; Штурмовая винтовка ФН2000 "снайпер" с комьютеризированым прицелом

[wpn_fn2000_sniper]:wpn_fn2000

$spawn				= "weapons\fn-2000_snip"	; name and section in level editor
description			= enc_weapons1_wpn-fn2000_sniper
inv_name			= wpn-fn2000_sniper
inv_name_short			= wpn-fn2000_sniper
class				= WP_BINOC
holder_range_modifier		= 2.2
inv_weight			= 4.2
fire_point			= -0.01,0.21,0.44
hud				= wpn_fn2000_sniper_hud
position			= 0.0, -0.134, -0.01
visual				= weapons\fn2000\wpn_fn2000_snip.ogf
inv_grid_width		= 5
inv_grid_height		= 2
inv_grid_x			= 20
inv_grid_y			= 34
cost				= 35000

;;;;;;  Для Народной солянки 2009
hit_power        		= 0.57
hit_impulse		 	    = 3
hit_type 			    = fire_wound
hit_rate	            = 1.97
fire_distance           = 210
bullet_speed			= 910
rpm                     = 700


fire_dispersion_base		= 0.04	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)

silencer_status			= 2
silencer_name			= wpn_addon_silencer
silencer_x			= 200	; offset in inventory icon
silencer_y			= 14

scope_texture			= wpn\wpn_crosshair_fn2000_p

scope_zoom_factor		= 10
snd_gyro			= weapons\binoculars_gyro
snd_zoomin			= weapons\binoculars_zoomin
snd_zoomout			= weapons\binoculars_zoomout
snd_close			= weapons\generic_close
;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------
;звуки
snd_draw			= weapons\fn2000\fn2000_draw
snd_holster			= weapons\rifle_holster
snd_shoot			= weapons\fn2000\fn2000_shoot
snd_shoot1			= weapons\fn2000\fn2000_shoot1  
snd_shoot2			= weapons\fn2000\fn2000_shoot2  
snd_shoot3			= weapons\fn2000\fn2000_shoot3               
snd_empty			= weapons\fn2000\fn2000_empty, 0.8
snd_reload			= weapons\fn2000\fn2000_reload, 0.8, 0.3
snd_silncer_shot		= weapons\fn2000\fn2000_shot_sil 
;-

vision_present			= true
vis_frame_speed			= 4			; скорость, с которой наводится рамка на цель
vis_frame_color			= 0.7,0.7,0.7,1.0	; цвет рамки RGBA (A) Не учитывается
found_snd			= detectors\DA-2_beep1


[wpn_fn2000_sniper_hud]:wpn_fn2000_hud

fire_point			= 0.0,0.0,-0.07
visual				= weapons\fn2000\wpn_fn2000_snip_hud.ogf
zoom_offset			= -0.131,-0.08,0.0

anim_idle_g			=
anim_idle_g_aim			=
anim_reload_g			=
anim_shoot_g			=
anim_switch_grenade_on		=
anim_switch_grenade_off		=
anim_draw_g			=
anim_holster_g			=

; attached grenade launcher [NORMAL fire mode]
anim_idle_gl			=
anim_idle_gl_aim		=
anim_reload_gl			=
anim_draw_gl			=
anim_holster_gl			=
anim_shoot_gl			=