[torch_definition]
range           = 13	;дальность в метрах					; range                 <in meters>
range_r2        = 13	;дальность в метрах					; range                 <in meters>
color           = 1.0,1.0,1.0,0.2						; four color components <r,g,b,a> 0.f<X<3.f
color_r2        = 0.6,0.55,0.55,0.8						; four color components <r,g,b,a> 0.f<X<3.f
omni_range      = 1.5								; range                 <in meters>
omni_range_r2   = 0.75								; range                 <in meters>
omni_color      = 1.0,1.0,1.0,0.1						; four color components <r,g,b,a> 0.f<X<3.f
omni_color_r2   = 1.0,1.0,1.0,0.1						; four color components <r,g,b,a> 0.f<X<3.f
color_animator  = empty								; color animator name   (empty - not using animator) //light_torch_01
spot_texture    = internal\internal_light_torch_r2				; spot texture name     (using only in Second Render)
spot_angle      = 75	;угол разлета света (определяет размер пятна)		; spot angle            <in gradus>
glow_texture    = glow\glow_torch_r2						; glow texture name     (required)
glow_radius     = 0.3								; glow radius           <in meters>
guide_bone      = lights_bone							; guid bone name        (required)