[smart_terrains]
none = true

[logic]
active=walker
danger = danger_ignore
on_death = death

[walker]
path_walk = blizn_krug2_walk
path_look = blizn_krug2_look
def_state_standing = assault
show_spot = false

[danger_ignore]
ignore_distance = 0

[death]
on_info = %+blizn_krug2_dead%
