolit_scientific_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 6.5
cost				= 35400
inv_name			= monolit_scientific_outfit_static_name
inv_name_short			= monolit_scientific_outfit_static_name
[monolit_scientific_outfit_kat_eye]:monolit_scientific_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 6.5
cost				= 35400
inv_name			= monolit_scientific_outfit_kat_eye_name
inv_name_short			= monolit_scientific_outfit_kat_eye_name
[monolit_scientific_outfit_psy]:monolit_scientific_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 6.5
cost				= 35400
inv_name			= monolit_scientific_outfit_psy_name
inv_name_short			= monolit_scientific_outfit_psy_name
[monolit_scientific_outfit_blackwhite]:monolit_scientific_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 6.5
cost				= 35400
inv_name			= monolit_scientific_outfit_blackwhite_name
inv_name_short			= monolit_scientific_outfit_blackwhite_name
[monolit_scientific_outfit_bast]:monolit_scientific_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 6.5
cost				= 35400
inv_name			= monolit_scientific_outfit_bast_name
inv_name_short			= monolit_scientific_outfit_bast_name

[monolit_scientific_outfit_plus]:monolit_scientific_outfit
inv_weight			= 9.0
cost				= 60800
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= monolit_scientific_outfit_plus_name
inv_name_short			= monolit_scientific_outfit_plus_name

[monolit_scientific_outfit_badplus]:monolit_scientific_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 9.5
cost				= 62800
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= monolit_scientific_outfit_badplus_name
inv_name_short			= monolit_scientific_outfit_badplus_name
[monolit_scientific_outfit_goodplus]:monolit_scientific_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 9.5
cost				= 62800
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= monolit_scientific_outfit_goodplus_name
inv_name_short			= monolit_scientific_outfit_goodplus_name
[monolit_scientific_outfit_defaultplus]:monolit_scientific_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 9.5
cost				= 62800
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= monolit_scientific_outfit_defaultplus_name
inv_name_short			= monolit_scientific_outfit_defaultplus_name
[monolit_scientific_outfit_staticplus]:monolit_scientific_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 9.5
cost				= 62800
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= monolit_scientific_outfit_staticplus_name
inv_name_short			= monolit_scientific_outfit_staticplus_name
[monolit_scientific_outfit_kat_eyeplus]:monolit_scientific_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 9.5
cost				= 62800
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= monolit_scientific_outfit_kat_eyeplus_name
inv_name_short			= monolit_scientific_outfit_kat_eyeplus_name
[monolit_scientific_outfit_psyplus]:monolit_scientific_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 9.5
cost				= 62800
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= monolit_scientific_outfit_psyplus_name
inv_name_short			= monolit_scientific_outfit_psyplus_name
[monolit_scientific_outfit_blackwhiteplus]:monolit_scientific_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 9.5
cost				= 62800
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= monolit_scientific_outfit_blackwhiteplus_name
inv_name_short			= monolit_scientific_outfit_blackwhiteplus_name
[monolit_scientific_outfit_bastplus]:monolit_scientific_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 9.5
cost				= 62800
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= monolit_scientific_outfit_bastplus_name
inv_name_short			= monolit_scientific_outfit_bastplus_name


;=========================================end scientific outfit======================================

;=====================================Master_bandit===================================================
[bandit_master_outfit]:bandit_outfit
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\bandit_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_black_suit
actor_visual	= actors\bandit\stalker_bandit_master.ogf

ef_equipment_type	= 3

inv_name			= bandit_master_outfit_name
inv_name_short		= bandit_master_outfit_name
description			= bandit_master_outfit_description
inv_weight			= 3.5
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 26
inv_grid_y			= 29
full_icon_name		= npc_icon_bandit_master_outfit

cost				= 5000
slot				= 6
full_scale_icon		= 0,6


bleeding_restore_speed			= -0.006

; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.15
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.23

[sect_bandit_master_outfit_immunities]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015

[bandit_master_outfit_bad]:bandit_master_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 4.0
cost				= 7000
inv_name			= bandit_master_outfit_bad_name
inv_name_short			= bandit_master_outfit_bad_name

[bandit_master_outfit_plus]:bandit_master_outfit
inv_weight			= 5.5
cost				= 10000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= bandit_master_outfit_plus_name
inv_name_short			= bandit_master_outfit_plus_name

[bandit_master_outfit_badplus]:bandit_master_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 6.0
cost				= 12000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= bandit_master_outfit_badplus_name
inv_name_short			= bandit_master_outfit_badplus_name


;==============================================Soldier_outfit============================
[outfit_soldier_m1]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\obsolete\soldier_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
;visual          = equipments\svoboda_light_suit
visual          = equipments\specnaz_soldier_suit
actor_visual	= actors\soldier\soldier_mask.ogf

ef_equipment_type	= 3

inv_name			= outfit_soldier_m1_name
inv_name_short			= outfit_soldier_m1_name
description			= outfit_soldier_m1_description
inv_weight			= 4.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 28
inv_grid_y			= 36

full_icon_name		= npc_icon_outfit_soldier_m1

cost				= 5000
slot				= 6
full_scale_icon		= 6,6		;иконка сталкера в костюме в полный рост

bones_koeff_protection = gilet_mask_damage

immunities_sect			= sect_outfit_soldier_m1_immunities

; NO RESISTANCE
burn_protection 				= 0.05
strike_protection 				= 0.1
shock_protection 				= 0.05
wound_protection				= 0.1
radiation_protection 			= 0.05
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.05
explosion_protection 			= 0.1
fire_wound_protection  			= 0.1

[sect_outfit_soldier_m1_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015

[outfit_soldier_m1_bad]:outfit_soldier_m1
nightvision_sect					= effector_nightvision_bad
inv_weight			= 4.5
cost				= 7000
inv_name			= outfit_soldier_m1_bad_name
inv_name_short			= outfit_soldier_m1_bad_name
[outfit_soldier_m1_good]:outfit_soldier_m1
nightvision_sect					= effector_nightvision_good
inv_weight			= 4.5
cost				= 7000
inv_name			= outfit_soldier_m1_good_name
inv_name_short			= outfit_soldier_m1_good_name
[outfit_soldier_m1_default]:outfit_soldier_m1
nightvision_sect					= effector_nightvision_default
inv_weight			= 4.5
cost				= 7000
inv_name			= outfit_soldier_m1_default_name
inv_name_short			= outfit_soldier_m1_default_name
[outfit_soldier_m1_static]:outfit_soldier_m1
nightvision_sect					= effector_nightvision_static
inv_weight			= 4.5
cost				= 7000
inv_name			= outfit_soldier_m1_static_name
inv_name_short			= outfit_soldier_m1_static_name
[outfit_soldier_m1_kat_eye]:outfit_soldier_m1
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 4.5
cost				= 7000
inv_name			= outfit_soldier_m1_kat_eye_name
inv_name_short			= outfit_soldier_m1_kat_eye_name
[outfit_soldier_m1_psy]:outfit_soldier_m1
nightvision_sect					= effector_nightvision_psy
inv_weight			= 4.5
cost				= 7000
inv_name			= outfit_soldier_m1_psy_name
inv_name_short			= outfit_soldier_m1_psy_name
[outfit_soldier_m1_blackwhite]:outfit_soldier_m1
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 4.5
cost				= 7000
inv_name			= outfit_soldier_m1_blackwhite_name
inv_name_short			= outfit_soldier_m1_blackwhite_name
[outfit_soldier_m1_bast]:outfit_soldier_m1
nightvision_sect					= effector_nightvision_bast
inv_weight			= 4.5
cost				= 7000
inv_name			= outfit_soldier_m1_bast_name
inv_name_short			= outfit_soldier_m1_bast_name

[outfit_soldier_m1_plus]:outfit_soldier_m1
inv_weight			= 6.0
cost				= 10000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_soldier_m1_plus_name
inv_name_short			= outfit_soldier_m1_plus_name

[outfit_soldier_m1_badplus]:outfit_soldier_m1
nightvision_sect					= effector_nightvision_bad
inv_weight			= 6.5
cost				= 12000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_soldier_m1_badplus_name
inv_name_short			= outfit_soldier_m1_badplus_name
[outfit_soldier_m1_goodplus]:outfit_soldier_m1
nightvision_sect					= effector_nightvision_good
inv_weight			= 6.5
cost				= 12000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_soldier_m1_goodplus_name
inv_name_short			= outfit_soldier_m1_goodplus_name
[outfit_soldier_m1_defaultplus]:outfit_soldier_m1
nightvision_sect					= effector_nightvision_default
inv_weight			= 6.5
cost				= 12000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_soldier_m1_defaultplus_name
inv_name_short			= outfit_soldier_m1_defaultplus_name
[outfit_soldier_m1_staticplus]:outfit_soldier_m1
nightvision_sect					= effector_nightvision_static
inv_weight			= 6.5
cost				= 12000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_soldier_m1_staticplus_name
inv_name_short			= outfit_soldier_m1_staticplus_name
[outfit_soldier_m1_kat_eyeplus]:outfit_soldier_m1
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 6.5
cost				= 12000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_soldier_m1_kat_eyeplus_name
inv_name_short			= outfit_soldier_m1_kat_eyeplus_name
[outfit_soldier_m1_psyplus]:outfit_soldier_m1
nightvision_sect					= effector_nightvision_psy
inv_weight			= 6.5
cost				= 12000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_soldier_m1_psyplus_name
inv_name_short			= outfit_soldier_m1_psyplus_name
[outfit_soldier_m1_blackwhiteplus]:outfit_soldier_m1
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 6.5
cost				= 12000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_soldier_m1_blackwhiteplus_name
inv_name_short			= outfit_soldier_m1_blackwhiteplus_name
[outfit_soldier_m1_bastplus]:outfit_soldier_m1
nightvision_sect					= effector_nightvision_bast
inv_weight			= 6.5
cost				= 12000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_soldier_m1_bastplus_name
inv_name_short			= outfit_soldier_m1_bastplus_name


;===================================From Lexx_antigas_mod=========================
;====================================Mk1==========================================

[neytral_exo_antigas_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\exoskelet	
actor_visual	= actors\neytral\stalker_neytral_exoskeleton.ogf

ef_equipment_type	= 5

inv_name			= neytral_exo_antigas_outfit_name
inv_name_short		= neytral_exo_antigas_outfit_name
description			= neytral_exo_antigas_outfit_description
inv_weight			= 12.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 24
inv_grid_y			= 29
full_icon_name		= npc_icon_neytral_exo_antigas_outfit

cost				= 50000
full_scale_icon		= 2,11
immunities_sect			= sect_neytral_exo_antigas_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.2
strike_protection 				= 0.3
shock_protection 				= 0.25
wound_protection				= 0.3
radiation_protection 			= 0.15
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.25
fire_wound_protection  			= 0.25

sprint_allowed					= false
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 5
additional_inventory_weight2	= 5

[sect_neytral_exo_antigas_outfit_immunities]
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.020
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.010

[neytral_exo_antigas_outfit_bad]:neytral_exo_antigas_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 12.5
cost				= 52000
inv_name			= neytral_exo_antigas_outfit_bad_name
inv_name_short			= neytral_exo_antigas_outfit_bad_name
[neytral_exo_antigas_outfit_good]:neytral_exo_antigas_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 12.5
cost				= 52000
inv_name			= neytral_exo_antigas_outfit_good_name
inv_name_short			= neytral_exo_antigas_outfit_good_name
[neytral_exo_antigas_outfit_default]:neytral_exo_antigas_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 12.5
cost				= 52000
inv_name			= neytral_exo_antigas_outfit_default_name
inv_name_short			= neytral_exo_antigas_outfit_default_name
[neytral_exo_antigas_outfit_static]:neytral_exo_antigas_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 12.5
cost				= 52000
inv_name			= neytral_exo_antigas_outfit_static_name
inv_name_short			= neytral_exo_antigas_outfit_static_name
[neytral_exo_antigas_outfit_kat_eye]:neytral_exo_antigas_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 12.5
cost				= 52000
inv_name			= neytral_exo_antigas_outfit_kat_eye_name
inv_name_short			= neytral_exo_antigas_outfit_kat_eye_name
[neytral_exo_antigas_outfit_psy]:neytral_exo_antigas_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 12.5
cost				= 52000
inv_name			= neytral_exo_antigas_outfit_psy_name
inv_name_short			= neytral_exo_antigas_outfit_psy_name
[neytral_exo_antigas_outfit_blackwhite]:neytral_exo_antigas_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 12.5
cost				= 52000
inv_name			= neytral_exo_antigas_outfit_blackwhite_name
inv_name_short			= neytral_exo_antigas_outfit_blackwhite_name
[neytral_exo_antigas_outfit_bast]:neytral_exo_antigas_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 12.5
cost				= 52000
inv_name			= neytral_exo_antigas_outfit_bast_name
inv_name_short			= neytral_exo_antigas_outfit_bast_name

[neytral_exo_antigas_outfit_plus]:neytral_exo_antigas_outfit
inv_weight			= 18.0
cost				= 90000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= neytral_exo_antigas_outfit_plus_name
inv_name_short			= neytral_exo_antigas_outfit_plus_name

[neytral_exo_antigas_outfit_badplus]:neytral_exo_antigas_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 18.5
cost				= 92000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= neytral_exo_antigas_outfit_badplus_name
inv_name_short			= neytral_exo_antigas_outfit_badplus_name
[neytral_exo_antigas_outfit_goodplus]:neytral_exo_antigas_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 18.5
cost				= 92000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= neytral_exo_antigas_outfit_goodplus_name
inv_name_short			= neytral_exo_antigas_outfit_goodplus_name
[neytral_exo_antigas_outfit_defaultplus]:neytral_exo_antigas_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 18.5
cost				= 92000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= neytral_exo_antigas_outfit_defaultplus_name
inv_name_short			= neytral_exo_antigas_outfit_defaultplus_name
[neytral_exo_antigas_outfit_staticplus]:neytral_exo_antigas_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 18.5
cost				= 112000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= neytral_exo_antigas_outfit_staticplus_name
inv_name_short			= neytral_exo_antigas_outfit_staticplus_name
[neytral_exo_antigas_outfit_kat_eyeplus]:neytral_exo_antigas_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 18.5
cost				= 92000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= neytral_exo_antigas_outfit_kat_eyeplus_name
inv_name_short			= neytral_exo_antigas_outfit_kat_eyeplus_name
[neytral_exo_antigas_outfit_psyplus]:neytral_exo_antigas_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 18.5
cost				= 92000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= neytral_exo_antigas_outfit_psyplus_name
inv_name_short			= neytral_exo_antigas_outfit_psyplus_name
[neytral_exo_antigas_outfit_blackwhiteplus]:neytral_exo_antigas_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 18.5
cost				= 92000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= neytral_exo_antigas_outfit_blackwhiteplus_name
inv_name_short			= neytral_exo_antigas_outfit_blackwhiteplus_name
[neytral_exo_antigas_outfit_bastplus]:neytral_exo_antigas_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 18.5
cost				= 92000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= neytral_exo_antigas_outfit_bastplus_name
inv_name_short			= neytral_exo_antigas_outfit_bastplus_name


;===========================================Veteran_bandit========================
[bandit_veteran_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\bandit_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_brown_suit
actor_visual	= actors\bandit\stalker_bandit_veteran.ogf

ef_equipment_type	= 3

inv_name			= bandit_veteran_outfit_name
inv_name_short		= bandit_veteran_outfit_name
description			= bandit_veteran_outfit_description
inv_weight			= 3.5
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 26
inv_grid_y			= 27
full_icon_name		= npc_icon_bandit_veteran_outfit

cost				= 4500
slot				= 6
full_scale_icon		= 0,6



; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.05
shock_protection 				= 0.05
wound_protection				= 0.1
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.05
explosion_protection 			= 0.05
fire_wound_protection  			= 0.1

immunities_sect			= sect_bandit_veteran_outfit_immunities

[sect_bandit_veteran_outfit_immunities]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015

[bandit_veteran_outfit_bad]:bandit_veteran_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 4.0
cost				= 6500
inv_name			= bandit_veteran_outfit_bad_name
inv_name_short			= bandit_veteran_outfit_bad_name

[bandit_veteran_outfit_plus]:bandit_veteran_outfit
inv_weight			= 5.5
cost				= 9000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= bandit_veteran_outfit_plus_name
inv_name_short			= bandit_veteran_outfit_plus_name

[bandit_veteran_outfit_badplus]:bandit_veteran_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 6.0
cost				= 11000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= bandit_veteran_outfit_badplus_name
inv_name_short			= bandit_veteran_outfit_badplus_name


;==========================================end from Lexx==========================

;=================================================================================
;end DJekman mod
;=================================================================================
;---------------------------------------------------------------------------------------------
;		УСТАРЕВШИЕ КОСТЮМЫ! НЕ ЮЗАТЬ
;---------------------------------------------------------------------------------------------
[military_stalker_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\obsolete\military_stalker"
$prefetch 		= 32
class			= EQU_MLTR
cform           = skeleton
visual          = equipments\stalker_military_suit
actor_visual	= actors\hero\stalker_military.ogf	

ef_equipment_type	= 4

inv_name			= "SKAT-9"
inv_name_short		= "SKAT-9"
description			= outfit_military_stalker
inv_weight			= 10.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 18
inv_grid_y			= 17
cost				= 0
full_scale_icon		= 10,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_military_stalker_outfit_immunities

; NO RESISTANCE
burn_protection 			= 1.0
strike_protection 			= 1.0
shock_protection 			= 1.0
wound_protection			= 1.0
radiation_protection 		= 1.0
telepatic_protection 		= 1.0
chemical_burn_protection 	= 1.0
explosion_protection 		= 1.0
fire_wound_protection  		= 1.0

bones_koeff_protection = kurtka_mask_damage

[sect_military_stalker_outfit_immunities]
burn_immunity				= 1.00				;коэффициенты иммунитета самого костюма
strike_immunity				= 1.00
shock_immunity				= 1.00
wound_immunity				= 1.00
radiation_immunity			= 1.00
telepatic_immunity			= 1.00
chemical_burn_immunity		= 1.00
explosion_immunity			= 1.00
fire_wound_immunity			= 1.00



[military_commander_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\obsolete\commander"
;$prefetch 		= 32
class			= EQU_MLTR
cform           = skeleton
visual          = equipments\stalker_comander_suit
actor_visual	= actors\hero\stalker_commander.ogf	

ef_equipment_type	= 4

inv_name			= "SKAT-9M"
inv_name_short		= "SKAT-9M"
description			= outfit_military_commander
inv_weight			= 10.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 18
inv_grid_y			= 17
cost				= 12000
full_scale_icon		= 10,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_military_commander_outfit_immunities

; NO RESISTANCE
burn_protection 			= 1.0
strike_protection 			= 1.0
shock_protection 			= 1.0
wound_protection			= 1.0
radiation_protection 		= 1.0
telepatic_protection 		= 1.0
chemical_burn_protection 	= 1.0
explosion_protection 		= 1.0
fire_wound_protection  		= 1.0

bones_koeff_protection =	kurtka_mask_damage

[sect_military_commander_outfit_immunities]
burn_immunity				= 1.00				;коэффициенты иммунитета самого костюма
strike_immunity				= 1.00
shock_immunity				= 1.00
wound_immunity				= 1.00
radiation_immunity			= 1.00
telepatic_immunity			= 1.00
chemical_burn_immunity		= 1.00
explosion_immunity			= 1.00
fire_wound_immunity			= 1.00



[soldier_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\obsolete\soldier_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\soldier_suit
actor_visual	= actors\hero\stalker_soldier.ogf

ef_equipment_type	= 3

inv_name			= outfit_gravisak_name
inv_name_short		= outfit_gravisak_name
description			= outfit_gravisak_description
inv_weight			= 20
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 16
inv_grid_y			= 29
cost				= 150000
slot				= 6
full_icon_name		= npc_icon_specops_outfit
full_scale_icon		= 4,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_soldier_outfit_immunities
additional_inventory_weight		= 170
additional_inventory_weight2	= 170 ; 40+

; NO RESISTANCE
burn_protection 				= -0.1
strike_protection 				= -0.2
shock_protection 				= -0.1
wound_protection				= 0.0
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= -0.2
explosion_protection 			= -0.5
fire_wound_protection  			= 0.0

bones_koeff_protection = gilet_mask_damage

[sect_soldier_outfit_immunities]
burn_immunity				= 0.01				;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.01
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.01
explosion_immunity			= 0.01
fire_wound_immunity			= 0.005

[soldier_outfit_bad]:soldier_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 20.5
cost				= 152000
inv_name			= outfit_gravisak_bad_name
inv_name_short			= outfit_gravisak_bad_name
[soldier_outfit_good]:soldier_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 20.5
cost				= 152000
inv_name			= outfit_gravisak_good_name
inv_name_short			= outfit_gravisak_good_name
[soldier_outfit_default]:soldier_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 20.5
cost				= 152000
inv_name			= outfit_gravisak_default_name
inv_name_short			= outfit_gravisak_default_name
[soldier_outfit_static]:soldier_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 20.5
cost				= 152000
inv_name			= outfit_gravisak_static_name
inv_name_short			= outfit_gravisak_static_name
[soldier_outfit_kat_eye]:soldier_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 20.5
cost				= 152000
inv_name			= outfit_gravisak_kat_eye_name
inv_name_short			= outfit_gravisak_kat_eye_name
[soldier_outfit_psy]:soldier_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 20.5
cost				= 152000
inv_name			= outfit_gravisak_psy_name
inv_name_short			= outfit_gravisak_psy_name
[soldier_outfit_blackwhite]:soldier_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 20.5
cost				= 152000
inv_name			= outfit_gravisak_blackwhite_name
inv_name_short			= outfit_gravisak_blackwhite_name
[soldier_outfit_bast]:soldier_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 20.5
cost				= 152000
inv_name			= outfit_gravisak_bast_name
inv_name_short			= outfit_gravisak_bast_name

[soldier_outfit_plus]:soldier_outfit
inv_weight			= 30.0
cost				= 200000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_gravisak_plus_name
inv_name_short			= outfit_gravisak_plus_name

[soldier_outfit_badplus]:soldier_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 30.5
cost				= 202000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_gravisak_badplus_name
inv_name_short			= outfit_gravisak_badplus_name
[soldier_outfit_goodplus]:soldier_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 30.5
cost				= 202000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_gravisak_goodplus_name
inv_name_short			= outfit_gravisak_goodplus_name
[soldier_outfit_defaultplus]:soldier_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 30.5
cost				= 202000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_gravisak_defaultplus_name
inv_name_short			= outfit_gravisak_defaultplus_name
[soldier_outfit_staticplus]:soldier_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 30.5
cost				= 202000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_gravisak_staticplus_name
inv_name_short			= outfit_gravisak_staticplus_name
[soldier_outfit_kat_eyeplus]:soldier_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 30.5
cost				= 202000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_gravisak_kat_eyeplus_name
inv_name_short			= outfit_gravisak_kat_eyeplus_name
[soldier_outfit_psyplus]:soldier_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 30.5
cost				= 202000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_gravisak_psyplus_name
inv_name_short			= outfit_gravisak_psyplus_name
[soldier_outfit_blackwhiteplus]:soldier_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 30.5
cost				= 202000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_gravisak_blackwhiteplus_name
inv_name_short			= outfit_gravisak_blackwhiteplus_name
[soldier_outfit_bastplus]:soldier_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 30.5
cost				= 202000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_gravisak_bastplus_name
inv_name_short			= outfit_gravisak_bastplus_name


;---------------------------------------------------------------------------------------------
;		ЭКЗОСКЕЛЕТ БАНДИТОВ (from SRP 0.2f)
;---------------------------------------------------------------------------------------------
[exo_bandit_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_exoskelet	
actor_visual	= actors\bandit\stalker_bandit_exoskeleton.ogf

ef_equipment_type	= 5

inv_name			= exo_bandit_outfit_name
inv_name_short		= exo_bandit_outfit_name
description			= exo_bandit_outfit_description
inv_weight			= 15.0
slot				= 6


inv_grid_width		= 3
inv_grid_height		= 3
inv_grid_x			= 25
inv_grid_y			= 32
full_icon_name		= npc_icon_bandit_exo_outfit

cost				= 58000


immunities_sect			= sect_exo_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.15
strike_protection 				= 0.25
shock_protection 				= 0.20
wound_protection				= 0.25
radiation_protection 			= 0.30
telepatic_protection 			= 0.05
chemical_burn_protection 		= 0.15
explosion_protection 			= 0.25
fire_wound_protection  			= 0.38

;запрещение режима Sprint для Актера
sprint_allowed					= true
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 80
additional_inventory_weight2	= 80 ; 40+

[exo_bandit_outfit_bad]:exo_bandit_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 15.5
cost				= 70000
inv_name			= exo_bandit_outfit_bad_name
inv_name_short			= exo_bandit_outfit_bad_name
[exo_bandit_outfit_good]:exo_bandit_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 15.5
cost				= 70000
inv_name			= exo_bandit_outfit_good_name
inv_name_short			= exo_bandit_outfit_good_name
[exo_bandit_outfit_default]:exo_bandit_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 15.5
cost				= 70000
inv_name			= exo_bandit_outfit_default_name
inv_name_short			= exo_bandit_outfit_default_name
[exo_bandit_outfit_static]:exo_bandit_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 15.5
cost				= 70000
inv_name			= exo_bandit_outfit_static_name
inv_name_short			= exo_bandit_outfit_static_name
[exo_bandit_outfit_kat_eye]:exo_bandit_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 15.5
cost				= 90000
inv_name			= exo_bandit_outfit_kat_eye_name
inv_name_short			= exo_bandit_outfit_kat_eye_name
[exo_bandit_outfit_psy]:exo_bandit_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 15.5
cost				= 70000
inv_name			= exo_bandit_outfit_psy_name
inv_name_short			= exo_bandit_outfit_psy_name
[exo_bandit_outfit_blackwhite]:exo_bandit_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 15.5
cost				= 70000
inv_name			= exo_bandit_outfit_blackwhite_name
inv_name_short			= exo_bandit_outfit_blackwhite_name
[exo_bandit_outfit_bast]:exo_bandit_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 15.5
cost				= 70000
inv_name			= exo_bandit_outfit_bast_name
inv_name_short			= exo_bandit_outfit_bast_name

[exo_bandit_outfit_plus]:exo_bandit_outfit
inv_weight			= 22.5
cost				= 146000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_bandit_outfit_plus_name
inv_name_short			= exo_bandit_outfit_plus_name

[exo_bandit_outfit_badplus]:exo_bandit_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 23.0
cost				= 148000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_bandit_outfit_badplus_name
inv_name_short			= exo_bandit_outfit_badplus_name
[exo_bandit_outfit_goodplus]:exo_bandit_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 23.0
cost				= 148000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_bandit_outfit_goodplus_name
inv_name_short			= exo_bandit_outfit_goodplus_name
[exo_bandit_outfit_defaultplus]:exo_bandit_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 23.0
cost				= 148000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_bandit_outfit_defaultplus_name
inv_name_short			= exo_bandit_outfit_defaultplus_name
[exo_bandit_outfit_staticplus]:exo_bandit_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 23.0
cost				= 148000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_bandit_outfit_staticplus_name
inv_name_short			= exo_bandit_outfit_staticplus_name
[exo_bandit_outfit_kat_eyeplus]:exo_bandit_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 23.0
cost				= 178000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_bandit_outfit_kat_eyeplus_name
inv_name_short			= exo_bandit_outfit_kat_eyeplus_name
[exo_bandit_outfit_psyplus]:exo_bandit_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 23.0
cost				= 148000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_bandit_outfit_psyplus_name
inv_name_short			= exo_bandit_outfit_psyplus_name
[exo_bandit_outfit_blackwhiteplus]:exo_bandit_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 23.0
cost				= 148000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_bandit_outfit_blackwhiteplus_name
inv_name_short			= exo_bandit_outfit_blackwhiteplus_name
[exo_bandit_outfit_bastplus]:exo_bandit_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 23.0
cost				= 148000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_bandit_outfit_bastplus_name
inv_name_short			= exo_bandit_outfit_bastplus_name


;---------------------------------------------------------------------------------------------
;		Нанозащитный костюм (from SIMBION)
;---------------------------------------------------------------------------------------------

[nano_outfit]:outfit_base
GroupControlSection		= spawn_group
$spawn	 				= "outfit\exo_outfit"
$prefetch	 			= 32
class					= E_STLK
cform           		= skeleton
visual          		= equipments\stalker_nano_suit.ogf
actor_visual			= actors\nano\stalker_nano.ogf
ef_equipment_type		= 5
cost					= 160000
inv_name				= nano_outfit_name
inv_name_short			= nano_outfit_name
description				= nano_outfit_description
power_loss 				= 0.01
power_restore_speed 	= 0.0036
health_restore_speed 	= 0.0036
bleeding_restore_speed	= -0.006
satiety_restore_speed 	= 0.0002
inv_weight				= 12.0
slot					= 6
inv_grid_width			= 2
inv_grid_height			= 3
inv_grid_x				= 24
inv_grid_y				= 22
full_scale_icon			= 24,0
full_icon_name			= npc_icon_nano_outfit

immunities_sect			= sect_nano_outfit_immunities

; NANO RESISTANCE
burn_protection 		 = 0.8
strike_protection 		 = 0.75
shock_protection 		 = 0.8
wound_protection 		 = 0.75
radiation_protection 	 = 0.8
telepatic_protection 	 = 0.8
chemical_burn_protection = 0.8
explosion_protection 	 = 0.75
fire_wound_protection 	 = 0.75

bones_koeff_protection = nano_helmet_damage

sprint_allowed = true

[sect_nano_outfit_immunities]
burn_immunity 			= 0.08
strike_immunity 		= 0.075
shock_immunity 			= 0.08
wound_immunity 			= 0.075
radiation_immunity 		= 0.08
telepatic_immunity 		= 0.08
chemical_burn_immunity 	= 0.08
explosion_immunity 		= 0.075
fire_wound_immunity 	= 0.075

[nano_outfit_bad]:nano_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 12.5
cost				= 162000
inv_name			= nano_outfit_bad_name
inv_name_short			= nano_outfit_bad_name
[nano_outfit_good]:nano_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 12.5
cost				= 162000
inv_name			= nano_outfit_good_name
inv_name_short			= nano_outfit_good_name
[nano_outfit_default]:nano_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 12.5
cost				= 162000
inv_name			= nano_outfit_default_name
inv_name_short			= nano_outfit_default_name
[nano_outfit_static]:nano_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 12.5
cost				= 162000
inv_name			= nano_outfit_static_name
inv_name_short			= nano_outfit_static_name
[nano_outfit_kat_eye]:nano_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 12.5
cost				= 162000
inv_name			= nano_outfit_kat_eye_name
inv_name_short			= nano_outfit_kat_eye_name
[nano_outfit_psy]:nano_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 12.5
cost				= 162000
inv_name			= nano_outfit_psy_name
inv_name_short			= nano_outfit_psy_name
[nano_outfit_blackwhite]:nano_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 12.5
cost				= 162000
inv_name			= nano_outfit_blackwhite_name
inv_name_short			= nano_outfit_blackwhite_name
[nano_outfit_bast]:nano_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 12.5
cost				= 162000
inv_name			= nano_outfit_bast_name
inv_name_short			= nano_outfit_bast_name

[nano_outfit_plus]:nano_outfit
inv_weight			= 18.0
cost				= 290000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= nano_outfit_plus_name
inv_name_short			= nano_outfit_plus_name

[nano_outfit_badplus]:nano_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 18.5
cost				= 292000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= nano_outfit_badplus_name
inv_name_short			= nano_outfit_badplus_name
[nano_outfit_goodplus]:nano_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 18.5
cost				= 292000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= nano_outfit_goodplus_name
inv_name_short			= nano_outfit_goodplus_name
[nano_outfit_defaultplus]:nano_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 18.5
cost				= 292000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= nano_outfit_defaultplus_name
inv_name_short			= nano_outfit_defaultplus_name
[nano_outfit_staticplus]:nano_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 18.5
cost				= 292000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= nano_outfit_staticplus_name
inv_name_short			= nano_outfit_staticplus_name
[nano_outfit_kat_eyeplus]:nano_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 18.5
cost				= 292000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= nano_outfit_kat_eyeplus_name
inv_name_short			= nano_outfit_kat_eyeplus_name
[nano_outfit_psyplus]:nano_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 18.5
cost				= 292000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= nano_outfit_psyplus_name
inv_name_short			= nano_outfit_psyplus_name
[nano_outfit_blackwhiteplus]:nano_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 18.5
cost				= 292000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= nano_outfit_blackwhiteplus_name
inv_name_short			= nano_outfit_blackwhiteplus_name
[nano_outfit_bastplus]:nano_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 18.5
cost				= 292000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= nano_outfit_bastplus_name
inv_name_short			= nano_outfit_bastplus_name


[nano_outfit_addw]:nano_outfit
cost					= 200000
inv_name				= nano_outfit_addw_name
inv_name_short			= nano_outfit_addw_name
description				= nano_outfit_addw_description
inv_weight				= 18.0

additional_inventory_weight		= 250
additional_inventory_weight2	= 250

[nano_outfit_addw_bad]:nano_outfit_addw
nightvision_sect					= effector_nightvision_bad
inv_weight			= 18.5
cost				= 202000
inv_name			= nano_outfit_addw_bad_name
inv_name_short			= nano_outfit_addw_bad_name
[nano_outfit_addw_good]:nano_outfit_addw
nightvision_sect					= effector_nightvision_good
inv_weight			= 18.5
cost				= 202000
inv_name			= nano_outfit_addw_good_name
inv_name_short			= nano_outfit_addw_good_name
[nano_outfit_addw_default]:nano_outfit_addw
nightvision_sect					= effector_nightvision_default
inv_weight			= 18.5
cost				= 202000
inv_name			= nano_outfit_addw_default_name
inv_name_short			= nano_outfit_addw_default_name
[nano_outfit_addw_static]:nano_outfit_addw
nightvision_sect					= effector_nightvision_static
inv_weight			= 18.5
cost				= 202000
inv_name			= nano_outfit_addw_static_name
inv_name_short			= nano_outfit_addw_static_name
[nano_outfit_addw_kat_eye]:nano_outfit_addw
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 18.5
cost				= 202000
inv_name			= nano_outfit_addw_kat_eye_name
inv_name_short			= nano_outfit_addw_kat_eye_name
[nano_outfit_addw_psy]:nano_outfit_addw
nightvision_sect					= effector_nightvision_psy
inv_weight			= 18.5
cost				= 202000
inv_name			= nano_outfit_addw_psy_name
inv_name_short			= nano_outfit_addw_psy_name
[nano_outfit_addw_blackwhite]:nano_outfit_addw
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 18.5
cost				= 202000
inv_name			= nano_outfit_addw_blackwhite_name
inv_name_short			= nano_outfit_addw_blackwhite_name
[nano_outfit_addw_bast]:nano_outfit_addw
nightvision_sect					= effector_nightvision_bast
inv_weight			= 18.5
cost				= 202000
inv_name			= nano_outfit_addw_bast_name
inv_name_short			= nano_outfit_addw_bast_name

[nano_outfit_addw_plus]:nano_outfit_addw
inv_weight			= 27.0
cost				= 400000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= nano_outfit_addw_plus_name
inv_name_short			= nano_outfit_addw_plus_name

[nano_outfit_addw_badplus]:nano_outfit_addw
nightvision_sect					= effector_nightvision_bad
inv_weight			= 27.5
cost				= 402000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= nano_outfit_addw_badplus_name
inv_name_short			= nano_outfit_addw_badplus_name
[nano_outfit_addw_goodplus]:nano_outfit_addw
nightvision_sect					= effector_nightvision_good
inv_weight			= 27.5
cost				= 402000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= nano_outfit_addw_goodplus_name
inv_name_short			= nano_outfit_addw_goodplus_name
[nano_outfit_addw_defaultplus]:nano_outfit_addw
nightvision_sect					= effector_nightvision_default
inv_weight			= 27.5
cost				= 402000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= nano_outfit_addw_defaultplus_name
inv_name_short			= nano_outfit_addw_defaultplus_name
[nano_outfit_addw_staticplus]:nano_outfit_addw
nightvision_sect					= effector_nightvision_static
inv_weight			= 27.5
cost				= 402000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= nano_outfit_addw_staticplus_name
inv_name_short			= nano_outfit_addw_staticplus_name
[nano_outfit_addw_kat_eyeplus]:nano_outfit_addw
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 27.5
cost				= 402000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= nano_outfit_addw_kat_eyeplus_name
inv_name_short			= nano_outfit_addw_kat_eyeplus_name
[nano_outfit_addw_psyplus]:nano_outfit_addw
nightvision_sect					= effector_nightvision_psy
inv_weight			= 27.5
cost				= 402000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= nano_outfit_addw_psyplus_name
inv_name_short			= nano_outfit_addw_psyplus_name
[nano_outfit_addw_blackwhiteplus]:nano_outfit_addw
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 27.5
cost				= 402000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= nano_outfit_addw_blackwhiteplus_name
inv_name_short			= nano_outfit_addw_blackwhiteplus_name
[nano_outfit_addw_bastplus]:nano_outfit_addw
nightvision_sect					= effector_nightvision_bast
inv_weight			= 27.5
cost				= 402000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= nano_outfit_addw_bastplus_name
inv_name_short			= nano_outfit_addw_bastplus_name


[nano_outfit_addh]:nano_outfit
cost					= 190000
inv_name				= nano_outfit_addh_name
inv_name_short			= nano_outfit_addh_name
description				= nano_outfit_addh_description
inv_weight				= 14.5

power_restore_speed     = 0.1
power_loss 				= 0.036

;---------------------------------------------------------------------------------------------
;		КОСТЮМ СТРЕЛКА  
;---------------------------------------------------------------------------------------------
[strelok_outfit]:outfit_base      ;Костюм Стрелка 
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\strelok_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\strelok_suit
actor_visual	= actors\hero\strelok_hood.ogf

ef_equipment_type	= 3

inv_name			= strelok_outfit_name
inv_name_short		= strelok_outfit_name
description			= strelok_outfit_description
inv_weight			= 5.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x          =38
inv_grid_y          =32
full_icon_name		= npc_icon_strelok_outfit
nightvision_sect	= effector_nightvision_good

cost				= 20000
slot				= 6
full_scale_icon		= 27,0			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_strelok_outfit_immunities


; LOW RESISTANCE
burn_protection 				= 0.25
strike_protection 				= 0.25
shock_protection 				= 0.25
wound_protection				= 0.25
radiation_protection 			= 0.35
telepatic_protection 			= 0.20
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.3
fire_wound_protection  			= 0.5

power_loss = 0.87
bones_koeff_protection = gilet_antigas_damage

additional_inventory_weight		= 40
additional_inventory_weight2	= 40 ; 40+

[sect_strelok_outfit_immunities]
burn_immunity				= 0.02			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.005
shock_immunity				= 0.02
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.02
fire_wound_immunity			= 0.005


[sect_upgrade_m1_exo_immunities]
burn_immunity					= 0.005
strike_immunity					= 0.005
shock_immunity					= 0.005
wound_immunity				= 0.005
radiation_immunity				= 0.005
telepatic_immunity				= 0.002
chemical_burn_immunity			= 0.005
explosion_immunity				= 0.003
fire_wound_immunity				= 0.002

[sect_upgrade_m1_sci_immunities]
burn_immunity					= 0.005
strike_immunity					= 0.005
shock_immunity					= 0.005
wound_immunity				= 0.005
radiation_immunity				= 0.001
telepatic_immunity				= 0.001
chemical_burn_immunity			= 0.005
explosion_immunity				= 0.003
fire_wound_immunity				= 0.002


[sect_upgrade_m1_immunities]
burn_immunity					= 0.005
strike_immunity					= 0.005
shock_immunity					= 0.005
wound_immunity				= 0.005
radiation_immunity				= 0.002
telepatic_immunity				= 0.002
chemical_burn_immunity			= 0.005
explosion_immunity				= 0.003
fire_wound_immunity				= 0.002


;---------------------------------------------------------------------------------------------
;		ЛЕГКИЙ КОСТЮМ ЧИСТОГО НЕБА
;---------------------------------------------------------------------------------------------
[nebo_light_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\nebo_light_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\nebo_light_suit
actor_visual	= actors\nebo\stalker_nebo_rukzak.ogf

ef_equipment_type	= 3

inv_name			= nebo_light_outfit_name
inv_name_short		= nebo_light_outfit_name
description			= nebo_light_outfit_description
inv_weight			= 3.0
inv_grid_width     = 2
inv_grid_height    = 3
inv_grid_x         = 41
inv_grid_y         = 38
full_icon_name		= npc_icon_stalker_nebo_rukzak_outfit

cost				= 10000
slot				= 6
full_scale_icon		= 10,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_nebo_light_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.2
strike_protection 				= 0.3
shock_protection 				= 0.3
wound_protection				= 0.3
radiation_protection 			= 0.4
telepatic_protection 			= 0.1
chemical_burn_protection 		= 0.4
explosion_protection 			= 0.2
fire_wound_protection  			= 0.1

power_loss = 0.77
bones_koeff_protection = gilet_mask_damage

[sect_nebo_light_outfit_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.020
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.012

;---------------------------------------------------------------------------------------------
;		ТЯЖЕЛЫЙ КОСТЮМ ЧИСТОГО НЕБА
;---------------------------------------------------------------------------------------------
[nebo_heavy_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\nebo_heavy_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\nebo_heavy_suit
actor_visual	= actors\nebo\stalker_nebo_balon_1.ogf

ef_equipment_type	= 3

inv_name			= nebo_heavy_outfit_name
inv_name_short		= nebo_heavy_outfit_name
description			= nebo_heavy_outfit_description
inv_weight			= 7.0
inv_grid_width     = 2
inv_grid_height    = 3
inv_grid_x         = 41
inv_grid_y         = 29
full_icon_name		= npc_icon_stalker_nebo_balon_1_outfit
; nightvision_sect	= effector_nightvision_bad

cost				= 13000
slot				= 6
full_scale_icon		= 2,6			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_nebo_heavy_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.3
strike_protection 				= 0.4
shock_protection 				= 0.4
wound_protection				= 0.4
radiation_protection 			= 0.6
telepatic_protection 			= 0.2
chemical_burn_protection 		= 0.4
explosion_protection 			= 0.4
fire_wound_protection  			= 0.2

bones_koeff_protection = kombez_antigas_damage

[sect_nebo_heavy_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

;---------------------------------------------------------------------------------------------
;		ЭКЗОСКЕЛЕТ ЧИСТОГО НЕБА
;---------------------------------------------------------------------------------------------

[nebo_exo_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\nebo_exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\exoskelet_nebo
actor_visual	= actors\nebo\stalker_nebo_exoskeleton.ogf

ef_equipment_type	= 5

inv_name			= nebo_exo_name
inv_name_short		= nebo_exo_name
description			= nebo_exo_description
inv_weight			= 10.0
slot				= 6
inv_grid_width     = 2
inv_grid_height    = 3
inv_grid_x         = 41
inv_grid_y         = 32
full_icon_name		= npc_icon_stalker_nebo_exoskeleton_outfit

cost				= 60000
full_scale_icon		= 2,11

immunities_sect			= sect_nebo_exo_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.4
strike_protection 				= 0.6
shock_protection 				= 0.5
wound_protection				= 0.6
radiation_protection 			= 0.8
telepatic_protection 			= 0.4
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.6
fire_wound_protection  			= 0.40

sprint_allowed					= false
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 30
additional_inventory_weight2	= 15 ; 60+

[sect_nebo_exo_immunities]
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005

[nebo_exo_outfit_bad]:nebo_exo_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 10.5
cost				= 80000
inv_name			= nebo_exo_outfit_bad_name
inv_name_short			= nebo_exo_outfit_bad_name

[nebo_exo_outfit_good]:nebo_exo_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 10.5
cost				= 80000
inv_name			= nebo_exo_outfit_good_name
inv_name_short			= nebo_exo_outfit_good_name

[nebo_exo_outfit_default]:nebo_exo_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 10.5
cost				= 82000
inv_name			= nebo_exo_outfit_default_name
inv_name_short			= nebo_exo_outfit_default_name

[nebo_exo_outfit_static]:nebo_exo_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 10.5
cost				= 83000
inv_name			= nebo_exo_outfit_static_name
inv_name_short			= nebo_exo_outfit_static_name

[nebo_exo_outfit_kat_eye]:nebo_exo_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 10.5
cost				= 95000
inv_name			= nebo_exo_outfit_kat_eye_name
inv_name_short			= nebo_exo_outfit_kat_eye_name

[nebo_exo_outfit_psy]:nebo_exo_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 10.5
cost				= 95000
inv_name			= nebo_exo_outfit_psy_name
inv_name_short			= nebo_exo_outfit_psy_name

[nebo_exo_outfit_blackwhite]:nebo_exo_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 15.5
cost				= 110000
inv_name			= nebo_exo_outfit_blackwhite_name
inv_name_short			= nebo_exo_outfit_blackwhite_name
; immunities_sect			= sect_upgrade_m1_exo_immunities
[nebo_exo_outfit_bast]:nebo_exo_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 15.5
cost				= 110000
inv_name			= nebo_exo_outfit_bast_name
inv_name_short			= nebo_exo_outfit_bast_name
; immunities_sect			= sect_upgrade_m1_exo_immunities

;---------------------------------------------------------------------------------------------
;		НАУЧНЫЙ КОСТЮМ ЧИСТОГО НЕБА
;---------------------------------------------------------------------------------------------
[nebo_scientific_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\nebo_scientific_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\nebo_nauchniy_suit
actor_visual	= actors\nebo\stalker_nebo_nauchniy	

ef_equipment_type	= 4

inv_name			= nebo_scientific_outfit_name
inv_name_short		= nebo_scientific_outfit_name


description			= nebo_scientific_outfit_description
inv_weight			= 6.0
slot				= 6
inv_grid_width     = 2
inv_grid_height    = 3
inv_grid_x         = 41
inv_grid_y         = 35
full_icon_name		= npc_icon_stalker_nebo_nauchniy_outfit

cost				= 32000

full_scale_icon		= 8,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_nebo_scientific_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.5
strike_protection 				= 0.5
shock_protection 				= 0.6
wound_protection				= 0.4
radiation_protection 			= 0.9
telepatic_protection 			= 0.5
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.3
fire_wound_protection  			= 0.3

bones_koeff_protection = kombez_kupol_damage

[sect_nebo_scientific_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[nebo_scientific_outfit_bad]:nebo_scientific_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 7.5
cost				= 35000
inv_name			= nebo_scientific_outfit_bad_name
inv_name_short			= nebo_scientific_outfit_bad_name

[nebo_scientific_outfit_good]:nebo_scientific_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 7.5
cost				= 37000
inv_name			= nebo_scientific_outfit_good_name
inv_name_short			= nebo_scientific_outfit_good_name

[nebo_scientific_outfit_default]:nebo_scientific_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 7.5
cost				= 37000
inv_name			= nebo_scientific_outfit_default_name
inv_name_short			= nebo_scientific_outfit_default_name

[nebo_scientific_outfit_static]:nebo_scientific_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 7.5
cost				= 37000
inv_name			= nebo_scientific_outfit_static_name
inv_name_short			= nebo_scientific_outfit_static_name

[nebo_scientific_outfit_kat_eye]:nebo_scientific_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 9.5
cost				= 63000
inv_name			= nebo_scientific_outfit_kat_eye_name
inv_name_short			= nebo_scientific_outfit_kat_eye_name
; immunities_sect			= sect_upgrade_m1_sci_immunities

[nebo_scientific_outfit_psy]:nebo_scientific_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 9.5
cost				= 63000
inv_name			= nebo_scientific_outfit_psy_name
inv_name_short			= nebo_scientific_outfit_psy_name
; immunities_sect			= sect_upgrade_m1_sci_immunities

[nebo_scientific_outfit_blackwhite]:nebo_scientific_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 9.5
cost				= 64000
inv_name			= nebo_scientific_outfit_blackwhite_name
inv_name_short			= nebo_scientific_outfit_blackwhite_name
; immunities_sect			= sect_upgrade_m1_sci_immunities

[nebo_scientific_outfit_bast]:nebo_scientific_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 9.5
cost				= 65000
inv_name			= nebo_scientific_outfit_bast_name
inv_name_short			= nebo_scientific_outfit_bast_name
; immunities_sect			= sect_upgrade_m1_sci_immunities
;---------------------------------------------------------------------------------------------
;		КОСТЮМ МОНОЛИТОВЦА ЧЕРНЫЙ
;---------------------------------------------------------------------------------------------
[monolit_black_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\monolit_black_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\monolit_suit_black
actor_visual	= actors\monolit\stalker_mo_elite.ogf

ef_equipment_type	= 3

inv_name			= monolit_black_outfit_name
inv_name_short		= monolit_black_outfit_name
description			= monolit_black_outfit_description
inv_weight			= 6.0
inv_grid_width     = 2
inv_grid_height    = 3
inv_grid_x         = 41
inv_grid_y         = 26
full_icon_name		= npc_icon_monolit_black_outfit

cost				= 25000
slot				= 6
full_scale_icon		= 6,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_monolit_black_outfit_immunities

health_restore_speed			= 0.0006
bleeding_restore_speed			= -0.006

; LOW RESISTANCE
burn_protection 				= 0.25
strike_protection 				= 0.25
shock_protection 				= 0.30
wound_protection				= 0.20
radiation_protection 			= 0.20
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.20
explosion_protection 			= 0.20
fire_wound_protection  			= 0.20

bones_koeff_protection = kombez_mask_damage

[sect_monolit_black_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[monolit_black_outfit_bad]:monolit_black_outfit
nightvision_sect					= effector_nightvision_bad
inv_weight			= 6.5
cost				= 38000
inv_name			= monolit_black_outfit_bad_name
inv_name_short			= monolit_black_outfit_bad_name

[monolit_black_outfit_good]:monolit_black_outfit
nightvision_sect					= effector_nightvision_good
inv_weight			= 7.0
cost				= 42000
inv_name			= monolit_black_outfit_good_name
inv_name_short			= monolit_black_outfit_good_name

[monolit_black_outfit_default]:monolit_black_outfit
nightvision_sect					= effector_nightvision_default
inv_weight			= 7.0
cost				= 42000
inv_name			= monolit_black_outfit_default_name
inv_name_short			= monolit_black_outfit_default_name

[monolit_black_outfit_static]:monolit_black_outfit
nightvision_sect					= effector_nightvision_static
inv_weight			= 7.0
cost				= 42000
inv_name			= monolit_black_outfit_static_name
inv_name_short			= monolit_black_outfit_static_name

[monolit_black_outfit_kat_eye]:monolit_black_outfit
nightvision_sect					= effector_nightvision_kat_eye
inv_weight			= 7.0
cost				= 42000
inv_name			= monolit_black_outfit_kat_eye_name
inv_name_short			= monolit_black_outfit_kat_eye_name

[monolit_black_outfit_psy]:monolit_black_outfit
nightvision_sect					= effector_nightvision_psy
inv_weight			= 7.0
cost				= 42000
inv_name			= monolit_black_outfit_psy_name
inv_name_short			= monolit_black_outfit_psy_name

[monolit_black_outfit_blackwhite]:monolit_black_outfit
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 7.5
cost				= 58000
inv_name			= monolit_black_outfit_blackwhite_name
inv_name_short			= monolit_black_outfit_blackwhite_name
; immunities_sect			= sect_upgrade_m1_immunities
[monolit_black_outfit_bast]:monolit_black_outfit
nightvision_sect					= effector_nightvision_bast
inv_weight			= 7.5
cost				= 60000
inv_name			= monolit_black_outfit_bast_name
inv_name_short			= monolit_black_outfit_bast_name
; immunities_sect			= sect_upgrade_m1_immunities

;---------------------------------------------------------------------------------------------
;		КОСТЮМ МОНОЛИТОВЦА ЧЕРНЫЙ УЛУЧШЕННЫЙ
;---------------------------------------------------------------------------------------------
[monolit_black_outfit_plus]:monolit_black_outfit
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\monolit_black_outfit_plus"
inv_name			= monolit_black_outfit_plus_name
inv_name_short		= monolit_black_outfit_plus_name
description			= monolit_black_outfit_plus_description
inv_weight			= 7.5
inv_grid_width     = 2
inv_grid_height    = 3
inv_grid_x         = 41
inv_grid_y         = 16
cost				= 63000
slot				= 6
full_scale_icon		= 6,11			;иконка сталкера в костюме в полный рост

nightvision_sect	= effector_nightvision_good

health_restore_speed			= 0.0008
bleeding_restore_speed			= -0.006

immunities_sect			= sect_monolit_black_outfit_plus_immunities

; LOW RESISTANCE
burn_protection 				= 0.25
strike_protection 				= 0.25
shock_protection 				= 0.30
wound_protection				= 0.65
radiation_protection 			= 0.20
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.20
explosion_protection 			= 0.20
fire_wound_protection  			= 0.20

[sect_monolit_black_outfit_plus_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01


#include "Strange_Zone_mod\meceniy_outfits.ltx"