[collide]
ignore_static

[logic]
active = ph_idle@one

[ph_idle@one]
auto_fire = false
on_actor_dist_ge_nvis = 12 | ph_minigun@one

[ph_minigun@one]
auto_fire = true
target = actor
track_target = true
shoot_only_on_visible = false
fire_range = 100
fire_repeat = 5
on_timer = 15000 | ph_minigun@two

[ph_minigun@two]
auto_fire = true
target = actor
;path_fire = trenoga_fire_walk
track_target = true
shoot_only_on_visible = false
fire_range = 100
fire_repeat = 5