[smart_terrains]
none = true

[logic]
active = mob_camp@contr_forest2
on_death = mob_death@contr_forest2

[mob_camp@contr_forest2]
path_home = contr_forest2_walk
path_look = contr_forest2_look
home_min_radius = 10
home_max_radius = 15

[mob_death@contr_forest2]
on_info = %+contr_forest2_dead%


