
[wpn_mp5k]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency 	= 
$spawn                  = "weapons\mp5k"					; option for Level Editor
$npc			 		= on				; option for Level Editor
$prefetch 		 		= 8
scheduled               = off              ; option for ALife Simulator
cform                   = skeleton
class                   = WP_LR300
min_radius              = 0
max_radius              = 50
description			= enc_weapons1_wpn-mp5k

ef_main_weapon_type		= 2
ef_weapon_type			= 5

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0		     ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

weapon_class			= assault_rifle

cost					= 4600

ammo_limit		 	= 210
ammo_current			= 30
ammo_elapsed		 	= 30

ammo_mag_size		 	= 30
ammo_class		 	= ammo_9x19_pbp, ammo_9x19_fmj
fire_modes			= 1, 3, -1
f_mode				= 2

hand_dependence		= 1
single_handed			= 0

inv_name				= "HK MP-5K-PDW"
inv_name_short			= "HK MP-5K-PDW"
inv_weight			= 2.3

inv_grid_width     = 4
inv_grid_height    = 2
inv_grid_x         = 30
inv_grid_y         = 49

kill_msg_x			= 72
kill_msg_y			= 82
kill_msg_width		     = 56
kill_msg_height		= 23

slot 				= 1		
animation_slot			= 8		

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.18 ;0.33 	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.07f
disp_rate = 1.75

;отдача
cam_relax_speed        		= 6.5	;скорость возврата в исходное положение
cam_dispersion         		= 0.25	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc			= 0.12	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac			= 0.4	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle				= 6.0	;максимальный угол отдачи
cam_max_angle_horz			= 9.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz			= 0.4	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.003	;вероятность осечки при максимальном износе 
misfire_condition_k			= 0.05
condition_shot_dec 			= 0.0002 ;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction               = 0, 0, 1

fire_point              = 0.0, 0.188, 0.302

flame_particles		= weapons\generic_weapon05
smoke_particles         = weapons\generic_shoot_00

shell_point		 	= 0.0, 0.188, 0.082
shell_dir		 		= 0.0, 1.0, 0.0
shell_particles	 	= weapons\generic_shells

rpm_empty_click 	 	= 200

PDM_disp_base 			= 4.0
PDM_disp_vel_factor 	= 1.8
PDM_disp_accel_factor 	= 1.2
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

;;;;;;  Для Народной солянки 2009
hit_power           = 0.42
hit_impulse	      = 2
hit_type 	           = fire_wound
hit_rate	           = 1.75
fire_distance       = 85
bullet_speed		 = 410
rpm                 = 800

use_aim_bullet				= false	;true		;Поддерживается ли первая суппер пуля
time_to_aim				= 1.0	

silencer_hit_power       	= 0.30
silencer_hit_impulse	 	= 100
silencer_fire_distance   	= 250
silencer_bullet_speed	 	= 290

hud                     = wpn_mp5k_hud
normal                  = 0, 1, 0
position                = -0.026, -0.125, 0.0
orientation             = 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.14, -0.41, 0.25
strap_orientation      		= -8, -5, 10		
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

startup_ammo            = 30
visual                  = weapons\mp5k\wpn_mp5k.ogf

light_color		 		= 0.6,0.5,0.3
light_range		 		= 5
light_var_color		 	= 0.05
light_var_range		 	= 0.1
light_time 		 		= 0.1

ph_mass			 		= 3
;cost			 		= 2500

;addons
scope_status			     = 0
silencer_status			= 0
grenade_launcher_status	     = 0


silencer_name  				= wpn_addon_silencer
silencer_name  				= wpn_addon_silencer
silencer_x 					= 130
silencer_y 					= -15

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00


silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

zoom_enabled			= true
scope_zoom_factor	     = 60

;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------
;звуки
snd_draw			= weapons\mp5k\mp5k_draw
snd_holster		= weapons\mp5k\mp5k_holster
snd_shoot			= weapons\mp5k\mp5k_shoot       
snd_empty			= weapons\mp5k\mp5k_empty, 0.5
snd_reload		= weapons\mp5k\mp5k_reload, 0.7
snd_silncer_shot	= weapons\mp5k\mp5k_shot_sil
;------------------------------------------------------------------------------------------

silencer_hit_power       	= 40
silencer_hit_impulse	 	= 120
silencer_fire_distance   	= 250
silencer_bullet_speed	 	= 300

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00


[wpn_mp5k_hud]

shell_point          	= 0.00, 0.00, 0.00
shell_dir		 		= 0.0, 0.0, 0.0

fire_point			= 0.010000,0.080000,0.010000
fire_bone               = wpn_body
orientation             = 0, 0, 0
position                = 0, 0, 0
visual                  = weapons\mp5k\wpn_mp5k_hud.ogf

anim_idle			= idle
anim_idle_aim		= idle_aim
anim_reload		= reload
anim_draw			= draw
anim_holster		= holster
anim_shoot		= shoot
anim_idle_sprint	= idle_sprint

;смещения HUD для режима приближения
zoom_offset		= -0.105000, -0.02, -0.065100
zoom_rotate_x		= -0.012800
zoom_rotate_y		= 0.000400 



