[wpn_m4super90]:identity_immunities
GroupControlSection			= spawn_group
discovery_dependency 		= 
$spawn                   	= "weapons/m4super90"					; option for Level Editor
$npc			 			= on				; option for Level Editor
$prefetch 		 		= 8
scheduled                	= off              ; option for ALife Simulator
cform                    	= skeleton
class                    	= WP_SHOTG
min_radius               	= 0
max_radius               	= 50
description				= enc_weapons_wpn-m4super90

ef_main_weapon_type			= 1
ef_weapon_type				= 7

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0               ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

tri_state_reload			= on

cost					 	= 10000	;1000
weapon_class			 	= shotgun


ammo_limit		 		= 60
ammo_current		 		= 10
ammo_elapsed		 		= 0

ammo_mag_size		 		= 5
ammo_class		 			= ammo_12x76_dart,ammo_12x76_zhekan,ammo_12x70_buck,ammo_zhekan_izomorf

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.5  ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)

;отдача
cam_relax_speed         	= 7.0	;скорость возврата в исходное положение
cam_dispersion          	= 3.0	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc			= 0.0	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac			= 1.0   
cam_max_angle				= 12	;максимальный угол отдачи
cam_max_angle_horz	          = 9.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz	          = 1.5	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.005	    ;вероятность осечки при максимальном износе 
misfire_condition_k			= 0.05
condition_shot_dec 			= 0.0001	;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

hand_dependence 	 		= 1
single_handed				= 0

slot 				 	= 2		; // secondary
animation_slot		 		= 9		; type of the animation that will be used

inv_name					= "M4 SUPER 90"
inv_name_short				= "M4 SUPER 90"
inv_weight				= 3.0

inv_grid_width     = 6
inv_grid_height    = 2
inv_grid_x         = 31
inv_grid_y         = 47

kill_msg_x			= 171
kill_msg_y			= 104
kill_msg_width		     = 75
kill_msg_height		= 20

direction                	= 0, 0, 1
shell_point				 	= 0.0, 0.180, 0.647
fire_point               	= 0.0, 0.158, 0.647
fire_point2              	= 0.0, 0.158, 0.647

flame_particles		   		= weapons\generic_weapon05
smoke_particles		   		= weapons\generic_shoot_00
rpm_empty_click 	   		= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 1.7
PDM_disp_accel_factor 		= 1.7
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

; ttc

hit_power        			= 0.66, 0.87, 0.90, 0.93
hit_impulse      			= 240
hit_type 					= fire_wound

fire_distance            	= 70
bullet_speed			 	= 400			;начальная скорость пули
rpm                      	=  60  ;100 ;70            ;60 = 1 секунда
; end ttc

hud                      	= wpn_M4SUPER90_hud
normal                   	= 0, 1, 0
position                 	= -0.024, -0.077, 0.
orientation              	= 0, 0, 0      ;значение устанавливается в градусах

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position         		= -0.28,-0.15,0.05			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -15, -9, 110				; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo             	= 10
visual                   	= weapons\wpn_m4_super90\wpn_m4_super90_m1.ogf

light_color		 			= 0.6,0.5,0.3
light_range		 			= 6.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

ph_mass			 			= 3
;cost			 			= 900

;addons
scope_status				= 1
silencer_status				= 0
grenade_launcher_status		= 0
scope_texture				= wpn\wpn_crosshair_l85

scope_name 					= wpn_addon_scope_susat
scope_x 					= 86
scope_y 					= -5

zoom_enabled				= true
scope_zoom_factor	    	     = 55

;звуки
snd_draw					     = weapons\winchester\draw
snd_holster					= weapons\winchester\holster
snd_shoot					     = weapons\winchester\shot
snd_empty					     = weapons\winchester\empty
snd_reload					= weapons\toz34_reload
snd_shoot_duplet				= weapons\toz34_shoot_both

snd_open_weapon				= weapons\winchester\draw		
snd_add_cartridge				= weapons\winchester\load		
snd_close_weapon				= weapons\winchester\reload_end		
 
[wpn_M4SUPER90_hud]
shell_point		 			= 0.0, 0.0, 0.0
fire_point      			= 0,0,-0.65
fire_point2				    = 0,0,-0.65
fire_bone                	= muzzle
orientation              	= 0, 0, 0
position                 	= 0.15, -0.06, -0.05
visual                   	= weapons\wpn_m4_super90\wpn_m4_super90_m1_hud.ogf

anim_idle					= idle
anim_reload				= draw
anim_draw					= draw
anim_holster				= holster
anim_shoot				= shoot
anim_shoot_both 			= shoot
anim_idle_aim			     = idle_aim
anim_idle_sprint			= idle_sprint


anim_open_weapon			= reload1
anim_add_cartridge		= reload2
anim_close_weapon			= reload3

;смещения HUD для режима приближения
zoom_offset			= -0.15,0.06,,-0.05
zoom_rotate_x		= 0
zoom_rotate_y		= 0

