;---------------------------------- bloodsucker ----------------------------------
[aem_bloodsucker_1]:bloodsucker_strong
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_1.ltx
immunities_sect 			= aem_bloodsucker_immunities
panic_threshold			= 0.0

[aem_bloodsucker_2]:bloodsucker_normal
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_2.ltx
immunities_sect 			= aem_bloodsucker_immunities
panic_threshold			= 0.0

[aem_bloodsucker_stk_1]:aem_bloodsucker_1
immunities_sect 			= aem_bloodsucker_immunities_stk
luminocity_factor			= 100

[aem_bloodsucker_stk_2]:aem_bloodsucker_2
immunities_sect 			= aem_bloodsucker_immunities_stk
luminocity_factor			= 100

[aem_bloodsucker_immunities]
burn_immunity			= 0.03
strike_immunity			= 0.03
shock_immunity			= 0.03
wound_immunity			= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity		= 0.03
fire_wound_immunity		= 0.02

[aem_bloodsucker_immunities_stk]
burn_immunity			= 0.029
strike_immunity			= 0.029
shock_immunity			= 0.029
wound_immunity			= 0.029
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.029
explosion_immunity		= 0.029
fire_wound_immunity		= 0.019

;---------------------------------- boar ----------------------------------
[aem_boar_1]:boar_normal
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_1.ltx
attack_params			= aem_boar_attack_params
immunities_sect 			= aem_boar_immunities
panic_threshold			= 0.0

[aem_boar_2]:boar_strong
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_2.ltx
attack_params			= aem_boar_attack_params
immunities_sect 			= aem_boar_immunities
panic_threshold			= 0.0

[aem_boar_3]:boar_normal
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_3.ltx
attack_params			= aem_boar_attack_params
immunities_sect 			= aem_boar_immunities
panic_threshold			= 0.0

[aem_boar_4]:boar_strong
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_4.ltx
attack_params			= aem_boar_attack_params
immunities_sect 			= aem_boar_immunities
panic_threshold			= 0.0

[aem_boar_5]:boar_normal
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_5.ltx
attack_params			= aem_boar_attack_params
immunities_sect 			= aem_boar_immunities
panic_threshold			= 0.0

[aem_boar_6]:boar_strong
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_6.ltx
attack_params			= aem_boar_attack_params
immunities_sect 			= aem_boar_immunities
panic_threshold			= 0.0

[aem_boar_stk_1]:aem_boar_1
immunities_sect 			= aem_boar_immunities_stk
luminocity_factor			= 100

[aem_boar_stk_2]:aem_boar_2
immunities_sect 			= aem_boar_immunities_stk
luminocity_factor			= 100

[aem_boar_stk_3]:aem_boar_3
immunities_sect 			= aem_boar_immunities_stk
luminocity_factor			= 100

[aem_boar_stk_4]:aem_boar_4
immunities_sect 			= aem_boar_immunities_stk
luminocity_factor			= 100

[aem_boar_stk_5]:aem_boar_5
immunities_sect 			= aem_boar_immunities_stk
luminocity_factor			= 100

[aem_boar_stk_6]:aem_boar_6
immunities_sect 			= aem_boar_immunities_stk
luminocity_factor			= 100

[aem_boar_attack_params]
;---------------------------------------------------------------------------------------------------------------------------------------------
;	anim			| time[0..1] | hit_power | impulse | impulse_dir (x,y,z)  |	Field of hit_test  (left,right, bottom, top ) |	Test Dist
;---------------------------------------------------------------------------------------------------------------------------------------------
;Bite
stand_attack_0 =	  	0.20,		2,	      100,        0.0, 0.5, 0.5,	 -1.0, 1.0, -1.0, 1.0,					  3
;Bite2
stand_attack_1 =	  	0.20,		2,	      100,        0.0, 0.5, 0.5,	 -1.0, 1.0, -1.0, 1.0,					  3
;Right Leg Attack
stand_attack_2 =	  	0.20,		1,	      100,        0.0, 1.0, 2.0,	 -0.8, 0.8, -1.0, 1.0,					  3
stand_attack_run_0 =    0.50,		3,	      200,        0.0, 1.0, 2.0,	 -1.0, 1.0, -1.0, 1.0,					  3

[aem_boar_immunities]
burn_immunity			= 0.085
strike_immunity			= 0.085
shock_immunity			= 0.085
wound_immunity			= 0.085
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.085
explosion_immunity		= 0.085
fire_wound_immunity		= 0.11

[aem_boar_immunities_stk]
burn_immunity			= 0.044
strike_immunity			= 0.044
shock_immunity			= 0.044
wound_immunity			= 0.044
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.044
explosion_immunity		= 0.044
fire_wound_immunity		= 0.06

;---------------------------------- controller ----------------------------------
[aem_controller_1]:m_controller_e
script_binding			= aem_bind.bind_mob
custom_data			= scripts\aem\mob_1.ltx
visual				= monsters\kontroler\kontroler_5
icon				= ui_npc_monster_kontroler_5
spec_rank			= normal
rank				= 401
community			= controller

tube_at_once			= true
tube_min_dist			= 3
panic_threshold			= 0.0

;---------------------------------- dog ----------------------------------
[aem_dog_1]:dog_normal
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_3.ltx
panic_threshold			= 0.0

[aem_dog_2]:dog_strong
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_4.ltx
panic_threshold			= 0.0

[aem_dog_3]:dog_weak
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_5.ltx
panic_threshold			= 0.0

[aem_dog_4]:dog_normal
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_6.ltx
panic_threshold			= 0.0

[aem_dog_stk_1]:aem_dog_1
luminocity_factor			= 100

[aem_dog_stk_2]:aem_dog_2
luminocity_factor			= 100

[aem_dog_stk_3]:aem_dog_3
luminocity_factor			= 100

[aem_dog_stk_4]:aem_dog_4
luminocity_factor			= 100

;---------------------------------- gigant ----------------------------------
[aem_gigant_1]:gigant_strong
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_1.ltx
attack_params			= aem_gigant_attack_params
panic_threshold			= 0.0
immunities_sect 			= aem_giant_immunities

[aem_gigant_stk_1]:aem_gigant_1
immunities_sect 			= aem_giant_immunities_stk
luminocity_factor			= 100
HugeKick_MinMaxDist   		= 99,99

[aem_gigant_attack_params]
;---------------------------------------------------------------------------------------------------------------------------------------------
;	anim			| time[0..1] | hit_power | impulse | impulse_dir (x,y,z)   |	Field of hit_test  (left,right, top, bottom) |	Test Dist
;---------------------------------------------------------------------------------------------------------------------------------------------
;Bite
stand_attack_0 =	  	0.25,		0.8,	    250,        0.5, 1.0, 0.5,		 -0.8, 0.8, -1.8, 1.8,					  2.6
;Left leg Strike
stand_attack_1 =	  	0.40,		1.0,	    300,        5.0, 2.5, 4.0,		 -0.6, 0.6, -1.8, 1.8,					  3.2
;Bite2
stand_attack_2 =	  	0.25,		0.8,	    250,        0.5, 1.0, 5.0,		 -0.8, 0.8, -1.8, 1.8,					  2.6
stand_attack_run_0=     0.5,		1.0,	    750,        0.5, 1.0, 5.0,		 -0.6, 1.3, -1.8, 1.8,					  3.3
jump_attack_1	=		0.1,		2.00,		1550,       0.5, 1.0, 5.0,		 -1.0, 1.3, -1.6, 1.6,					  3.5

[aem_giant_immunities]
burn_immunity			= 0.008
strike_immunity			= 0.008
shock_immunity			= 0.008
wound_immunity			= 0.008
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.008
explosion_immunity		= 0.008
fire_wound_immunity		= 0.007

[aem_giant_immunities_stk]
burn_immunity			= 0.006
strike_immunity			= 0.006
shock_immunity			= 0.006
wound_immunity			= 0.006
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.006
explosion_immunity		= 0.006
fire_wound_immunity		= 0.005

;---------------------------------- pseudodog ----------------------------------
[aem_pseudodog_1]:pseudodog_strong
script_binding		= aem_manager.bind_mob
custom_data		= scripts\aem\mob_1.ltx
panic_threshold			= 0.0

[aem_pseudodog_2]:pseudodog_normal
script_binding		= aem_manager.bind_mob
custom_data		= scripts\aem\mob_2.ltx
panic_threshold			= 0.0

[aem_pseudodog_3]:pseudodog_strong
script_binding		= aem_manager.bind_mob
custom_data		= scripts\aem\mob_3.ltx
panic_threshold			= 0.0

[aem_pseudodog_4]:pseudodog_normal
script_binding		= aem_manager.bind_mob
custom_data		= scripts\aem\mob_4.ltx
panic_threshold			= 0.0

[aem_pseudodog_stk_1]:aem_pseudodog_1
immunities_sect 			= aem_pseudo_immunities_stk
luminocity_factor			= 100

[aem_pseudodog_stk_2]:aem_pseudodog_2
immunities_sect 			= aem_pseudo_immunities_stk
luminocity_factor			= 100

[aem_pseudodog_stk_3]:aem_pseudodog_3
immunities_sect 			= aem_pseudo_immunities_stk
luminocity_factor			= 100

[aem_pseudodog_stk_4]:aem_pseudodog_4
immunities_sect 			= aem_pseudo_immunities_stk
luminocity_factor			= 100

[aem_pseudo_immunities_stk]
burn_immunity			= 0.15
strike_immunity			= 0.15
shock_immunity			= 0.15
wound_immunity			= 0.15
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.15
explosion_immunity		= 0.15
fire_wound_immunity		= 0.4

;---------------------------------- snork ----------------------------------
[aem_snork_1]:snork_weak
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_1.ltx
panic_threshold			= 0.0
immunities_sect 			= aem_snork_immunities

[aem_snork_2]:snork_normal
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_2.ltx
panic_threshold			= 0.0
immunities_sect 			= aem_snork_immunities

[aem_snork_3]:snork_strong
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_3.ltx
panic_threshold			= 0.0
immunities_sect 			= aem_snork_immunities

[aem_snork_stk_1]:aem_snork_1
luminocity_factor			= 100

[aem_snork_stk_2]:aem_snork_2
luminocity_factor			= 100

[aem_snork_stk_3]:aem_snork_3
luminocity_factor			= 100

[aem_snork_immunities]
burn_immunity			= 0.071
strike_immunity			= 0.071
shock_immunity			= 0.071
wound_immunity			= 0.071		
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.071
explosion_immunity		= 0.071
fire_wound_immunity		= 0.06

;---------------------------------- tushkano ----------------------------------
[aem_tushkano_1]:tushkano_normal
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_1.ltx
immunities_sect			= aem_tushkano_immunities

[aem_tushkano_2]:tushkano_normal
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_2.ltx
immunities_sect			= aem_tushkano_immunities

[aem_tushkano_3]:tushkano_normal
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_3.ltx
immunities_sect			= aem_tushkano_immunities

[aem_tushkano_4]:tushkano_normal
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_4.ltx
immunities_sect			= aem_tushkano_immunities

[aem_tushkano_5]:tushkano_normal
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_5.ltx
immunities_sect			= aem_tushkano_immunities

[aem_tushkano_6]:tushkano_normal
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_6.ltx
immunities_sect			= aem_tushkano_immunities

[aem_tushkano_7]:tushkano_normal
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_7.ltx

[aem_tushkano_8]:tushkano_normal
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_8.ltx

[aem_tushkano_9]:tushkano_normal
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_9.ltx

[aem_tushkano_10]:tushkano_normal
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_10.ltx

[aem_tushkano_11]:tushkano_normal
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_11.ltx

[aem_tushkano_12]:tushkano_normal
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_12.ltx

[aem_tushkano_immunities]
burn_immunity			= 1
strike_immunity			= 1
shock_immunity			= 1
wound_immunity			= 0.5
radiation_immunity		= 0.0
telepatic_immunity		= 1.0
chemical_burn_immunity	= 1
explosion_immunity		= 1
fire_wound_immunity		= 0.7

;----------------------------------------------------------------------------
; вырезанные монстры
;----------------------------------------------------------------------------

;---------------------------------- burer ----------------------------------
[aem_burer_1]:burer_weak
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_3.ltx
immunities_sect			= aem_burer_immunities
Gravi_Hit_Power			= 3.3

[aem_burer_stk_1]:aem_burer_1
luminocity_factor			= 100

[aem_burer_immunities]
burn_immunity			= 1.0
strike_immunity			= 1.0
shock_immunity			= 1.0
wound_immunity			= 0.5
radiation_immunity			= 0.0
telepatic_immunity			= 1.0
chemical_burn_immunity		= 1.0
explosion_immunity		= 0.5
fire_wound_immunity		= 0.265

;---------------------------------- chimera ----------------------------------
[aem_chimera_1]:chimera_weak
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_1.ltx
attack_params			= aem_chimera_attack_params
immunities_sect			= aem_chimera_immunities
panic_threshold			= 0.0

[aem_chimera_stk_1]:aem_chimera_1
immunities_sect			= aem_chimera_immunities_stk
luminocity_factor			= 100

[aem_chimera_attack_params]
;---------------------------------------------------------------------------------------------------------------------------------------------
;	anim			| time[0..1] | hit_power | impulse | impulse_dir (x,y,z)  |	Field of hit_test  (left,right, bottom, top ) |	Test Dist
;---------------------------------------------------------------------------------------------------------------------------------------------
stand_attack_0 =	  	0.45,		0.9,		    100,       0.0, 1.0, 0.0,		 -1.0, 1.0, -1.0, 1.0,							  2.8
stand_attack_1 =	  	0.45,		0.9,		    100,       0.0, 1.0, 0.0,		 -1.0, 1.0, -1.0, 1.0,							  2.8
jump_attack_1  = 		0.45,		3.0,			150,       0.0, 1.0, 0.0,		 -1.0, 1.0, -1.0, 1.0,							  2.8
stand_run_attack_0 =	0.75,		0.9,			100,       0.0, 1.0, 1.0,		 -0.6, 0.6, -0.6, 0.6,							  2.8

[aem_chimera_immunities]
burn_immunity			= 0.02
strike_immunity			= 0.02
shock_immunity			= 0.02
wound_immunity			= 0.02	
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.02
explosion_immunity		= 0.02
fire_wound_immunity		= 0.07

[aem_chimera_immunities_stk]
burn_immunity			= 0.0165
strike_immunity			= 0.0165
shock_immunity			= 0.0165
wound_immunity			= 0.0165
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.0165
explosion_immunity		= 0.0165
fire_wound_immunity		= 0.06

;---------------------------------- fracture ----------------------------------
[aem_fracture_1]:fracture_weak
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_1.ltx
panic_threshold			= 0.0

;---------------------------------- zombie ----------------------------------
[aem_zombie_1]:zombie_weak
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_1.ltx
panic_threshold			= 0.0
damage				= aem_zombie_damage

[aem_zombie_2]:zombie_weak
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_2.ltx
panic_threshold			= 0.0
damage				= aem_zombie_damage

[aem_zombie_3]:zombie_normal
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_3.ltx
panic_threshold			= 0.0
damage				= aem_zombie_damage

[aem_zombie_4]:zombie_normal
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_4.ltx
panic_threshold			= 0.0
immunities_sect			= zombie_immunities_strong
attack_params			= zombie_attack_params_strong
damage				= aem_zombie_damage

[aem_zombie_5]:zombie_normal
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_5.ltx
panic_threshold			= 0.0
immunities_sect			= zombie_immunities_strong
attack_params			= zombie_attack_params_strong
damage				= aem_zombie_damage

[aem_zombie_stk_1]:zombie_weak
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_1.ltx
panic_threshold			= 0.0
immunities_sect			= aem_zombie_immunities_stk
attack_params			= zombie_attack_params_strong
luminocity_factor			= 100

[aem_zombie_stk_2]:zombie_weak
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_2.ltx
panic_threshold			= 0.0
immunities_sect			= aem_zombie_immunities_stk
attack_params			= zombie_attack_params_strong
luminocity_factor			= 100

[aem_zombie_stk_3]:zombie_weak
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_3.ltx
panic_threshold			= 0.0
immunities_sect			= aem_zombie_immunities_stk
attack_params			= zombie_attack_params_strong
luminocity_factor			= 100

[aem_zombie_stk_4]:zombie_normal
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_4.ltx
panic_threshold			= 0.0
immunities_sect			= aem_zombie_immunities_stk
attack_params			= zombie_attack_params_strong
luminocity_factor			= 100

[aem_zombie_stk_5]:zombie_normal
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_5.ltx
panic_threshold			= 0.0
immunities_sect			= aem_zombie_immunities_stk
attack_params			= zombie_attack_params_strong
luminocity_factor			= 100

[aem_zombie_stk_6]:zombie_normal
script_binding			= aem_manager.bind_mob
custom_data			= scripts\aem\mob_6.ltx
panic_threshold			= 0.0
immunities_sect			= aem_zombie_immunities_stk
attack_params			= zombie_attack_params_strong
luminocity_factor			= 100

[aem_zombie_damage]
bip01_head 			= 10.0, -1, 0.01

[aem_zombie_immunities_stk]
burn_immunity			= 0.07
strike_immunity			= 0.07
shock_immunity			= 0.07
wound_immunity			= 0.07
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.07
explosion_immunity		= 0.07
fire_wound_immunity		= 0.06