[smart_terrains]
none = true

[logic]
active = walker@wounded_scromnyi

[walker@wounded_scromnyi]
path_walk = scromnyi_walk
path_look = scromnyi_look
wounded = wounded@wounded_scromnyi
danger = danger_condition@wounded_scromnyi
meet = meet@wounded_scromnyi

[wounded@wounded_scromnyi]
hp_state = 35|wounded_heavy@help_heavy
hp_state_see = 35|wounded_heavy@help_heavy
hp_victim = 35|nil
hp_cover = 35|false
hp_fight = 35|false

[meet@wounded_scromnyi]
meet_state		= 2|wait@wait
meet_state_wpn	= 2|wait@wait
victim			= 2|actor
victim_wpn		= 2|actor
use				= true
use_wpn			= true


[danger_condition@wounded_scromnyi]
ignore_distance = 0

