[logic]
active = camper

[camper]
combat_ignore_cond = always
;out_restr = enemy_floor2l_restr
path_walk = z3_spawn_way_6
path_look = z3_enemy_look
radius = 1

[camper@2]
post_combat_time = 0,0
combat_ignore_cond = {=fighting_dist_ge(20)} always
out_restr = enemy_floor2l_restr
path_walk = enemy_floor2l_walk_2
path_look = enemy_floor2l_look
;radius = 10
def_state_moving = assault
def_state_campering = hide_na
