[smart_terrains]
none = true

[logic]
active=walker@amk_stalker_angar_walk7
combat_ignore = combat_ignore@angar
on_hit = combat

[walker@amk_stalker_angar_walk7]
path_walk = amk_stalker_angar_walk7
combat_ignore_cond = {=fighting_dist_ge_20}

[combat_ignore@angar]
combat_ignore_cond = {=fighting_dist_ge_20}

[combat]

