[smart_terrains]
none = true

[logic]
active = mob_home@gigant_red_strong1
on_death = mob_death@gigant_red_strong1
on_hit = hit@gigant_red_strong1

[mob_home@gigant_red_strong1]
path_home = gigant_red_strong1_walk
home_min_radius = 70
home_max_radius = 150
aggressive_home
on_signal = sig_attacked | mob_combat@gigant_red_strong1

[mob_combat@gigant_red_strong1]
on_timer = 60000 | mob_home@gigant_red_strong1

[mob_death@gigant_red_strong1]
on_info = %+gigant_red_strong1_dead%

[hit@gigant_red_strong1]
on_info = {=hit_by_actor_awm} %+gigant_red_strong1_hit%