;**************************************************
;**************** AMK RESPAWNS ********************
;**************************************************

[default_values]
respawn_radius	 = 1
creature_binded_logic = logic\free_monster
max_count		 = 1
idle_spawn		 = 1

[amk_respawns]

;******************************
;********** Monsters **********
;******************************
esc_tush1 = true
esc_tush2 = true
esc_tush3 = true
esc_tush4 = true
;esc_rat1 = true
;esc_rat2 = true
esc_rat3 = true
esc_rat4 = true
esc_rat5 = true
esc_fracture = true

garb_himera = false
garb_cars = true
garb_tush1 = true
garb_tush11 = true
gar_rat1 = true
gar_rat2 = true
gar_rat3 = true
gar_rat4 = true
;gar_fracture1 = true
;gar_fracture2 = true

agr_tush1 = true
agr_tush2 = true
agr_cats = true
agr_blood = true
;agr_rat1 = true
agr_rat2 = true
;agr_rat3 = true
agr_rat4 = true
agr_fracture = true

agr_und_rat1 = true
agr_und_rat2 = true
agr_und_rat3 = true
;agr_und_rat4 = true
agr_und_fracture = true

dark_zomb1 = true
;dark_zomb2 = true
;dark_zomb3 = true
;dark_zomb4 = true
dark_random1 = true
dark_random3 = true
dark_random5 = true
dv_sak_1monstr = true
;dar_rat1 = true
dar_rat2 = true
;dar_rat3 = true
;dar_rat4 = true
;dark_fracture1 = true
;dark_fracture2 = true

bar_dogs = true
bar_kaban = true
bar_sak_1monstr = true
bar_sak_2monstr = true
bar_rat1 = true
bar_rat2 = true
;bar_rat3 = true
;bar_rat4 = true
;bar_rat5 = true
bar_rat6 = true
bar_fracture = true

mil_random1 = false
mil_tush1 = true
mil_tush2 = true
mil_himer_family = true
;mil_village1 = true
mil_village2 = true
mil_village3 = true
mil_rat1 = true
;mil_rat2 = true
;mil_rat3 = true
mil_fracture = true

ros_random = true
ros_random2 = true
ros_random3 = true
ros_zomb1 = false
ros_zomb2 = false
ros_ways = true
ros_house_z1 = false
ros_house_z2 = false
ros_house_z3 = false
ros_hl = true
;ros_rat1 = true
;ros_rat2 = true
;ros_rat3 = true
;ros_rat4 = true
;ros_fracture = true

yan_lager = true
yan_tunel1 = true
yan_garazh = true
yan_angar = true
yan_center = true
yan_house = true
yan_house2 = true
yan_dvor = true
;yan_rat1 = true
;yan_rat2 = true
;yan_rat3 = true
;yan_rat4 = true
;yan_rat5 = true
;yan_rat6 = true
yan_fracture = true

;x16_rat1 = true
;x16_rat2 = true
;x16_rat3 = true
;x16_rat4 = true
;x16_rat5 = true
;x16_rat6 = true
;x16_fracture = true

x18_burer1 = true
x18_burer2 = true
x18_burer3 = true
;x18_rat1 = true
x18_rat2 = true
;x18_rat3 = true
x18_rat4 = true
;x18_rat5 = true
x18_rat6 = true
;x18_rat7 = true
x18_rat8 = true
;x18_rat9 = true
x18_fracture1 = true
x18_fracture2 = true

radar_random1 = true
radar_random2 = true
radar_random3 = true
radar_random4 = true
radar_random5 = true
radar_random6 = true
radar_random7 = true
radar_random8 = true
radar_random9 = true
radar_random10 = true
radar_random11 = true
radar_random12 = true
radar_random13 = true
;rad_rat1 = true
;rad_rat2 = true
;rad_rat3 = true
rad_fracture1 = true
rad_fracture2 = true

;x10_rat1 = true
x10_rat2 = true
x10_rat3 = true

bunker_fracture1 = true
bunker_fracture2 = true

prip_random1 = true
prip_random2 = true
prip_random3 = true
prip_random4 = true
prip_random5 = true
prip_random6 = true
prip_random7 = true
prip_random8 = true
prip_random9 = true
prip_random10 = true
prip_random11 = true
prip_random12 = true
prip_random13 = true
prip_random14 = true
pri_rat1 = true
;pri_rat2 = true
pri_rat3 = true
;pri_rat4 = true
;pri_rat5 = true
;pri_rat6 = true
pri_fracture = true

aes_rat1 = true
aes_rat2 = true
aes_rat3 = true

stancia_2_random1 = true
stancia_2_random2 = true
stancia_2_random3 = true

sar_rat1 = true
sar_rat2 = true
sar_fracture1 = true
sar_fracture2 = true
sarcofag_skelet1 = true

aes2_rat1 = true
aes2_rat2 = true
aes2_rat3 = true

peshera_burer = true
peshera_snork1 = true
peshera_skelet1_verh = true
peshera_skelet2_trup = true
peshera_skelet3_trup = true

puzir_fracture = true
puzir_himera = true
puzir_zomb = true
puzir_psevdo = true

av_peshera_fracture = true
av_peshera_zombie1 = true
av_peshera_zombie2 = true
av_peshera_zombie3 = true
av_peshera_zombie4 = true
av_peshera_chimera3 = true
av_peshera_rendom = true
av_peshera_rendom1 = true
av_peshera_rendom2 = true
av_peshera_psy_dog1 = true
av_peshera_psy_dog2 = true
av_peshera_pseudodog1 = true
av_peshera_snork1 = true
av_peshera_snork2 = true
av_peshera_rat1 = true
av_peshera_rat2 = true
av_peshera_rat3 = true
av_peshera_rat4 = true
av_peshera_rat5 = true
av_peshera_skelet1 = true
av_peshera_skelet2 = true

aver_pseudodog1 = true
aver_flesh1 = true
aver_flesh2 = true
aver_krovosos1 = true
aver_krovosos2 = true
aver_fracture = true
aver_snork1 = true
aver_dog1 = true
aver_dog2 = true
aver_dog3 = true
aver_boar1 = true
aver_boar2 = true
aver_rendom = true
aver_chimera1 = true
aver_tushkano = true

marsh_flesh_strong = true
marsh_burer = true
marsh_controller_fat = true
marsh_zombie_strong = true

atp_random1 = true
atp_random2 = true
atp_random3 = true
atp_random4 = true
atp_tushkano = true

dcity_rendom1 = true
dcity_rendom2 = true
dcity_rendom3 = true
dcity_rendom4 = true
dcity_rendom5 = true
dcity_rendom6 = true
dcity_tarakan1 = true
dcity_dog_habaruch = true

;******************************
;********** Stalkers **********
;******************************
;rost_green = true

;******************************
;********** Include ***********
;******************************
#include "escape.ltx"
#include "garbage.ltx"
#include "agroprom.ltx"
#include "darkvalley.ltx"
#include "bar.ltx"
#include "military.ltx"
#include "rostok.ltx"
#include "yantar.ltx"
#include "x16.ltx"
#include "x18.ltx"
#include "x10.ltx"
#include "pripyat.ltx"
#include "radar.ltx"
#include "aes.ltx"
#include "aes2.ltx"
#include "stancia_2.ltx"
#include "sarcofag.ltx"
#include "bunker.ltx"
#include "peshera.ltx"
#include "puzir.ltx"
#include "av_peshera.ltx"
#include "aver.ltx"
#include "new_zver.ltx"
#include "dead_city.ltx"
#include "atp.ltx"

