;Двухствольное охотничье ружье с вертикальным расположением стволов и оптическим прицелом ТОЗ-34
[hunters_toz]:identity_immunities
GroupControlSection	      = spawn_group
discovery_dependency     = 
$spawn                   = "weapons\toz-34"					; option for Level Editor
$npc			           = on				; option for Level Editor
$prefetch 		      = 8
scheduled                = off              ; option for ALife Simulator
cform                    = skeleton
class                    = WP_BM16
min_radius               = 0
max_radius               = 50
description				= enc_weapons1_wpn-toz34

ef_main_weapon_type			= 1
ef_weapon_type				= 7

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0               ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

cost				 = 12000
weapon_class		 = shotgun

ammo_limit		 = 60
ammo_current		 = 10
ammo_elapsed		 = 0

f_mode			 = 1

ammo_mag_size		 = 2
ammo_class		 = ammo_12x76_dart,ammo_12x76_zhekan,ammo_12x70_buck,ammo_zhekan_izomorf

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.275  	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.3f
disp_rate = 1.8

;отдача
cam_relax_speed         = 7.0	;скорость возврата в исходное положение
cam_dispersion          = 3.0	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 4.0	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		= 1.0	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			= 12.0	;максимальный угол отдачи
cam_max_angle_horz		= 20.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 2.5	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor  = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		     = 0.003	;вероятность осечки при максимальном износе 
misfire_condition_k			     = 0.05
condition_shot_dec 		          = 0.00008 ;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

hand_dependence 	 = 1
single_handed		 = 0

slot 			 = 2		; // secondary
animation_slot		 = 3		; type of the animation that will be used

inv_name		     = wpn-toz34_hunter
inv_name_short  	= wpn-toz34_hunter
description		= enc_weapons1_wpn-toz34_hunter
inv_weight		= 3.1

inv_grid_width		     = 6
inv_grid_height		= 2
inv_grid_x			= 36
inv_grid_y			= 42

kill_msg_x			= 127
kill_msg_y			= 82
kill_msg_width		     = 97
kill_msg_height		= 23

direction                = 0, 0, 1
shell_point			 = 0.0, 0.183, 0.07
fire_point               = 0.0, 0.183, 0.730
fire_point2              = 0.0, 0.160, 0.730

flame_particles		   = weapons\generic_weapon05
smoke_particles		   = weapons\generic_shoot_00
rpm_empty_click 	     = 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 	= 2.0
PDM_disp_accel_factor 	= 2.0
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

;;;;;;  Для Народной солянки 2009
hit_power           = 0.7
hit_impulse	      = 12
hit_type 	           = fire_wound
hit_rate	           = 2.0
fire_distance        = 80
bullet_speed		  = 450
rpm                  = 220

hud                      	= hunters_toz_hud
normal  	                   = 0, 1, 0
position                 	= -0.026, -0.132, 0.06 ;-0.026, -0.117, 0.0
orientation              	= 0, 30, 0      ;значение устанавливается в градусах

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position         	= -0.26,-0.11,0.15		; position (offset) and orientation of the weapon when it is strapped
strap_orientation      	= -15,-9,110			; (3rd person view in degrees)
strap_bone0			= bip01_spine2
strap_bone1			= bip01_spine1

startup_ammo             = 10
visual                   = weapons\toz34\wpn_tozhunter.ogf

light_color		 = 0.6,0.5,0.3
light_range		 = 6.0
light_var_color	 = 0.05
light_var_range	 = 0.5
light_time 		 = 0.2

ph_mass			 = 3

;addons
scope_status				= 1
silencer_status			= 0
grenade_launcher_status		= 0
zoom_enabled				= true

scope_texture				= Aaz\Toz-34H\wpn_score

zoom_enabled				= true
scope_zoom_factor	    	     = 30

;звуки
snd_draw			= weapons\generic_draw
snd_holster		= weapons\generic_holster
snd_shoot			= weapons\tm_toz34_shot  
snd_empty			= weapons\generic_empty
snd_reload		= weapons\toz34_reload
snd_shoot_duplet	= weapons\tm_toz34_shot_both

snd_shoot_1		= weapons\tm_toz34_shot
snd_reload_1		= weapons\toz34_reload_one		;reload left
 
[hunters_toz_hud]
shell_point		 = 0.0, 0.0, 0.0
fire_point          = 0.0, 0.0, 0.06
fire_point2         = 0.0, 0.0, 0.06
fire_bone           = wpn_barrel_0
orientation         = 0, 0, 0
position            = 0, 0, 0
visual              = weapons\toz34\wpn_tozhunter_hud.ogf

anim_idle					= idle
anim_reload				= reload ;reload both
anim_draw					= draw
anim_holster				= holster
anim_shoot				= shoot1
anim_shoot_both 			= shoot1
anim_idle_aim				= idle_aim
anim_idle_sprint			= idle_sprint

anim_reload_1				= reload_one
anim_shoot_1				= shoot1

anim_idle_1				= idle
anim_idle_2				= idle

anim_zoomed_idle_1			= idle_aim
anim_zoomedidle_2			= idle_aim

;смещения HUD для режима приближения
zoom_offset			= -0.126600,0.049000,0.000000
zoom_rotate_x		     = 0.044000
zoom_rotate_y		     = 0.017000
;время поворота HUD (сек)
;zoom_rotate_time	     = 0.7



