[wpn_scorpion]:identity_immunities
GroupControlSection			= spawn_group
discovery_dependency 		= 
$spawn                  	= "weapons\scorpion"	
$npc			 			= on		
$prefetch 		 		= 8
scheduled               	= off           
cform                   	= skeleton
class                   	= WP_LR300
min_radius              	= 0
max_radius              	= 40
description				= enc_weapons_wpn-scorpion

ef_main_weapon_type			= 2
ef_weapon_type				= 6

;-----------------------------------------------------------------------------------
holder_range_modifier		= 1.0		; во сколько раз увеличивается eye_range 
holder_fov_modifier			= 0.7		; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------


weapon_class				= assault_rifle

cost						= 3200

ammo_limit		 		= 256
ammo_current				= 64
ammo_elapsed		 		= 32

ammo_mag_size		 		= 20
ammo_class		 		= ammo_9x18_fmj, ammo_9x18_pmm
fire_modes				= 1, 2, 3, -1

hand_dependence		 	= 1
single_handed				= 0

inv_name					= "ScorpionVz.61"
inv_name_short				= "ScorpionVz.61"
inv_weight				= 1.3

inv_grid_width     = 3
inv_grid_height    = 2
inv_grid_x         = 27
inv_grid_y         = 49

kill_msg_x					= 72
kill_msg_y					= 82
kill_msg_width				     = 56
kill_msg_height				= 23

slot 						= 1		; // secondary
animation_slot				     = 1		; type of the animation that will be used

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.35		;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.11f

;отдача
cam_relax_speed        		= 3.5		;скорость возврата в исходное положение
cam_dispersion         		= 0.9		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc			= 0.1		;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac			= 0.8		;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle				= 30.0		;максимальный угол отдачи
cam_max_angle_horz			= 9.0		;(degree) maximum shot horizontal degree 
cam_step_angle_horz			= 0.5		;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5		;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.003		;вероятность осечки при максимальном износе 
misfire_condition_k			= 0.05
condition_shot_dec 			= 0.0004		;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction               	= 0, 0, 1

fire_point              	= 0.0, 0.18, 0.28

flame_particles			= weapons\generic_weapon05
smoke_particles         	= weapons\generic_shoot_00

shell_point		 		= 0.0, 0.188, 0.082
shell_dir		 			= 0.0, 1.0, 0.0
shell_particles	 		= weapons\generic_shells

rpm_empty_click 	 		= 200

PDM_disp_base 				= 1.0
PDM_disp_vel_factor 		= 0.9
PDM_disp_accel_factor 		= 0.9
PDM_crouch	 			= 1.0
PDM_crouch_no_acc 			= 1.0

; ttc
hit_power        			= 0.41
hit_impulse		 		= 2
hit_type 					= fire_wound

fire_distance          		= 65
bullet_speed				= 400			;начальная скорость пули
rpm                    	 	= 400
; end ttc

use_aim_bullet				= true			;Поддерживается ли первая суппер пуля
time_to_aim				= 0.95	

hud                     	= wpn_scorpion_hud
normal                   	= 0, 1, 0
position                 	= -0.012, -0.13, 0.0
orientation              	= 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
; под мишкой
strap_position         		= -0.1, -0.24, 0.18 	; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= 0, -4, 80		; (3rd person view in degrees)
strap_bone0				= bip01_spine1
strap_bone1				= bip01_spine

startup_ammo            	= 1000
visual                  	= weapons\scorpion\wpn_scorpion.ogf

light_color		 			= 0.6,0.5,0.3
light_range		 			= 5
light_var_color		 		= 0.05
light_var_range		 		= 0.1
light_time 		 			= 0.2

ph_mass			 			= 3

;addons
scope_status				= 0
silencer_status			= 0
grenade_launcher_status		= 0

zoom_enabled				= true
scope_zoom_factor	    	     = 40

;звуки
snd_draw					= weapons\pm_draw, 0.5
snd_holster				= weapons\generic_holster, 0.5
snd_shoot					= weapons\scorpion\scorpion_shot
snd_empty					= weapons\pistol_empty, 0.5
snd_reload				= weapons\pm_reload, 0.8
snd_close					= weapons\generic_close, 0.5


[wpn_scorpion_hud]

shell_point				= -0.425000,-0.005000,0.060000
shell_dir		 			= 0.0, 1.0, 0.0

fire_point               	= -0.3, 0.0, 0.06
fire_bone                	= wpn_body
orientation              	= 0, 0, 0
position                 	= 0, 0, 0

visual                  	= weapons\scorpion\wpn_scorpion_hud.ogf

anim_holster				= holster
anim_idle					= idle
anim_empty				= empty
anim_reload				= reload_full
anim_reload_empty			= reload
anim_draw					= draw
anim_draw_empty			= draw_empty
anim_shoot				= shoot
anim_shot_last				= shoot_last
anim_close				= close
anim_idle_aim				= idle_aim
anim_idle_sprint			= idle_sprint

;смещения HUD для режима приближения
zoom_offset				= -0.144, 0.04, -0.1
zoom_rotate_x				= -0.0097
zoom_rotate_y				= -0.0035

