[logic]
active=camper
combat_ignore = combat_ignore

[combat_ignore]

[camper]
sniper = true
def_state_campering = threat_na
radius = 50
path_walk = yakut_agro_stay_walk
path_look = yakut_agro_stay_look
no_move = true
on_info = {+dan_grab_begin} walker1


[walker1]
path_walk = yakut_agro_go_walk
path_look = yakut_agro_go_look
def_state_moving1 = run
team = followers
radius = 3
on_info = {+dan_grab_have} walker2

[walker2]
path_walk = yakut_agro_back_walk
path_look = yakut_agro_back_look
def_state_moving1 = run
combat_ignore_cond = always




