[smart_terrains]
none = true

[logic]
active=walker
danger = danger_ignore
on_death = death

[walker]
path_walk = scromnyi_sniper1_walk
path_look = scromnyi_sniper1_look

[danger_ignore]
ignore_distance = 0

[death]
on_info = %+scromnyi_snip_dead%


