[logic]
active = heli_move@idle
on_hit = hit

[hit]
on_info = %=heli_start_flame%

[heli_move@idle]
path_move = heli_zaschita_baza_idle_move
engine_sound = false
combat_safe_altitude = 85
invulnerable = true
on_info = {+gener_boy_heli_go} heli_move@fly1

[heli_move@fly1]
path_move = heli_zaschita_baza1_idle1_move
engine_sound = true
default_velocity = 10
combat_enemy = actor
combat_use_rocket = true
combat_use_mgun = true
invulnerable = false
combat_safe_altitude = 80
mute = true
on_timer = 25000 | heli_move@fly2

[heli_move@fly2]
path_move = heli_zaschita_baza1_idle1_move
engine_sound = true
default_velocity = 15
combat_enemy = 18103
combat_use_rocket = true
combat_use_mgun = true
invulnerable = false
combat_safe_altitude = 80
mute = true
on_timer = 50000 | heli_move@fly1




