[smart_terrains]
none = true

[logic]
active = walker@add_church_ban2
danger = danger_ignore@add_church_ban2
on_death = death

[walker@add_church_ban2]
path_walk = add_church_ban2_walk
path_look = add_church_ban2_look
def_state_standing = assault

[danger_ignore@add_church_ban2]
ignore_distance = 0

[death]
on_info = %+add_church_ban2_dead%
