[logic]
active = heli_move@idle


[heli_move@idle]
engine_sound = false
path_move = agr_nii_way_suspend
;combat_ignore_cond = always
on_info = {+agr_nii_helicopter_atack} heli_move@patrol
combat_safe_altitude = -10

[heli_move@patrol]
combat_use_rocket = false
combat_use_mgun = true
path_move = agr_nii_heli_patrol
;on_info = %=heli_set_enemy_actor%
;on_timer = 1200000 | heli_move@idle2
on_signal = path_end | heli_move@idle2
;on_actor_in_zone = agr_nii_heli_zone | %=heli_set_enemy_actor -agr_nii_helicopter_atack%
combat_safe_altitude = -10


[heli_move@idle2]
engine_sound = true
path_move = agr_nii_way_suspend
;combat_ignore_cond = always
on_timer = 30000| heli_move@idle3
combat_safe_altitude = -10

[heli_move@idle3]
engine_sound = false
path_move = agr_nii_way_suspend
combat_ignore_cond = always
combat_safe_altitude = -10
