[logic]
active = heli_move@idle

[heli_move@idle]
path_move = marsh_dok_heli_idle_move
engine_sound = false
combat_safe_altitude = 85
invulnerable = true
on_info = {+dok_heli_vusadil} heli_move@fly1
;on_timer = 2000 | heli_move@fly1

[heli_move@fly1]
path_move = marsh_dok_heli_otlet_move
engine_sound = true
default_velocity = 12
combat_enemy = nil
combat_use_rocket = false
combat_use_mgun = true
combat_safe_altitude = 85
invulnerable = true
on_timer = 40000 | heli_move@fly2

[heli_move@fly2]
path_move = marsh_dok_heli_otlet1_move
engine_sound = false
default_velocity = 5
combat_enemy = nil
combat_use_rocket = false
combat_use_mgun = true
combat_safe_altitude = 85
invulnerable = true
on_info = {+vertuha_na_podlete} heli_move@fly3

[heli_move@fly3]
path_move = marsh_dok_heli_predesant_move
engine_sound = true
default_velocity = 25
combat_enemy = nil
combat_use_rocket = false
combat_use_mgun = false
invulnerable = true
combat_safe_altitude = 80
on_timer = 35000 | heli_move@fly4 %+vert_bandosu_ataks%


[heli_move@fly4]
path_move = marsh_dok_heli_idle2_move
engine_sound = true
default_velocity = 15
combat_enemy = nil
combat_use_rocket = false
combat_use_mgun = false
invulnerable = true
combat_safe_altitude = 80
on_info = {+vse_banditu_death} heli_move@fly5

[heli_move@fly5]
path_move = marsh_dok_heli_predesant1_move
engine_sound = true
default_velocity = 15
combat_enemy = nil
combat_use_rocket = false
combat_use_mgun = false
invulnerable = true
combat_safe_altitude = 80
mute = true
on_timer = 25000 | heli_move@fly6 


[heli_move@fly6]
path_move = marsh_dok_heli_desant_move
engine_sound = true
default_velocity = 4
combat_enemy = nil
combat_use_rocket = false
combat_use_mgun = false
rocket_delay = 6000
combat_safe_altitude = 65
velocity = 0
invulnerable = true
mute = true
on_timer = 40000 | %+kladb_boloto_vert_sel%




