
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	FOOD
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[mushroom]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "food and drugs\mushroom"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= equipments\mushroom_5.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			        = "мухомор"
inv_name_short		        = "мухомор"
description			= "Мухомор. Съедобен, слегка радиактивен."
inv_weight			= 0.3
can_trade			= on
inv_grid_width     = 2
inv_grid_height    = 2
inv_grid_x         = 41
inv_grid_y         = 11
cost				= 500

; eatable item
eat_health = 0
eat_satiety = 0.4
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699


[bread_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\bread_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = weapons\bred\bre1.ogf
cost					= 20
inv_name				= food_bread_rad
inv_name_short			= food_bread_rad
description				= enc_food_bread_rad
inv_weight				= .3
inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 20
inv_grid_y				= 37

attach_angle_offset		= -0.287979, 1.560923, 1.544060
attach_position_offset	= 0.096910, -0.013594, 0.107925
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

[bread]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\bread"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= weapons\bred\bred.ogf
description			= enc_equipment_food_bread1

inv_name			= Bread
inv_name_short		= Bread
inv_weight			= 0.3	;0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 9
cost				= 20

attach_angle_offset		= -0.287979, 1.560923, 1.544060
attach_position_offset	= 0.096910, -0.013594, 0.107925
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

; eatable item
eat_health = 0.05
eat_satiety = 0.2
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[kolbasa]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\kolbasa"
$prefetch 			= 8
class				= II_FOOD
cform				= skeleton
visual				= weapons\kolbasa\kolbasa.ogf
description			= enc_equipment_food_kolbasa1

inv_name			= Kolbasa
inv_name_short		= Kolbasa
inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 19
inv_grid_y			= 12
cost				= 50

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

; eatable item
eat_health = 0.1
eat_satiety = 0.3
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

[kolbasa_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\kolbasa_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = weapons\kolbasa\kolbasa.ogf
cost					= 50
inv_name				= "kolbasa"
inv_name_short			= "kolbasa"
inv_weight				= .5
inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 19
inv_grid_y				= 12

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

[conserva]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\conserva"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= food\conserv1.ogf
description			= enc_equipment_food_conserva1

inv_name			= Conserva
inv_name_short		= Conserva
inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 13
cost				= 100

; eatable item
eat_health = 0.1
eat_satiety = 0.4
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

[vodka_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\vodka_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = weapons\vodka\vodka
cost					= 100
inv_name				= vodka_rad
inv_name_short			= vodka_rad
description				= vodka_rad_descr
inv_weight				= .5
inv_grid_width			= 1
inv_grid_height			= 2
inv_grid_x				= 5
inv_grid_y				= 2

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

[vodka]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\vodka"
;$prefetch 			= 32
class				= II_BOTTL
cform				= skeleton
visual				= weapons\vodka\vodka
description			= enc_equipment_food_vodka1

ef_weapon_type		= 0

inv_name			= Vodka
inv_name_short		= Vodka
inv_weight			= 0.5	;0.2

inv_grid_width		= 1
inv_grid_height		= 2
inv_grid_x			= 5
inv_grid_y			= 2
cost				= 100

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

slot				= 4

; eatable item
eat_health		= -0.1
eat_satiety		= 0.01
eat_power		= 0
eat_radiation	= -0.9
eat_alcohol		= 0.12
wounds_heal_perc 	= 0
eat_portions_num 	= -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

break_particles		= explosions\explosion_bottle
break_sound			= material\bottle\collide\bottle_break_1


[guitar_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\guitar_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = Equipments\item_guitar.ogf
cost					= 35
inv_name				= "guitar"
inv_name_short			= "guitar"
inv_weight				= 1.5
inv_grid_width			= 4
inv_grid_height			= 2
inv_grid_x				= 10
inv_grid_y				= 19
attach_angle_offset		= -1.651084, -1.341824, 1.200789
attach_position_offset	= 0.077492, -0.030020, 0.090059
attach_bone_name		= bip01_l_hand
auto_attach				= false

[harmonica_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\harmonica_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = Equipments\item_harmonica.ogf
cost					= 35
inv_name				= "harmonica"
inv_name_short			= "harmonica"
inv_weight				= 0.35
inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 11
inv_grid_y				= 2
attach_angle_offset		= 0.000000, -1.204452, -1.262921
attach_position_offset	= 0.081856, -0.035081, 0.011694
attach_bone_name		= bip01_l_hand
auto_attach				= false


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	MEDICAL
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[antirad]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "food and drugs\antirad"
$prefetch 		= 32
class			= II_ANTIR
cform           = skeleton
visual          = equipments\item_antirad.ogf
description		= enc_equipment_medi_antirad1

inv_name			= Antirad
inv_name_short		= Antirad
inv_weight			= 0.1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 12
cost				= 300

; eatable item
eat_health = 0.0
eat_satiety = -0.25
eat_power = 0
eat_radiation = -1.7

wounds_heal_perc = 0
eat_portions_num = 1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[medkit]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\medkit"
$prefetch 			= 8
class			= II_MEDKI
cform				= skeleton
visual				= equipments\item_aptechka.ogf
description			= enc_equipment_medi_medkit1
inv_name			= Medkit
inv_name_short		= Medkit
inv_weight			= 0.3	;0.2

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 14
cost				= 150

; eatable item
eat_health			= 0.3
eat_satiety			= 0
eat_power			= -0.3
eat_radiation		= -0.1

wounds_heal_perc	= 0.3
eat_portions_num	= 1
eat_max_power		= 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

[medkit_army]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\medkit_army"
$prefetch 			= 8
class			= II_MEDKI
cform				= skeleton
visual				= equipments\item_aptechka3.ogf
description			= enc_equipment_medi_medkit2
inv_name			= Medkit_army
inv_name_short		= Medkit_army
inv_weight			= 0.3	;0.2

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 16
inv_grid_y			= 20
cost				= 230

; eatable item
eat_health			= 0.6
eat_satiety			= 0
eat_power			= -0.3
eat_radiation		= -0.1

wounds_heal_perc	= 1.0
eat_portions_num	= 1
eat_max_power		= 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

[medkit_scientic]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\medkit_scientic"
$prefetch 			= 8
class			= II_MEDKI
cform				= skeleton
visual				= equipments\item_aptechka2.ogf
description			= enc_equipment_medi_medkit3
inv_name			= Medkit_scientific
inv_name_short		= Medkit_scientific
inv_weight			= 0.3	;0.2

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 14
inv_grid_y			= 20
cost				= 310

; eatable item
eat_health			= 1.0
eat_satiety			= 0
eat_power			= -0.3
eat_radiation		= -0.5

wounds_heal_perc	= 0.3
eat_portions_num	= 1
eat_max_power		= 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[energy_drink]:vodka
$spawn 				= "food and drugs\energy_drink"
inv_name			= energy_drink_name
inv_name_short		= energy_drink_short_name
visual				= equipments\drink_stalker.ogf
description			= enc_equipment_energydrink
cost				= 75

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 0
inv_weight			= 0.3

eat_health			= 0
eat_satiety			= 0
eat_power			= 1.0
eat_alcohol			= 0
eat_radiation		= 0
wounds_heal_perc	= 0
eat_portions_num	= 1
eat_max_power		= 0.2

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false


[bandage]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\bandage"
$prefetch 			= 8
class				= II_BANDG
cform				= skeleton
visual				= equipments\item_bandage.ogf
description			= enc_equipment_medi_bandage1

inv_name			= bandage
inv_name_short		= bandage
inv_weight			= 0.1	;0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 3
inv_grid_y			= 18
cost				= 20

; eatable item
eat_health = 	0.025
eat_satiety = 	0
eat_power = 	-0.2
eat_radiation = 0.0
wounds_heal_perc = 0.7
eat_portions_num = 1	;100

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	DEVICES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[binocular_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "devices\binocular_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = weapons\binoculars\wpn_binoculars.ogf
cost					= 0
inv_name				= "binocular"
inv_name_short			= "binocular"
inv_weight				= .5
inv_grid_width			= 2
inv_grid_height			= 1
inv_grid_x				= 16
inv_grid_y				= 12
attach_angle_offset		= 3.080506,-1.493053,-1.202040   ;устанавливается в радианах Angle*PI/180
attach_position_offset	= 0.080000,0.021273,0.100000
attach_bone_name		= bip01_r_hand
auto_attach				= false

[device_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "devices\pda"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= equipments\item_pda.ogf
description			= enc_equipment_device_pda1
radius				= 50;0 ;75
slot				= 7

inv_name			= device_pda1
inv_name_short		= device_pda1
inv_weight			= 0.3	;0.2

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 13
cost				= 20
attach_angle_offset		= 3.080506,-1.493053,-1.202040   ;устанавливается в радианах Angle*PI/180
attach_position_offset	= 0.080000,0.021273,0.100000
attach_bone_name		= bip01_r_hand
auto_attach				= false

[device_torch]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn				= "devices\torch"
$prefetch 			= 32
class				= TORCH_S
cform				= skeleton
visual				= equipments\light_night.ogf
description			= enc_equipment_devic_device-torch1
cost				= 100
inv_name			= device-torch
inv_name_short		= device-torch
inv_weight			= 0.1
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 16
inv_grid_y			= 12

;вещью нельзя торговать
can_trade			= true

position			= 0.35,0.25,0.0
light_trace_bone	= cone_bone
attach_angle_offset		= 0, -3.14, 1.6
attach_position_offset	= 0.115, 0.00, 0.07
attach_bone_name		= bip01_head
auto_attach				= false

night_vision				= on
night_vision_texture		= wpn\wpn_night
night_vision_effector		= postprocess_night

snd_night_vision_on			= weapons\nv_start
snd_night_vision_off		= weapons\nv_off
snd_night_vision_idle		= weapons\nv_loop
snd_night_vision_broken		= weapons\nv_off

night_vision_recharge_time			= 6		;(c) время зарядки аккамулятора
night_vision_recharge_time_min		= 2		;(c) мин. время зарядки аккамулятора, после которого уст-во уже может работать
night_vision_discharge_time			= 20	;(c) время разрядки (работы) устройства после полной зарядки
slot								= 9
disabled_maps						= ai_test,ai_test2, andy_test_


; Начало описания детекторов

[detector_simple]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "devices\detector_simple"
$prefetch 			= 32
class				= D_SIMDET
cform				= skeleton
visual				= equipments\item_datchik1.ogf
description			= enc_equipment_devic_detect1
radius				= 10	;15
buzzer_radius		= 1.5
noise				= zone_mosquito_bald       ;detectors\geiger_noise_loop
buzzer				= zone_mosquito_bald       ;detectors\DA-2_alarm_loop
;slot				= 3
ef_detector_type	= 1

inv_name			= st_detector
inv_name_short		= st_detector
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 14
cost				= 2000;30
belt				= true;
default_to_ruck		= true

;описание распознаваемых детектором зон
zone_class_1		= zone_mosquito_bald

zone_sound_1_		= $no_sound
zone_sound_1_1		= $no_sound
zone_sound_1_2		= $no_sound
zone_sound_1_3		= $no_sound

zone_min_freq_1		= 0.1	;0.5
zone_max_freq_1		= 40

zone_class_2		= zone_mincer
zone_sound_2_		= $no_sound
zone_min_freq_2		= 0.1
zone_max_freq_2		= 20

zone_class_3		= zone_radioactive
;zone_sound_3_		= detectors\DA-2_beep1
zone_sound_3_		= detectors\geiger_1
zone_sound_3_1		= detectors\geiger_2
zone_sound_3_2		= detectors\geiger_3
zone_sound_3_3		= detectors\geiger_4
zone_sound_3_4		= detectors\geiger_5
zone_sound_3_5		= detectors\geiger_6
zone_sound_3_6		= detectors\geiger_1
zone_sound_3_7		= detectors\geiger_1
zone_sound_3_8		= detectors\geiger_1
zone_min_freq_3		= 1
zone_max_freq_3		= 20

zone_class_4		= zone_gravi_zone
zone_sound_4_		= $no_sound
zone_min_freq_4		= 0.5
zone_max_freq_4		= 30




[detector_advances]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "devices\detector_advanced"
$prefetch 			= 32
class				= D_SIMDET
cform				= skeleton
visual				= equipments\item_datchik2.ogf
description			= enc_equipment_devic_detect2
radius				= 10	;15
buzzer_radius		= 1.5
noise				= zone_mosquito_bald       ;detectors\geiger_noise_loop
buzzer				= zone_mosquito_bald       ;detectors\DA-2_alarm_loop
;slot				= 9
ef_detector_type	= 1

inv_name			= st_detector2
inv_name_short		= st_detector2
inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 15
inv_grid_y			= 7
cost				= 10000
belt				= true;
default_to_ruck		= true

;описание распознаваемых детектором зон
zone_class_1		= zone_mosquito_bald
zone_sound_1_		= detectors\DA-2_beep1
zone_min_freq_1		= 0.1	;0.5
zone_max_freq_1		= 40

zone_class_2		= zone_mincer
zone_sound_2_		= detectors\DA-2_beep1
zone_min_freq_2		= 0.1
zone_max_freq_2		= 20

zone_class_3		= zone_radioactive
zone_sound_3_		= detectors\geiger_1
zone_sound_3_1		= detectors\geiger_2
zone_sound_3_2		= detectors\geiger_3
zone_sound_3_3		= detectors\geiger_4
zone_sound_3_4		= detectors\geiger_5
zone_sound_3_5		= detectors\geiger_6
zone_sound_3_6		= detectors\geiger_1
zone_sound_3_7		= detectors\geiger_1
zone_sound_3_8		= detectors\geiger_1
zone_min_freq_3		= 1
zone_max_freq_3		= 20

zone_class_4		= zone_gravi_zone
zone_sound_4_		= detectors\DA-2_beep1
zone_min_freq_4		= 0.5
zone_max_freq_4		= 30



[detector_elite]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "devices\detector_elite"
$prefetch 			= 32
class				= D_SIMDET
cform				= skeleton
visual				= equipments\item_datchik3.ogf
description			= enc_equipment_devic_detect3
radius				= 10	;15
buzzer_radius		= 1.5
noise				= zone_mosquito_bald       ;detectors\geiger_noise_loop
buzzer				= zone_mosquito_bald       ;detectors\DA-2_alarm_loop
;slot				= 9
ef_detector_type	= 1

inv_name			= st_detector3
inv_name_short		= st_detector3
;description			= st_detector_descr3
inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 5
inv_grid_y			= 14
cost				= 50000
belt				= true;
default_to_ruck		= true

;описание распознаваемых детектором зон
zone_class_1		= zone_mosquito_bald
zone_sound_1_		= detectors\DA-2_beep1
zone_min_freq_1		= 0.1	;0.5
zone_max_freq_1		= 40
zone_map_location_1 = anomaly_zone_location

zone_class_2		= zone_mincer
zone_sound_2_		= detectors\DA-2_beep1
zone_min_freq_2		= 0.1
zone_max_freq_2		= 20
zone_map_location_2 = anomaly_zone_location

zone_class_3		= zone_radioactive
zone_sound_3_		= detectors\geiger_1
zone_sound_3_1		= detectors\geiger_2
zone_sound_3_2		= detectors\geiger_3
zone_sound_3_3		= detectors\geiger_4
zone_sound_3_4		= detectors\geiger_5
zone_sound_3_5		= detectors\geiger_6
zone_sound_3_6		= detectors\geiger_1
zone_sound_3_7		= detectors\geiger_1
zone_sound_3_8		= detectors\geiger_1
zone_min_freq_3		= 1
zone_max_freq_3		= 20
zone_map_location_3 = anomaly_zone_location

zone_class_4		= zone_gravi_zone
zone_sound_4_		= detectors\DA-2_beep1
zone_min_freq_4		= 0.5
zone_max_freq_4		= 30
zone_map_location_4 = anomaly_zone_location


attach_angle_offset		= -0.160570,-1.425061,-0.361283
attach_position_offset	= 0.160570,-0.060214,0.020071
attach_bone_name		= bip01_l_hand
auto_attach				= false


[detector_elite_sak]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "devices\detector_elite_sak"
$prefetch 			= 32
class				= D_SIMDET
cform				= skeleton
visual				= equipments\item_datchik3.ogf
description			= enc_equipment_devic_detect_sak
radius				= 10	;15
buzzer_radius		= 1.5
noise				= zone_mosquito_bald       ;detectors\geiger_noise_loop
buzzer				= zone_mosquito_bald       ;detectors\DA-2_alarm_loop
slot				= 9
ef_detector_type	= 1
inv_name			= st_detector_sak
inv_name_short		= st_detector_sak
;description		= st_detector_descr3
inv_weight			= 0.5
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 14
inv_grid_y			= 40
cost				= 100000
belt				= true;
default_to_ruck		= true
;описание распознаваемых детектором зон
;Трамплин
zone_class_1        = zone_mosquito_bald
zone_sound_1_        = detectors\DA-2_beep1
zone_min_freq_1        = 0.1    ;0.5
zone_max_freq_1        = 40
zone_map_location_1     = anomaly_bald_location
;Карусель
zone_class_2        = zone_mincer
zone_sound_2_        = detectors\DA-2_beep1
zone_min_freq_2        = 0.1
zone_max_freq_2        = 20
zone_map_location_2     = anomaly_minc_location
;Очаг радиоактивности
zone_class_3        = zone_radioactive
zone_sound_3_        = detectors\geiger_1
zone_sound_3_1        = detectors\geiger_2
zone_sound_3_2        = detectors\geiger_3
zone_sound_3_3        = detectors\geiger_4
zone_sound_3_4        = detectors\geiger_5
zone_sound_3_5        = detectors\geiger_6
zone_sound_3_6        = detectors\geiger_1
zone_sound_3_7        = detectors\geiger_1
zone_sound_3_8        = detectors\geiger_1
zone_min_freq_3        = 1
zone_max_freq_3        = 20
zone_map_location_3     = anomaly_rad_location
;Воронка
zone_class_4        = zone_gravi_zone
zone_sound_4_        = detectors\DA-2_beep1
zone_min_freq_4        = 0.5
zone_max_freq_4        = 30
zone_map_location_4     = anomaly_grav_location
;Электра
zone_class_5        = zone_witches_galantine
zone_sound_5_        = detectors\DA-2_beep1
zone_min_freq_5        = 0.1
zone_max_freq_5        = 30
zone_map_location_5     = anomaly_elec_location
;Жарка
zone_class_6        = zone_zharka_static
zone_sound_6_        = detectors\DA-2_beep1
zone_min_freq_6        = 0.1
zone_max_freq_6        = 30
zone_map_location_6     = anomaly_burn_location
;ICE
zone_class_7        = zone_ice
zone_sound_7_        = detectors\DA-2_beep1
zone_min_freq_7        = 0.1
zone_max_freq_7        = 30
zone_map_location_7     = anomaly_ice_location
attach_angle_offset		= -0.160570,-1.425061,-0.361283
attach_position_offset	= 0.160570,-0.060214,0.020071
attach_bone_name		= bip01_l_hand
auto_attach				= false


; ===============
; === Johnson ===
; ===============
[detector_elite_john]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
;$spawn 				= "devices\detector_elite_john"
$prefetch 			= 32
class				= D_SIMDET
cform				= skeleton
visual				= equipments\item_datchik3.ogf
description			= detect_john
radius				= 10
buzzer_radius		= 1.5
noise				= detectors\geiger_noise_loop
buzzer				= detectors\DA-2_alarm_loop
slot				= 9
ef_detector_type	= 1
inv_name			= "Детектор Голограммы"
inv_name_short		= "Детектор Голограммы"
inv_weight			= 0.5
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 12
inv_grid_y			= 45
cost				= 150000
belt				= true
default_to_ruck		= true

;описание распознаваемых детектором зон

;Трамплин
zone_class_1        = zone_mosquito_bald
zone_sound_1_        = detectors\DA-2_beep1
zone_min_freq_1        = 0.1    ;0.5
zone_max_freq_1        = 40
zone_map_location_1     = anomaly_bald_location

;Карусель
zone_class_2        = zone_mincer
zone_sound_2_        = detectors\DA-2_beep1
zone_min_freq_2        = 0.1
zone_max_freq_2        = 20
zone_map_location_2     = anomaly_minc_location

;Очаг радиоактивности
zone_class_3        = zone_radioactive
zone_sound_3_        = detectors\geiger_1
zone_sound_3_1        = detectors\geiger_2
zone_sound_3_2        = detectors\geiger_3
zone_sound_3_3        = detectors\geiger_4
zone_sound_3_4        = detectors\geiger_5
zone_sound_3_5        = detectors\geiger_6
zone_sound_3_6        = detectors\geiger_1
zone_sound_3_7        = detectors\geiger_1
zone_sound_3_8        = detectors\geiger_1
zone_min_freq_3        = 1
zone_max_freq_3        = 20
zone_map_location_3     = anomaly_rad_location

;Воронка
zone_class_4        = zone_gravi_zone
zone_sound_4_        = detectors\DA-2_beep1
zone_min_freq_4        = 0.5
zone_max_freq_4        = 30
zone_map_location_4     = anomaly_grav_location

;Электра
zone_class_5        = zone_witches_galantine
zone_sound_5_        = detectors\DA-2_beep1
zone_min_freq_5        = 0.1
zone_max_freq_5        = 30
zone_map_location_5     = anomaly_elec_location

;Жарка
zone_class_6        = zone_zharka_static
zone_sound_6_        = detectors\DA-2_beep1
zone_min_freq_6        = 0.1
zone_max_freq_6        = 30
zone_map_location_6     = anomaly_burn_location

;ICE
zone_class_7        = zone_ice
zone_sound_7_        = detectors\DA-2_beep1
zone_min_freq_7        = 0.1
zone_max_freq_7        = 30
zone_map_location_7     = anomaly_ice_location

;Архара Амёба
zone_class_8        = zone_ameba
zone_sound_8_        = detectors\art_beep1
zone_min_freq_8        = 0.1
zone_max_freq_8        = 25
zone_map_location_8     = anomaly_ameba_location

;Новая1 Архара
zone_class_8        = zone_ameba
zone_sound_9_        = detectors\art_beep1
zone_min_freq_9        = 0.1
zone_max_freq_9        = 25
zone_map_location_9     = anomaly_ameba_location

;Кисель Сяка
zone_class_9		= zone_sakbuzz
zone_sound_9_		= detectors\art_beep1
zone_min_freq_9		= 0.5
zone_max_freq_9		= 30
zone_map_location_9 	= anomaly_sakbuzz_location

;Кисель
zone_class_10		= zone_buzz
zone_sound_10_		= detectors\art_beep1
zone_min_freq_10		= 0.1
zone_max_freq_10		= 25
;zone_map_location_10 	= anomaly_buzz_location
attach_angle_offset		= -0.160570,-1.425061,-0.361283
attach_position_offset	= 0.160570,-0.060214,0.020071
attach_bone_name		= bip01_l_hand
auto_attach				= false


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Детекторы артефактов Автор мода: Singapur22
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[det_artefact_super]:identity_immunities
GroupControlSection	        = spawn_group
discovery_dependency            =
$spawn 				= "devices\detector_advanced"
$prefetch 			= 32
class				= D_SIMDET
cform				= skeleton
visual				= equipments\item_datchik3.ogf
radius				= 10

ef_detector_type	        = 1

description			= det_art_ultra_info
inv_name   		     = "Ультрадетектор артефактов"
inv_name_short          = "Ультрадетектор артефактов"
inv_weight   	          = 0.2

inv_grid_width		     = 1
inv_grid_height		= 1
inv_grid_x			= 14
inv_grid_y			= 27

cost                            = 100000

slot 				= 1
animation_slot                  = 1


[detektor_amorf]:identity_immunities
GroupControlSection	        = spawn_group
discovery_dependency            =
$spawn 				= "devices\detector_advanced"
$prefetch 			= 32
class				= D_SIMDET
cform				= skeleton
visual				= equipments\iphone.ogf
radius				= 10

ef_detector_type	        = 1

description			= detektor_amorf_info
inv_name   		     = "Детектор изоморфов"
inv_name_short          = "Детектор изоморфов"
inv_weight   	          = 0.35

inv_grid_width		     = 2
inv_grid_height		= 2
inv_grid_x			= 34
inv_grid_y			= 43

cost                     = 25

slot 				= 1
animation_slot          = 1


[det_artefact_indy]:identity_immunities
GroupControlSection	        = spawn_group
discovery_dependency            =
$spawn 				= "devices\detector_advanced"
$prefetch 			= 32
class				= D_SIMDET
cform				= skeleton
visual				= equipments\item_datchik1.ogf
radius				= 10

ef_detector_type	     = 1

description			= det_art_indy_info
inv_name   		     = "Простой детектор артефактов"
inv_name_short          = "Простой детектор артефактов"
inv_weight   	          = 0.3

inv_grid_width		     = 1
inv_grid_height		= 1
inv_grid_x			= 12
inv_grid_y			= 47

cost                            = 5000

slot 				= 1
animation_slot                  = 1


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	OTHERS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[wpn_vodka_hud]:identity_immunities
fire_point               = 0.0, 0.0, 0.06
fire_bone                = bip01_head
orientation              = 0, 0, 0
position                 = 0, 0, 0
visual                   = weapons\vodka\vodka_hud.ogf

anim_idle			= vodka_2
anim_show			= vodka_1
anim_hide			= vodka_4
anim_play			= vodka_5
anim_prepare		= vodka_5
anim_eat			= vodka_3

[sigaret]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\sigaret"
cform                   = skeleton
class					= II_ATTCH
visual                  = weapons\sigaret\sigaret.ogf
description				= enc_sigaret
cost					= 100
inv_name				= sigaret
inv_name_short			= sigaret_s
inv_weight				= 0.1
inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 2
inv_grid_y				= 36

attach_angle_offset		= 9.0, 0.0, 0.0
attach_position_offset	= 0.025, -0.02, 0.0
attach_bone_name		= bip01_r_finger11
auto_attach				= false

; eatable item
eat_health = 0.05
eat_satiety = 0.2
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_sigaret_hud

[wpn_sigaret_hud]:identity_immunities
fire_point               = 0.0, 0.0, 0.06
fire_bone                = bip01_head
orientation              = 0, 0, 0
position                 = 0, 0, 0
visual                   = weapons\sigaret\sigaret_hud.ogf

anim_idle			= kurit_2
anim_show			= kurit_1
anim_hide			= kurit_4
anim_play			= kurit_5
anim_prepare		= kurit_5
anim_eat			= kurit_3


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	Сигара
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[cigara]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\cigara"
cform                   = skeleton
class					= II_ATTCH
visual                  = new_item\cigara.ogf
description				= "Сигара"
cost					= 100
inv_name				= "Сигара"
inv_name_short			= "Сигара"

inv_weight				= 0.1
inv_grid_width			     = 1
inv_grid_height			= 1
inv_grid_x				= 56
inv_grid_y				= 2

attach_angle_offset		= 9.0, 0.0, 0.0
attach_position_offset	= 0.025, -0.02, 0.0
attach_bone_name		      = bip01_r_finger11
auto_attach				= false

; eatable item
eat_health = 0.05
eat_satiety = 0.2
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_cigara_hud

[wpn_cigara_hud]:identity_immunities
fire_point               = 0.0, 0.0, 0.06
fire_bone                = bip01_head
orientation              = 0, 0, 0
position                 = 0, 0, 0
visual                   = weapons\sigaret\sigaret_hud.ogf

anim_idle			= kurit_2
anim_show			= kurit_1
anim_hide			= kurit_4
anim_play			= kurit_5
anim_prepare		= kurit_5
anim_eat			= kurit_3


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	Бутерброд
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[sandwich]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\sandwich"
$prefetch 			= 8
class				= II_FOOD
cform				= skeleton
visual				= new_item\sandwich.ogf

inv_name			= "Бутерброд"
inv_name_short		= "Бутерброд"
description		= "Обычный бутерброд с колбасой"
inv_weight			= 0.1	;0.2

inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 53
inv_grid_y         = 3
cost				= 80


; eatable item
eat_health = 0.05
eat_satiety = 0.2
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

attach_angle_offset		= -0.287979, 1.560923, 1.544060
attach_position_offset	= 0.096910, -0.013594, 0.107925
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	ПИВО
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[beer_a]:vodka
$spawn 				= "food and drugs\beer_a"
inv_name			= "Пиво"
inv_name_short		= "Пиво"
visual				= new_item\drink_beer.ogf
description			= "Пиво Балтика"
cost				= 75

inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 53
inv_grid_y         = 2
inv_weight			= 0.3

eat_health			= 0
eat_satiety			= 0
eat_power			= 1.0
eat_alcohol			= 0.10
eat_radiation		= -0.3
wounds_heal_perc	= 0
eat_portions_num	= 1
eat_max_power		= 0.2

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	фляжка с водой
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[flaska]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\flaska"
;$prefetch 			= 32
class				= II_BOTTL
cform				= skeleton
visual				= new_item\flaska
description			= "Фляжка с водой"

ef_weapon_type		= 0

inv_name			= "Фляжка"
inv_name_short		= "Фляжка"
inv_weight			= 0.5	;0.2

inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 55
inv_grid_y         = 2
cost				= 90

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

slot				= 4

; eatable item
eat_health		= 0.05
eat_satiety		= 0.01
eat_power		= 0.3
eat_radiation	= -0.1
eat_alcohol		= -0.1
wounds_heal_perc 	= 0
eat_portions_num 	= -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	сладость
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[sweetness]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\sweetness"
$prefetch 			= 8
class				= II_FOOD
cform				= skeleton
visual			= new_item\sweetness.ogf
description		= "сладкий батончик"

inv_name			= "сладость"
inv_name_short		= "сладость"
inv_weight			= 0.5

inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 54
inv_grid_y         = 2
cost				= 50

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

; eatable item
eat_health = 0
eat_satiety = 0.3
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	Коробка сигар
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[box_cigara]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\box_cigara"
cform                   = skeleton
class					= II_ATTCH
visual                  = new_item\box_cigara.ogf
cost					= 350
description			= "Коробка сигар"
inv_name				= "Коробка сигар"
inv_name_short			= "Коробка сигар"
inv_weight				= 0.4
inv_grid_width			     = 2
inv_grid_height			= 1
inv_grid_x				= 54
inv_grid_y				= 3
attach_angle_offset		= -1.651084, -1.341824, 1.200789
attach_position_offset	= 0.077492, -0.030020, 0.090059
attach_bone_name		= bip01_l_hand
auto_attach				= false

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	Балалайка
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[balalaika_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\balalaika_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = new_item\item_balalaika.ogf
cost					= 185
description			= "Балалайка"
inv_name				= "Балалайка"
inv_name_short			= "Балалайка"
inv_weight				= 1.5
inv_grid_width			= 4
inv_grid_height			= 2
inv_grid_x				= 53
inv_grid_y				= 0
attach_angle_offset		= -1.651084, -1.341824, 1.200789
attach_position_offset	= 0.077492, -0.030020, 0.090059
attach_bone_name		= bip01_l_hand
auto_attach				= false


[testsak_l01_escape]:bandage
$spawn 			= "zones\testsak_l01_escape"
class					= II_ATTCH
[testsak_l02_garbage]:bandage
$spawn 			= "zones\testsak_l02_garbage"
class					= II_ATTCH
[testsak_l03_agroprom]:bandage
$spawn 			= "zones\testsak_l03_agroprom"
class					= II_ATTCH
[testsak_l04_darkvalley]:bandage
$spawn 			= "food and drugs\testsak_l04_darkvalley"
class					= II_ATTCH
[testsak_l05_bar]:bandage
$spawn 			= "zones\testsak_l05_bar"
class					= II_ATTCH
[testsak_l06_rostok]:bandage
$spawn 			= "zones\testsak_l06_rostok"
class					= II_ATTCH
[testsak_l07_military]:bandage
$spawn 			= "zones\testsak_l07_military"
class					= II_ATTCH
[testsak_l08_yantar]:bandage
$spawn 			= "zones\testsak_l08_yantar"
class					= II_ATTCH
[testsak_l10_radar]:bandage
$spawn 			= "zones\testsak_l10_radar"
class					= II_ATTCH
[testsak_l11_pripyat]:bandage
$spawn 			= "zones\testsak_l11_pripyat"
class					= II_ATTCH
[testsak_l12_stancia]:bandage
$spawn 			= "zones\testsak_l12_stancia"
class					= II_ATTCH
[testsak_atp_for_test22]:bandage
$spawn 			= "zones\testsak_atp_for_test22"
class					= II_ATTCH
[testsak_peshera]:bandage
$spawn 			= "zones\testsak_peshera"
class					= II_ATTCH
[testsak_puzir]:bandage
$spawn 			= "zones\testsak_puzir"
class					= II_ATTCH
[testsak_aver]:bandage
$spawn 			= "zones\testsak_aver"
class					= II_ATTCH
[testsak_av_peshera]:bandage
$spawn 			= "zones\testsak_av_peshera"
class					= II_ATTCH
[testsak_marsh]:bandage
$spawn 			= "zones\testsak_marsh"
class					= II_ATTCH
[testsak_limansk]:bandage
$spawn 			= "zones\testsak_limansk"
class					= II_ATTCH
[testsak_dead_city]:bandage
$spawn 			= "zones\testsak_dead_city"
class					= II_ATTCH
[testsak_generators]:bandage
$spawn 			= "zones\testsak_generators"
class					= II_ATTCH
[testsak_hospital]:bandage
$spawn 			= "zones\testsak_hospital"
class					= II_ATTCH
[testsak_lost_village]:bandage
$spawn 			= "zones\testsak_lost_village"
class					= II_ATTCH
[testsak_red_forest]:bandage
$spawn 			= "zones\testsak_red_forest"
class					= II_ATTCH
[testsak_zaton]:bandage
$spawn 			= "zones\testsak_zaton"
class					= II_ATTCH
[testsak_jupiter]:bandage
$spawn 			= "zones\testsak_jupiter"
class					= II_ATTCH
[testsak_pripyat]:bandage
$spawn 			= "zones\testsak_pripyat"
class					= II_ATTCH

#include "amk_transmutator.ltx"
#include "amk_mod_matras.ltx"
#include "amk_mod_metka.ltx"
#include "amk_mod_zapiska.ltx"
#include "amk_mod_ballon.ltx"
#include "amk_mod_kanistra.ltx"
#include "Strange_Zone_mod\meceniy_items.ltx"
#include "arc.ltx"