[smart_terrains]
none = true

[logic]
active = mob_home

[mob_home]
path_home = agr_rat2
home_min_radius = 20
home_max_radius = 30
aggressive_home
on_timer = 360000 | mob_home1
on_signal = sig_attacked | mob_combat

[mob_combat]
on_timer = 15000 | mob_home

[mob_home1]
path_home = agr_rat2_home1
home_min_radius = 20
home_max_radius = 30
aggressive_home
on_timer = 360000 | mob_home
on_signal = sig_attacked | mob_combat1

[mob_combat1]
on_timer = 15000 | mob_home1
