[wpn_m4]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency 	= 
$spawn                  = "weapons\wpn_m4"
$npc			 		= on				
$prefetch 		 	= 8
scheduled               = off              
cform                   = skeleton
class                   = WP_VINT
min_radius              = 0
max_radius              = 50
description			= enc_weapons_wpn-m4

ef_main_weapon_type		= 2
ef_weapon_type			= 6

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0		       ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------


weapon_class			= assault_rifle

cost					= 19100

ammo_limit		 	= 210
ammo_current			= 30
ammo_elapsed		 	= 30

ammo_mag_size		 	= 80
ammo_class		 	= ammo_5.56x45_ss190, ammo_5.56x45_ap
grenade_class			= ammo_m209
fire_modes			= 1,  -1
launch_speed            = 0

hand_dependence		= 1
single_handed			= 0

inv_name				= "M4A1 SOPMOD"  
inv_name_short		     = "M4A1 SOPMOD"
inv_weight			= 3.7

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 37
inv_grid_y         = 46

kill_msg_x			= 175
kill_msg_y			= 0
kill_msg_width		     = 82
kill_msg_height		= 28

slot 				= 2		
animation_slot			= 8		

;-----------------------------------------------------------------------------------
;params of weapon recoil
fire_dispersion_base			= 0.17		;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor			= 1.25f

;отдача
cam_relax_speed         		= 8		;скорость возврата в исходное положение
cam_relax_speed_ai         		= 6
cam_dispersion          		= 0.21		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc			= 0.2		;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac			= 0.9		;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle				= 16.0	    	;максимальный угол отдачи
cam_max_angle_horz			= 16.0		;(degree) maximum shot horizontal degree 
cam_step_angle_horz			= 1.35	;0.18		;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor 	= 2	    	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.0085	;вероятность осечки при максимальном износе 
misfire_condition_k			= 0.06
condition_shot_dec 			= 0.00005	;увеличение износа при каждом выстреле
;--------------------------------------------------------------------------------

direction               = 0, 0, 1

fire_point             	=  0,0.231,0.41            ;---, вверх-вниз, вперед-назад
smoke_particles				= weapons\generic_shoot_00
shell_particles	 			= weapons\arsenal_shells1


shell_point		 		= 0,0.235,0.089
shell_dir		 		= 0.0, 1.0, 0.0

rpm_empty_click 	 	= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 	= 0.8
PDM_disp_accel_factor 	= 0.8
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

; ttc
hit_power        	     = 0.52
hit_impulse		 	= 4
hit_type 			= fire_wound

fire_distance          	= 150
bullet_speed			= 600 ;начальная скорость пули
rpm                     = 700
; end ttc

use_aim_bullet				= true		;Поддерживается ли первая суппер пуля
time_to_aim					= 1.0

silencer_hit_power       	= 0.85
silencer_hit_impulse	 	= 15
silencer_fire_distance   	= 200
silencer_bullet_speed	 	= 450

hud                     = wpn_m4_hud
normal                  = 0, 1, 0
position         	    = -0.026,-0.172,0
orientation             = 0, -4.5, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.18,-0.44,0.15			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -1,-5,10					; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo            = 1000
visual                  = weapons\M4\wpn_m4.ogf

light_color		 		= 0.6,0.5,0.3
light_range		 		= 5
light_var_color		 	= 0.05
light_var_range		 	= 0.1
light_time 		 		= 0.2

ph_mass			 		= 5

;addons
scope_status			     = 0
silencer_status			= 0
grenade_launcher_status	     = 0


scope_name 				= wpn_addon_scope
scope_x 					= 86
scope_y 					= -5

silencer_name  				= wpn_addon_silencer
silencer_x 					= 210
silencer_y 					= 9

grenade_launcher_name 		= wpn_addon_grenade_launcher_m203
grenade_launcher_x 			= 128
grenade_launcher_y 			= 28



silencer_light_color		= 1.0, 0.1, 0.0
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

zoom_enabled			= true
scope_zoom_factor	    = 50

;звуки
snd_draw			     = weapons\M4\m14_draw, 0.5
snd_holster			= weapons\M4\m14_holster, 0.5
snd_shoot			     = weapons\M4\m14_silent, 0.5
snd_empty			     = weapons\M4\m14_empty, 0.5
snd_reload			= weapons\M4\m14_reload, 0.5


;params when silencer is attached 
;similar to corresponding params without prefix silencer_
snd_silncer_shot			= weapons\ar15_silent, 0.5

[wpn_m4_hud]
shell_point    = 0.00, 0.00, 0.00
shell_dir		 = 0.0, 0.0, 0.0

fire_bone               = wpn_body
fire_point					= 0.267,0.0,-0.0
orientation             = 0, 0, 0
position                = 0, 0, 0
visual                  = weapons\M4\wpn_m4_hud.ogf

anim_idle					= idle
anim_idle_aim				= idle_aim
anim_reload				= reload
anim_draw					= draw
anim_holster				= holster
anim_shoot				= shoot
anim_idle_sprint			= idle_sprint
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;HUD offset in zoom mode (to all)
;(use CONSOLE: hud_adjust_mode 0,1,2, then keys WSADQE and P to show current value in console)

zoom_offset			= -0.126951, 0.0118, -0.16                             ; право-лево, вверх-вниз, вперед-назад
zoom_rotate_x		= 0.032                                                                        ;вверх-вниз
zoom_rotate_y		= 0.0                                                                             ;право-лево


zoom_hide_crosshair	= true						;to hide crosshair in zoom
