[smart_terrains]
none = true

[logic]
active = mob_walker
on_death = mob_death

[mob_walker]
path_walk = bar_arena_walk_1_1
on_info = {+bar_arena_fight_begin} mob_walker@1
braindead = true

[mob_walker@1]
path_walk = bar_arena_walk_4_4
braindead = false

[mob_death]
on_info = {+bar_arena_fight} %=aem_death(team1)%