[mutant_flesh_eye]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_flesh_eye"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_flesh_eye.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= mutant_flesh_eye
inv_name_short		= mutant_flesh_eye
description			= mutant_flesh_eye_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 8
inv_grid_y			= 19
cost				= 300
belt				= true

[mutant_boar_leg]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_boar_leg"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_boar_leg.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= mutant_boar_leg
inv_name_short		= mutant_boar_leg
description			= mutant_boar_leg_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 1
cost				= 800
belt				= true

[mutant_dog_tail]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_dog_tail"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_dog_tail.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= mutant_dog_tail
inv_name_short		= mutant_dog_tail
description			= mutant_dog_tail_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 1
cost				= 500
belt				= true

[mutant_psevdodog_tail]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_psevdodog_tail"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_psevdodog_tail.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= mutant_psevdodog_tail
inv_name_short		= mutant_psevdodog_tail
description			= mutant_psevdodog_tail_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 19
cost				= 1500
belt				= true

[mutant_krovosos_jaw]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_krovosos_jaw"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_krovosos_jaw.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= mutant_krovosos_jaw
inv_name_short		= mutant_krovosos_jaw
description			= mutant_krovosos_jaw_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 7
cost				= 3000
belt				= true

[mutant_burer_hand]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_burer_hand"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_burer_hand.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= mutant_burer_hand
inv_name_short		= mutant_burer_hand
description			= mutant_burer_hand_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 13
inv_grid_y			= 12
cost				= 2000
belt				= true

[mutant_zombie_hand]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_zombie_hand"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_zombie_hand.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= mutant_zombie_hand
inv_name_short		= mutant_zombie_hand
description			= mutant_zombie_hand_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 10
inv_grid_y			= 1
cost				= 200
belt				= true

[mutant_snork_leg]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_snork_leg"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_snork_leg.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= mutant_snork_leg
inv_name_short		= mutant_snork_leg
description			= mutant_snork_leg_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 14
inv_grid_y			= 19
cost				= 1100
belt				= true

#include "z_vertoz_monster_items.ltx"