[logic]
active = heli_move@idle

[heli_move@idle]
path_move = general_heli_idle_move
mute = true
engine_sound = false
combat_safe_altitude = 85
on_info = {+muha_vertuha_letit_start} heli_move@fly1
;on_timer = 20000 | heli_move@fly1

[heli_move@fly1]
path_move = general_heli_predesant_move
engine_sound = true
default_velocity = 15
combat_enemy = nil
combat_use_rocket = false
combat_use_mgun = false
invulnerable = true
mute = true
combat_safe_altitude = 100
on_timer = 40000 | heli_move@fly2

[heli_move@fly2]
path_move = general_heli_desant_move
engine_sound = true
default_velocity = 5
combat_enemy = nil
combat_use_rocket = false
combat_use_mgun = false
rocket_delay = 6000
combat_safe_altitude = 70
mute = true
velocity = 0
invulnerable = true
on_info = {+nadoela_start} heli_move@fly3
on_timer = 20000 | %+rebyta_vusadilis =arhara_dialog.spawn_general_prezent%

[heli_move@fly3]
path_move = general_heli_desant1_move
engine_sound = true
default_velocity = 0
combat_enemy = nil
combat_use_rocket = false
combat_use_mgun = false
rocket_delay = 6000
combat_safe_altitude = 70
mute = true
velocity = 0
invulnerable = true
on_info = {+vert_otchalil} heli_move@fly4

[heli_move@fly4]
path_move = general_heli_otlet_move
engine_sound = true
default_velocity = 5
combat_enemy = nil
combat_use_rocket = false
combat_use_mgun = false
rocket_delay = 6000
combat_safe_altitude = 80
mute = true
invulnerable = false
on_timer = 30000 | heli_move@fly5
on_info = {+kluk_vert_sbit_start} heli_move@fly6 %+aes_choper_crush_sound =heli_start_flame%

[heli_move@fly5]
path_move = general_heli_otlet_move
engine_sound = true
default_velocity = 0
combat_enemy = nil
combat_use_rocket = false
combat_use_mgun = false
rocket_delay = 6000
combat_safe_altitude = 80
invulnerable = false
on_info = {+kluk_vert_sbit_start} heli_move@fly6 %+aes_choper_crush_sound =heli_start_flame%

[heli_move@fly6]
path_move = general_heli_die_move
engine_sound = true
default_velocity = 15
combat_enemy = nil
combat_use_rocket = false
combat_use_mgun = false
rocket_delay = 6000
combat_safe_altitude = 80
invulnerable = false
on_timer = 35000 | heli_move@fly7

[heli_move@fly7]
path_move = general_heli_predesant2_move
engine_sound = true
default_velocity = 10
combat_enemy = nil
combat_use_rocket = false
combat_use_mgun = false
invulnerable = true
combat_safe_altitude = 100
on_info = {+spawp_trup_muxa} heli_move@fly8 

[heli_move@fly8]
path_move = general_heli_desant2_move
engine_sound = true
default_velocity = 3
combat_enemy = nil
combat_use_rocket = false
mute = true
combat_use_mgun = false
rocket_delay = 6000
combat_safe_altitude = 70
velocity = 0
invulnerable = false
on_timer = 37000 | %=heli_die%




