[smart_terrains]
none = true

[logic]
active=walker@amk_stalker_angar_walk9
combat_ignore = combat_ignore@angar
on_hit = combat

[walker@amk_stalker_angar_walk9]
path_walk = amk_stalker_angar_walk9
path_look = amk_stalker_angar_look9
combat_ignore_cond = {=fighting_dist_ge_20}

[combat_ignore@angar]
combat_ignore_cond = {=fighting_dist_ge_20}

[combat]

