[smart_terrains]
none = true

[logic]
active=walker@francuz
;danger = danger_ignore@brat_luis
combat_ignore = combat_ignore
on_death = death@francuz

[walker@francuz]
path_walk = francuz_walk
path_look = francuz_look
combat_ignore_cond = always
meet = no_meet
danger = danger_condition@francuz
on_actor_dist_le_nvis = 5 | remark@francuz %+francuz_killself%

[remark@francuz]
anim = guard
target = actor
combat_ignore_cond = always
meet = no_meet

[danger_condition@francuz]
ignore_distance = 0

[death@francuz]
on_info = %+francuz_dead%

[combat_ignore]
combat_ignore_cond = always