;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;	 ,,,,,      ,,,,,,,    ,,,,,,_  ,,,,,,,,  ,,,,,,   
;       MMMMM1     M0MMMM&    MMMMM@'  MMMMMM0"  MMMM0!   
;       4MMMM#      ^MMMMMr   MMMMMf    #MMMM&    B0'     
;      &]MMMMMc      #MMMM# ] MMMMMf    #MMMM&   j#       
;      M 0MMMM&       MMMMML# MMMMMf    #MMMM&  pM&       
;     pY 4MMMMM     ] #MMMMM# MMMMMf    #MMMM& pMMMt      
;     M   MMMMMc    ]& MMMMMf MMMMMf    #MMMM&]MMMM0      
;    ]#   0MMMM&    ]M #MMMM  MMMMMf    #MMMM& MMMMM&     
;    QfjMMMMMMMM    ]M  MMMf  MMMMMf    #MMMM& 4MMMMM     
;   _M    "MMMMMf   ]M  BMM   MMMMMf    #MMMM&  MMMMM&    
;  _Q#     MMMMM&   jMg  M8  _MMMMMf    BMMMM&  jMMMMM,   
; 4MMMM   #MMMMMM# 0MMM& B  ]MMMMMMM&  0MMMMMM&]MMMMMMMt  
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


[amk_metka]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_9x18_pbp" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = equipments\item_amk_gps.ogf
description				= enc_amk_metka
$prefetch 		= 64

cost					 = 500

box_size		= 1	;50

inv_name		= amk_metka
inv_name_short		= amk_metka_s
inv_weight		= 0.05

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 44
inv_grid_y			= 47

k_dist			= 1
k_disp			= 3
k_hit			= 1.4
k_impulse		= 1.2
k_pierce		= 1.35
impair			= 1.15
buck_shot		= 1
tracer			= off
wm_size         = 0.05

[repair_item_outfit]:amk_metka

description		= repair_item_outfit_desc
box_size		= 1	;50
inv_name		= repair_item_outfit_name
inv_name_short	= repair_item_outfit_name
inv_grid_width	= 3
inv_grid_height	= 2
inv_grid_x		= 34
inv_grid_y		= 37

[repair_item_weapon]:amk_metka

description		= repair_item_weapon_desc
box_size		= 1	;50
inv_name		= repair_item_weapon_name
inv_name_short	= repair_item_weapon_name
inv_grid_width	= 3
inv_grid_height	= 2
inv_grid_x		= 37
inv_grid_y		= 37