[zone_ogon]
GroupControlSection	= spawn_group_zone
$spawn 			= "zones\ogon"
$prefetch 		= 16
class			= ZS_MBALD
script_binding          = amk_anoms.bind

hit_impulse_scale	= 0.0
effective_radius	= 1.3 
sound			= zone_mosquito_bald
postprocess		= postprocess_flame

ef_anomaly_type			= 1
ef_weapon_type			= 13

artefacts		= 
BirthProbability = 0.0

;----------- Anomaly settings -----------------------
min_start_power		= 0.99
max_start_power		= 1.00
attenuation			= 1
period				= 1
min_artefact_count	= 0
max_artefact_count	= 0

idle_particles				= 
blowout_particles			=  

hit_small_particles			= damage_fx\burn_creatures
hit_big_particles			= damage_fx\burn_creatures00
idle_small_particles		= damage_fx\burn_creatures
idle_big_particles			= damage_fx\burn_creatures00

idle_particles_dont_stop	= true;

idle_sound		= ambient\zhar	
blowout_sound		= ambient\zhar	
hit_sound			= ambient\zhar	
entrance_sound		= ambient\zhar	

hit_type			= burn

disable_time		= 10000
disable_time_small	= -1		
disable_idle_time	= 50000	

ignore_nonalive		= false
ignore_small		     = false
ignore_artefacts	     = true

blowout_light		    = off
light_color		    = 1.8,1.7,1.4
light_range		    = 8.0
light_time 		    = 0.35
light_height		    = 0.75			


idle_light			= off
idle_light_range	     = 8.0
idle_light_range_delta = 0.2
idle_light_anim		= koster_01
idle_light_height	     = 0.70	

awaking_time		     = 45
blowout_time		     = 400	
accamulate_time		= 85

visible_by_detector = on

blowout_wind		= off

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
spawn_blowout_artefacts = off


[zone_ogon_weak]:zone_ogon
$spawn 			= "zones\zone_ogon\zone_ogon_weak"

artefacts		= af_drops, 0.8, af_fireball, 0.2, af_cristall, 0.0
BirthProbability = 0.0

;----------- Anomaly settings -----------------------
min_start_power		= 0.25
max_start_power		= 0.30
attenuation			= 1
period				= 1
min_artefact_count	= 0
max_artefact_count	= 0

idle_particles				= explosions\campfire_boar_grill
blowout_particles			= explosions\campfire_blowout



[zone_ogon_average]:zone_ogon
$spawn 			= "zones\zone_ogon\zone_ogon_average"

artefacts		= af_drops, 0.6, af_fireball, 0.4, af_cristall, 0.0
BirthProbability = 0.0

;----------- Anomaly settings -----------------------
min_start_power		= 0.35
max_start_power		= 0.45
attenuation			= 1
period				= 1
min_artefact_count	= 0
max_artefact_count	= 0

idle_particles				= explosions\campfire_boar_grill
blowout_particles			= anomaly2\heat_01


[zone_ogon_strong]:zone_ogon
$spawn 			= "zones\zone_ogon\zone_ogon_strong"

artefacts		= af_drops, 0.2, af_fireball, 0.6, af_cristall, 0.2
BirthProbability = 0.2

;----------- Anomaly settings -----------------------
min_start_power		= 0.60
max_start_power		= 0.70
attenuation			= 1
period				= 1
min_artefact_count	= 0
max_artefact_count	= 0

idle_particles				= static\buble_distort001
blowout_particles			= anomaly2\heat_03


[amk_zone_ogon]:zone_ogon
$spawn 			= "zones\zone_ogon\amk ogon"
spawn_blowout_artefacts = off
min_artefact_count	= 0
max_artefact_count	= 0

idle_particles				= 
blowout_particles			= 


[amk_zone_ogon_weak]:zone_ogon_weak
$spawn 			= "zones\zone_ogon\amk ogon_weak"
spawn_blowout_artefacts = off
min_artefact_count	= 0
max_artefact_count	= 0

idle_particles				= explosions\campfire_boar_grill
blowout_particles			= explosions\campfire_blowout


[amk_zone_ogon_average]:zone_ogon_average
$spawn 			= "zones\zone_ogon\amk ogon_average"
spawn_blowout_artefacts = off
min_artefact_count	= 0
max_artefact_count	= 0

idle_particles				= explosions\campfire_boar_grill
blowout_particles			= anomaly2\heat_01


[amk_zone_ogon_strong]:zone_ogon_strong
$spawn 			= "zones\zone_ogon\amk ogon_strong"
spawn_blowout_artefacts = off
min_artefact_count	= 0
max_artefact_count	= 0

idle_particles				= static\buble_distort001
blowout_particles			= anomaly2\heat_03

