[smart_terrains]
none = true

[logic]
active = walker
combat_ignore = combat_ignore

[walker]
path_walk = black_doctor_walk
path_look = black_doctor_look
meet = meet
combat_ignore_cond = always
danger = danger_ignore
show_spot = false
def_state_standing = oso_flying

[meet]
victim = 30|actor
victim_wpn = 30|actor
meet_state = 30| oso_flying
meet_state_wpn = 30| oso_flying
use = {+black_doctor_init_dialog} self
use_wpn = {+black_doctor_init_dialog} self
precond = "visibility"

[combat_ignore]



[danger_ignore]
ignore_distance = 0


