[logic]
active = walker@marsh_barman
combat_ignore = combat_ignore
trade = misc\new_trader\trade_marsh_barman.ltx
inv_max_weight = 10000

[walker@marsh_barman]
path_walk = marsh_barman_walk
path_look = marsh_barman_look
combat_ignore_cond = always
danger = danger_condition@marsh_barman
def_state_standing = yan_professor_wait
meet = meet@marsh_barman


[meet@marsh_barman]
meet_state		= 15|guard@wait
meet_state_wpn	= 15|backoff@threat_weap
victim		= 15|actor
victim_wpn		= 15|actor
use			= true
use_wpn		= false
syndata		= backoff@threat_weap

[danger_condition@marsh_barman]
ignore_distance = 0

[combat_ignore]
combat_ignore_cond = always