;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;	 ,,,,,      ,,,,,,,    ,,,,,,_  ,,,,,,,,  ,,,,,,   
;       MMMMM1     M0MMMM&    MMMMM@'  MMMMMM0"  MMMM0!   
;       4MMMM#      ^MMMMMr   MMMMMf    #MMMM&    B0'     
;      &]MMMMMc      #MMMM# ] MMMMMf    #MMMM&   j#       
;      M 0MMMM&       MMMMML# MMMMMf    #MMMM&  pM&       
;     pY 4MMMMM     ] #MMMMM# MMMMMf    #MMMM& pMMMt      
;     M   MMMMMc    ]& MMMMMf MMMMMf    #MMMM&]MMMM0      
;    ]#   0MMMM&    ]M #MMMM  MMMMMf    #MMMM& MMMMM&     
;    QfjMMMMMMMM    ]M  MMMf  MMMMMf    #MMMM& 4MMMMM     
;   _M    "MMMMMf   ]M  BMM   MMMMMf    #MMMM&  MMMMM&    
;  _Q#     MMMMM&   jMg  M8  _MMMMMf    BMMMM&  jMMMMM,   
; 4MMMM   #MMMMMM# 0MMM& B  ]MMMMMMM&  0MMMMMM&]MMMMMMMt  
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[matras]:identity_immunities 
GroupControlSection = spawn_group
discovery_dependency =
$spawn    = "food and drugs\antirad"
$prefetch   = 32
class   = II_ANTIR
cform           = skeleton
visual          = equipments\item_spalnik.ogf
description  = enc_amk_matras

inv_name   = amk_matras
inv_name_short  = amk_matras_s
inv_weight   = 1

inv_grid_width  = 2
inv_grid_height  = 2
inv_grid_x   = 12
inv_grid_y   = 29
cost    = 1000

; eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
eat_alcohol = 0
wounds_heal_perc = 0
eat_portions_num = 1

; food item
animation_slot  = 4

;hud item
hud = wpn_vodka_hud

[repbox_s1]:matras
inv_name   = rem_komplekt
inv_grid_width  = 1
inv_grid_height  = 1


[treasure_item]:matras
visual          = equipments\item_rukzak.ogf
description  = enc_amk_ruksak
inv_name   = amk_ruksak
inv_name_short  = amk_ruksak_s

inv_grid_width  = 2
inv_grid_height  = 3
inv_grid_x   = 12
inv_grid_y   = 32
cost    = 1000

[treasure_seif]:matras
visual          = physics\box\seif_01
description  = enc_amk_ruksak
inv_name   = amk_ruksak
inv_name_short  = amk_ruksak_s

inv_grid_width  = 3
inv_grid_height  = 3
inv_grid_x   = 9
inv_grid_y   = 35

[inventory_seif]
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "amk_mod_matras\inventory seif"
class				= O_INVBOX
cform				= skeleton
visual				= physics\box\seif_01
script_binding      = bind_physic_object.init

[m_inventory_seif]:inventory_seif
visual = physics\box\seif_01
radius = 1

[inventory_box_1b]:inventory_seif
visual	= physics\box\box_1b
radius = 1

[m_sak_resiver_yantar]:inventory_seif
visual = equipments\item_transiver
radius = 0

[m_repair_box_outfit]:inventory_seif
visual				= equipments\irepair_box.ogf
radius = 0