;Ручной трофейный немецкий пулемёт Maschinengewehr 42 (MG-42) 
[wpn_mg42]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency 	= 
$spawn                  = "weapons\mg42"					; option for Level Editor
$npc			 		= on				; option for Level Editor
$prefetch 		 		= 8
scheduled               = off              ; option for ALife Simulator
cform                   = skeleton
class                   = WP_LR300
min_radius              = 0
max_radius              = 50
description				= enc_weapons1_wpn-mg42

ef_main_weapon_type		= 2
ef_weapon_type			= 6

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0		       ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------


weapon_class			= assault_rifle

cost					= 40000

ammo_limit		 		= 650
ammo_current			= 50
ammo_elapsed		 	= 50

ammo_mag_size		 	= 50
ammo_class		 		= ammo_7.62x51box   ;ammo_7.92x57_fmj, ammo_7.92x57_ap 
fire_modes				= -1

hand_dependence		 	= 1
single_handed			= 0

inv_name				= wpn-mg42
inv_name_short			= wpn-mg42
inv_weight				= 10.6

inv_grid_width			= 6
inv_grid_height			= 2
inv_grid_x				= 26
inv_grid_y				= 15

kill_msg_x			= 72
kill_msg_y			= 82
kill_msg_width		= 56
kill_msg_height		= 23

slot 					= 2		; // secondary
animation_slot			= 2		; type of the animation that will be used

;-----------------------------------------------------------------------------------
;params of weapon recoil
fire_dispersion_base			= 0.25		;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor			= 1.95f

;отдача
cam_relax_speed         		= 8.25		;скорость возврата в исходное положение
cam_dispersion          		= 0.9		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc			= 0.08		;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac			= 0.5		;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle				= 10.0	    	;максимальный угол отдачи
cam_max_angle_horz			= 20.5		;(degree) maximum shot horizontal degree 
cam_step_angle_horz			= 3.2		;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor 	= 5	    	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.001	;вероятность осечки при максимальном износе 
misfire_condition_k			= 0.05
condition_shot_dec 			= 0.0001	;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction               = 0, 0, 1

fire_point             	=  0,0.23,0.9
flame_particles			= weapons\generic_weapon05
smoke_particles         = weapons\generic_shoot_00

shell_point		 		=  0.0, 0.129, 0.192	
shell_dir		 		=  0.0, 0.0, 0.4

rpm_empty_click 	 	= 200

PDM_disp_base 			= 6.0
PDM_disp_vel_factor 		= 0.8
PDM_disp_accel_factor 		= 0.8
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

; ttc
hit_power        	= 0.60, 0.62, 0.65, 0.68
hit_impulse		 	= 50
hit_type 			= fire_wound

fire_distance          	= 300
bullet_speed			= 1440 ;начальная скорость пули
rpm                     = 1000

weapon_min_queue_size_far = 1
weapon_max_queue_size_far = 6
weapon_min_queue_interval_far = 500
weapon_max_queue_interval_far = 700

weapon_min_queue_size_medium = 6
weapon_max_queue_size_medium = 10
weapon_min_queue_interval_medium = 400
weapon_max_queue_interval_medium = 600

weapon_min_queue_size_close = 20
weapon_max_queue_size_close = 40
weapon_min_queue_interval_close = 300
weapon_max_queue_interval_close = 500

; end ttc

use_aim_bullet				= true		;Поддерживается ли первая суппер пуля
time_to_aim					= 1.0

silencer_hit_power       	= 0.45
silencer_hit_impulse	 	= 150
silencer_fire_distance   	= 300
silencer_bullet_speed	 	= 450

hud                     = wpn_mg42_hud
normal                  = 0, 1, 0
position         	    = -0.002,-0.024,-0.15
orientation             = 0, -0.5, 0 ;значение устанавливается в градусах

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.26,-0.11,0.15			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -15,-9,110				; (3rd person view in degrees)person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo            = 1000
visual                  = arsenal_mod\wpn_mg42.ogf

light_color		 		= 0.6,0.5,0.3
light_range		 		= 5
light_var_color		 	= 0.05
light_var_range		 	= 0.1
light_time 		 		= 0.2

ph_mass			 		= 36

;addons
scope_status			= 0
silencer_status			= 0
grenade_launcher_status	= 0

scope_name 					= wpn_addon_scope			; section name for the attachable scope
scope_x 					= 42						; offset in inventory icon
scope_y 					= 3

silencer_name  				= wpn_addon_silencer
silencer_name  				= wpn_addon_silencer
silencer_x 					= 218
silencer_y 					= 13

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

silencer_light_color		= 1.0, 0.1, 0.0
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

zoom_enabled			= true
scope_zoom_factor	    = 50

;звуки
snd_draw			= weapons\mg42\mg42_draw
snd_holster			= weapons\mg42\mg42_holster
snd_shoot			= weapons\mg42\mg42_shoot
snd_shoot1			= weapons\mg42\mg42_shoot1
snd_shoot2			= weapons\mg42\mg42_shoot2
snd_shoot3			= weapons\mg42\mg42_shoot3
snd_empty			= weapons\mg42\mg42_empty
snd_reload			= weapons\mg42\mg34_reload
snd_silncer_shot	= weapons\mg42\mg42_shoot

;params when silencer is attached 
;similar to corresponding params without prefix silencer_

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

snd_silncer_shot			= weapons\w_ak74_shot1 

[wpn_mg42_hud]
shell_point          	= 0.00, 0.00, 0.00
shell_dir		 = 0.0, 0.0, 0.0

fire_point              = 0.190000,0.025600,0.035900               
fire_bone               = wpn_body
orientation             = 0, 0, 0
position                = 0, 0, 0
visual                  = arsenal_mod\wpn_mg42_hud.ogf

anim_idle			= idle
anim_idle_aim		= idle_aim
anim_reload			= reload
anim_draw			= draw
anim_holster		= holster
anim_shoot			= shoot
anim_idle_sprint	= idle_sprint

;смещения HUD для режима приближения
zoom_offset			= -0.099801,0.066401,-0.178000
zoom_rotate_x		= 0.009901
zoom_rotate_y		= 0.008801
zoom_rotate_time		= 0.6
rotate_time			    = 0.6

