[postprocess_base]
ppe_file		= radiation.ppe
duality_h		= .015
duality_v		= .015
blur			= 1
gray			= .0
noise			= .01
noise_scale		= 1
noise_color		= 255,255,255,70
;noise_color		= 200,150,40,0
;noise_color		= 200,180,50,0


[postprocess_anomaly]
ppe_file		= radiation.ppe
duality_h		= 0
duality_v		= 0
blur			= 1
gray			= .7	;.9
noise			= .2	;.5
noise_scale		= 1
;noise_color		= 255,255,255,70
;noise_color		= 100,100,100,70
noise_color		= 155,155,155,70
;noise_color		= 200,150,40,0
;noise_color		= 10,10,10,0

;---------------------------------------------------------------------
; New zone postprocess
;---------------------------------------------------------------------
[postprocess_arhara]
ppe_file		= dog.ppe
radius_min		= 0.5
radius_max		= 2.5

[postprocess_new]
ppe_file		= radiation.ppe
radius_min		= 0.5
radius_max		= 1.1

[postprocess_night]
ppe_file		= blink.ppe
radius_min		= 0.5
radius_max		= 1.1

[postprocess_rad]
ppe_file		= radiation.ppe
radius_min		= 0.1
radius_max		= 0.9

[postprocess_psi]
ppe_file		= radiation.ppe
radius_min		= 0.5
radius_max		= 1.1


[postprocess_death]
ppe_file		= dead_zone.ppe;alcohol.ppe
radius_min		= 0.5
radius_max		= 1.1

[postprocess_flame]
ppe_file		= fire_hit.ppe ;radiation.ppe
radius_min		= 0.5
radius_max		= 0.8

[postprocess_fuzz]
ppe_file		= radiation.ppe
radius_min		= 0.5
radius_max		= 0.8

[postprocess_gravi]
ppe_file		= blink.ppe;alcohol.ppe
radius_min		= 0.3
radius_max		= 1.0

[postprocess_electra]
ppe_file		= duality_circle.ppe;radiation.ppe
radius_min		= 0.5
radius_max		= 0.9

[mosquito_bald]
ppe_file		= snd_shock.ppe;radiation.ppe
radius_min		= 0.2
radius_max		= 2.7

[postprocess_smallrain]
ppe_file  = radiation.ppe
radius_min  = 0.1
radius_max  = 1.5

[postprocess_smallrain_dead]
ppe_file  = radiation.ppe
radius_min  = 0.3
radius_max  = 2.8

[postprocess_zavesa]
ppe_file  = radiation.ppe
radius_min  = 0.3
radius_max  = 1.2
;---------------------------------------------------------------------

[effector_alcohol]
pp_eff_name		= snd_shock.ppe; alcohol.ppe
pp_eff_cyclic	= 1

cam_eff_name	= camera_effects\drunk.anm
cam_eff_cyclic	= 1

[effector_explode_hit]
;pp_eff_name		= fire_hit.ppe
;pp_eff_cyclic	= 0

cam_eff_cyclic	= 0
cam_eff_name	= camera_effects\shell_shock.anm

[effector_fire_hit]
pp_eff_name		= fire_hit.ppe
pp_eff_cyclic	= 0
cam_eff_cyclic	= 0

[effector_fire_hit_0]:effector_fire_hit
cam_eff_name	= camera_effects\hit_front.anm

[effector_fire_hit_1]:effector_fire_hit
cam_eff_name	= camera_effects\hit_right.anm

[effector_fire_hit_2]:effector_fire_hit
cam_eff_name	= camera_effects\hit_back.anm

[effector_fire_hit_3]:effector_fire_hit
cam_eff_name	= camera_effects\hit_left.anm

[effector_fire_hit_4]:effector_fire_hit
cam_eff_name	= camera_effects\hit_front_left.anm

[effector_fire_hit_5]:effector_fire_hit
cam_eff_name	= camera_effects\hit_back_left.anm

[effector_fire_hit_6]:effector_fire_hit
cam_eff_name	= camera_effects\hit_front_right.anm

[effector_fire_hit_7]:effector_fire_hit
cam_eff_name	= camera_effects\hit_back_right.anm

[effector_nightvision]
pp_eff_name		= nightvision.ppe
pp_eff_cyclic	= 0

[snd_shock_effector]
;pp_eff_name		= duality_circle.ppe
pp_eff_name		= snd_shock.ppe
pp_eff_cyclic	= 1

[effector_radar_stop]
;pp_eff_name		= radar_stop.ppe
;pp_eff_cyclic	= 0

cam_eff_name	= camera_effects\radar_stop.anm
cam_eff_cyclic	= 0

[effector_controller_aura]
pp_eff_name		= controller_hit.ppe
pp_eff_cyclic	= 0


[effector_psy_health]
pp_eff_name		= snd_shock.ppe
pp_eff_cyclic	= 0
;cam_eff_name	= camera_effects\radar_stop.anm ;fixme
;cam_eff_cyclic	= 0 ; fixme

[effector_controller_aura2]:effector_alcohol
pp_eff_cyclic	= 0
cam_eff_cyclic	= 0


[effector_monster_hit]
;pp_eff_name		= fire_hit.ppe ; no postprocess
;pp_eff_cyclic	= 0
cam_eff_cyclic	= 0

[effector_monster_hit_0]:effector_monster_hit
cam_eff_name	= camera_effects\hit_front.anm

[effector_monster_hit_1]:effector_monster_hit
cam_eff_name	= camera_effects\hit_right.anm

[effector_monster_hit_2]:effector_monster_hit
cam_eff_name	= camera_effects\hit_back.anm

[effector_monster_hit_3]:effector_monster_hit
cam_eff_name	= camera_effects\hit_left.anm

[effector_monster_hit_4]:effector_monster_hit
cam_eff_name	= camera_effects\hit_front_left.anm

[effector_monster_hit_5]:effector_monster_hit
cam_eff_name	= camera_effects\hit_back_left.anm

[effector_monster_hit_6]:effector_monster_hit
cam_eff_name	= camera_effects\hit_front_right.anm

[effector_monster_hit_7]:effector_monster_hit
cam_eff_name	= camera_effects\hit_back_right.anm

;Postprocesss
[effector_nightvision_bad]
pp_eff_name = nightvision_bad.ppe
pp_eff_cyclic = 1

[effector_nightvision_good]
pp_eff_name = nightvision_good.ppe
pp_eff_cyclic = 1

; Мои ПНВ

[effector_nightvision_default]
pp_eff_name = nightvision_test.ppe
pp_eff_cyclic = 1

[effector_nightvision_static]
pp_eff_name = dead_zone.ppe
pp_eff_cyclic = 1

[effector_nightvision_kat_eye]
pp_eff_name = nightvision.ppe
pp_eff_cyclic = 1

[effector_nightvision_psy]
pp_eff_name = psy_antenna.ppe
pp_eff_cyclic = 1

[effector_nightvision_blackwhite]
pp_eff_name = psy_antenna.ppe
self.base_amplitude = color(0.2,0.15,0.0)
pp_eff_cyclic = 1
blur = 5
gray = 0
noise = 0
noise_scale = 0
noise_color = 0.535, 0.493, 0.389, 0
self.gray_color = 0.535, 0.493, 0.389
self.base_color = 0.535, 0.493, 0.389

[effector_nightvision_bast]
pp_eff_name = bast.ppe
pp_eff_cyclic = 1

[effector_nightvision_nano];серое но хорошое
pp_eff_name = nano.ppe
pp_eff_cyclic = 1
noise			= 0
noise_scale		= 0

[effector_nightvision_exo];зеленое но хорошое
pp_eff_name = exo.ppe
pp_eff_cyclic = 1
noise			= 0
noise_scale		= 0

[effector_radar_psi];двоение с темнотой
pp_eff_name = radar_psi.ppe
pp_eff_cyclic = 1
noise			= 0
noise_scale		= 0

[effector_teleport];мигание белого 
pp_eff_name = teleport.ppe
pp_eff_cyclic = 1
noise			= 0
noise_scale		= 0

[effector_yantar]
pp_eff_name = yantar_underground_psi.ppe
pp_eff_cyclic = 1
noise			= 0
noise_scale		= 0

[effector_nightvision_dolg];мигает красное
pp_eff_name = dolg.ppe
pp_eff_cyclic = 1
noise			= 0
noise_scale		= 0

[effector_dead_zone];серое вроде нормально
pp_eff_name = dead_zone.ppe
pp_eff_cyclic = 1
noise			= 0
noise_scale		= 0

[effector_deadcity_wake_old];темнота с расплывами
pp_eff_name = deadcity_wake_old.ppe
pp_eff_cyclic = 1
noise			= 0
noise_scale		= 0

[effector_nightvision_killer];частое мигание красным
pp_eff_name = killer.ppe
pp_eff_cyclic = 1
noise			= 0
noise_scale		= 0

[effector_nightvision_stalker]
pp_eff_name = stalker.ppe
pp_eff_cyclic = 1
noise			= 0
noise_scale		= 0

[effector_nightvision_bandit]
pp_eff_name = bandit.ppe
pp_eff_cyclic = 1
noise			= 0
noise_scale		= 0

[effector_blink]; белое мигание
pp_eff_name = blink.ppe
pp_eff_cyclic = 1
noise			= 0
noise_scale		= 0

[effector_nightvision_svoboda];цикл раздвоения
pp_eff_name = svoboda.ppe
pp_eff_cyclic = 1
noise			= 0
noise_scale		= 0

[effector_nightvision_monolit];красное не частое
pp_eff_name = monolit.ppe
pp_eff_cyclic = 1
noise			= 0
noise_scale		= 0

[effector_agr_u_fade]; темно
pp_eff_name = agr_u_fade.ppe
pp_eff_cyclic = 1
noise			= 0
noise_scale		= 0

[effector_monolith_off];красное с черным
pp_eff_name = monolith_off.ppe
pp_eff_cyclic = 1
noise			= 0
noise_scale		= 0

[effector_snd_shock]; частое двоение
pp_eff_name = snd_shock.ppe
pp_eff_cyclic = 1
noise			= 0
noise_scale		= 0






